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Changesets: spring

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develop 1e30543f
Timestamp: 2011-11-10 14:39:39
Author: Kaylewt
Details ] Diff ]
fix a number of interceptor-weapon bugs/exploits
mod - rts/Sim/Misc/InterceptHandler.cpp Diff ] File ]
mod - rts/Sim/Misc/InterceptHandler.h Diff ] File ]
mod - rts/Sim/Weapons/PlasmaRepulser.cpp Diff ] File ]
mod - rts/Sim/Weapons/PlasmaRepulser.h Diff ] File ]
mod - rts/Sim/Weapons/Weapon.cpp Diff ] File ]
mod - rts/Sim/Weapons/Weapon.h Diff ] File ]
develop a02fce6d
Timestamp: 2011-11-10 01:20:37
Author: jK
Details ] Diff ]
NamedTextures: don't lock mutex when there is nothing to do
mod - rts/Rendering/Textures/NamedTextures.cpp Diff ] File ]
develop 3c25f920
Timestamp: 2011-11-10 01:19:48
Author: jK
Details ] Diff ]
use boost::unordered_map in NamedTextures (a lot faster than std::map when indexing)
Note: including <boost/unordered_map.hpp> gives streflop/cmath name resolve conflict.
So you can't include it in the .h, that's why I moved the containers to the .cpp
Note2: NamedTextures is used in Lua's gl.Texture which may get called very often per
drawframe, so this change should give a significant speedup in Lua rendering.
mod - rts/Rendering/Textures/NamedTextures.cpp Diff ] File ]
mod - rts/Rendering/Textures/NamedTextures.h Diff ] File ]
develop 6fe31efb
Timestamp: 2011-11-10 01:09:43
Author: jK
Details ] Diff ]
increase max message length in log_formatter_format (e.g. a shader log is longer than 1024 chars)
mod - rts/System/Log/DefaultFormatter.cpp Diff ] File ]
develop fabd5ec0
Timestamp: 2011-11-10 01:08:29
Author: jK
Details ] Diff ]
output frameNum only to stdout/stderr & logfile
mod - rts/System/Log/ConsoleSink.cpp Diff ] File ]
mod - rts/System/Log/DefaultFormatter.cpp Diff ] File ]
mod - rts/System/Log/FileSink.cpp Diff ] File ]
develop 9afc45d5
Timestamp: 2011-11-09 21:19:16
Author: abma
Details ] Diff ]
Revert "hide frame numbers in release builds"

because if you don't want frame numbers, use a console widget (red ui console/chilli ui console for example)
frame numbers are very useful when debugging / searching errors

