Changesets: spring
develop 1e30543f
Timestamp: 2011-11-10 14:39:39 Author: Kaylewt [ Details ] [ Diff ] |
fix a number of interceptor-weapon bugs/exploits | ||
mod - rts/Sim/Misc/InterceptHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/InterceptHandler.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/PlasmaRepulser.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/PlasmaRepulser.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/Weapon.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/Weapon.h | [ Diff ] [ File ] | ||
develop a02fce6d
Timestamp: 2011-11-10 01:20:37 Author: jK [ Details ] [ Diff ] |
NamedTextures: don't lock mutex when there is nothing to do | ||
mod - rts/Rendering/Textures/NamedTextures.cpp | [ Diff ] [ File ] | ||
develop 3c25f920
Timestamp: 2011-11-10 01:19:48 Author: jK [ Details ] [ Diff ] |
use boost::unordered_map in NamedTextures (a lot faster than std::map when indexing) Note: including <boost/unordered_map.hpp> gives streflop/cmath name resolve conflict. So you can't include it in the .h, that's why I moved the containers to the .cpp Note2: NamedTextures is used in Lua's gl.Texture which may get called very often per drawframe, so this change should give a significant speedup in Lua rendering. |
||
mod - rts/Rendering/Textures/NamedTextures.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Textures/NamedTextures.h | [ Diff ] [ File ] | ||
develop 6fe31efb
Timestamp: 2011-11-10 01:09:43 Author: jK [ Details ] [ Diff ] |
increase max message length in log_formatter_format (e.g. a shader log is longer than 1024 chars) | ||
mod - rts/System/Log/DefaultFormatter.cpp | [ Diff ] [ File ] | ||
develop fabd5ec0
Timestamp: 2011-11-10 01:08:29 Author: jK [ Details ] [ Diff ] |
output frameNum only to stdout/stderr & logfile | ||
mod - rts/System/Log/ConsoleSink.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Log/DefaultFormatter.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Log/FileSink.cpp | [ Diff ] [ File ] | ||
develop 9afc45d5
Timestamp: 2011-11-09 21:19:16 Author: abma [ Details ] [ Diff ] |
Revert "hide frame numbers in release builds" because if you don't want frame numbers, use a console widget (red ui console/chilli ui console for example) frame numbers are very useful when debugging / searching errors This reverts commit c44b1f7adfefb38758e98cb966c55d9b4571ef5f. |
||
mod - rts/System/Log/DefaultFormatter.cpp | [ Diff ] [ File ] | ||
develop c44b1f7a
Timestamp: 2011-11-09 19:28:09 Author: Kaylewt [ Details ] [ Diff ] |
hide frame numbers in release builds | ||
mod - rts/System/Log/DefaultFormatter.cpp | [ Diff ] [ File ] | ||
develop 169d998c
Timestamp: 2011-11-09 16:11:20 Author: Kaylewt [ Details ] [ Diff ] |
really fix the F2 visualization | ||
mod - rts/Rendering/DefaultPathDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/MoveTypes/MoveInfo.cpp | [ Diff ] [ File ] | ||
develop 30dbf389
Timestamp: 2011-11-09 15:36:49 Author: Kaylewt [ Details ] [ Diff ] |
Ground: save some branching | ||
mod - rts/Map/Ground.cpp | [ Diff ] [ File ] | ||
develop be59237c
Timestamp: 2011-11-09 14:04:54 Author: Kaylewt [ Details ] [ Diff ] |
take slopeMod into account again for the F2-view | ||
mod - rts/Rendering/DefaultPathDrawer.cpp | [ Diff ] [ File ] | ||
develop f0b60eb5
Timestamp: 2011-11-09 13:30:42 Author: Kaylewt [ Details ] [ Diff ] |
make UHM available to CReadMap::Initialize | ||
mod - rts/Map/SMF/SMFMapFile.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/SMF/SMFMapFile.h | [ Diff ] [ File ] | ||
mod - rts/Map/SMF/SMFReadMap.cpp | [ Diff ] [ File ] | ||
develop 1ef2d7e2
Timestamp: 2011-11-09 13:01:07 Author: Kaylewt [ Details ] [ Diff ] |
draw (attack) commands at UHM heights | ||
