Changesets: spring
develop 3e02f406
Timestamp: 2012-03-17 15:28:08 Author: jK [ Details ] [ Diff ] |
ILog.h: remove code redundancy | ||
mod - rts/System/Log/ILog.h | [ Diff ] [ File ] | ||
develop 7729305f
Timestamp: 2012-03-17 15:26:46 Author: jK [ Details ] [ Diff ] |
polish Spring.Log() * move to LuaUtils (same location as ::Echo) * make it available in all LuaParsers, too * supports now arbitrary count of arguments (shares code with Spring.Echo) * make syntax Spring.Echo() compatible: Spring.Log(lvl, ...) |
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mod - rts/Lua/LuaParser.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaParser.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUnsyncedCtrl.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUtils.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUtils.h | [ Diff ] [ File ] | ||
mod - rts/System/Log/ILog.h | [ Diff ] [ File ] | ||
develop 12ecda10
Timestamp: 2012-03-17 14:35:56 Author: rt [ Details ] [ Diff ] |
MoveInfo: read member from the right table | ||
mod - rts/Sim/MoveTypes/MoveInfo.cpp | [ Diff ] [ File ] | ||
develop 6cefe1d4
Timestamp: 2012-03-16 21:50:20 Author: rt [ Details ] [ Diff ] |
extra safety | ||
mod - rts/Sim/Units/CommandAI/FactoryCAI.cpp | [ Diff ] [ File ] | ||
develop abdf7b25
Timestamp: 2012-03-16 21:43:38 Author: rt [ Details ] [ Diff ] |
fix FactoryCAI crash (3025) | ||
mod - rts/Sim/Units/CommandAI/FactoryCAI.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitTypes/Factory.cpp | [ Diff ] [ File ] | ||
develop 62188cb6
Timestamp: 2012-03-16 18:50:08 Author: jK [ Details ] [ Diff ] |
fix buildplacing visualization when there was a reclaimable feature in the way too many squares were shown yellow |
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mod - rts/ExternalAI/AICallback.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaSyncedRead.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/UnitDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/UnitDrawer.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitHandler.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitTypes/Builder.cpp | [ Diff ] [ File ] | ||
mod - rts/System/float3.cpp | [ Diff ] [ File ] | ||
mod - rts/System/float3.h | [ Diff ] [ File ] | ||
develop 8e12601b
Timestamp: 2012-03-16 12:51:28 Author: rt [ Details ] [ Diff ] |
fix 'pushResistant units built sequentially become stuck' (3021) 'suspend' _makes no sense_ as a variable name because the loop breaks when it is _false_... |
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mod - rts/Game/NetCommands.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/MoveTypes/GroundMoveType.cpp | [ Diff ] [ File ] | ||
develop fdd0f893
Timestamp: 2012-03-16 11:21:17 Author: jK [ Details ] [ Diff ] |
fartextures: fix mirrored units & favor code style over performance again (this code is not timecritical!) | ||
mod - rts/Rendering/FarTextureHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/FarTextureHandler.h | [ Diff ] [ File ] | ||
develop 3bee6ac6
Timestamp: 2012-03-16 11:17:05 Author: jK [ Details ] [ Diff ] |
fix compile in debug mode | ||
mod - rts/Game/NetCommands.cpp | [ Diff ] [ File ] | ||
develop 747c0560
Timestamp: 2012-03-16 10:28:19 Author: rt [ Details ] [ Diff ] |
compile | ||
mod - rts/System/Platform/errorhandler.h | [ Diff ] [ File ] | ||
develop f1353ef7
Timestamp: 2012-03-16 08:04:48 Author: hoijui [ Details ] [ Diff ] |
remove some code duplication in error-handler | ||
mod - rts/System/Platform/errorhandler.h | [ Diff ] [ File ] | ||
develop 671cd66d
Timestamp: 2012-03-16 07:48:08 Author: hoijui [ Details ] [ Diff ] |
facilitate differentiation between different exceptions | ||
mod - rts/System/Platform/errorhandler.h | [ Diff ] [ File ] | ||
develop f130e97e
Timestamp: 2012-03-16 01:59:16 Author: rt [ Details ] [ Diff ] |
