Changesets: spring
develop 7897fe18
Timestamp: 2011-12-05 03:46:29 Author: jK [ Details ] [ Diff ] |
improve CCamera::ComputeViewRange() | ||
mod - rts/Game/Camera.cpp | [ Diff ] [ File ] | ||
develop 7ffc7bec
Timestamp: 2011-12-05 02:48:46 Author: abma [ Details ] [ Diff ] |
(unitsync) improve c001eecd046ba5168e32250000c58fd5576979ea (thanks tobi!) | ||
mod - tools/unitsync/unitsync.cpp | [ Diff ] [ File ] | ||
develop fc477c4d
Timestamp: 2011-12-04 22:20:39 Author: Kaylewt [ Details ] [ Diff ] |
missed a case in 6125392ffb1c90b596a61eeca3c7a91f513b48d5 | ||
mod - rts/Map/BasicMapDamage.cpp | [ Diff ] [ File ] | ||
develop 076cb7b6
Timestamp: 2011-12-04 21:58:22 Author: Kaylewt [ Details ] [ Diff ] |
make F2 colors less ambiguous | ||
mod - rts/Rendering/DefaultPathDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/MoveTypes/GroundMoveType.cpp | [ Diff ] [ File ] | ||
develop 1d4e1105
Timestamp: 2011-12-04 18:52:05 Author: hoijui [ Details ] [ Diff ] |
CppCheck: some more stuff solved * uninitialized vars * C-style -> C++-style casting |
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mod - rts/Rendering/Env/AdvWater.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/BumpWater.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/DynWater.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Path/QTPFS/NodeLayer.hpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Path/QTPFS/PathSearch.hpp | [ Diff ] [ File ] | ||
develop 6125392f
Timestamp: 2011-12-04 17:14:10 Author: Kaylewt [ Details ] [ Diff ] |
refactor simulation code directly manipulating CSolidObject::pos all position changes now run through CSolidObject::Move{1D, 3D}, such that CSolidObject::midPos is always kept in sync with them (this fixes various minor targeting/collision bugs) |
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mod - rts/ExternalAI/SSkirmishAICallbackImpl.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaSyncedCtrl.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Features/Feature.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/CollisionHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/MoveTypes/AAirMoveType.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/MoveTypes/GroundMoveType.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/MoveTypes/HoverAirMoveType.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/MoveTypes/ScriptMoveType.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/MoveTypes/StaticMoveType.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/MoveTypes/StrafeAirMoveType.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Objects/SolidObject.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Objects/SolidObject.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Objects/WorldObject.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Objects/WorldObject.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/FlareProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/PieceProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/Projectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/Unsynced/ExploSpikeProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/Unsynced/GeoSquareProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/Unsynced/HeatCloudProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/Unsynced/RepulseGfx.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/Unsynced/SimpleParticleSystem.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/Unsynced/SmokeProjectile2.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/Unsynced/SmokeTrailProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/Unsynced/TracerProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/BeamLaserProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/EmgProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/ExplosiveProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/FireBallProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/FlameProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/LargeBeamLaserProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/LaserProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/MissileProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/TorpedoProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/WeaponProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Scripts/UnitScript.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Unit.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Unit.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitTypes/Building.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitTypes/Factory.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitTypes/TransportUnit.cpp | [ Diff ] [ File ] | ||
