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Changesets: spring

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develop b35a87ec
Timestamp: 2011-11-12 14:16:54
Author: Kaylewt
Details ] Diff ]
make turreted (!onlyForward) weapons really disregard terrain if they have
collideGround=false set; part of 2665 (fix for non-turreted weapons always
disregarding terrain is still to come)

this goes onto the develop-branch because it might break weapon behavior in
unexpected ways
mod - rts/Sim/Weapons/Weapon.cpp Diff ] File ]
develop acba9fcd
Timestamp: 2011-11-12 13:43:58
Author: jK
Details ] Diff ]
ILog: use one dynamic size buffer for log_formatter_format()
mod - rts/System/Log/Backend.cpp Diff ] File ]
mod - rts/System/Log/DefaultFormatter.cpp Diff ] File ]
develop 4562cd86
Timestamp: 2011-11-12 13:29:05
Author: hoijui
Details ] Diff ]
log: separate frame-prefixing a bit more
A soft fix, meant to get rid of minor hacks.
Also adds frame prefixing to the VS-only debug log sink.
mod - rts/Sim/Misc/GlobalSynced.cpp Diff ] File ]
mod - rts/System/CMakeLists.txt Diff ] File ]
mod - rts/System/Log/ConsoleSink.cpp Diff ] File ]
mod - rts/System/Log/DefaultFormatter.cpp Diff ] File ]
mod - rts/System/Log/FileSink.cpp Diff ] File ]
add - rts/System/Log/FramePrefixer.cpp Diff ] File ]
add - rts/System/Log/FramePrefixer.h Diff ] File ]
mod - rts/System/Log/OutputDebugStringSink.cpp Diff ] File ]
mod - rts/lib/lobby/Test/CMakeLists.txt Diff ] File ]
mod - tools/DemoTool/CMakeLists.txt Diff ] File ]
develop 18843e2c
Timestamp: 2011-11-12 09:07:39
Author: jK
Details ] Diff ]
Update changelog for 84.0
mod - doc/changelog.txt Diff ] File ]
develop 8c34620d
Timestamp: 2011-11-12 09:07:13
Author: jK
Details ] Diff ]
fix a few inconsistency in pbuffer attributes when creating offscreen buffers
mod - rts/System/OffscreenGLContext.cpp Diff ] File ]
develop f34f5e1e
Timestamp: 2011-11-12 09:05:19
Author: jK
Details ] Diff ]
simply #ifdefs GML in SpringApp.cpp
mod - rts/System/SpringApp.cpp Diff ] File ]
develop 26b8a436
Timestamp: 2011-11-12 09:02:40
Author: jK
Details ] Diff ]
add debug message when max sounds is reached
mod - rts/System/Sound/AudioChannel.cpp Diff ] File ]
develop 97043db0
Timestamp: 2011-11-12 02:01:22
Author: Kaylewt
Details ] Diff ]
Merge branch 'develop' into QTPFS
mod - rts/Sim/Weapons/Weapon.cpp Diff ] File ]
develop d8e23a82
Timestamp: 2011-11-12 02:00:12
Author: Kaylewt
Details ] Diff ]
commentify
mod - rts/Sim/Weapons/Weapon.cpp Diff ] File ]
develop e215dcb3
Timestamp: 2011-11-12 01:37:27
Author: Kaylewt
Details ] Diff ]
Merge branch 'develop' into QTPFS
mod - buildbot/slave/create_Mac_bundle.sh Diff ] File ]
mod - cont/base/springcontent/LuaGadgets/Gadgets/game_end.lua Diff ] File ]
mod - rts/ExternalAI/SSkirmishAICallbackImpl.cpp Diff ] File ]
mod - rts/Lua/LuaWeaponDefs.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/BeamLaserProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/LargeBeamLaserProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/LaserProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/LightningProjectile.cpp Diff ] File ]
mod - rts/Sim/Units/Scripts/CobInstance.cpp Diff ] File ]
mod - rts/Sim/Units/UnitLoader.cpp Diff ] File ]
mod - rts/Sim/Weapons/LaserCannon.cpp Diff ] File ]
mod - rts/Sim/Weapons/LaserCannon.h Diff ] File ]
mod - rts/Sim/Weapons/Weapon.cpp Diff ] File ]
mod - rts/Sim/Weapons/WeaponDef.h Diff ] File ]
mod - rts/Sim/Weapons/WeaponDefHandler.cpp Diff ] File ]
develop 572aa922
Timestamp: 2011-11-12 01:35:46
Author: Kaylewt
Details ] Diff ]
fix stutter with low-reloadtime weapons (2685)
