Changesets: spring
develop d8649f81
Timestamp: 2019-03-27 21:59:12 Author: rt [ Details ] [ Diff ] |
GuiHandler add. | ||
mod - rts/Game/UI/GuiHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/GuiHandler.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/UnitDrawer.cpp | [ Diff ] [ File ] | ||
develop 32c19a70
Timestamp: 2019-03-27 20:47:21 Author: rt [ Details ] [ Diff ] |
finish GuiHandler todo's | ||
mod - rts/Game/Camera.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/GuiHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/MiniMap.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/UnitDrawer.cpp | [ Diff ] [ File ] | ||
develop f36242b9
Timestamp: 2019-03-27 20:39:37 Author: Eshed [ Details ] [ Diff ] |
remove extension check Intel under core profile doesn't claim to support this |
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mod - rts/Rendering/GlobalRendering.cpp | [ Diff ] [ File ] | ||
develop 04701b1e
Timestamp: 2019-03-27 20:15:50 Author: rt [ Details ] [ Diff ] |
- | ||
mod - rts/Game/UI/MiniMap.h | [ Diff ] [ File ] | ||
develop 4089d41d
Timestamp: 2019-03-27 20:13:59 Author: rt [ Details ] [ Diff ] |
cleanup surfaceCircleVA | ||
mod - rts/Game/UI/GuiHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/MiniMap.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/MiniMap.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaOpenGL.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/CommandDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/DefaultPathDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/GL/glExtra.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/GL/glExtra.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/QTPFSPathDrawer.cpp | [ Diff ] [ File ] | ||
develop 5e34ba6c
Timestamp: 2019-03-27 19:43:15 Author: rt [ Details ] [ Diff ] |
minimap wip cont | ||
mod - rts/Game/UI/MiniMap.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/MiniMap.h | [ Diff ] [ File ] | ||
maintenance 16d5120d
Timestamp: 2019-03-27 19:09:18 Author: rt [ Details ] [ Diff ] |
move global savefile data to LoadSaveHandler | ||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/Game.h | [ Diff ] [ File ] | ||
mod - rts/Game/GlobalUnsynced.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/GlobalUnsynced.h | [ Diff ] [ File ] | ||
mod - rts/Game/UI/QuitBox.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UnsyncedGameCommands.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaRules.h | [ Diff ] [ File ] | ||
mod - rts/System/LoadSave/LoadSaveHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/System/LoadSave/LoadSaveHandler.h | [ Diff ] [ File ] | ||
mod - rts/System/SpringApp.cpp | [ Diff ] [ File ] | ||
develop 299feeae
Timestamp: 2019-03-27 19:09:06 Author: rt [ Details ] [ Diff ] |
move global savefile data to LoadSaveHandler | ||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/Game.h | [ Diff ] [ File ] | ||
mod - rts/Game/GlobalUnsynced.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/GlobalUnsynced.h | [ Diff ] [ File ] | ||
mod - rts/Game/UI/QuitBox.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UnsyncedGameCommands.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaRules.h | [ Diff ] [ File ] | ||
mod - rts/System/LoadSave/LoadSaveHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/System/LoadSave/LoadSaveHandler.h | [ Diff ] [ File ] | ||
mod - rts/System/SpringApp.cpp | [ Diff ] [ File ] | ||
develop b65032d3
Timestamp: 2019-03-27 18:11:04 Author: Eshed [ Details ] [ Diff ] |
murder a bunch of glLineWidth > 1.0f in aGui | ||
mod - rts/Menu/SelectMenu.cpp | [ Diff ] [ File ] | ||
mod - rts/Menu/SelectionWidget.cpp | [ Diff ] [ File ] | ||
mod - rts/aGui/Button.cpp | [ Diff ] [ File ] | ||
mod - rts/aGui/GuiElement.cpp | [ Diff ] [ File ] | ||
mod - rts/aGui/GuiElement.h | [ Diff ] [ File ] | ||
mod - rts/aGui/HorizontalLayout.cpp | [ Diff ] [ File ] | ||
mod - rts/aGui/Layout.h | [ Diff ] [ File ] | ||
mod - rts/aGui/LineEdit.cpp | [ Diff ] [ File ] | ||
mod - rts/aGui/List.cpp | [ Diff ] [ File ] | ||
mod - rts/aGui/Picture.cpp | [ Diff ] [ File ] | ||
mod - rts/aGui/VerticalLayout.cpp | [ Diff ] [ File ] | ||
mod - rts/aGui/Window.cpp | [ Diff ] [ File ] | ||
maintenance 43581133
Timestamp: 2019-03-27 13:50:57 Author: Eshed [ Details ] [ Diff ] |
Fix message | ||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
develop 34531741
Timestamp: 2019-03-27 13:50:57 Author: Eshed [ Details ] [ Diff ] |
Fix message | ||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
maintenance 3444d033
Timestamp: 2019-03-27 13:39:18 Author: Eshed [ Details ] [ Diff ] |
- | ||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
develop 41255f6d
Timestamp: 2019-03-27 13:39:18 Author: Eshed [ Details ] [ Diff ] |
- | ||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
maintenance 060cadc9
Timestamp: 2019-03-27 13:26:06 Author: sprunk Committer: Eshed [ Details ] [ Diff ] |
GetUnitLosState(x, AllAccessTeam) returns all bits (0000441) * add LOS_ALL_BITS * GetUnitLosState(x, AllAccessTeam) returns all bits instead of just the mask |
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mod - rts/Lua/LuaSyncedRead.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Unit.h | [ Diff ] [ File ] | ||
develop bbc1fa81
Timestamp: 2019-03-27 13:26:06 Author: sprunk Committer: Eshed [ Details ] [ Diff ] |
GetUnitLosState(x, AllAccessTeam) returns all bits (0000441) * add LOS_ALL_BITS * GetUnitLosState(x, AllAccessTeam) returns all bits instead of just the mask |
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mod - rts/Lua/LuaSyncedRead.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Unit.h | [ Diff ] [ File ] | ||
maintenance d361d126