mod - rts/System/EventHandler.h | [ Diff ] [ File ] | ||
mod - rts/System/float3.cpp | [ Diff ] [ File ] | ||
mod - rts/System/float3.h | [ Diff ] [ File ] | ||
develop 2e9a5de8
Timestamp: 2011-12-04 16:48:35 Author: Kaylewt [ Details ] [ Diff ] |
separate "crater AOE and damage AOE" (2809) LUA API NOTE: WeaponDefs[].areaOfEffect is now .damageAreaOfEffect, the AOE value relevant for crater-formation is in .craterAreaOfEffect |
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mod - rts/Game/GameHelper.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/GameHelper.h | [ Diff ] [ File ] | ||
mod - rts/Game/UI/GuiHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaWeaponDefs.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/BeamLaser.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/BombDropper.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/Cannon.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/LightningCannon.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/MissileLauncher.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/StarburstLauncher.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/TorpedoLauncher.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/Weapon.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/Weapon.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/WeaponDef.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/WeaponDefHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/WeaponLoader.cpp | [ Diff ] [ File ] | ||
develop 7769b41d
Timestamp: 2011-12-04 12:46:57 Author: Kaylewt [ Details ] [ Diff ] |
fix DIV0 in BeamLaserProjectile::Update | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/BeamLaserProjectile.cpp | [ Diff ] [ File ] | ||
develop 0a4ecee2
Timestamp: 2011-12-04 06:35:30 Author: jK [ Details ] [ Diff ] |
move all GML code from SpringApp into a new gml_base | ||
mod - rts/System/SpringApp.cpp | [ Diff ] [ File ] | ||
mod - rts/System/SpringApp.h | [ Diff ] [ File ] | ||
mod - rts/lib/gml/CMakeLists.txt | [ Diff ] [ File ] | ||
add - rts/lib/gml/gml_base.cpp | [ Diff ] [ File ] | ||
add - rts/lib/gml/gml_base.h | [ Diff ] [ File ] | ||
develop 3b6ddad5
Timestamp: 2011-12-04 06:20:24 Author: jK [ Details ] [ Diff ] |
now it compiles :) | ||
mod - rts/System/Misc/SpringTime.h | [ Diff ] [ File ] | ||
mod - test/CMakeLists.txt | [ Diff ] [ File ] | ||
mod - test/engine/System/Net/TestUDPListener.cpp | [ Diff ] [ File ] | ||
develop 13cd46ff
Timestamp: 2011-12-04 05:28:17 Author: jK [ Details ] [ Diff ] |
try to fix TestUDPLister | ||
mod - test/engine/System/Net/TestUDPListener.cpp | [ Diff ] [ File ] | ||
develop fb4eb177
Timestamp: 2011-12-04 02:18:58 Author: zerver [ Details ] [ Diff ] |
Fix mantis 0002803 ([safe_element] index 3 out of bounds! (size 3)) | ||
mod - rts/Game/UI/GuiHandler.cpp | [ Diff ] [ File ] | ||
develop 3b5e9588
Timestamp: 2011-12-04 00:10:48 Author: jK [ Details ] [ Diff ] |
fix it better | ||
mod - rts/System/Misc/SpringTime.h | [ Diff ] [ File ] | ||
mod - test/CMakeLists.txt | [ Diff ] [ File ] | ||
mod - test/engine/System/Net/TestUDPListener.cpp | [ Diff ] [ File ] | ||
develop 75abd1fd
Timestamp: 2011-12-04 00:02:54 Author: jK [ Details ] [ Diff ] |
fix UDPListener UnitTest | ||
mod - test/CMakeLists.txt | [ Diff ] [ File ] | ||
develop 5b31dd8d
Timestamp: 2011-12-03 23:58:24 Author: jK [ Details ] [ Diff ] |
not that yet | ||
mod - rts/Lua/LuaUI.cpp | [ Diff ] [ File ] | ||
develop dedf96de
Timestamp: 2011-12-03 23:57:20 Author: jK [ Details ] [ Diff ] |
fix more incorrect spring_time usages in GML code | ||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/ProjectileDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/UnitDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/builds/dedicated/CMakeLists.txt | [ Diff ] [ File ] | ||
develop 20a762bd
Timestamp: 2011-12-03 23:39:51 Author: jK [ Details ] [ Diff ] |
s/Unattach/Detach/ | ||
mod - rts/Rendering/Env/BumpWater.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/FarTextureHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/GL/FBO.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/GL/FBO.h | [ Diff ] [ File ] | ||