mod - rts/Rendering/CommandDrawer.cpp | [ Diff ] [ File ] | ||
develop ef6b80ea
Timestamp: 2011-11-09 10:15:14 Author: hoijui [ Details ] [ Diff ] |
C++ AI Wrapper: compile with VS (make C90 compatible) [fix] | ||
mod - AI/Wrappers/Cpp/bin/combine_wrappCallback.awk | [ Diff ] [ File ] | ||
develop 2b9a5afe
Timestamp: 2011-11-09 08:02:57 Author: jK [ Details ] [ Diff ] |
fix some very minor memleak in SelectMenu.cpp | ||
mod - rts/Menu/SelectMenu.cpp | [ Diff ] [ File ] | ||
develop 87629fe7
Timestamp: 2011-11-09 08:01:29 Author: jK [ Details ] [ Diff ] |
print correct valid SSE/FPU states on sync errors (depends on SNAN) | ||
mod - rts/System/Sync/FPUCheck.cpp | [ Diff ] [ File ] | ||
develop e58d691f
Timestamp: 2011-11-09 08:00:40 Author: jK [ Details ] [ Diff ] |
make UHM valid from the first second after readmap was created (fixes problems in ROAM, Lua, ...) | ||
mod - rts/Map/ReadMap.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/SMF/SMFReadMap.cpp | [ Diff ] [ File ] | ||
develop d2bb82c4
Timestamp: 2011-11-09 01:40:29 Author: Kaylewt [ Details ] [ Diff ] |
warning-fix (minor) | ||
mod - rts/Sim/MoveTypes/AAirMoveType.cpp | [ Diff ] [ File ] | ||
develop 5decea77
Timestamp: 2011-11-09 00:50:21 Author: zerver [ Details ] [ Diff ] |
Fix MSVC compile error | ||
mod - rts/System/Input/MouseInput.cpp | [ Diff ] [ File ] | ||
develop ba5e6fa1
Timestamp: 2011-11-09 00:50:03 Author: zerver [ Details ] [ Diff ] |
Fix the remainder of mantis 0002713 (Lots of aircraft issues) | ||
mod - rts/Sim/MoveTypes/AAirMoveType.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/MoveTypes/AAirMoveType.h | [ Diff ] [ File ] | ||
mod - rts/Sim/MoveTypes/HoverAirMoveType.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/MoveTypes/HoverAirMoveType.h | [ Diff ] [ File ] | ||
mod - rts/Sim/MoveTypes/MoveType.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/MoveTypes/MoveType.h | [ Diff ] [ File ] | ||
mod - rts/Sim/MoveTypes/StrafeAirMoveType.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Unit.cpp | [ Diff ] [ File ] | ||
develop f27459af
Timestamp: 2011-11-08 22:29:38 Author: Robin Vobruba [ Details ] [ Diff ] |
add FindGit.cmake to support CMake versions 2.8.0- again [fix] [CMake] | ||
add - rts/build/cmake/FindGit.cmake | [ Diff ] [ File ] | ||
develop eabbd77a
Timestamp: 2011-11-08 19:51:17 Author: Kaylewt [ Details ] [ Diff ] |
typo | ||
mod - rts/Sim/MoveTypes/StrafeAirMoveType.cpp | [ Diff ] [ File ] | ||
develop 92778702
Timestamp: 2011-11-08 19:41:34 Author: Kaylewt [ Details ] [ Diff ] |
do not teleport aircraft down hundreds of elmos when wantedHeight suddenly changes (ALSO: ALL AIRCRAFT MOVETYPE CODE NEEDS TO BE TREATED WITH A BIG DOSE OF A CTRL+A+DEL) |
||
mod - rts/Sim/MoveTypes/AAirMoveType.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/MoveTypes/StrafeAirMoveType.cpp | [ Diff ] [ File ] | ||
develop 4186a78d
Timestamp: 2011-11-08 18:26:39 Author: Kaylewt [ Details ] [ Diff ] |
make aircraft able to land on pads again (use less tight bounds) | ||
mod - rts/Sim/MoveTypes/AAirMoveType.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/MoveTypes/StrafeAirMoveType.cpp | [ Diff ] [ File ] | ||
develop 6ac8c1b9
Timestamp: 2011-11-08 16:06:28 Author: Kaylewt [ Details ] [ Diff ] |
fix the 'Bertha issue', changes 52a788929776a14c266545305d33904684c4afec | ||
mod - rts/Sim/Units/CommandAI/CommandAI.cpp | [ Diff ] [ File ] | ||
develop f9b894bd
Timestamp: 2011-11-08 15:22:49 Author: jK [ Details ] [ Diff ] |
HwCursor: move SDL_ShowCursor(SDL_ENABLE) directly in in front of low-level OS api call, so SDL's default B&W cursor doesn't flicker in | ||
mod - rts/Game/UI/HwMouseCursor.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/MouseHandler.cpp | [ Diff ] [ File ] | ||