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Changesets: spring

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develop 1495cdfd
Timestamp: 2012-01-24 23:47:39
Author: jK
Details ] Diff ]
CGround::LineGroundCol() performance tweak: skip vector part above map
mod - rts/Map/Ground.cpp Diff ] File ]
develop 352e4e25
Timestamp: 2012-01-24 23:45:09
Author: jK
Details ] Diff ]
CGround::LineGroundCol() handle out of map vectors correctly & treat undergound as unpassable in synced checks
mod - rts/Map/Ground.cpp Diff ] File ]
develop 57e959b3
Timestamp: 2012-01-24 23:41:55
Author: jK
Details ] Diff ]
fix endless loop in CGround::LineGroundCol() (mantis 0002910)
bug was:
* float precision issue (even switching to double didn't solved it)
* accumulated float precision error

solved by:
* switched to ints for saving current pos
* extended 'reached target position' detection
mod - rts/Map/Ground.cpp Diff ] File ]
develop 4b2e63ea
Timestamp: 2012-01-24 23:35:04
Author: jK
Details ] Diff ]
add new float3::ClampInMap() which clamps to the correct world space coords=vertexheightmap resolution=opengl render space=[0..mapxy]
float3::ClampInBounds() is kept cause it's impossible to fix all already existing engine code, but from now on only ClampInMap() should be used
mod - rts/System/Sync/SyncedFloat3.cpp Diff ] File ]
mod - rts/System/Sync/SyncedFloat3.h Diff ] File ]
mod - rts/System/float3.cpp Diff ] File ]
mod - rts/System/float3.h Diff ] File ]
mod - rts/System/myMath.cpp Diff ] File ]
develop c8962841
Timestamp: 2012-01-24 23:31:31
Author: jK
Details ] Diff ]
remove float3::CheckInBounds (unclear name, and mostly ClampInBounds() is wanted)
mod - rts/Game/InMapDraw.cpp Diff ] File ]
mod - rts/Game/InMapDrawModel.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedCtrl.cpp Diff ] File ]
mod - rts/Rendering/GroundDecalHandler.cpp Diff ] File ]
mod - rts/Sim/Features/Feature.cpp Diff ] File ]
mod - rts/Sim/Misc/QuadField.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/GroundMoveType.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/HoverAirMoveType.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/StrafeAirMoveType.cpp Diff ] File ]
mod - rts/Sim/Path/Default/PathEstimator.cpp Diff ] File ]
mod - rts/Sim/Path/Default/PathManager.cpp Diff ] File ]
mod - rts/Sim/Path/QTPFS/PathSearch.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/AirCAI.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
mod - rts/System/Sync/SyncedFloat3.cpp Diff ] File ]
mod - rts/System/Sync/SyncedFloat3.h Diff ] File ]
mod - rts/System/float3.cpp Diff ] File ]
mod - rts/System/float3.h Diff ] File ]
mod - rts/System/myMath.cpp Diff ] File ]
develop 26e98fab
Timestamp: 2012-01-24 21:28:04
Author: rt
Details ] Diff ]
fix bug in TestTrajectoryCone for ballistic weapons
mod - rts/Game/TraceRay.cpp Diff ] File ]
develop db1baab5
Timestamp: 2012-01-24 20:57:33
Author: jK
Details ] Diff ]
always render under-terrain waterplane on voidwater maps
mod - rts/Map/SMF/SMFGroundDrawer.cpp Diff ] File ]
develop 45e7f5b0
Timestamp: 2012-01-24 20:56:17
Author: jK
Details ] Diff ]
make EFX warnings normal log messages
mod - rts/System/Sound/EFX.cpp Diff ] File ]
develop 818117b9
Timestamp: 2012-01-24 20:55:30
Author: jK
Details ] Diff ]
warn about unused return argument in some myMath.h functions
mod - rts/System/myMath.h Diff ] File ]
develop 264be57c
Timestamp: 2012-01-24 19:39:48
Author: rt
Details ] Diff ]
(addendum)
mod - rts/Sim/MoveTypes/ScriptMoveType.cpp Diff ] File ]
develop 6d8f065c
Timestamp: 2012-01-24 19:17:38
Author: rt
Details ] Diff ]
fix MoveCtrl.SetRelativeVelocity again
mod - rts/Sim/MoveTypes/ScriptMoveType.cpp Diff ] File ]
develop 35022a44
Timestamp: 2012-01-24 14:50:28
Author: rt
Details ] Diff ]
bind atlas only once
mod - rts/Rendering/ShieldDrawer.cpp Diff ] File ]
develop 7886cd82
Timestamp: 2012-01-24 00:27:19
Author: zerver
Details ] Diff ]
Fix mantis 0002912 (Very difficult to select the unit in a factory)
mod - rts/Game/TraceRay.cpp Diff ] File ]
develop 7bbfd946
Timestamp: 2012-01-23 23:36:00
Author: rt
Details ] Diff ]
add LuaRules callin `DrawShield(number unitID, number weaponID) --> boolean`
(true skips Spring's own drawing of shield <weaponID> owned by unit <unitID>)

