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Changesets: spring

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develop 425702be
Timestamp: 2012-07-17 12:49:50
Author: rt
Details ] Diff ]
fix 'Grass is not animated in LOS view' & 'LOS view does not render trees in the same way' (3207 & 3203)
mod - cont/base/springcontent/shaders/GLSL/GrassVertProg.glsl Diff ] File ]
mod - rts/Rendering/Env/AdvTreeDrawer.cpp Diff ] File ]
mod - rts/Rendering/Env/GrassDrawer.cpp Diff ] File ]
develop c84d5bbe
Timestamp: 2012-07-17 00:47:02
Author: rt
Details ] Diff ]
fix 'Aiming animations ignore maxAngleDif [actually tolerance]' (3180)
mod - rts/Sim/Weapons/Weapon.cpp Diff ] File ]
mod - rts/Sim/Weapons/Weapon.h Diff ] File ]
develop c6feb867
Timestamp: 2012-07-16 23:48:31
Author: zerver
Details ] Diff ]
Fix watchdog triggers if you disable the sim thread before game start
mod - rts/lib/gml/gml_base.cpp Diff ] File ]
develop 0599c675
Timestamp: 2012-07-16 19:42:45
Author: jK
Details ] Diff ]
fix typo in 852bc95b
mod - rts/Rendering/Env/SkyBox.cpp Diff ] File ]
develop 4ae68c7a
Timestamp: 2012-07-16 19:23:51
Author: rt
Details ] Diff ]
Revert "Revert 3fdb70e + 272a1e7, cherry-pick 803ea12 (it appears to work better)"

This reverts commit bc5048a4d5cac31ad0b0b6b7200b7165342498b9.

