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Changesets: spring

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develop 3e02f406
Timestamp: 2012-03-17 15:28:08
Author: jK
Details ] Diff ]
ILog.h: remove code redundancy
mod - rts/System/Log/ILog.h Diff ] File ]
develop 7729305f
Timestamp: 2012-03-17 15:26:46
Author: jK
Details ] Diff ]
polish Spring.Log()
* move to LuaUtils (same location as ::Echo)
* make it available in all LuaParsers, too
* supports now arbitrary count of arguments (shares code with Spring.Echo)
* make syntax Spring.Echo() compatible: Spring.Log(lvl, ...)
mod - rts/Lua/LuaParser.cpp Diff ] File ]
mod - rts/Lua/LuaParser.h Diff ] File ]
mod - rts/Lua/LuaUnsyncedCtrl.cpp Diff ] File ]
mod - rts/Lua/LuaUtils.cpp Diff ] File ]
mod - rts/Lua/LuaUtils.h Diff ] File ]
mod - rts/System/Log/ILog.h Diff ] File ]
develop 12ecda10
Timestamp: 2012-03-17 14:35:56
Author: rt
Details ] Diff ]
MoveInfo: read member from the right table
mod - rts/Sim/MoveTypes/MoveInfo.cpp Diff ] File ]
develop 6cefe1d4
Timestamp: 2012-03-16 21:50:20
Author: rt
Details ] Diff ]
extra safety
mod - rts/Sim/Units/CommandAI/FactoryCAI.cpp Diff ] File ]
develop abdf7b25
Timestamp: 2012-03-16 21:43:38
Author: rt
Details ] Diff ]
fix FactoryCAI crash (3025)
mod - rts/Sim/Units/CommandAI/FactoryCAI.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Factory.cpp Diff ] File ]
develop 62188cb6
Timestamp: 2012-03-16 18:50:08
Author: jK
Details ] Diff ]
fix buildplacing visualization
when there was a reclaimable feature in the way too many squares were shown yellow
mod - rts/ExternalAI/AICallback.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedRead.cpp Diff ] File ]
mod - rts/Rendering/UnitDrawer.cpp Diff ] File ]
mod - rts/Rendering/UnitDrawer.h Diff ] File ]
mod - rts/Sim/Units/UnitHandler.cpp Diff ] File ]
mod - rts/Sim/Units/UnitHandler.h Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Builder.cpp Diff ] File ]
mod - rts/System/float3.cpp Diff ] File ]
mod - rts/System/float3.h Diff ] File ]
develop 8e12601b
Timestamp: 2012-03-16 12:51:28
Author: rt
Details ] Diff ]
fix 'pushResistant units built sequentially become stuck' (3021)

'suspend' _makes no sense_ as a variable name because the loop breaks when it is _false_...
mod - rts/Game/NetCommands.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/GroundMoveType.cpp Diff ] File ]
develop fdd0f893
Timestamp: 2012-03-16 11:21:17
Author: jK
Details ] Diff ]
fartextures: fix mirrored units & favor code style over performance again (this code is not timecritical!)
mod - rts/Rendering/FarTextureHandler.cpp Diff ] File ]
mod - rts/Rendering/FarTextureHandler.h Diff ] File ]
develop 3bee6ac6
Timestamp: 2012-03-16 11:17:05
Author: jK
Details ] Diff ]
fix compile in debug mode
mod - rts/Game/NetCommands.cpp Diff ] File ]
develop 747c0560
Timestamp: 2012-03-16 10:28:19
Author: rt
Details ] Diff ]
compile
mod - rts/System/Platform/errorhandler.h Diff ] File ]
develop f1353ef7
Timestamp: 2012-03-16 08:04:48
Author: hoijui
Details ] Diff ]
remove some code duplication in error-handler
mod - rts/System/Platform/errorhandler.h Diff ] File ]
develop 671cd66d
Timestamp: 2012-03-16 07:48:08
Author: hoijui
Details ] Diff ]
facilitate differentiation between different exceptions
mod - rts/System/Platform/errorhandler.h Diff ] File ]
develop f130e97e
Timestamp: 2012-03-16 01:59:16
Author: rt
Details ] Diff ]
addendum to a75743e42806f94d73c6e98420e30165998873a4 (water-damage != killed-damage)
mod - rts/Sim/MoveTypes/MoveInfo.cpp Diff ] File ]
mod - rts/Sim/Objects/SolidObject.h Diff ] File ]
mod - rts/Sim/Projectiles/FireProjectile.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
develop ad152299
Timestamp: 2012-03-16 00:29:48
Author: zerver
Details ] Diff ]
Compile fix
mod - rts/Game/GlobalUnsynced.cpp Diff ] File ]
mod - rts/Game/GlobalUnsynced.h Diff ] File ]
develop d304846e
Timestamp: 2012-03-15 23:45:35
Author: zerver
Details ] Diff ]
[MT] Fix dependency related crash when multiple units die in same simframe
mod - rts/Sim/Units/UnitHandler.cpp Diff ] File ]
develop 9f224eb9
Timestamp: 2012-03-15 20:22:30
Author: rt
Details ] Diff ]
fix bug in 2124e51935205c7eba2a50ab7a375c1cb39cc838

