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Changesets: spring

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develop ebd68485
Timestamp: 2012-06-21 02:17:23
Author: jK
Details ] Diff ]
really deactive dc6084e for testing
mod - rts/System/Net/UDPConnection.cpp Diff ] File ]
develop ba8fa746
Timestamp: 2012-06-21 01:45:50
Author: zerver
Details ] Diff ]
RectangleOptimizer: Don't Optimize() inside a mutex
mod - rts/Map/ReadMap.cpp Diff ] File ]
mod - rts/Map/ReadMap.h Diff ] File ]
mod - rts/System/Misc/RectangleOptimizer.h Diff ] File ]
develop 945f2c72
Timestamp: 2012-06-20 23:46:12
Author: abma
Details ] Diff ]
exit with !=0 if client can't connect to server
mod - rts/System/Platform/errorhandler.cpp Diff ] File ]
mod - rts/System/Platform/errorhandler.h Diff ] File ]
mod - rts/System/SpringApp.cpp Diff ] File ]
develop b6163ffd
Timestamp: 2012-06-20 22:33:05
Author: jK
Details ] Diff ]
test if UDP connection problems are caused by dc6084e1cc02c
mod - rts/System/Net/UDPConnection.cpp Diff ] File ]
develop 27e136b9
Timestamp: 2012-06-20 21:39:05
Author: rt
Details ] Diff ]
typo, again
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
develop 19cad95c
Timestamp: 2012-06-20 21:15:06
Author: rt
Details ] Diff ]
-
mod - rts/Sim/Objects/SolidObject.h Diff ] File ]
develop 9ef6c4e3
Timestamp: 2012-06-20 21:08:33
Author: rt
Details ] Diff ]
cleanup
mod - rts/ExternalAI/SSkirmishAICallbackImpl.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedCtrl.cpp Diff ] File ]
mod - rts/Sim/Features/Feature.cpp Diff ] File ]
mod - rts/Sim/Misc/GroundBlockingObjectMap.cpp Diff ] File ]
mod - rts/Sim/Misc/GroundBlockingObjectMap.h Diff ] File ]
mod - rts/Sim/Objects/SolidObject.cpp Diff ] File ]
mod - rts/Sim/Objects/SolidObject.h Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
mod - rts/Sim/Units/UnitDef.cpp Diff ] File ]
mod - rts/Sim/Units/UnitDef.h Diff ] File ]
develop 38ad2baa
Timestamp: 2012-06-20 20:36:17
Author: abma
Details ] Diff ]
fix compiler warning:
will be initialized after ...
mod - rts/Game/SelectedUnits.cpp Diff ] File ]
develop a8eece61
Timestamp: 2012-06-20 19:48:31
Author: jK
Details ] Diff ]
fix typo
mod - rts/build/cmake/TestCXXFlags.cmake Diff ] File ]
develop c705c6e9
Timestamp: 2012-06-20 19:29:30
Author: rt
Details ] Diff ]
compule
mod - rts/Lua/LuaSyncedCtrl.cpp Diff ] File ]
develop fcadf500
Timestamp: 2012-06-20 19:23:27
Author: rt
Details ] Diff ]
tweaks
mod - rts/Lua/LuaSyncedCtrl.cpp Diff ] File ]
mod - rts/Rendering/DebugColVolDrawer.cpp Diff ] File ]
mod - rts/Sim/Misc/CollisionHandler.cpp Diff ] File ]
develop 139e724d
Timestamp: 2012-06-20 18:10:57
Author: jK
Details ] Diff ]
fix typo
mod - rts/System/Net/UDPListener.cpp Diff ] File ]
develop 61e06d43
Timestamp: 2012-06-20 18:09:51
Author: rt
Details ] Diff ]
remove UnitDef::modelCenterOffset (cleaner, and can now be set with Lua)
mod - doc/changelog.txt Diff ] File ]
mod - rts/Rendering/Models/IModelParser.cpp Diff ] File ]
mod - rts/Rendering/Models/IModelParser.h Diff ] File ]
mod - rts/Sim/Units/UnitDef.cpp Diff ] File ]
mod - rts/Sim/Units/UnitDef.h Diff ] File ]
develop ad03b287
Timestamp: 2012-06-20 17:55:45
Author: rt
Details ] Diff ]
typo
mod - rts/Sim/Projectiles/WeaponProjectiles/MissileProjectile.cpp Diff ] File ]
develop da37f382
Timestamp: 2012-06-20 17:48:23
Author: rt
Details ] Diff ]
introduce an independent Lua-controllable aim-position (defaults to mid-position) for units and features, used by weapons as their aiming/target point
Lua: add new synced callouts Set{Unit,Feature}MidAndAimPos(number id, number mpx, number mpy, number mpz, number apx, number apy, number apz) --> boolean
mod - doc/changelog.txt Diff ] File ]
mod - rts/Game/GameHelper.cpp Diff ] File ]
mod - rts/Game/GameHelper.h Diff ] File ]
mod - rts/Lua/LuaSyncedCtrl.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedCtrl.h Diff ] File ]
mod - rts/Sim/Features/Feature.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/AAirMoveType.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/ClassicGroundMoveType.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/GroundMoveType.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/HoverAirMoveType.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/ScriptMoveType.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/StrafeAirMoveType.cpp Diff ] File ]
mod - rts/Sim/Objects/SolidObject.h Diff ] File ]
mod - rts/Sim/Objects/WorldObject.h Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/MissileProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/StarburstProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/TorpedoProjectile.cpp Diff ] File ]
mod - rts/Sim/Units/Scripts/UnitScript.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Building.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Factory.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/TransportUnit.cpp Diff ] File ]
mod - rts/Sim/Weapons/Weapon.cpp Diff ] File ]
develop 6cda0ebb
Timestamp: 2012-06-20 17:33:24
Author: jK
Details ] Diff ]
++changelog.txt;
mod - doc/changelog.txt Diff ] File ]
develop bc642075
Timestamp: 2012-06-20 17:21:06
Author: jK
Details ] Diff ]
Strip CXX_FLAGS & C_FLAGS and use march=amd64 on 64bit systems
also added CUSTOM_CFLAGS cmake option to disable cflags stripping
mod - CMakeLists.txt Diff ] File ]
mod - rts/build/cmake/TestCXXFlags.cmake Diff ] File ]
develop e39eaec9
Timestamp: 2012-06-20 17:07:47
Author: jK
Details ] Diff ]
reorder a few things in ./CMakeLists.txt (nlc)
mod - CMakeLists.txt Diff ] File ]
develop a0ffb60d
Timestamp: 2012-06-20 16:57:33
Author: jK
Details ] Diff ]
UDPListener: extended L_DEBUG output when dropping packets from unknown connections
mod - rts/System/Net/UDPListener.cpp Diff ] File ]
develop 2701583b
Timestamp: 2012-06-20 16:55:39
Author: jK
Details ] Diff ]
ShadowFBO: listen to OGL errors to workaround incompabilities (fixes 0003107)
mod - rts/Rendering/ShadowHandler.cpp Diff ] File ]
mod - rts/Rendering/ShadowHandler.h Diff ] File ]
develop f8566ca8
Timestamp: 2012-06-20 16:53:22
Author: jK
Details ] Diff ]
optimize CReadMap::HeightMapUpdateLOSCheck() (merge lines)
mod - rts/Map/ReadMap.cpp Diff ] File ]
develop 32681504
Timestamp: 2012-06-20 16:52:30
Author: jK
Details ] Diff ]
minor optimize in RectangleOptimizer (add a redundant merge-stage at start)
mod - rts/System/Misc/RectangleOptimizer.cpp Diff ] File ]
mod - rts/System/Misc/RectangleOptimizer.h Diff ] File ]
develop 3f4b4f57
Timestamp: 2012-06-20 16:49:39
Author: jK
Details ] Diff ]
Revert "Revert "use RectangleOptimizer in ReadMap again" (gives huge CPU spikes)"

