2025-07-31 19:55 CEST

Changesets: spring

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develop 786b20bd
Timestamp: 2011-12-03 03:55:54
Author: jK
Details ] Diff ]
set SmoothLines & SmoothPoints by default on DONT_CARE
mod - rts/System/SpringApp.cpp Diff ] File ]
develop 03e43ea1
Timestamp: 2011-12-03 03:54:13
Author: jK
Details ] Diff ]
add configHandler->GetUnsigned()
mod - rts/System/Config/ConfigHandler.h Diff ] File ]
mod - rts/System/SpringApp.cpp Diff ] File ]
develop 39ed2e9c
Timestamp: 2011-12-03 03:49:05
Author: jK
Details ] Diff ]
log available video ram
mod - rts/Rendering/GL/myGL.cpp Diff ] File ]
develop 2393d058
Timestamp: 2011-12-02 22:35:39
Author: Kaylewt
Details ] Diff ]
check watchUnitDefs[] in LuaHandle::UnitMoveFailed (and keep the previous formatting style)
mod - rts/Lua/LuaHandle.cpp Diff ] File ]
develop 9fda9670
Timestamp: 2011-12-02 22:14:23
Author: zerver
Details ] Diff ]
Abort the call-in a bit earlier for non-watched defs
mod - rts/Lua/LuaHandle.cpp Diff ] File ]
develop a6a3b68e
Timestamp: 2011-12-02 19:16:17
Author: zerver
Details ] Diff ]
Increase AVOIDANCE_STRENGTH to prevent units getting stuck when turning around the corner of other units.
mod - rts/Sim/MoveTypes/GroundMoveType.cpp Diff ] File ]
develop 26aaf5d8
Timestamp: 2011-12-02 18:52:32
Author: zerver
Details ] Diff ]
boost::uint32_t
mod - rts/System/Platform/Threading.h Diff ] File ]
mod - rts/build/vstudio8/rts.vcproj Diff ] File ]
develop 3bf5fb55
Timestamp: 2011-12-02 17:07:19
Author: Kaylewt
Details ] Diff ]
follow-up to ec9b828641e80d5f6cc8fe8b3dbe070f0c9c746b (make a missing Texture=... non-fatal for for SimpleParticleSystem CEGs)
mod - rts/Sim/Projectiles/Unsynced/SimpleParticleSystem.cpp Diff ] File ]
develop e0fd2553
Timestamp: 2011-12-02 11:09:56
Author: abma
Details ] Diff ]
no log-spam for headless-builds of "could not load texture ... from model" + code deduplication
mod - rts/Rendering/Textures/Bitmap.cpp Diff ] File ]
mod - rts/Rendering/Textures/Bitmap.h Diff ] File ]
develop a734f21f
Timestamp: 2011-12-02 04:24:45
Author: jK
Details ] Diff ]
minor reordering in SpringApp
mod - rts/System/SpringApp.cpp Diff ] File ]
develop 9bebbd96
Timestamp: 2011-12-02 04:24:13
Author: jK
Details ] Diff ]
move cpu affinity code from SpringApp.cpp to Threading.cpp
and make the windows code use a bitmask to (same as the linux one does)
mod - rts/System/Platform/Threading.cpp Diff ] File ]
mod - rts/System/Platform/Threading.h Diff ] File ]
mod - rts/System/SpringApp.cpp Diff ] File ]
mod - rts/System/SpringApp.h Diff ] File ]
develop 31b7fdef
Timestamp: 2011-12-02 01:18:19
Author: Kaylewt
Details ] Diff ]
fix some minor warnings
mod - rts/Sim/Units/UnitLoader.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Factory.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/TransportUnit.cpp Diff ] File ]
develop bbce736f
Timestamp: 2011-12-01 23:24:44
Author: Kaylewt
Details ] Diff ]
refactor UnitLoader::LoadWeapon
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Sim/CMakeLists.txt Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
mod - rts/Sim/Units/UnitLoader.cpp Diff ] File ]
mod - rts/Sim/Units/UnitLoader.h Diff ] File ]
add - rts/Sim/Weapons/WeaponLoader.cpp Diff ] File ]
add - rts/Sim/Weapons/WeaponLoader.h Diff ] File ]
develop b2829393
Timestamp: 2011-12-01 17:43:41
Author: Kaylewt
Details ] Diff ]
Merge branch 'develop' into PFF
mod - rts/Map/SM3/terrain/Terrain.cpp Diff ] File ]
mod - rts/Rendering/Models/AssParser.cpp Diff ] File ]
mod - rts/Rendering/Textures/3DOTextureHandler.cpp Diff ] File ]
