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Changesets: spring

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develop a5044e35
Timestamp: 2012-02-02 15:20:13
Author: rt
Details ] Diff ]
fix 'waterweapon=false BeamLaser can fire into water' (2857)
mod - rts/Sim/Weapons/BeamLaser.cpp Diff ] File ]
develop 5d7df855
Timestamp: 2012-02-02 15:19:19
Author: rt
Details ] Diff ]
remove redundant FeatureDrawer member; use drawMidPos in culling-test
mod - rts/Rendering/FeatureDrawer.cpp Diff ] File ]
mod - rts/Rendering/FeatureDrawer.h Diff ] File ]
develop ab495de8
Timestamp: 2012-02-02 01:31:33
Author: zerver
Details ] Diff ]
Update VCproj
mod - rts/build/vstudio8/rts.vcproj Diff ] File ]
mod - rts/build/vstudio9/rts.vcproj Diff ] File ]
develop 3805bab3
Timestamp: 2012-02-02 01:31:11
Author: zerver
Details ] Diff ]
MessageBox --> MsgBox (windows conflict)
mod - rts/System/Platform/Linux/MessageBox.cpp Diff ] File ]
mod - rts/System/Platform/Mac/MessageBox.cpp Diff ] File ]
mod - rts/System/Platform/MessageBox.h Diff ] File ]
mod - rts/System/Platform/Win/MessageBox.cpp Diff ] File ]
mod - rts/System/Platform/errorhandler.cpp Diff ] File ]
develop 556ea62c
Timestamp: 2012-02-02 00:09:25
Author: rt
Details ] Diff ]
fix <canSubmerge=false, floater=true> aircraft landing on sea floor (2856, final pre-86 fix)
mod - rts/Sim/MoveTypes/HoverAirMoveType.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/StrafeAirMoveType.cpp Diff ] File ]
develop f91c9480
Timestamp: 2012-02-01 19:59:26
Author: jK
Details ] Diff ]
split CSMFReadMap::UpdateHeightMapUnsynced() (again no code changes)
mod - rts/Map/SMF/SMFReadMap.cpp Diff ] File ]
mod - rts/Map/SMF/SMFReadMap.h Diff ] File ]
develop 383a415e
Timestamp: 2012-02-01 19:34:38
Author: jK
Details ] Diff ]
fix argument order of mix()
mod - rts/Map/ReadMap.cpp Diff ] File ]
mod - rts/System/myMath.inl Diff ] File ]
develop 2e1dc643
Timestamp: 2012-02-01 19:01:08
Author: jK
Details ] Diff ]
fix openmp rule in CReadMap::UpdateFaceNormals()
mod - rts/Map/ReadMap.cpp Diff ] File ]
develop 889c0ef5
Timestamp: 2012-02-01 18:32:01
Author: jK
Details ] Diff ]
use memcpy() in CSMFReadMap::UpdateHeightMapUnsynced()
mod - rts/Map/SMF/SMFReadMap.cpp Diff ] File ]
develop 8462cad4
Timestamp: 2012-02-01 18:30:52
Author: jK
Details ] Diff ]
now optimize CReadMap::UpdateFaceNormals() (it's the most time consuming one of those)
mod - rts/Map/ReadMap.cpp Diff ] File ]
develop 8fa59845
Timestamp: 2012-02-01 18:27:47
Author: jK
Details ] Diff ]
split CReadMap::UpdateHeightMapSynced() into subfunctions (no code change)
mod - rts/Map/ReadMap.cpp Diff ] File ]
mod - rts/Map/ReadMap.h Diff ] File ]
develop 69df6ab4
Timestamp: 2012-02-01 07:24:07
Author: abma
Details ] Diff ]
addition to last commit (revert 721e2484b1a9059650bd5d351f93c7b2644a1fb6) to fix linker warning
mod - rts/System/Platform/CmdLineParams.h Diff ] File ]
develop 3123a6ea
Timestamp: 2012-02-01 05:09:10
Author: abma
Details ] Diff ]
try to fix 0002931 (crashhandler not working on mac)
mod - rts/build/cmake/TestCXXFlags.cmake Diff ] File ]
develop d3086f59
Timestamp: 2012-02-01 02:07:26
Author: jK
Details ] Diff ]
make incorrect given demo filepath an `user_error` (so it always get catched even with NO_CATCH_EXCEPTIONS)
mod - rts/System/LoadSave/DemoReader.cpp Diff ] File ]
develop 8014eb1f
Timestamp: 2012-02-01 02:05:41
Author: jK
Details ] Diff ]
speedup CSMFReadMap::UpdateHeightMapUnsynced()
I run a few oprofile test runs (with creating 500 cafus etc.) and it showed that this function spend a lot of time in float3 construction & substraction (and quite less in sqrt!)