This reverts commit 6319b9459c361196bdcbbc3386b5bdeb0685937e.

Conflicts:

rts/Map/ReadMap.cpp
mod - rts/Game/Player.cpp Diff ] File ]
mod - rts/Map/BasicMapDamage.cpp Diff ] File ]
mod - rts/Map/ReadMap.cpp Diff ] File ]
mod - rts/Map/ReadMap.h Diff ] File ]
mod - rts/Map/SM3/SM3Map.cpp Diff ] File ]
mod - rts/Map/SM3/SM3Map.h Diff ] File ]
mod - rts/Map/SMF/SMFReadMap.cpp Diff ] File ]
mod - rts/Map/SMF/SMFReadMap.h Diff ] File ]
mod - rts/Sim/Misc/LosHandler.cpp Diff ] File ]
mod - rts/Sim/Misc/LosMap.cpp Diff ] File ]
mod - rts/Sim/Misc/LosMap.h Diff ] File ]
mod - rts/Sim/Misc/RadarHandler.cpp Diff ] File ]
mod - rts/System/Misc/RectangleOptimizer.h Diff ] File ]
mod - rts/System/Rectangle.h Diff ] File ]
develop 62151d0a
Timestamp: 2012-06-20 16:34:08
Author: rt
Details ] Diff ]
fix compile
mod - rts/Lua/LuaSyncedCtrl.cpp Diff ] File ]
mod - rts/Sim/Features/Feature.cpp Diff ] File ]
develop f83db44e
Timestamp: 2012-06-20 15:01:38
Author: rt
Details ] Diff ]
Lua: add synced callouts Set{Unit,Feature}RadiusAndHeight(number radius, number height) --> boolean
mod - doc/changelog.txt Diff ] File ]
mod - rts/Game/SelectedUnits.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedCtrl.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedCtrl.h Diff ] File ]
mod - rts/Sim/Features/Feature.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/StrafeAirMoveType.cpp Diff ] File ]
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