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Changesets: spring

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develop 715f4dcc
Timestamp: 2012-01-10 01:41:05
Author: rt
Details ] Diff ]
fix one last regression (2880) introduced by me, part of d4d0308a3d9a60f767e4cb44a96a333f8b2e471d
mod - rts/Game/SelectedUnitsAI.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/GroundMoveType.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/CommandAI.cpp Diff ] File ]
develop a77a20af
Timestamp: 2012-01-10 00:22:07
Author: zerver
Details ] Diff ]
Fix mantis 0002796 (infolog.txt is buffered and not written instantly, on windows)
mod - rts/System/Platform/Linux/CrashHandler.cpp Diff ] File ]
mod - rts/System/Platform/Watchdog.cpp Diff ] File ]
mod - rts/System/Platform/Win/CrashHandler.cpp Diff ] File ]
develop 4fd84b56
Timestamp: 2012-01-09 14:08:22
Author: abma
Details ] Diff ]
(archivescanner) annoy about archivenames that contain the version #2 (respecting cache)
mod - rts/System/FileSystem/ArchiveScanner.cpp Diff ] File ]
mod - rts/System/FileSystem/ArchiveScanner.h Diff ] File ]
develop 7efe2d6a
Timestamp: 2012-01-09 06:29:31
Author: abma
Details ] Diff ]
Revert "(archivescanner) annoy about archivenames that contain the version"

damn, forgot the cache! :-/

This reverts commit 2f27697324772ef4ca312aaa62c5f59a82cb2836.
mod - rts/System/FileSystem/ArchiveScanner.cpp Diff ] File ]
develop 2f276973
Timestamp: 2012-01-09 06:13:58
Author: abma
Details ] Diff ]
(archivescanner) annoy about archivenames that contain the version
mod - rts/System/FileSystem/ArchiveScanner.cpp Diff ] File ]
develop bad644f4
Timestamp: 2012-01-09 05:20:53
Author: rt
Details ] Diff ]
Merge branch 'develop' of github.com:spring/spring into develop
mod - rts/System/Config/ConfigLocater.cpp Diff ] File ]
mod - rts/System/SpringApp.cpp Diff ] File ]
mod - tools/unitsync/unitsync.cpp Diff ] File ]
develop d4d0308a
Timestamp: 2012-01-09 05:20:22
Author: rt
Details ] Diff ]
fix in no particular order, for old time's sake:
"Rapid unit ejection from factory" (2864) --> caused by too-tight yardmaps in games (and different collision handling)
"Units walk in circles on their way to a far awar move goal" (2866) --> side-effect of 2864

"Excessive movement bouncing off buildings and wreckages" (2865) --> this was intended, queue next community shitstorm
"85.0: armpw stuck in air while pathing around solars" (2854) --> side-effect of 2865

"Enemied units can get stuck in each other with movectrl" (2832) --> partially, do not expect miracles

"A factory set to wait continues the queue" (2868)
"Change in Factory Behaviour wrt AllowUnitCreation" (2873)

