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Changesets: spring

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develop 4d638dc7
Timestamp: 2012-01-18 00:45:18
Author: zerver
Details ] Diff ]
Spring.GetTeamResources: Return prev{Metal,Energy}{Sent,Received} instead of (useless?) intermediate values
Also return prev{Metal,Energy}Excess
mod - rts/Lua/LuaSyncedRead.cpp Diff ] File ]
mod - rts/Sim/Misc/Team.cpp Diff ] File ]
mod - rts/Sim/Misc/Team.h Diff ] File ]
develop 1e863492
Timestamp: 2012-01-17 21:33:20
Author: jK
Details ] Diff ]
Revert "fix endless loop in CGround::LineGroundCol (also increase precision)"

This reverts commit 2fdaa0eaf696e5f53fb5ed2c68b0ca0f3da57c9a.
mod - rts/Map/Ground.cpp Diff ] File ]
mod - rts/Sim/Misc/GlobalConstants.h Diff ] File ]
develop 86bb25cc
Timestamp: 2012-01-17 13:10:48
Author: jK
Details ] Diff ]
add a faster std::floor implementation and use it (even in synced code)
(results in the `32bit range` are tested and equal)
mod - rts/System/FastMath.h Diff ] File ]
develop 3db93e68
Timestamp: 2012-01-17 13:06:53
Author: jK
Details ] Diff ]
update changelog.txt
mod - doc/changelog.txt Diff ] File ]
develop 7e47225f
Timestamp: 2012-01-17 13:06:34
Author: jK
Details ] Diff ]
fix support of ENVVARS in IsolatedDir string
mod - rts/System/FileSystem/DataDirLocater.cpp Diff ] File ]
mod - rts/System/FileSystem/DataDirLocater.h Diff ] File ]
develop 68de6500
Timestamp: 2012-01-17 13:02:39
Author: jK
Details ] Diff ]
Whitespaces + minor in Ground.cpp
mod - rts/Map/Ground.cpp Diff ] File ]
develop 2fdaa0ea
Timestamp: 2012-01-17 13:00:37
Author: jK
Details ] Diff ]
fix endless loop in CGround::LineGroundCol (also increase precision)
mod - rts/Map/Ground.cpp Diff ] File ]
mod - rts/Sim/Misc/GlobalConstants.h Diff ] File ]
develop 9b6cffee
Timestamp: 2012-01-16 00:45:59
Author: abma
Details ] Diff ]
fix git url for python-unitsync submodule
mod - .gitmodules Diff ] File ]
add - tools/unitsync/python Diff ] File ]
develop 98bbdbd1
Timestamp: 2012-01-16 00:38:12
Author: abma
Details ] Diff ]
Merge remote-tracking branch 'renemilk/python_unitsync' into develop
mod - .gitmodules Diff ] File ]
mod - tools/unitsync/CMakeLists.txt Diff ] File ]
develop d452822e
Timestamp: 2012-01-15 03:12:53
Author: Gajo Petrovic
Committer: abma
Details ] Diff ]
Added awk script that exports important C/C++ enums (CommandTopic and UnitCommandOptions) to the Java interface and wrapper
mod - AI/Interfaces/Java/bin/build.xml Diff ] File ]
add - AI/Interfaces/Java/bin/jni_wrappCommands.awk Diff ] File ]
mod - AI/Wrappers/JavaOO/bin/build.xml Diff ] File ]
develop ef58090a
Timestamp: 2012-01-14 23:10:50
Author: zerver
Details ] Diff ]
Fix bug in /multithread
mod - rts/Game/UnsyncedGameCommands.cpp Diff ] File ]
develop 33bd82fc
Timestamp: 2012-01-14 19:38:28
Author: rt
Details ] Diff ]
fix mismatched feature colvol matrices
mod - rts/Sim/Misc/CollisionHandler.cpp Diff ] File ]
develop b32a40ca
Timestamp: 2012-01-14 14:29:16
Author: rt
Details ] Diff ]
fix heap corruption in TransportCAI::UnloadDrop (2911)
mod - rts/Sim/Units/CommandAI/TransportCAI.cpp Diff ] File ]
develop 2cbeeb13
Timestamp: 2012-01-13 22:07:28
Author: Rene Milk
Details ] Diff ]
[unitsync] only add the python subdir if it exists
mod - tools/unitsync/CMakeLists.txt Diff ] File ]
develop 61594374
Timestamp: 2012-01-13 17:26:27
Author: rt
Details ] Diff ]
fix heap corruption in UnitDrawer::ShowUnitBuildSquare (2903)
mod - rts/Rendering/GL/VertexArray.cpp Diff ] File ]
mod - rts/Rendering/UnitDrawer.cpp Diff ] File ]
develop 2f82c9fc
Timestamp: 2012-01-13 17:21:33
Author: Rene Milk
Details ] Diff ]
[unitsync] make lib SHARED instead of MODULE and add "python" submodule

