Changesets: spring
develop 425702be
Timestamp: 2012-07-17 12:49:50 Author: rt [ Details ] [ Diff ] |
fix 'Grass is not animated in LOS view' & 'LOS view does not render trees in the same way' (3207 & 3203) | ||
mod - cont/base/springcontent/shaders/GLSL/GrassVertProg.glsl | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/AdvTreeDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/GrassDrawer.cpp | [ Diff ] [ File ] | ||
develop c84d5bbe
Timestamp: 2012-07-17 00:47:02 Author: rt [ Details ] [ Diff ] |
fix 'Aiming animations ignore maxAngleDif [actually tolerance]' (3180) | ||
mod - rts/Sim/Weapons/Weapon.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/Weapon.h | [ Diff ] [ File ] | ||
develop c6feb867
Timestamp: 2012-07-16 23:48:31 Author: zerver [ Details ] [ Diff ] |
Fix watchdog triggers if you disable the sim thread before game start | ||
mod - rts/lib/gml/gml_base.cpp | [ Diff ] [ File ] | ||
develop 0599c675
Timestamp: 2012-07-16 19:42:45 Author: jK [ Details ] [ Diff ] |
fix typo in 852bc95b | ||
mod - rts/Rendering/Env/SkyBox.cpp | [ Diff ] [ File ] | ||
develop 4ae68c7a
Timestamp: 2012-07-16 19:23:51 Author: rt [ Details ] [ Diff ] |
Revert "Revert 3fdb70e + 272a1e7, cherry-pick 803ea12 (it appears to work better)" This reverts commit bc5048a4d5cac31ad0b0b6b7200b7165342498b9. 1) do you mind not doing this while I am in the middle of fixing crap? 2) what is a demo recorded in 88.0 MT supposed to prove? 3) when looking at it in 89.0-postrelease the manually targeted (left) bulldog never moves out of radar range long enough to make the commander give up and auto-switch to the other one |
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mod - rts/Sim/Units/CommandAI/CommandAI.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Unit.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/Weapon.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/Weapon.h | [ Diff ] [ File ] | ||
develop bc5048a4
Timestamp: 2012-07-16 19:01:28 Author: zerver [ Details ] [ Diff ] |
Revert 3fdb70e + 272a1e7, cherry-pick 803ea12 (it appears to work better) See demo: http://zerver.net/20120716_182946_DeltaSiegeDry_88_USERTARGET_FAIL.zip |
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mod - rts/Sim/Units/CommandAI/CommandAI.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Unit.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/Weapon.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/Weapon.h | [ Diff ] [ File ] | ||
develop e5beac2d
Timestamp: 2012-07-16 15:08:45 Author: rt [ Details ] [ Diff ] |
fix 'Emit-sfxed weapons point at {0, 0, 0}' (3205) | ||
mod - rts/Sim/Units/Scripts/UnitScript.cpp | [ Diff ] [ File ] | ||
develop 3c6ff082
Timestamp: 2012-07-16 15:08:03 Author: rt [ Details ] [ Diff ] |
fix 'Bombers with fight command do not fire' (3190) | ||
mod - rts/Sim/Weapons/BombDropper.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/BombDropper.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/MeleeWeapon.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/Rifle.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/TorpedoLauncher.h | [ Diff ] [ File ] | ||
develop 852bc95b
Timestamp: 2012-07-16 13:52:35 Author: jK [ Details ] [ Diff ] |
fix headless | ||
mod - rts/Rendering/Env/SkyBox.cpp | [ Diff ] [ File ] | ||
develop 261b57f2
Timestamp: 2012-07-16 13:06:45 Author: jK [ Details ] [ Diff ] |
handle dds mipmaps correctly and try to runtime create them if not supplied (mantis 0003206) Also don't use mipmaps for SkyBox (cubemap is in most cases smaller than the screen) |
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mod - rts/Rendering/Env/SkyBox.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Textures/Bitmap.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Textures/Bitmap.h | [ Diff ] [ File ] | ||
develop e9f4383a
Timestamp: 2012-07-14 17:22:32 Author: zerver [ Details ] [ Diff ] |
Fix some hover air never land because speed does not get updated | ||
mod - rts/Sim/MoveTypes/HoverAirMoveType.cpp | [ Diff ] [ File ] | ||
develop 0c1147e8
Timestamp: 2012-07-14 01:54:19 Author: zerver [ Details ] [ Diff ] |
Try to fix mantis 0003173 and other aircraft bugs | ||
mod - rts/Sim/MoveTypes/AAirMoveType.h | [ Diff ] [ File ] | ||
mod - rts/Sim/MoveTypes/HoverAirMoveType.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/MoveTypes/HoverAirMoveType.h | [ Diff ] [ File ] | ||
mod - rts/Sim/MoveTypes/StrafeAirMoveType.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/MobileCAI.cpp | [ Diff ] [ File ] | ||