mod - rts/Rendering/Textures/Bitmap.cpp Diff ] File ]
mod - rts/Sim/Misc/TeamHandler.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/GroundMoveType.cpp Diff ] File ]
mod - rts/System/LoadSave/DemoRecorder.cpp Diff ] File ]
mod - tools/unitsync/unitsync.cpp Diff ] File ]
develop 8308e514
Timestamp: 2011-12-01 17:42:10
Author: Kaylewt
Details ] Diff ]
fix units sometimes moving onto impassable squares (2797)
mod - rts/Sim/MoveTypes/GroundMoveType.cpp Diff ] File ]
develop c001eecd
Timestamp: 2011-12-01 04:28:28
Author: abma
Details ] Diff ]
slightly improve bf570911c136fac1e2b481acc7718400d24c43a0 + fix 0002694
mod - tools/unitsync/unitsync.cpp Diff ] File ]
develop 89adb850
Timestamp: 2011-12-01 02:47:58
Author: jK
Details ] Diff ]
some more FileSystem::
mod - rts/Rendering/Models/AssParser.cpp Diff ] File ]
develop d08cb3dd
Timestamp: 2011-12-01 02:47:05
Author: jK
Details ] Diff ]
minor in Bitmap.cpp & TeamHandler.cpp
mod - rts/Rendering/Textures/Bitmap.cpp Diff ] File ]
mod - rts/Sim/Misc/TeamHandler.cpp Diff ] File ]
develop b18d5344
Timestamp: 2011-12-01 02:45:58
Author: jK
Details ] Diff ]
use FileSystem::GetBasename etc. more often
mod - rts/Map/SM3/terrain/Terrain.cpp Diff ] File ]
mod - rts/Rendering/Textures/3DOTextureHandler.cpp Diff ] File ]
mod - rts/System/LoadSave/DemoRecorder.cpp Diff ] File ]
develop d4a86998
Timestamp: 2011-12-01 02:08:55
Author: Kaylewt
Details ] Diff ]
and merge again
develop 72d1ec05
Timestamp: 2011-12-01 02:07:55
Author: Kaylewt
Details ] Diff ]
keep headers clean plz
mod - rts/Sim/Path/Default/PathFinder.cpp Diff ] File ]
mod - rts/Sim/Path/Default/PathFinder.h Diff ] File ]
develop ab616c05
Timestamp: 2011-12-01 02:06:17
Author: Kaylewt
Details ] Diff ]
merge (sigh)
mod - rts/Sim/Path/Default/PathFinder.cpp Diff ] File ]
mod - rts/System/Sound/NullAudioChannel.h Diff ] File ]
develop 5541f589
Timestamp: 2011-12-01 02:01:25
Author: Kaylewt
Details ] Diff ]
fix build
mod - rts/System/Sound/NullAudioChannel.h Diff ] File ]
develop 98a30de1
Timestamp: 2011-12-01 01:49:04
Author: zerver
Details ] Diff ]
Try to fix mantis 0002758: Hang/runtime error during pathing
Function static var + multithreading = bad
mod - rts/Sim/Path/Default/PathFinder.cpp Diff ] File ]
mod - rts/Sim/Path/Default/PathFinder.h Diff ] File ]
develop a172cbe5
Timestamp: 2011-12-01 01:24:40
Author: Kaylewt
Details ] Diff ]
Merge branch 'develop' into PFF
mod - rts/ExternalAI/AICallback.cpp Diff ] File ]
mod - rts/ExternalAI/SSkirmishAICallbackImpl.cpp Diff ] File ]
mod - rts/Game/SelectedUnits.cpp Diff ] File ]
mod - rts/Game/UI/LuaUI.cpp Diff ] File ]
mod - rts/Game/UI/MiniMap.cpp Diff ] File ]
mod - rts/Lua/LuaEventBatch.h Diff ] File ]
mod - rts/Lua/LuaHandle.cpp Diff ] File ]
mod - rts/Rendering/QTPFSPathDrawer.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/GroundMoveType.cpp Diff ] File ]
mod - rts/Sim/Path/QTPFS/PathManager.cpp Diff ] File ]
mod - rts/Sim/Path/QTPFS/PathManager.hpp Diff ] File ]
mod - rts/Sim/Units/Groups/Group.cpp Diff ] File ]
mod - rts/Sim/Units/Groups/GroupHandler.cpp Diff ] File ]
mod - rts/Sim/Units/Groups/GroupHandler.h Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Builder.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Factory.cpp Diff ] File ]
mod - rts/System/Sound/AudioChannel.cpp Diff ] File ]
mod - rts/System/Sound/AudioChannel.h Diff ] File ]
mod - rts/System/Sound/IAudioChannel.h Diff ] File ]
mod - rts/build/vstudio8/rts.vcproj Diff ] File ]
mod - rts/lib/gml/gml.cpp Diff ] File ]
mod - rts/lib/gml/gmlmut.h Diff ] File ]
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