addendum to a75743e42806f94d73c6e98420e30165998873a4 (water-damage != killed-damage) | ||
mod - rts/Sim/MoveTypes/MoveInfo.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Objects/SolidObject.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/FireProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Unit.cpp | [ Diff ] [ File ] | ||
develop ad152299
Timestamp: 2012-03-16 00:29:48 Author: zerver [ Details ] [ Diff ] |
Compile fix | ||
mod - rts/Game/GlobalUnsynced.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/GlobalUnsynced.h | [ Diff ] [ File ] | ||
develop d304846e
Timestamp: 2012-03-15 23:45:35 Author: zerver [ Details ] [ Diff ] |
[MT] Fix dependency related crash when multiple units die in same simframe | ||
mod - rts/Sim/Units/UnitHandler.cpp | [ Diff ] [ File ] | ||
develop 9f224eb9
Timestamp: 2012-03-15 20:22:30 Author: rt [ Details ] [ Diff ] |
fix bug in 2124e51935205c7eba2a50ab7a375c1cb39cc838 'drawMinimumEachMS' is 0 prior to game start (when no simframes have been processed yet) --> 'spring_tomsecs(spring_gettime() - procstarttime) < drawMinimumEachMS' was always false |
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mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/Game.h | [ Diff ] [ File ] | ||
mod - rts/Game/NetCommands.cpp | [ Diff ] [ File ] | ||
develop 5df3e5be
Timestamp: 2012-03-15 13:32:44 Author: jK [ Details ] [ Diff ] |
fartexturehandler: don't queue new items, when we cannot render to texture | ||
mod - rts/Rendering/FarTextureHandler.cpp | [ Diff ] [ File ] | ||
develop 2124e519
Timestamp: 2012-03-15 13:01:56 Author: jK [ Details ] [ Diff ] |
reenable improved reconnecting | ||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/GlobalUnsynced.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/GlobalUnsynced.h | [ Diff ] [ File ] | ||
mod - rts/Game/NetCommands.cpp | [ Diff ] [ File ] | ||
develop 1d224122
Timestamp: 2012-03-15 10:57:57 Author: jK [ Details ] [ Diff ] |
add gu->simFPS | ||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/GlobalUnsynced.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/GlobalUnsynced.h | [ Diff ] [ File ] | ||
develop 25af5144
Timestamp: 2012-03-15 08:02:07 Author: jK [ Details ] [ Diff ] |
move TimeProfiler update from SimFrame -> UpdateUnsynced (so when paused it still gets updated) | ||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
develop 083e77de
Timestamp: 2012-03-15 07:56:31 Author: jK [ Details ] [ Diff ] |
ROAM: enlarge UnsyncedHeightMapUpdate rectangle by 1px in all directions it still uses uhm, so even when it is not correct in all directions it will never show hidden intel |
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mod - rts/Map/SMF/ROAM/RoamMeshDrawer.cpp | [ Diff ] [ File ] | ||
develop 10fc456b
Timestamp: 2012-03-15 07:55:09 Author: jK [ Details ] [ Diff ] |
disable line/point smoothing in safemode | ||
mod - rts/System/SpringApp.cpp | [ Diff ] [ File ] | ||
develop d36875ec
Timestamp: 2012-03-14 18:58:00 Author: jK [ Details ] [ Diff ] |
disable improved reconnect code for now (some things return incorrect data and so the math fails) | ||
mod - rts/Game/NetCommands.cpp | [ Diff ] [ File ] | ||
develop a9fc9e76
Timestamp: 2012-03-14 17:57:52 Author: jK [ Details ] [ Diff ] |
fix previous reconnect improvement commit (eafce5b0) | ||
mod - rts/Game/GlobalUnsynced.h | [ Diff ] [ File ] | ||
mod - rts/Game/NetCommands.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/GlobalSynced.h | [ Diff ] [ File ] | ||
develop 2a421ac5
Timestamp: 2012-03-14 17:57:31 Author: abma [ Details ] [ Diff ] |
use LOG_L instead of printf in rts/Lua | ||
mod - rts/Lua/LuaFeatureDefs.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUnitDefs.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUtils.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaWeaponDefs.cpp | [ Diff ] [ File ] | ||