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Changesets: spring

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develop e9e3ba0c
Timestamp: 2012-06-07 07:55:38
Author: jK
Details ] Diff ]
KISS
mod - rts/Rendering/GL/myGL.cpp Diff ] File ]
develop f9089e15
Timestamp: 2012-06-07 07:55:38
Author: jK
Details ] Diff ]
KISS
mod - rts/Rendering/GL/myGL.cpp Diff ] File ]
develop 69b1bbe7
Timestamp: 2012-06-07 07:55:10
Author: jK
Details ] Diff ]
enhance GetAvailableVideoRAM by a SDL method (rarely works but worth a try)
mod - rts/Rendering/GL/myGL.cpp Diff ] File ]
develop 487889da
Timestamp: 2012-06-07 07:55:10
Author: jK
Details ] Diff ]
enhance GetAvailableVideoRAM by a SDL method (rarely works but worth a try)
mod - rts/Rendering/GL/myGL.cpp Diff ] File ]
develop 84abad32
Timestamp: 2012-06-07 07:53:11
Author: jK
Details ] Diff ]
0-clamp sound volume
mod - rts/System/Sound/AudioChannel.cpp Diff ] File ]
develop e7a21d92
Timestamp: 2012-06-07 07:53:11
Author: jK
Details ] Diff ]
0-clamp sound volume
mod - rts/System/Sound/AudioChannel.cpp Diff ] File ]
develop 22ece28e
Timestamp: 2012-06-07 07:52:24
Author: jK
Details ] Diff ]
KISS
mod - rts/Lua/LuaUI.cpp Diff ] File ]
develop 313254c6
Timestamp: 2012-06-07 07:52:24
Author: jK
Details ] Diff ]
KISS
mod - rts/Lua/LuaUI.cpp Diff ] File ]
develop 4007f6fe
Timestamp: 2012-06-07 07:51:59
Author: jK
Details ] Diff ]
register InDrawCallIn on a per lua_State level
So multiple lua_State's can run in parallel (in particular, LuaLoadScreen and all others).
Removal of staticLuaContextData will follow.
mod - rts/Lua/LuaFBOs.cpp Diff ] File ]
mod - rts/Lua/LuaFonts.cpp Diff ] File ]
mod - rts/Lua/LuaHandle.cpp Diff ] File ]
mod - rts/Lua/LuaHandle.h Diff ] File ]
mod - rts/Lua/LuaLoadScreen.cpp Diff ] File ]
mod - rts/Lua/LuaOpenGL.cpp Diff ] File ]
mod - rts/Lua/LuaOpenGL.h Diff ] File ]
mod - rts/Lua/LuaRules.cpp Diff ] File ]
mod - rts/Lua/LuaShaders.cpp Diff ] File ]
mod - rts/Lua/LuaUI.cpp Diff ] File ]
develop 3caac54e
Timestamp: 2012-06-07 07:51:59
Author: jK
Details ] Diff ]
register InDrawCallIn on a per lua_State level
So multiple lua_State's can run in parallel (in particular, LuaLoadScreen and all others).
Removal of staticLuaContextData will follow.