This reverts commit c44b1f7adfefb38758e98cb966c55d9b4571ef5f.
mod - rts/System/Log/DefaultFormatter.cpp Diff ] File ]
develop c44b1f7a
Timestamp: 2011-11-09 19:28:09
Author: Kaylewt
Details ] Diff ]
hide frame numbers in release builds
mod - rts/System/Log/DefaultFormatter.cpp Diff ] File ]
develop 169d998c
Timestamp: 2011-11-09 16:11:20
Author: Kaylewt
Details ] Diff ]
really fix the F2 visualization
mod - rts/Rendering/DefaultPathDrawer.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/MoveInfo.cpp Diff ] File ]
develop 30dbf389
Timestamp: 2011-11-09 15:36:49
Author: Kaylewt
Details ] Diff ]
Ground: save some branching
mod - rts/Map/Ground.cpp Diff ] File ]
develop be59237c
Timestamp: 2011-11-09 14:04:54
Author: Kaylewt
Details ] Diff ]
take slopeMod into account again for the F2-view
mod - rts/Rendering/DefaultPathDrawer.cpp Diff ] File ]
develop f0b60eb5
Timestamp: 2011-11-09 13:30:42
Author: Kaylewt
Details ] Diff ]
make UHM available to CReadMap::Initialize
mod - rts/Map/SMF/SMFMapFile.cpp Diff ] File ]
mod - rts/Map/SMF/SMFMapFile.h Diff ] File ]
mod - rts/Map/SMF/SMFReadMap.cpp Diff ] File ]
develop 1ef2d7e2
Timestamp: 2011-11-09 13:01:07
Author: Kaylewt
Details ] Diff ]
draw (attack) commands at UHM heights
mod - rts/Rendering/CommandDrawer.cpp Diff ] File ]
develop ef6b80ea
Timestamp: 2011-11-09 10:15:14
Author: hoijui
Details ] Diff ]
C++ AI Wrapper: compile with VS (make C90 compatible) [fix]
mod - AI/Wrappers/Cpp/bin/combine_wrappCallback.awk Diff ] File ]
develop 2b9a5afe
Timestamp: 2011-11-09 08:02:57
Author: jK
Details ] Diff ]
fix some very minor memleak in SelectMenu.cpp
mod - rts/Menu/SelectMenu.cpp Diff ] File ]
develop 87629fe7
Timestamp: 2011-11-09 08:01:29
Author: jK
Details ] Diff ]
print correct valid SSE/FPU states on sync errors (depends on SNAN)
mod - rts/System/Sync/FPUCheck.cpp Diff ] File ]
develop e58d691f
Timestamp: 2011-11-09 08:00:40
Author: jK
Details ] Diff ]
make UHM valid from the first second after readmap was created (fixes problems in ROAM, Lua, ...)
mod - rts/Map/ReadMap.cpp Diff ] File ]
mod - rts/Map/SMF/SMFReadMap.cpp Diff ] File ]
develop d2bb82c4
Timestamp: 2011-11-09 01:40:29
Author: Kaylewt
Details ] Diff ]
warning-fix (minor)
mod - rts/Sim/MoveTypes/AAirMoveType.cpp Diff ] File ]
develop 5decea77
Timestamp: 2011-11-09 00:50:21
Author: zerver
Details ] Diff ]
Fix MSVC compile error
mod - rts/System/Input/MouseInput.cpp Diff ] File ]
develop ba5e6fa1
Timestamp: 2011-11-09 00:50:03
Author: zerver
Details ] Diff ]
Fix the remainder of mantis 0002713 (Lots of aircraft issues)
mod - rts/Sim/MoveTypes/AAirMoveType.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/AAirMoveType.h Diff ] File ]
mod - rts/Sim/MoveTypes/HoverAirMoveType.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/HoverAirMoveType.h Diff ] File ]
mod - rts/Sim/MoveTypes/MoveType.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/MoveType.h Diff ] File ]
mod - rts/Sim/MoveTypes/StrafeAirMoveType.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
develop f27459af
Timestamp: 2011-11-08 22:29:38
Author: Robin Vobruba
Details ] Diff ]
add FindGit.cmake to support CMake versions 2.8.0- again [fix] [CMake]
add - rts/build/cmake/FindGit.cmake Diff ] File ]
develop eabbd77a
Timestamp: 2011-11-08 19:51:17
Author: Kaylewt
Details ] Diff ]
typo
mod - rts/Sim/MoveTypes/StrafeAirMoveType.cpp Diff ] File ]
develop 92778702
Timestamp: 2011-11-08 19:41:34
Author: Kaylewt
Details ] Diff ]
do not teleport aircraft down hundreds of elmos when wantedHeight suddenly changes

(ALSO: ALL AIRCRAFT MOVETYPE CODE NEEDS TO BE TREATED WITH A BIG DOSE OF A CTRL+A+DEL)
mod - rts/Sim/MoveTypes/AAirMoveType.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/StrafeAirMoveType.cpp Diff ] File ]
develop 4186a78d
Timestamp: 2011-11-08 18:26:39
Author: Kaylewt
Details ] Diff ]
make aircraft able to land on pads again (use less tight bounds)
mod - rts/Sim/MoveTypes/AAirMoveType.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/StrafeAirMoveType.cpp Diff ] File ]
develop 6ac8c1b9
Timestamp: 2011-11-08 16:06:28
Author: Kaylewt
Details ] Diff ]
fix the 'Bertha issue', changes 52a788929776a14c266545305d33904684c4afec
mod - rts/Sim/Units/CommandAI/CommandAI.cpp Diff ] File ]
develop f9b894bd
Timestamp: 2011-11-08 15:22:49
Author: jK
Details ] Diff ]
HwCursor: move SDL_ShowCursor(SDL_ENABLE) directly in in front of low-level OS api call, so SDL's default B&W cursor doesn't flicker in
mod - rts/Game/UI/HwMouseCursor.cpp Diff ] File ]
mod - rts/Game/UI/MouseHandler.cpp Diff ] File ]
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