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Changesets: spring

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develop 1b8f1339
Timestamp: 2012-05-24 06:18:31
Author: jK
Details ] Diff ]
FREETYPE_LIBRARIES -> FREETYPE_LIBRARY (equal with system FindFreetype script)
mod - rts/build/cmake/FindFreetype.cmake Diff ] File ]
mod - rts/builds/multithreaded/CMakeLists.txt Diff ] File ]
develop cabc1421
Timestamp: 2012-05-24 06:15:19
Author: jK
Details ] Diff ]
Revert "fix compile (do we really need our own FindFreetype & FindZLIB cmake scripts?)"

This reverts commit 92b8b238c2895024d14697b07c7c2fe53aeacc45.
mod - rts/builds/multithreaded/CMakeLists.txt Diff ] File ]
develop 92b8b238
Timestamp: 2012-05-24 06:01:08
Author: jK
Details ] Diff ]
fix compile (do we really need our own FindFreetype & FindZLIB cmake scripts?)
mod - rts/builds/multithreaded/CMakeLists.txt Diff ] File ]
develop e0270dc2
Timestamp: 2012-05-24 05:52:02
Author: jK
Details ] Diff ]
attempt to add linux-static to buildbot
mod - buildbot/master/master.cfg Diff ] File ]
add - buildbot/slave/linuxStatic.cmake Diff ] File ]
develop 61217809
Timestamp: 2012-05-24 05:49:56
Author: jK
Details ] Diff ]
add PREFER_STATIC_LIBS cmake flag (must be enabled via a toolchain file!)
mod - CMakeLists.txt Diff ] File ]
mod - rts/CMakeLists.txt Diff ] File ]
mod - rts/System/Sound/CMakeLists.txt Diff ] File ]
add - rts/build/cmake/PreferStaticLibs.cmake Diff ] File ]
mod - rts/builds/default/CMakeLists.txt Diff ] File ]
mod - rts/lib/minizip/CMakeLists.txt Diff ] File ]
develop 600b59e0
Timestamp: 2012-05-24 04:44:10
Author: jK
Details ] Diff ]
cleanup cmake scripts a bit
mod - CMakeLists.txt Diff ] File ]
mod - rts/CMakeLists.txt Diff ] File ]
develop e8111b52
Timestamp: 2012-05-23 00:39:15
Author: abma
Details ] Diff ]
try to fix linker error:
http://www.parashift.com/c++-faq-lite/inline-functions.html#faq-9.7
mod - rts/Lua/LuaOpenGL.cpp Diff ] File ]
develop 2d274752
Timestamp: 2012-05-22 21:11:09
Author: jK
Details ] Diff ]
add experimental LuaLoadScreen
* very unstable atm (expect many null derefences, cause stuff isn't initialized early enough)
* not all functions available yet I want to (e.g. minimap texture, map size, LuaLobby, ... are missing)
* it has 2 new callins: DrawLoadScreen() & LoadProgress(string message, bool replace_lastline))
mod - rts/Game/LoadScreen.cpp Diff ] File ]
mod - rts/Lua/CMakeLists.txt Diff ] File ]
mod - rts/Lua/LuaConstGame.cpp Diff ] File ]
add - rts/Lua/LuaLoadScreen.cpp Diff ] File ]
add - rts/Lua/LuaLoadScreen.h Diff ] File ]
mod - rts/Lua/LuaSyncedRead.h Diff ] File ]
mod - rts/Lua/LuaUnsyncedCtrl.h Diff ] File ]
mod - rts/Lua/LuaUnsyncedRead.h Diff ] File ]
mod - rts/System/EventClient.h Diff ] File ]
mod - rts/System/EventHandler.cpp Diff ] File ]
develop 1b1f4cfa
Timestamp: 2012-05-21 21:27:20
Author: zerver
Details ] Diff ]
Merge pull request #37 from DeadnightWarrior/DnW

