Changesets: spring
develop 786b20bd
Timestamp: 2011-12-03 03:55:54 Author: jK [ Details ] [ Diff ] |
set SmoothLines & SmoothPoints by default on DONT_CARE | ||
mod - rts/System/SpringApp.cpp | [ Diff ] [ File ] | ||
develop 03e43ea1
Timestamp: 2011-12-03 03:54:13 Author: jK [ Details ] [ Diff ] |
add configHandler->GetUnsigned() | ||
mod - rts/System/Config/ConfigHandler.h | [ Diff ] [ File ] | ||
mod - rts/System/SpringApp.cpp | [ Diff ] [ File ] | ||
develop 39ed2e9c
Timestamp: 2011-12-03 03:49:05 Author: jK [ Details ] [ Diff ] |
log available video ram | ||
mod - rts/Rendering/GL/myGL.cpp | [ Diff ] [ File ] | ||
develop 2393d058
Timestamp: 2011-12-02 22:35:39 Author: Kaylewt [ Details ] [ Diff ] |
check watchUnitDefs[] in LuaHandle::UnitMoveFailed (and keep the previous formatting style) | ||
mod - rts/Lua/LuaHandle.cpp | [ Diff ] [ File ] | ||
develop 9fda9670
Timestamp: 2011-12-02 22:14:23 Author: zerver [ Details ] [ Diff ] |
Abort the call-in a bit earlier for non-watched defs | ||
mod - rts/Lua/LuaHandle.cpp | [ Diff ] [ File ] | ||
develop a6a3b68e
Timestamp: 2011-12-02 19:16:17 Author: zerver [ Details ] [ Diff ] |
Increase AVOIDANCE_STRENGTH to prevent units getting stuck when turning around the corner of other units. | ||
mod - rts/Sim/MoveTypes/GroundMoveType.cpp | [ Diff ] [ File ] | ||
develop 26aaf5d8
Timestamp: 2011-12-02 18:52:32 Author: zerver [ Details ] [ Diff ] |
boost::uint32_t | ||
mod - rts/System/Platform/Threading.h | [ Diff ] [ File ] | ||
mod - rts/build/vstudio8/rts.vcproj | [ Diff ] [ File ] | ||
develop 3bf5fb55
Timestamp: 2011-12-02 17:07:19 Author: Kaylewt [ Details ] [ Diff ] |
follow-up to ec9b828641e80d5f6cc8fe8b3dbe070f0c9c746b (make a missing Texture=... non-fatal for for SimpleParticleSystem CEGs) | ||
mod - rts/Sim/Projectiles/Unsynced/SimpleParticleSystem.cpp | [ Diff ] [ File ] | ||
develop e0fd2553
Timestamp: 2011-12-02 11:09:56 Author: abma [ Details ] [ Diff ] |
no log-spam for headless-builds of "could not load texture ... from model" + code deduplication | ||
mod - rts/Rendering/Textures/Bitmap.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Textures/Bitmap.h | [ Diff ] [ File ] | ||
develop a734f21f
Timestamp: 2011-12-02 04:24:45 Author: jK [ Details ] [ Diff ] |
minor reordering in SpringApp | ||
mod - rts/System/SpringApp.cpp | [ Diff ] [ File ] | ||
develop 9bebbd96
Timestamp: 2011-12-02 04:24:13 Author: jK [ Details ] [ Diff ] |
move cpu affinity code from SpringApp.cpp to Threading.cpp and make the windows code use a bitmask to (same as the linux one does) |
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mod - rts/System/Platform/Threading.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Platform/Threading.h | [ Diff ] [ File ] | ||
mod - rts/System/SpringApp.cpp | [ Diff ] [ File ] | ||
mod - rts/System/SpringApp.h | [ Diff ] [ File ] | ||
develop 31b7fdef
Timestamp: 2011-12-02 01:18:19 Author: Kaylewt [ Details ] [ Diff ] |
fix some minor warnings | ||
mod - rts/Sim/Units/UnitLoader.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitTypes/Factory.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitTypes/TransportUnit.cpp | [ Diff ] [ File ] | ||
develop bbce736f
Timestamp: 2011-12-01 23:24:44 Author: Kaylewt [ Details ] [ Diff ] |
refactor UnitLoader::LoadWeapon | ||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/CMakeLists.txt | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Unit.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitLoader.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitLoader.h | [ Diff ] [ File ] | ||
add - rts/Sim/Weapons/WeaponLoader.cpp | [ Diff ] [ File ] | ||
add - rts/Sim/Weapons/WeaponLoader.h | [ Diff ] [ File ] | ||
develop b2829393
Timestamp: 2011-12-01 17:43:41 Author: Kaylewt [ Details ] [ Diff ] |
Merge branch 'develop' into PFF | ||
mod - rts/Map/SM3/terrain/Terrain.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Models/AssParser.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Textures/3DOTextureHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Textures/Bitmap.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/TeamHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/MoveTypes/GroundMoveType.cpp | [ Diff ] [ File ] | ||