"Building with Meta-Key pressed does not work" (2764) --> guess I am not the only one who breaks code during refactors, imagine that
mod - rts/Game/UI/GuiHandler.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/GroundMoveType.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/ScriptMoveType.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/ScriptMoveType.h Diff ] File ]
mod - rts/Sim/Units/CommandAI/FactoryCAI.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Factory.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Factory.h Diff ] File ]
develop e5429f21
Timestamp: 2012-01-09 05:09:00
Author: jK
Details ] Diff ]
add FIXME to add IsolatedMode to unitsync
mod - tools/unitsync/unitsync.cpp Diff ] File ]
develop 07705a4e
Timestamp: 2012-01-09 05:08:43
Author: jK
Details ] Diff ]
IsolatedMode: search for config file in the correct dir
mod - rts/System/Config/ConfigLocater.cpp Diff ] File ]
mod - rts/System/SpringApp.cpp Diff ] File ]
develop 487bebe6
Timestamp: 2012-01-07 09:22:47
Author: jK
Details ] Diff ]
make_manpages.sh: #!/bin/sh -> #!/bin/bash (hopefully `compilation`)
mod - doc/manpages/make_manpages.sh Diff ] File ]
develop 296b7edf
Timestamp: 2012-01-07 08:46:55
Author: jK
Details ] Diff ]
update changelog.txt
mod - doc/changelog.txt Diff ] File ]
develop ca0be19f
Timestamp: 2012-01-07 08:45:24
Author: jK
Details ] Diff ]
add a FIXME and up default GroundDetail (40->60)
mod - rts/Map/SMF/SMFGroundDrawer.cpp Diff ] File ]
mod - rts/Rendering/GlobalRendering.cpp Diff ] File ]
develop 843bea63
Timestamp: 2012-01-07 08:44:24
Author: jK
Details ] Diff ]
add some safemodeValues for known critical features (EFX, PBO, LoadingMT, AdvMapShading, ...)
mod - rts/Game/LoadScreen.cpp Diff ] File ]
mod - rts/Lua/LuaOpenGL.cpp Diff ] File ]
mod - rts/Map/SMF/SMFGroundDrawer.cpp Diff ] File ]
mod - rts/Rendering/Env/ISky.cpp Diff ] File ]
mod - rts/Rendering/Env/ITreeDrawer.cpp Diff ] File ]
mod - rts/Rendering/Env/IWater.cpp Diff ] File ]
mod - rts/Rendering/GL/PBO.cpp Diff ] File ]
mod - rts/Rendering/GlobalRendering.cpp Diff ] File ]
mod - rts/System/Sound/EFX.cpp Diff ] File ]
mod - rts/System/SpringApp.cpp Diff ] File ]
develop 004e4646
Timestamp: 2012-01-07 08:41:23
Author: jK
Details ] Diff ]
Config: add support for a new optional safemodeValue, which is used when spring is started with --safemode (note config values still override it, only defaults change)
mod - doc/manpages/spring.6.txt Diff ] File ]
mod - rts/System/Config/ConfigHandler.cpp Diff ] File ]
mod - rts/System/Config/ConfigHandler.h Diff ] File ]
mod - rts/System/Config/ConfigSource.cpp Diff ] File ]
mod - rts/System/Config/ConfigSource.h Diff ] File ]
mod - rts/System/Config/ConfigVariable.cpp Diff ] File ]
mod - rts/System/Config/ConfigVariable.h Diff ] File ]
mod - rts/System/SpringApp.cpp Diff ] File ]
develop ed48f573
Timestamp: 2012-01-06 17:42:49
Author: jK
Details ] Diff ]
handle incorrect --isolation-dir param correctly (makes spring cleanly exit and not crash)
mod - rts/System/Exceptions.h Diff ] File ]
mod - rts/System/FileSystem/DataDirLocater.cpp Diff ] File ]
mod - rts/System/Platform/errorhandler.h Diff ] File ]
mod - tools/unitsync/unitsync.cpp Diff ] File ]
develop 5e5517ad
Timestamp: 2012-01-06 17:17:34
Author: jK
Details ] Diff ]
fix sh-script (duno why it worked that way for me o_O)
mod - doc/manpages/make_manpages.sh Diff ] File ]
develop 014f9e8a
Timestamp: 2012-01-06 16:38:29
Author: jK
Details ] Diff ]
generate all manpages from one sourcefile
The code is not that nice to read as wanted, but else asciidoc has problems. And it is still better than editing 4 files each time.
mod - doc/CMakeLists.txt Diff ] File ]
mod - doc/manpages/make_manpages.sh Diff ] File ]
rm - doc/manpages/spring-dedicated.6.txt Diff ] File ]
rm - doc/manpages/spring-headless.6.txt Diff ] File ]
rm - doc/manpages/spring-multithreaded.6.txt Diff ] File ]
mod - doc/manpages/spring.6.txt Diff ] File ]
develop c696135d
Timestamp: 2012-01-06 10:01:29
Author: jK
Details ] Diff ]
use OS functions to replace EnvVars in datadir paths (+ logic change!)
important logic change: before even windows used $HOME syntax, now it uses correct %HOME% windows syntax!
mod - rts/System/FileSystem/DataDirLocater.cpp Diff ] File ]
develop d09facda
Timestamp: 2012-01-06 09:13:48
Author: jK
Details ] Diff ]
fix Intel GPU detection
mod - rts/Rendering/GlobalRendering.cpp Diff ] File ]
develop a3f94448
Timestamp: 2012-01-06 09:13:24
Author: jK
Details ] Diff ]
GameServer [nlc]
mod - rts/Game/GameServer.cpp Diff ] File ]
mod - rts/Game/GameServer.h Diff ] File ]
develop 324a050f
Timestamp: 2012-01-06 09:12:40
Author: jK
Details ] Diff ]
make some CUnitScript::GetUnitVal code easier to read
mod - rts/Sim/Units/Scripts/UnitScript.cpp Diff ] File ]
develop 61d8ffcf
Timestamp: 2012-01-06 09:12:02
Author: jK
Details ] Diff ]
IsolationMode: use ENV{SPRING_DATADIR} & config's SpringData
mod - rts/System/FileSystem/DataDirLocater.cpp Diff ] File ]
develop 0bb456dd
Timestamp: 2012-01-02 19:14:56
Author: abma
Details ] Diff ]
remove unmaintained files: LuaUI/CHANGELOG.txt + LuaUI/NEWS.txt
rm - cont/LuaUI/CHANGELOG.txt Diff ] File ]
rm - cont/LuaUI/NEWS.txt Diff ] File ]
develop b7b57c6e
Timestamp: 2011-12-30 02:31:46
Author: hoijui
Details ] Diff ]
log: register sections Model and Piece (thanks Rafal99) [fix]
mod - rts/Rendering/Models/3DModelLog.h Diff ] File ]
develop 987702a9
Timestamp: 2011-12-27 22:40:34
Author: abma
Details ] Diff ]
(Shard) update
mod - AI/Skirmish/Shard Diff ] File ]
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