unitsync needs to be SHARED, otherwise cmake won't let another target
link against it
mod - .gitmodules Diff ] File ]
mod - tools/unitsync/CMakeLists.txt Diff ] File ]
develop 4bc5c8dd
Timestamp: 2012-01-12 21:45:20
Author: zerver
Details ] Diff ]
[MT] Fix desync in 10b5646
mod - rts/Game/TraceRay.cpp Diff ] File ]
develop ceed8a0d
Timestamp: 2012-01-12 01:03:51
Author: rt
Details ] Diff ]
do not break ShareBox either
mod - rts/Game/UnsyncedGameCommands.cpp Diff ] File ]
develop a36fc0ae
Timestamp: 2012-01-11 20:42:27
Author: rt
Details ] Diff ]
do not break /spectator maybe... (690a9b288e38aea92a7eecf01cfbafada2c3fde5)
mod - rts/Game/UnsyncedGameCommands.cpp Diff ] File ]
develop 5654286a
Timestamp: 2012-01-11 15:59:07
Author: abma
Details ] Diff ]
(vaildation) build demotool, too
mod - buildbot/slave/tests-prepare.sh Diff ] File ]
develop e34f9ede
Timestamp: 2012-01-11 15:48:02
Author: abma
Details ] Diff ]
fix demotool compile 0002913 (thanks SirMaverick!)
mod - tools/DemoTool/CMakeLists.txt Diff ] File ]
develop 8586d554
Timestamp: 2012-01-11 09:54:17
Author: jK
Details ] Diff ]
fix memleak in AssParser (very small one)
-> "new CFileHandler" got never freed
mod - rts/Rendering/Models/AssParser.cpp Diff ] File ]
develop 6f5fbf9a
Timestamp: 2012-01-11 09:43:18
Author: jK
Details ] Diff ]
move guihandler->PushLayoutCommand at the real end of the hotkey processing
mod - rts/Game/Game.cpp Diff ] File ]
develop 690a9b28
Timestamp: 2012-01-11 09:42:50
Author: jK
Details ] Diff ]
fix unused hotkeys blocking further ones in the queue
I thought deeply about the other ways to fix this problem, too.
Those others are: using throw&catch or implement a IActionExecutor::WantsAction().
I settled on "the return (bool) solution" cause:
* WantsAction causes extremely much code duplication in ExecuteAction & WantsAction
* I needed to fix a lot functions and with the return type change I got compile errors, which allowed me to fix the function in arbitrary order (with the other solutions it wouldn't fail to compile and so you don't see what functions are fixed and which are not)
* throw&catch is designed to be used for real errors, but those should still fail (print error & stop further hotkey processing). We are interested in special cases where it doesn't make sense to process a command (e.g. no units selected).
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/IActionExecutor.h Diff ] File ]
mod - rts/Game/SyncedGameCommands.cpp Diff ] File ]
mod - rts/Game/UnsyncedGameCommands.cpp Diff ] File ]
mod - rts/Rendering/SmoothHeightMeshDrawer.cpp Diff ] File ]
develop c55a5cb5
Timestamp: 2012-01-11 03:26:49
Author: rt
Details ] Diff ]
fix by special request: BeamLasers could hit but not damage units using per-piece colvols
mod - rts/Game/TraceRay.cpp Diff ] File ]
mod - rts/Sim/Misc/CollisionHandler.cpp Diff ] File ]
mod - rts/Sim/Misc/CollisionHandler.h Diff ] File ]
mod - rts/Sim/Weapons/BeamLaser.cpp Diff ] File ]
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