Changesets: spring
develop b35a87ec
Timestamp: 2011-11-12 14:16:54 Author: Kaylewt [ Details ] [ Diff ] |
make turreted (!onlyForward) weapons really disregard terrain if they have collideGround=false set; part of 2665 (fix for non-turreted weapons always disregarding terrain is still to come) this goes onto the develop-branch because it might break weapon behavior in unexpected ways |
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mod - rts/Sim/Weapons/Weapon.cpp | [ Diff ] [ File ] | ||
develop acba9fcd
Timestamp: 2011-11-12 13:43:58 Author: jK [ Details ] [ Diff ] |
ILog: use one dynamic size buffer for log_formatter_format() | ||
mod - rts/System/Log/Backend.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Log/DefaultFormatter.cpp | [ Diff ] [ File ] | ||
develop 4562cd86
Timestamp: 2011-11-12 13:29:05 Author: hoijui [ Details ] [ Diff ] |
log: separate frame-prefixing a bit more A soft fix, meant to get rid of minor hacks. Also adds frame prefixing to the VS-only debug log sink. |
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mod - rts/Sim/Misc/GlobalSynced.cpp | [ Diff ] [ File ] | ||
mod - rts/System/CMakeLists.txt | [ Diff ] [ File ] | ||
mod - rts/System/Log/ConsoleSink.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Log/DefaultFormatter.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Log/FileSink.cpp | [ Diff ] [ File ] | ||
add - rts/System/Log/FramePrefixer.cpp | [ Diff ] [ File ] | ||
add - rts/System/Log/FramePrefixer.h | [ Diff ] [ File ] | ||
mod - rts/System/Log/OutputDebugStringSink.cpp | [ Diff ] [ File ] | ||
mod - rts/lib/lobby/Test/CMakeLists.txt | [ Diff ] [ File ] | ||
mod - tools/DemoTool/CMakeLists.txt | [ Diff ] [ File ] | ||
develop 18843e2c
Timestamp: 2011-11-12 09:07:39 Author: jK [ Details ] [ Diff ] |
Update changelog for 84.0 | ||
mod - doc/changelog.txt | [ Diff ] [ File ] | ||
develop 8c34620d
Timestamp: 2011-11-12 09:07:13 Author: jK [ Details ] [ Diff ] |
fix a few inconsistency in pbuffer attributes when creating offscreen buffers | ||
mod - rts/System/OffscreenGLContext.cpp | [ Diff ] [ File ] | ||
develop f34f5e1e
Timestamp: 2011-11-12 09:05:19 Author: jK [ Details ] [ Diff ] |
simply #ifdefs GML in SpringApp.cpp | ||
mod - rts/System/SpringApp.cpp | [ Diff ] [ File ] | ||
develop 26b8a436
Timestamp: 2011-11-12 09:02:40 Author: jK [ Details ] [ Diff ] |
add debug message when max sounds is reached | ||
mod - rts/System/Sound/AudioChannel.cpp | [ Diff ] [ File ] | ||
develop 97043db0
Timestamp: 2011-11-12 02:01:22 Author: Kaylewt [ Details ] [ Diff ] |
Merge branch 'develop' into QTPFS | ||
mod - rts/Sim/Weapons/Weapon.cpp | [ Diff ] [ File ] | ||
develop d8e23a82
Timestamp: 2011-11-12 02:00:12 Author: Kaylewt [ Details ] [ Diff ] |
commentify | ||
mod - rts/Sim/Weapons/Weapon.cpp | [ Diff ] [ File ] | ||
develop e215dcb3
Timestamp: 2011-11-12 01:37:27 Author: Kaylewt [ Details ] [ Diff ] |
Merge branch 'develop' into QTPFS | ||
mod - buildbot/slave/create_Mac_bundle.sh | [ Diff ] [ File ] | ||
mod - cont/base/springcontent/LuaGadgets/Gadgets/game_end.lua | [ Diff ] [ File ] | ||
mod - rts/ExternalAI/SSkirmishAICallbackImpl.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaWeaponDefs.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/BeamLaserProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/LargeBeamLaserProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/LaserProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/LightningProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Scripts/CobInstance.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitLoader.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/LaserCannon.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/LaserCannon.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/Weapon.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/WeaponDef.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/WeaponDefHandler.cpp | [ Diff ] [ File ] | ||
develop 572aa922
Timestamp: 2011-11-12 01:35:46 Author: Kaylewt [ Details ] [ Diff ] |