Timestamp: 2019-03-27 13:25:54 Author: sprunk Committer: Eshed [ Details ] [ Diff ] |
Fix 0001382, draw calls see too much under ceasefire (0000438) * Fix 0001382, draw calls see too much under ceasefire * previous but more brutal |
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mod - rts/Lua/LuaOpenGL.cpp | [ Diff ] [ File ] | ||
develop d33eccd2
Timestamp: 2019-03-27 13:25:54 Author: sprunk Committer: Eshed [ Details ] [ Diff ] |
Fix 0001382, draw calls see too much under ceasefire (0000438) * Fix 0001382, draw calls see too much under ceasefire * previous but more brutal |
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mod - rts/Lua/LuaOpenGL.cpp | [ Diff ] [ File ] | ||
maintenance 4bb0eb47
Timestamp: 2019-03-27 13:24:38 Author: Eshed [ Details ] [ Diff ] |
delay save creation to between frames so it can be called safely from lua etc. | ||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/Game.h | [ Diff ] [ File ] | ||
mod - rts/Game/GlobalUnsynced.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/GlobalUnsynced.h | [ Diff ] [ File ] | ||
mod - rts/Game/UI/QuitBox.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UnsyncedGameCommands.cpp | [ Diff ] [ File ] | ||
mod - rts/System/LoadSave/LoadSaveHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/System/LoadSave/LoadSaveHandler.h | [ Diff ] [ File ] | ||
mod - rts/System/SpringApp.cpp | [ Diff ] [ File ] | ||
develop 41da8e4f
Timestamp: 2019-03-27 13:24:38 Author: Eshed [ Details ] [ Diff ] |
delay save creation to between frames so it can be called safely from lua etc. | ||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/Game.h | [ Diff ] [ File ] | ||
mod - rts/Game/GlobalUnsynced.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/GlobalUnsynced.h | [ Diff ] [ File ] | ||
mod - rts/Game/UI/QuitBox.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UnsyncedGameCommands.cpp | [ Diff ] [ File ] | ||
mod - rts/System/LoadSave/LoadSaveHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/System/LoadSave/LoadSaveHandler.h | [ Diff ] [ File ] | ||
mod - rts/System/SpringApp.cpp | [ Diff ] [ File ] | ||
maintenance 175dba49
Timestamp: 2019-03-27 12:33:59 Author: Eshed [ Details ] [ Diff ] |
don't initialize LuaUI and unsynced Lua{Rules,Gaia} twice when loading | ||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/Game.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaDefs.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaGaia.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaGaia.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaHandleSynced.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaHandleSynced.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaRules.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaRules.h | [ Diff ] [ File ] | ||
develop 66754fbb
Timestamp: 2019-03-27 12:33:59 Author: Eshed [ Details ] [ Diff ] |
don't initialize LuaUI and unsynced Lua{Rules,Gaia} twice when loading | ||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/Game.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaDefs.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaGaia.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaGaia.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaHandleSynced.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaHandleSynced.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaRules.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaRules.h | [ Diff ] [ File ] | ||
develop 5a7564f9
Timestamp: 2019-03-27 00:32:07 Author: rt [ Details ] [ Diff ] |
nlc | ||
mod - rts/Rendering/LineDrawer.cpp | [ Diff ] [ File ] | ||
develop 3c5f501e
Timestamp: 2019-03-26 23:50:57 Author: rt [ Details ] [ Diff ] |
add. 787 | ||
mod - rts/Game/UI/MiniMap.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/LineDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/LineDrawer.h | [ Diff ] [ File ] | ||
develop 787b348e
Timestamp: 2019-03-26 20:58:35 Author: rt [ Details ] [ Diff ] |
misc minimap *Drawer bits | ||
mod - rts/Game/SelectedUnitsHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/SelectedUnitsHandler.h | [ Diff ] [ File ] | ||
mod - rts/Game/UI/MiniMap.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/CommandDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/CommandDrawer.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/LineDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/WorldDrawer.cpp | [ Diff ] [ File ] | ||
develop b6a2d789
Timestamp: 2019-03-26 19:06:44 Author: rt [ Details ] [ Diff ] |
convert DrawProjectilesMiniMap | ||
mod - rts/Game/UI/MiniMap.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/GeoThermSmokeProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/NanoProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/NanoProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/WreckProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/WreckProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/ProjectileDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/PieceProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/PieceProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/Projectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/Projectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/BeamLaserProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/BeamLaserProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/LargeBeamLaserProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/LargeBeamLaserProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/LightningProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/LightningProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/WeaponProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/WeaponProjectile.h | [ Diff ] [ File ] | ||