mod - rts/Sim/Units/Scripts/CobInstance.cpp Diff ] File ]
mod - rts/Sim/Weapons/Weapon.cpp Diff ] File ]
develop 2f2af6ee
Timestamp: 2011-11-11 23:47:17
Author: Kaylewt
Details ] Diff ]
WeaponDef: move several unsynced variables into WeaponDef::visuals (and synced variables out of it)
mod - rts/ExternalAI/SSkirmishAICallbackImpl.cpp Diff ] File ]
mod - rts/Lua/LuaWeaponDefs.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/BeamLaserProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/LargeBeamLaserProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/LaserProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/LightningProjectile.cpp Diff ] File ]
mod - rts/Sim/Weapons/LaserCannon.cpp Diff ] File ]
mod - rts/Sim/Weapons/LaserCannon.h Diff ] File ]
mod - rts/Sim/Weapons/WeaponDef.h Diff ] File ]
mod - rts/Sim/Weapons/WeaponDefHandler.cpp Diff ] File ]
develop 7c9c383a
Timestamp: 2011-11-11 22:03:07
Author: Kaylewt
Details ] Diff ]
fix lasers not hitting targets at edge of range
mod - rts/Sim/Units/UnitLoader.cpp Diff ] File ]
mod - rts/Sim/Weapons/LaserCannon.cpp Diff ] File ]
develop 92533006
Timestamp: 2011-11-11 19:53:41
Author: abma
Details ] Diff ]
(buildbot) overwrite existing symbolic link
mod - buildbot/slave/create_Mac_bundle.sh Diff ] File ]
develop f8d766fa
Timestamp: 2011-11-11 15:50:49
Author: Kaylewt
Details ] Diff ]
GMT: split waypoint into currWayPoint and nextWayPoint again (fast units with turnInPlace=false need the lookahead)
mod - rts/Lua/LuaSyncedRead.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/GroundMoveType.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/GroundMoveType.h Diff ] File ]
develop ced571a2
Timestamp: 2011-11-11 15:04:54
Author: jK
Details ] Diff ]
game_end.lua: handle resigned players correctly
mod - cont/base/springcontent/LuaGadgets/Gadgets/game_end.lua Diff ] File ]
develop 149544aa
Timestamp: 2011-11-11 15:04:30
Author: jK
Details ] Diff ]
game_end.lua: always end games w/o no players
mod - cont/base/springcontent/LuaGadgets/Gadgets/game_end.lua Diff ] File ]
develop 22fae8fc
Timestamp: 2011-11-11 15:03:28
Author: jK
Details ] Diff ]
game_end.lua: simplify code by handling more things in TeamDied()
mod - cont/base/springcontent/LuaGadgets/Gadgets/game_end.lua Diff ] File ]
develop 60cc3c8d
Timestamp: 2011-11-11 15:01:04
Author: jK
Details ] Diff ]
game_end.lua: directly get gaiaAllyTeamID
mod - cont/base/springcontent/LuaGadgets/Gadgets/game_end.lua Diff ] File ]
develop 53de3016
Timestamp: 2011-11-11 14:58:46
Author: jK
Details ] Diff ]
cleanup game_end.lua (no code changes)
mod - cont/base/springcontent/LuaGadgets/Gadgets/game_end.lua Diff ] File ]
develop c9ed1a66
Timestamp: 2011-11-11 12:36:19
Author: jK
Details ] Diff ]
NanoFrameDecay: fix a possible issue when health > 0 && buildProgress==0
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
develop 70e5eb77
Timestamp: 2011-11-11 12:33:26
Author: Kaylewt
Details ] Diff ]
make interceptors a bit less trigger-happy
mod - rts/Sim/Misc/InterceptHandler.cpp Diff ] File ]
develop 392c6f01
Timestamp: 2011-11-11 11:21:31
Author: Kaylewt
Details ] Diff ]
the minimum of 0 and health - maxHealth * buildDecay is usually 0
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
develop 6506ecc2
Timestamp: 2011-11-11 11:03:41
Author: jK
Details ] Diff ]
boost::format() can only handle 32bit integers
mod - rts/Game/GameServer.cpp Diff ] File ]
develop 2d6a601b
Timestamp: 2011-11-11 10:51:15
Author: Kaylewt
Details ] Diff ]
Merge branch 'develop' of github.com:spring/spring into develop
mod - rts/Game/UI/MouseHandler.cpp Diff ] File ]
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