develop e2f2cb37
Timestamp: 2011-12-03 23:37:12 Author: jK [ Details ] [ Diff ] |
fix some remaining incorrect spring_time usage | ||
mod - rts/System/Net/UDPConnection.cpp | [ Diff ] [ File ] | ||
develop 2bbe6ce1
Timestamp: 2011-12-03 23:36:30 Author: jK [ Details ] [ Diff ] |
add a STATIC_SPRING_TIME, when enabled no dynamic casting is done and only spring_tomsecs(t) returns an int value | ||
mod - rts/System/CMakeLists.txt | [ Diff ] [ File ] | ||
add - rts/System/Misc/SpringTime.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Misc/SpringTime.h | [ Diff ] [ File ] | ||
mod - rts/System/Platform/Watchdog.cpp | [ Diff ] [ File ] | ||
develop 8b261a57
Timestamp: 2011-12-03 23:25:22 Author: jK [ Details ] [ Diff ] |
git mv System/myTime.h System/Misc/SpringTime.h | ||
mod - rts/Game/Game.h | [ Diff ] [ File ] | ||
mod - rts/Game/GameServer.h | [ Diff ] [ File ] | ||
mod - rts/Game/LoadScreen.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaParser.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/SM3/terrain/Lightcalc.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/GlobalRendering.h | [ Diff ] [ File ] | ||
mod - rts/System/Net/UDPConnection.h | [ Diff ] [ File ] | ||
mod - rts/System/Platform/Linux/CrashHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Platform/Watchdog.cpp | [ Diff ] [ File ] | ||
develop 3cd3fca8
Timestamp: 2011-12-03 23:25:03 Author: hoijui [ Details ] [ Diff ] |
AAI: get rid of a div-by-zero (thanks abma) [fix#2783] | ||
mod - AI/Skirmish/AAI/AAIAttackManager.cpp | [ Diff ] [ File ] | ||
develop f4a95462
Timestamp: 2011-12-03 23:23:45 Author: hoijui [ Details ] [ Diff ] |
AAI: a few minor style fixes [nlc] | ||
mod - AI/Skirmish/AAI/AAIAttackManager.cpp | [ Diff ] [ File ] | ||
develop 8bf9e607
Timestamp: 2011-12-03 23:21:56 Author: hoijui [ Details ] [ Diff ] |
initialize PathVector::buf (cppcheck hints) This could help to spot accessing of uninitialized memory more easily, as it would generate a SIGSEV now. Too much slow? |
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mod - rts/Sim/Path/Default/PathDataTypes.h | [ Diff ] [ File ] | ||
develop 06fc56a1
Timestamp: 2011-12-03 23:20:52 Author: jK [ Details ] [ Diff ] |
git mv Game/UI/LuaUI.* Lua/ | ||
mod - rts/ExternalAI/AICallback.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/CMakeLists.txt | [ Diff ] [ File ] | ||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/GameHelper.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/NetCommands.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/Player.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/SyncedGameCommands.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/GuiHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/MiniMap.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/MouseHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UnsyncedGameCommands.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/CMakeLists.txt | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaHandle.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaLobby.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaSyncedCall.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUnsyncedCall.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/Team.cpp | [ Diff ] [ File ] | ||
mod - rts/System/EventHandler.cpp | [ Diff ] [ File ] | ||
develop 214c4109
Timestamp: 2011-12-03 23:18:52 Author: hoijui [ Details ] [ Diff ] |
CppCheck: some more warnings fixed | ||
mod - rts/ExternalAI/AICallback.cpp | [ Diff ] [ File ] | ||
mod - rts/ExternalAI/SSkirmishAICallbackImpl.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaSyncedCtrl.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaSyncedMoveCtrl.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaSyncedRead.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/SM3/Plane.h | [ Diff ] [ File ] | ||
mod - rts/Map/SM3/terrain/Terrain.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/SMF/SMFReadMap.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Textures/3DOTextureHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/UnitDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/GuiSoundSet.h | [ Diff ] [ File ] | ||
mod - rts/System/OffscreenGLContext.cpp | [ Diff ] [ File ] | ||