to make this work cleanly shields are no longer drawn through ProjectileDrawer
(but still with the same old GL state), ShieldPartProjectile no longer exists
mod - rts/Lua/LuaHandleSynced.cpp Diff ] File ]
mod - rts/Lua/LuaRules.cpp Diff ] File ]
mod - rts/Lua/LuaRules.h Diff ] File ]
mod - rts/Rendering/CMakeLists.txt Diff ] File ]
mod - rts/Rendering/ProjectileDrawer.cpp Diff ] File ]
mod - rts/Rendering/ProjectileDrawer.h Diff ] File ]
add - rts/Rendering/ShieldDrawer.cpp Diff ] File ]
add - rts/Rendering/ShieldDrawer.h Diff ] File ]
mod - rts/Rendering/WorldDrawer.cpp Diff ] File ]
mod - rts/Sim/CMakeLists.txt Diff ] File ]
mod - rts/Sim/Projectiles/ProjectileHandler.cpp Diff ] File ]
mod - rts/Sim/Projectiles/ProjectileHandler.h Diff ] File ]
rm - rts/Sim/Projectiles/Unsynced/ShieldPartProjectile.cpp Diff ] File ]
rm - rts/Sim/Projectiles/Unsynced/ShieldPartProjectile.h Diff ] File ]
mod - rts/Sim/Weapons/PlasmaRepulser.cpp Diff ] File ]
mod - rts/Sim/Weapons/PlasmaRepulser.h Diff ] File ]
develop b84e2531
Timestamp: 2012-01-23 15:28:54
Author: Rene Milk
Details ] Diff ]
pyunitsync bump again, hopefully fixing mingw build
mod - tools/unitsync/python Diff ] File ]
develop 6142a11b
Timestamp: 2012-01-23 11:33:02
Author: Rene Milk
Details ] Diff ]
bump pyunitsync module again
mod - tools/unitsync/python Diff ] File ]
develop c5971f97
Timestamp: 2012-01-22 23:35:40
Author: Rene Milk
Details ] Diff ]
bump pyunitsync submodule version
this should now build w/o needing pybindgen installed
mod - tools/unitsync/python Diff ] File ]
develop aa5d0501
Timestamp: 2012-01-22 23:31:10
Author: rt
Details ] Diff ]
fix MoveCtrl.SetRelativeVelocity
mod - rts/Sim/MoveTypes/ScriptMoveType.cpp Diff ] File ]
mod - rts/Sim/Objects/SolidObject.cpp Diff ] File ]
mod - rts/Sim/Objects/SolidObject.h Diff ] File ]
develop 56f94791
Timestamp: 2012-01-21 18:39:54
Author: hoijui
Details ] Diff ]
make man-pages build correctly again [fix]

`xsltproc`, when instructed to output to file _spring_,
would output to file _spring.6_ instead.
If the suffix _.6_ is already there, it will not append it again.
mod - doc/manpages/make_manpages.sh Diff ] File ]
develop 55588c7d
Timestamp: 2012-01-21 13:31:30
Author: hoijui
Details ] Diff ]
support differently named markdown executable (eg. on latest gentoo) [fix] [CMake]
mod - rts/build/cmake/FindMarkdown.cmake Diff ] File ]
develop 8af569d6
Timestamp: 2012-01-21 13:30:43
Author: hoijui
Details ] Diff ]
unitsync: get rid of a CMake warning in case of an empty python dir [nlc] [CMake]
mod - tools/unitsync/CMakeLists.txt Diff ] File ]
develop 33e83433
Timestamp: 2012-01-21 00:09:53
Author: abma
Details ] Diff ]
open logfile in toilet-mode on windows (try to partly fix 0002796)
mod - rts/System/Log/FileSink.cpp Diff ] File ]
develop 5070e2f2
Timestamp: 2012-01-20 23:46:47
Author: abma
Details ] Diff ]
remove "Start SpringSettings" + "Start the Lobby" from the test/develop menu (0002887)
mod - rts/Menu/SelectMenu.cpp Diff ] File ]
develop 80c1354b
Timestamp: 2012-01-19 07:58:43
Author: abma
Details ] Diff ]
bump game-versions in validation-test
mod - buildbot/slave/tests-prepare.sh Diff ] File ]
develop 5a305cac
Timestamp: 2012-01-19 01:58:11
Author: rt
Details ] Diff ]
cleanup and extend SMFFragProg
(now includes parallax-mapping)
mod - cont/base/maphelper/maphelper/mapdefaults.lua Diff ] File ]
mod - cont/base/maphelper/maphelper/parse_tdf_map.lua Diff ] File ]
mod - cont/base/springcontent/shaders/GLSL/SMFFragProg.glsl Diff ] File ]
mod - cont/base/springcontent/shaders/GLSL/SMFVertProg.glsl Diff ] File ]
mod - rts/Map/MapInfo.cpp Diff ] File ]
mod - rts/Map/MapInfo.h Diff ] File ]
mod - rts/Map/SMF/SMFGroundDrawer.cpp Diff ] File ]
mod - rts/Map/SMF/SMFReadMap.cpp Diff ] File ]
mod - rts/Map/SMF/SMFReadMap.h Diff ] File ]
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