Update solution and project file (VS2008)
mod - rts/build/vstudio9/rts.sln Diff ] File ]
mod - rts/build/vstudio9/rts.vcproj Diff ] File ]
develop 05d7b479
Timestamp: 2012-05-21 05:01:21
Author: jK
Details ] Diff ]
add new gl.Texture("minimap")
mod - rts/Lua/LuaOpenGL.cpp Diff ] File ]
mod - rts/Map/ReadMap.h Diff ] File ]
mod - rts/Map/SM3/SM3Map.h Diff ] File ]
mod - rts/Map/SMF/SMFReadMap.h Diff ] File ]
develop 6d6171c3
Timestamp: 2012-05-21 05:00:31
Author: jK
Details ] Diff ]
remove gl.SelectBuffer and co.
* they were never documented on Spring wiki so it doesn't harm anyone
* those functions are deprecated in GL3 and later
* most drivers will likely fallback to software rendering when using them in the future
* there are now FBOs + Queries which are much better for this job
mod - rts/Lua/LuaOpenGL.cpp Diff ] File ]
mod - rts/Lua/LuaOpenGL.h Diff ] File ]
develop fff28434
Timestamp: 2012-05-20 15:53:35
Author: abma
Details ] Diff ]
bump pr-downloader version
mod - tools/pr-downloader Diff ] File ]
develop 43b7ca25
Timestamp: 2012-05-18 03:22:05
Author: jK
Details ] Diff ]
BuilderCAI: semi-fix a FIXME
mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp Diff ] File ]
develop 3540f221
Timestamp: 2012-05-18 03:21:47
Author: jK
Details ] Diff ]
BuilderCAI: regularly check if there are better (more near) reclaim targets
fixes a bug when an unit selects a reclaim target behind a cliff/movetype barrier and the unit moves miles past better targets w/o noticing
mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp Diff ] File ]
develop eda21a2e
Timestamp: 2012-05-18 02:47:12
Author: jK
Details ] Diff ]
more beautify in BuilderCAI (no logic change)
mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/BuilderCAI.h Diff ] File ]
develop f7267bdd
Timestamp: 2012-05-17 21:50:57
Author: jK
Details ] Diff ]
fix
mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp Diff ] File ]
develop 8f7de0d5
Timestamp: 2012-05-17 21:47:40
Author: jK
Details ] Diff ]
update changelog
mod - doc/changelog.txt Diff ] File ]
develop 6182d841
Timestamp: 2012-05-17 19:49:32
Author: jK
Details ] Diff ]
BuilderCAI: minor
mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp Diff ] File ]
develop 24eaf134
Timestamp: 2012-05-16 23:02:37
Author: zerver
Details ] Diff ]
Make feature draw/fade distances configurable
mod - rts/Rendering/FeatureDrawer.cpp Diff ] File ]
mod - rts/Rendering/FeatureDrawer.h Diff ] File ]
develop 7bfc8b5c
Timestamp: 2012-05-16 19:49:20
Author: jK
Details ] Diff ]
BuilderCAI: test on the way to the buildpos if it is blocked
mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp Diff ] File ]
develop a9fe2aaa
Timestamp: 2012-05-16 19:10:02
Author: jK
Details ] Diff ]
beautify #2
mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp Diff ] File ]
develop 78bc03a7
Timestamp: 2012-05-16 19:04:18
Author: jK
Details ] Diff ]
CBuilderCAI: don't process any ExecuteXYZ in SlowUpdate() if owner->beingBuilt
mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp Diff ] File ]
develop 3b686132
Timestamp: 2012-05-16 19:03:14
Author: jK
Details ] Diff ]
beautify
mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp Diff ] File ]
develop 47293363
Timestamp: 2012-05-16 18:35:54
Author: jK
Details ] Diff ]
move buildcmd processing in its own ExecuteBuildCmd()
mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/BuilderCAI.h Diff ] File ]
develop 3cfec8a2
Timestamp: 2012-05-16 01:27:41
Author: jK
Details ] Diff ]
Aircraft: don't land at all if there are other move cmds
mod - rts/Sim/MoveTypes/HoverAirMoveType.cpp Diff ] File ]
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