mod - rts/Map/SMF/SMFReadMap.cpp Diff ] File ]
develop 2c9f889a
Timestamp: 2012-01-31 18:38:41
Author: jK
Details ] Diff ]
optimize used bilinear function
mod - rts/Sim/Misc/SmoothHeightMesh.cpp Diff ] File ]
develop b261305c
Timestamp: 2012-01-31 18:08:23
Author: jK
Details ] Diff ]
use a bilinear interpolation for air/smoohtmesh (we don't work on triangles here!)
mod - rts/Sim/Misc/SmoothHeightMesh.cpp Diff ] File ]
mod - rts/System/myMath.h Diff ] File ]
mod - rts/System/myMath.inl Diff ] File ]
develop 23b04384
Timestamp: 2012-01-31 17:01:59
Author: rt
Details ] Diff ]
fix GuiHandler crash when unit has no valid selfDExplosion (2852)
mod - rts/Game/UI/GuiHandler.cpp Diff ] File ]
develop 9306713d
Timestamp: 2012-01-31 15:46:50
Author: rt
Details ] Diff ]
fix 'airmesh is 0 at x >= width or z >= height' (2938)
mod - rts/Map/Ground.cpp Diff ] File ]
mod - rts/Sim/Misc/SmoothHeightMesh.cpp Diff ] File ]
develop 2e5d7397
Timestamp: 2012-01-31 03:40:04
Author: rt
Details ] Diff ]
use sensible variable names
mod - rts/Sim/Units/CommandAI/MobileCAI.cpp Diff ] File ]
develop 5d8b80ff
Timestamp: 2012-01-31 01:16:40
Author: rt
Details ] Diff ]
add facing parameter to AllowUnitCreation
mod - rts/Lua/LuaRules.cpp Diff ] File ]
mod - rts/Lua/LuaRules.h Diff ] File ]
mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp Diff ] File ]
develop e4f5f0d2
Timestamp: 2012-01-31 01:16:17
Author: rt
Details ] Diff ]
deprecate / remove the 'toAirWeapon' WeaponDef tag
(use "onlyTargetCategory = VTOL" for the same effect)
mod - rts/Sim/Weapons/WeaponDefHandler.cpp Diff ] File ]
develop d2e85692
Timestamp: 2012-01-30 22:57:56
Author: jK
Details ] Diff ]
F2 buildplacing: changed colors a little & refactored code
mod - rts/Rendering/DefaultPathDrawer.cpp Diff ] File ]
develop aeba8bed
Timestamp: 2012-01-30 22:39:05
Author: rt
Details ] Diff ]
fix obscure targetting bug (2406)
mod - rts/Sim/Weapons/Weapon.cpp Diff ] File ]
develop 10b1fe7f
Timestamp: 2012-01-30 22:38:40
Author: rt
Details ] Diff ]
whitespace cleanup (nlc)
mod - rts/Rendering/DefaultPathDrawer.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/MobileCAI.cpp Diff ] File ]
mod - rts/Sim/Units/UnitDef.cpp Diff ] File ]
mod - rts/Sim/Units/UnitDef.h Diff ] File ]
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