fix stutter with low-reloadtime weapons (2685) | ||
mod - rts/Sim/Units/Scripts/CobInstance.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/Weapon.cpp | [ Diff ] [ File ] | ||
develop 2f2af6ee
Timestamp: 2011-11-11 23:47:17 Author: Kaylewt [ Details ] [ Diff ] |
WeaponDef: move several unsynced variables into WeaponDef::visuals (and synced variables out of it) | ||
mod - rts/ExternalAI/SSkirmishAICallbackImpl.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaWeaponDefs.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/BeamLaserProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/LargeBeamLaserProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/LaserProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/LightningProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/LaserCannon.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/LaserCannon.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/WeaponDef.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/WeaponDefHandler.cpp | [ Diff ] [ File ] | ||
develop 7c9c383a
Timestamp: 2011-11-11 22:03:07 Author: Kaylewt [ Details ] [ Diff ] |
fix lasers not hitting targets at edge of range | ||
mod - rts/Sim/Units/UnitLoader.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/LaserCannon.cpp | [ Diff ] [ File ] | ||
develop 92533006
Timestamp: 2011-11-11 19:53:41 Author: abma [ Details ] [ Diff ] |
(buildbot) overwrite existing symbolic link | ||
mod - buildbot/slave/create_Mac_bundle.sh | [ Diff ] [ File ] | ||
develop f8d766fa
Timestamp: 2011-11-11 15:50:49 Author: Kaylewt [ Details ] [ Diff ] |
GMT: split waypoint into currWayPoint and nextWayPoint again (fast units with turnInPlace=false need the lookahead) | ||
mod - rts/Lua/LuaSyncedRead.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/MoveTypes/GroundMoveType.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/MoveTypes/GroundMoveType.h | [ Diff ] [ File ] | ||
develop ced571a2
Timestamp: 2011-11-11 15:04:54 Author: jK [ Details ] [ Diff ] |
game_end.lua: handle resigned players correctly | ||
mod - cont/base/springcontent/LuaGadgets/Gadgets/game_end.lua | [ Diff ] [ File ] | ||
develop 149544aa
Timestamp: 2011-11-11 15:04:30 Author: jK [ Details ] [ Diff ] |
game_end.lua: always end games w/o no players | ||
mod - cont/base/springcontent/LuaGadgets/Gadgets/game_end.lua | [ Diff ] [ File ] | ||
develop 22fae8fc
Timestamp: 2011-11-11 15:03:28 Author: jK [ Details ] [ Diff ] |
game_end.lua: simplify code by handling more things in TeamDied() | ||
mod - cont/base/springcontent/LuaGadgets/Gadgets/game_end.lua | [ Diff ] [ File ] | ||
develop 60cc3c8d
Timestamp: 2011-11-11 15:01:04 Author: jK [ Details ] [ Diff ] |
game_end.lua: directly get gaiaAllyTeamID | ||
mod - cont/base/springcontent/LuaGadgets/Gadgets/game_end.lua | [ Diff ] [ File ] | ||
develop 53de3016
Timestamp: 2011-11-11 14:58:46 Author: jK [ Details ] [ Diff ] |
cleanup game_end.lua (no code changes) | ||
mod - cont/base/springcontent/LuaGadgets/Gadgets/game_end.lua | [ Diff ] [ File ] | ||
develop c9ed1a66
Timestamp: 2011-11-11 12:36:19 Author: jK [ Details ] [ Diff ] |
NanoFrameDecay: fix a possible issue when health > 0 && buildProgress==0 | ||
mod - rts/Sim/Units/Unit.cpp | [ Diff ] [ File ] | ||
develop 70e5eb77
Timestamp: 2011-11-11 12:33:26 Author: Kaylewt [ Details ] [ Diff ] |
make interceptors a bit less trigger-happy | ||
mod - rts/Sim/Misc/InterceptHandler.cpp | [ Diff ] [ File ] | ||
develop 392c6f01
Timestamp: 2011-11-11 11:21:31 Author: Kaylewt [ Details ] [ Diff ] |
the minimum of 0 and health - maxHealth * buildDecay is usually 0 | ||
mod - rts/Sim/Units/Unit.cpp | [ Diff ] [ File ] | ||
develop 6506ecc2
Timestamp: 2011-11-11 11:03:41 Author: jK [ Details ] [ Diff ] |
boost::format() can only handle 32bit integers | ||
mod - rts/Game/GameServer.cpp | [ Diff ] [ File ] | ||
develop 2d6a601b
Timestamp: 2011-11-11 10:51:15 Author: Kaylewt [ Details ] [ Diff ] |
Merge branch 'develop' of github.com:spring/spring into develop | ||
mod - rts/Game/UI/MouseHandler.cpp | [ Diff ] [ File ] | ||