mod - rts/System/LoadSave/DemoRecorder.cpp | [ Diff ] [ File ] | ||
mod - tools/unitsync/unitsync.cpp | [ Diff ] [ File ] | ||
develop 8308e514
Timestamp: 2011-12-01 17:42:10 Author: Kaylewt [ Details ] [ Diff ] |
fix units sometimes moving onto impassable squares (2797) | ||
mod - rts/Sim/MoveTypes/GroundMoveType.cpp | [ Diff ] [ File ] | ||
develop c001eecd
Timestamp: 2011-12-01 04:28:28 Author: abma [ Details ] [ Diff ] |
slightly improve bf570911c136fac1e2b481acc7718400d24c43a0 + fix 0002694 | ||
mod - tools/unitsync/unitsync.cpp | [ Diff ] [ File ] | ||
develop 89adb850
Timestamp: 2011-12-01 02:47:58 Author: jK [ Details ] [ Diff ] |
some more FileSystem:: | ||
mod - rts/Rendering/Models/AssParser.cpp | [ Diff ] [ File ] | ||
develop d08cb3dd
Timestamp: 2011-12-01 02:47:05 Author: jK [ Details ] [ Diff ] |
minor in Bitmap.cpp & TeamHandler.cpp | ||
mod - rts/Rendering/Textures/Bitmap.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/TeamHandler.cpp | [ Diff ] [ File ] | ||
develop b18d5344
Timestamp: 2011-12-01 02:45:58 Author: jK [ Details ] [ Diff ] |
use FileSystem::GetBasename etc. more often | ||
mod - rts/Map/SM3/terrain/Terrain.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Textures/3DOTextureHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/System/LoadSave/DemoRecorder.cpp | [ Diff ] [ File ] | ||
develop d4a86998
Timestamp: 2011-12-01 02:08:55 Author: Kaylewt [ Details ] [ Diff ] |
and merge again | ||
develop 72d1ec05
Timestamp: 2011-12-01 02:07:55 Author: Kaylewt [ Details ] [ Diff ] |
keep headers clean plz | ||
mod - rts/Sim/Path/Default/PathFinder.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Path/Default/PathFinder.h | [ Diff ] [ File ] | ||
develop ab616c05
Timestamp: 2011-12-01 02:06:17 Author: Kaylewt [ Details ] [ Diff ] |
merge (sigh) | ||
mod - rts/Sim/Path/Default/PathFinder.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Sound/NullAudioChannel.h | [ Diff ] [ File ] | ||
develop 5541f589
Timestamp: 2011-12-01 02:01:25 Author: Kaylewt [ Details ] [ Diff ] |
fix build | ||
mod - rts/System/Sound/NullAudioChannel.h | [ Diff ] [ File ] | ||
develop 98a30de1
Timestamp: 2011-12-01 01:49:04 Author: zerver [ Details ] [ Diff ] |
Try to fix mantis 0002758: Hang/runtime error during pathing Function static var + multithreading = bad |
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mod - rts/Sim/Path/Default/PathFinder.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Path/Default/PathFinder.h | [ Diff ] [ File ] | ||
develop a172cbe5
Timestamp: 2011-12-01 01:24:40 Author: Kaylewt [ Details ] [ Diff ] |
Merge branch 'develop' into PFF | ||
mod - rts/ExternalAI/AICallback.cpp | [ Diff ] [ File ] | ||
mod - rts/ExternalAI/SSkirmishAICallbackImpl.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/SelectedUnits.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/LuaUI.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/MiniMap.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaEventBatch.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaHandle.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/QTPFSPathDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/MoveTypes/GroundMoveType.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Path/QTPFS/PathManager.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Path/QTPFS/PathManager.hpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Groups/Group.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Groups/GroupHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Groups/GroupHandler.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Unit.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitTypes/Builder.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitTypes/Factory.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Sound/AudioChannel.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Sound/AudioChannel.h | [ Diff ] [ File ] | ||
mod - rts/System/Sound/IAudioChannel.h | [ Diff ] [ File ] | ||
mod - rts/build/vstudio8/rts.vcproj | [ Diff ] [ File ] | ||
mod - rts/lib/gml/gml.cpp | [ Diff ] [ File ] | ||
mod - rts/lib/gml/gmlmut.h | [ Diff ] [ File ] | ||