'drawMinimumEachMS' is 0 prior to game start (when no simframes have been processed yet)
--> 'spring_tomsecs(spring_gettime() - procstarttime) < drawMinimumEachMS' was always false
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/Game.h Diff ] File ]
mod - rts/Game/NetCommands.cpp Diff ] File ]
develop 5df3e5be
Timestamp: 2012-03-15 13:32:44
Author: jK
Details ] Diff ]
fartexturehandler: don't queue new items, when we cannot render to texture
mod - rts/Rendering/FarTextureHandler.cpp Diff ] File ]
develop 2124e519
Timestamp: 2012-03-15 13:01:56
Author: jK
Details ] Diff ]
reenable improved reconnecting
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/GlobalUnsynced.cpp Diff ] File ]
mod - rts/Game/GlobalUnsynced.h Diff ] File ]
mod - rts/Game/NetCommands.cpp Diff ] File ]
develop 1d224122
Timestamp: 2012-03-15 10:57:57
Author: jK
Details ] Diff ]
add gu->simFPS
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/GlobalUnsynced.cpp Diff ] File ]
mod - rts/Game/GlobalUnsynced.h Diff ] File ]
develop 25af5144
Timestamp: 2012-03-15 08:02:07
Author: jK
Details ] Diff ]
move TimeProfiler update from SimFrame -> UpdateUnsynced (so when paused it still gets updated)
mod - rts/Game/Game.cpp Diff ] File ]
develop 083e77de
Timestamp: 2012-03-15 07:56:31
Author: jK
Details ] Diff ]
ROAM: enlarge UnsyncedHeightMapUpdate rectangle by 1px in all directions
it still uses uhm, so even when it is not correct in all directions it will never show hidden intel
mod - rts/Map/SMF/ROAM/RoamMeshDrawer.cpp Diff ] File ]
develop 10fc456b
Timestamp: 2012-03-15 07:55:09
Author: jK
Details ] Diff ]
disable line/point smoothing in safemode
mod - rts/System/SpringApp.cpp Diff ] File ]
develop d36875ec
Timestamp: 2012-03-14 18:58:00
Author: jK
Details ] Diff ]
disable improved reconnect code for now (some things return incorrect data and so the math fails)
mod - rts/Game/NetCommands.cpp Diff ] File ]
develop a9fc9e76
Timestamp: 2012-03-14 17:57:52
Author: jK
Details ] Diff ]
fix previous reconnect improvement commit (eafce5b0)
mod - rts/Game/GlobalUnsynced.h Diff ] File ]
mod - rts/Game/NetCommands.cpp Diff ] File ]
mod - rts/Sim/Misc/GlobalSynced.h Diff ] File ]
develop 2a421ac5
Timestamp: 2012-03-14 17:57:31
Author: abma
Details ] Diff ]
use LOG_L instead of printf in rts/Lua
mod - rts/Lua/LuaFeatureDefs.cpp Diff ] File ]
mod - rts/Lua/LuaUnitDefs.cpp Diff ] File ]
mod - rts/Lua/LuaUtils.cpp Diff ] File ]
mod - rts/Lua/LuaWeaponDefs.cpp Diff ] File ]
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