develop 4e572620
Timestamp: 2012-07-13 14:14:59 Author: Tobi Vollebregt [ Details ] [ Diff ] |
Remove 4x cloned code and add streflop:: to FE_* constants | ||
mod - rts/Lua/LuaHandle.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaParser.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Textures/Bitmap.cpp | [ Diff ] [ File ] | ||
add - rts/System/ScopedFPUSettings.h | [ Diff ] [ File ] | ||
mod - rts/System/Sync/FPUCheck.cpp | [ Diff ] [ File ] | ||
mod - rts/System/myMath.cpp | [ Diff ] [ File ] | ||
develop 176b7785
Timestamp: 2012-07-13 02:07:07 Author: rt [ Details ] [ Diff ] |
fix ship wreckage drag (3182) | ||
mod - rts/Sim/Features/Feature.cpp | [ Diff ] [ File ] | ||
develop 729a5206
Timestamp: 2012-07-12 23:44:06 Author: Tobi Vollebregt [ Details ] [ Diff ] |
Prefix calls to streflop_init with streflop namespace | ||
mod - rts/Game/GameServer.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Path/Default/PathEstimator.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Path/QTPFS/PathManager.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Net/Socket.cpp | [ Diff ] [ File ] | ||
mod - rts/System/OffscreenGLContext.cpp | [ Diff ] [ File ] | ||
mod - rts/System/SpringApp.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Sync/FPUCheck.cpp | [ Diff ] [ File ] | ||
mod - rts/System/myMath.cpp | [ Diff ] [ File ] | ||
mod - rts/lib/gml/gmlsrv.h | [ Diff ] [ File ] | ||
mod - rts/lib/streflop/streflopC.cpp | [ Diff ] [ File ] | ||
develop e333f248
Timestamp: 2012-07-12 23:00:00 Author: Tobi Vollebregt [ Details ] [ Diff ] |
Stop using namespace streflop | ||
mod - rts/lib/streflop/streflop_cond.h | [ Diff ] [ File ] | ||
develop 3fdb70e4
Timestamp: 2012-07-12 21:09:19 Author: rt [ Details ] [ Diff ] |
keep the Weapon::HoldFire diff of 803ea12c4e06b326494908edebd0c0085faf8dda | ||
mod - rts/Sim/Weapons/Weapon.cpp | [ Diff ] [ File ] | ||
develop 2a1b4845
Timestamp: 2012-07-12 16:44:45 Author: rt [ Details ] [ Diff ] |
typo | ||
mod - rts/Game/TraceRay.cpp | [ Diff ] [ File ] | ||
develop 0ce9fae1
Timestamp: 2012-07-12 16:43:25 Author: rt [ Details ] [ Diff ] |
really fix 2947 (Size of unidentified radar blips can be determined with mouseover) | ||
mod - rts/Game/TraceRay.cpp | [ Diff ] [ File ] | ||
develop 1fe51f0c
Timestamp: 2012-07-12 15:25:38 Author: rt [ Details ] [ Diff ] |
- | ||
mod - rts/Lua/LuaUnsyncedRead.cpp | [ Diff ] [ File ] | ||
develop 91282870
Timestamp: 2012-07-12 15:21:08 Author: rt [ Details ] [ Diff ] |
really fix 2777 (endgame stats only show APM for self) | ||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/NetCommands.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/OSCStatsSender.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/Player.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUnsyncedRead.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUnsyncedRead.h | [ Diff ] [ File ] | ||
mod - rts/System/BaseNetProtocol.cpp | [ Diff ] [ File ] | ||
mod - rts/System/BaseNetProtocol.h | [ Diff ] [ File ] | ||
mod - rts/System/LoadSave/DemoReader.h | [ Diff ] [ File ] | ||
develop 727a1e7d
Timestamp: 2012-07-12 02:31:08 Author: rt [ Details ] [ Diff ] |
partially revert the "lock-on targeting" behavior: if a user-selected target moves out of range, the lock is now broken as it used to be and automatic targeting is not blocked anymore (though this can take some SlowUpdate's) for ground-attack orders it is still in place, since the behavior seems to be preferred (so a unit that is told to attack a position and then to move away will keep firing even when other targets are available) |
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mod - rts/Sim/Units/CommandAI/CommandAI.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Unit.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/Weapon.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/Weapon.h | [ Diff ] [ File ] | ||
develop 1827f43c
Timestamp: 2012-07-11 22:38:49 Author: jK [ Details ] [ Diff ] |
duno if it is needed, but with this I create a branch for the case we need a bugfix release (so stable stuff should go in here and experimental into dev branch) | ||
mod - CMakeLists.txt | [ Diff ] [ File ] | ||
develop cf082e6e
Timestamp: 2012-07-11 14:11:48 Author: rt [ Details ] [ Diff ] |
fix QTPFS deadlock | ||
mod - rts/Sim/Path/QTPFS/PathManager.cpp | [ Diff ] [ File ] | ||
develop e435fdb0
Timestamp: 2012-07-10 01:56:05 Author: zerver Committer: rt [ Details ] [ Diff ] |
- | ||
mod - AI/Wrappers/LegacyCpp/Command.h | [ Diff ] [ File ] | ||