mod - rts/Lua/LuaFBOs.cpp Diff ] File ]
mod - rts/Lua/LuaFonts.cpp Diff ] File ]
mod - rts/Lua/LuaHandle.cpp Diff ] File ]
mod - rts/Lua/LuaHandle.h Diff ] File ]
mod - rts/Lua/LuaLoadScreen.cpp Diff ] File ]
mod - rts/Lua/LuaOpenGL.cpp Diff ] File ]
mod - rts/Lua/LuaOpenGL.h Diff ] File ]
mod - rts/Lua/LuaRules.cpp Diff ] File ]
mod - rts/Lua/LuaShaders.cpp Diff ] File ]
mod - rts/Lua/LuaUI.cpp Diff ] File ]
develop 0dbadb93
Timestamp: 2012-06-03 15:48:01
Author: abma
Details ] Diff ]
update changelog
mod - doc/changelog.txt Diff ] File ]
develop 4ed65930
Timestamp: 2012-06-03 07:51:15
Author: jK
Details ] Diff ]
UHM: full update when becoming a spectator
mod - rts/Game/Player.cpp Diff ] File ]
mod - rts/Map/ReadMap.cpp Diff ] File ]
mod - rts/Map/ReadMap.h Diff ] File ]
develop c4bf429d
Timestamp: 2012-06-03 07:39:34
Author: jK
Details ] Diff ]
fix e366b665e1
mod - rts/Map/ReadMap.cpp Diff ] File ]
develop a16a251a
Timestamp: 2012-06-03 07:31:09
Author: jK
Details ] Diff ]
doxygen style
mod - rts/Map/ReadMap.h Diff ] File ]
develop e366b665
Timestamp: 2012-06-03 07:30:44
Author: jK
Details ] Diff ]
use RectangleOptimizer in ReadMap again
* this time keep track of heightmap changes and only update changed ones when getting LOS
* only recv LOS event froms real LOS and not AirLOS
mod - rts/Map/BasicMapDamage.cpp Diff ] File ]
mod - rts/Map/ReadMap.cpp Diff ] File ]
mod - rts/Map/ReadMap.h Diff ] File ]
mod - rts/Map/SM3/SM3Map.cpp Diff ] File ]
mod - rts/Map/SM3/SM3Map.h Diff ] File ]
mod - rts/Map/SMF/SMFReadMap.cpp Diff ] File ]
mod - rts/Map/SMF/SMFReadMap.h Diff ] File ]
mod - rts/Sim/Misc/LosHandler.cpp Diff ] File ]
mod - rts/Sim/Misc/LosMap.cpp Diff ] File ]
mod - rts/Sim/Misc/LosMap.h Diff ] File ]
mod - rts/Sim/Misc/RadarHandler.cpp Diff ] File ]
mod - rts/System/Misc/RectangleOptimizer.h Diff ] File ]
mod - rts/System/Rectangle.h Diff ] File ]
develop 1512e7a6
Timestamp: 2012-06-03 07:24:24
Author: jK
Details ] Diff ]
ROAM: fix cracks
mod - rts/Map/SMF/ROAM/RoamMeshDrawer.cpp Diff ] File ]
develop 9d508e60
Timestamp: 2012-06-03 07:21:33
Author: jK
Details ] Diff ]
cmake: better message
mod - CMakeLists.txt Diff ] File ]
develop f177d3dc
Timestamp: 2012-06-03 07:21:05
Author: jK
Details ] Diff ]
safety
mod - AI/Skirmish/AAI/AAI.cpp Diff ] File ]
develop 9a17a894
Timestamp: 2012-06-02 21:05:15
Author: rt
Details ] Diff ]
make ATIs happy
mod - cont/base/springcontent/shaders/GLSL/SMFFragProg.glsl Diff ] File ]
develop e9ac7195
Timestamp: 2012-06-02 14:02:12
Author: rt
Details ] Diff ]
-
mod - cont/base/springcontent/shaders/GLSL/SMFFragProg.glsl Diff ] File ]
develop 4298d0c2
Timestamp: 2012-06-02 13:40:16
Author: rt
Details ] Diff ]
adjust infotex brightness to fugly FFP levels
mod - cont/base/springcontent/shaders/GLSL/SMFFragProg.glsl Diff ] File ]
mod - rts/Map/SMF/SMFRenderState.cpp Diff ] File ]
develop e6ccde33
Timestamp: 2012-06-02 00:05:14
Author: rt
Details ] Diff ]
Merge branch 'develop' of github.com:spring/spring into develop
mod - installer/make_source_package.sh Diff ] File ]
develop 238fe35f
Timestamp: 2012-06-02 00:04:56
Author: rt
Details ] Diff ]
make geothermal smoke drift in wind
mod - rts/Sim/Projectiles/Unsynced/GeoThermSmokeProjectile.cpp Diff ] File ]
develop 613d81a5
Timestamp: 2012-06-02 00:04:16
Author: rt
Details ] Diff ]
constify
mod - rts/System/AutohostInterface.cpp Diff ] File ]
mod - rts/System/AutohostInterface.h Diff ] File ]
develop 8ffd4275
Timestamp: 2012-06-01 23:56:10
Author: renemilk
Details ] Diff ]
[installer] adds a couple of comments wrt git-archive usage
mod - installer/make_source_package.sh Diff ] File ]
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