1) do you mind not doing this while I am in the middle of fixing crap?
2) what is a demo recorded in 88.0 MT supposed to prove?
3) when looking at it in 89.0-postrelease the manually targeted
(left) bulldog never moves out of radar range long enough to
make the commander give up and auto-switch to the other one
mod - rts/Sim/Units/CommandAI/CommandAI.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
mod - rts/Sim/Weapons/Weapon.cpp Diff ] File ]
mod - rts/Sim/Weapons/Weapon.h Diff ] File ]
develop bc5048a4
Timestamp: 2012-07-16 19:01:28
Author: zerver
Details ] Diff ]
Revert 3fdb70e + 272a1e7, cherry-pick 803ea12 (it appears to work better)
See demo: http://zerver.net/20120716_182946_DeltaSiegeDry_88_USERTARGET_FAIL.zip
mod - rts/Sim/Units/CommandAI/CommandAI.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
mod - rts/Sim/Weapons/Weapon.cpp Diff ] File ]
mod - rts/Sim/Weapons/Weapon.h Diff ] File ]
develop e5beac2d
Timestamp: 2012-07-16 15:08:45
Author: rt
Details ] Diff ]
fix 'Emit-sfxed weapons point at {0, 0, 0}' (3205)
mod - rts/Sim/Units/Scripts/UnitScript.cpp Diff ] File ]
develop 3c6ff082
Timestamp: 2012-07-16 15:08:03
Author: rt
Details ] Diff ]
fix 'Bombers with fight command do not fire' (3190)
mod - rts/Sim/Weapons/BombDropper.cpp Diff ] File ]
mod - rts/Sim/Weapons/BombDropper.h Diff ] File ]
mod - rts/Sim/Weapons/MeleeWeapon.h Diff ] File ]
mod - rts/Sim/Weapons/Rifle.h Diff ] File ]
mod - rts/Sim/Weapons/TorpedoLauncher.h Diff ] File ]
develop 852bc95b
Timestamp: 2012-07-16 13:52:35
Author: jK
Details ] Diff ]
fix headless
mod - rts/Rendering/Env/SkyBox.cpp Diff ] File ]
develop 261b57f2
Timestamp: 2012-07-16 13:06:45
Author: jK
Details ] Diff ]
handle dds mipmaps correctly and try to runtime create them if not supplied (mantis 0003206)
Also don't use mipmaps for SkyBox (cubemap is in most cases smaller than the screen)
mod - rts/Rendering/Env/SkyBox.cpp Diff ] File ]
mod - rts/Rendering/Textures/Bitmap.cpp Diff ] File ]
mod - rts/Rendering/Textures/Bitmap.h Diff ] File ]
develop e9f4383a
Timestamp: 2012-07-14 17:22:32
Author: zerver
Details ] Diff ]
Fix some hover air never land because speed does not get updated
mod - rts/Sim/MoveTypes/HoverAirMoveType.cpp Diff ] File ]
develop 0c1147e8
Timestamp: 2012-07-14 01:54:19
Author: zerver
Details ] Diff ]
Try to fix mantis 0003173 and other aircraft bugs
mod - rts/Sim/MoveTypes/AAirMoveType.h Diff ] File ]
mod - rts/Sim/MoveTypes/HoverAirMoveType.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/HoverAirMoveType.h Diff ] File ]
mod - rts/Sim/MoveTypes/StrafeAirMoveType.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/MobileCAI.cpp Diff ] File ]
develop 4e572620
Timestamp: 2012-07-13 14:14:59
Author: Tobi Vollebregt
Details ] Diff ]
Remove 4x cloned code and add streflop:: to FE_* constants
mod - rts/Lua/LuaHandle.cpp Diff ] File ]
mod - rts/Lua/LuaParser.cpp Diff ] File ]
mod - rts/Rendering/Textures/Bitmap.cpp Diff ] File ]
add - rts/System/ScopedFPUSettings.h Diff ] File ]
mod - rts/System/Sync/FPUCheck.cpp Diff ] File ]
mod - rts/System/myMath.cpp Diff ] File ]
develop 176b7785
Timestamp: 2012-07-13 02:07:07
Author: rt
Details ] Diff ]
fix ship wreckage drag (3182)
mod - rts/Sim/Features/Feature.cpp Diff ] File ]
develop 729a5206
Timestamp: 2012-07-12 23:44:06
Author: Tobi Vollebregt
Details ] Diff ]
Prefix calls to streflop_init with streflop namespace
mod - rts/Game/GameServer.cpp Diff ] File ]
mod - rts/Sim/Path/Default/PathEstimator.cpp Diff ] File ]
mod - rts/Sim/Path/QTPFS/PathManager.cpp Diff ] File ]
mod - rts/System/Net/Socket.cpp Diff ] File ]
mod - rts/System/OffscreenGLContext.cpp Diff ] File ]
mod - rts/System/SpringApp.cpp Diff ] File ]
mod - rts/System/Sync/FPUCheck.cpp Diff ] File ]
mod - rts/System/myMath.cpp Diff ] File ]
mod - rts/lib/gml/gmlsrv.h Diff ] File ]
mod - rts/lib/streflop/streflopC.cpp Diff ] File ]
develop e333f248
Timestamp: 2012-07-12 23:00:00
Author: Tobi Vollebregt
Details ] Diff ]
Stop using namespace streflop
mod - rts/lib/streflop/streflop_cond.h Diff ] File ]
develop 3fdb70e4
Timestamp: 2012-07-12 21:09:19
Author: rt
Details ] Diff ]
keep the Weapon::HoldFire diff of 803ea12c4e06b326494908edebd0c0085faf8dda
mod - rts/Sim/Weapons/Weapon.cpp Diff ] File ]
develop 2a1b4845
Timestamp: 2012-07-12 16:44:45
Author: rt
Details ] Diff ]
typo
mod - rts/Game/TraceRay.cpp Diff ] File ]
develop 0ce9fae1
Timestamp: 2012-07-12 16:43:25
Author: rt
Details ] Diff ]
really fix 2947 (Size of unidentified radar blips can be determined with mouseover)
mod - rts/Game/TraceRay.cpp Diff ] File ]
develop 1fe51f0c
Timestamp: 2012-07-12 15:25:38
Author: rt
Details ] Diff ]
-
mod - rts/Lua/LuaUnsyncedRead.cpp Diff ] File ]
develop 91282870
Timestamp: 2012-07-12 15:21:08
Author: rt
Details ] Diff ]
really fix 2777 (endgame stats only show APM for self)
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/NetCommands.cpp Diff ] File ]
mod - rts/Game/OSCStatsSender.cpp Diff ] File ]
mod - rts/Game/Player.h Diff ] File ]
mod - rts/Lua/LuaUnsyncedRead.cpp Diff ] File ]
mod - rts/Lua/LuaUnsyncedRead.h Diff ] File ]
mod - rts/System/BaseNetProtocol.cpp Diff ] File ]
mod - rts/System/BaseNetProtocol.h Diff ] File ]
mod - rts/System/LoadSave/DemoReader.h Diff ] File ]
develop 727a1e7d
Timestamp: 2012-07-12 02:31:08
Author: rt
Details ] Diff ]
partially revert the "lock-on targeting" behavior:
if a user-selected target moves out of range, the lock is
now broken as it used to be and automatic targeting is not
blocked anymore (though this can take some SlowUpdate's)

for ground-attack orders it is still in place, since the
behavior seems to be preferred (so a unit that is told to
attack a position and then to move away will keep firing
even when other targets are available)
mod - rts/Sim/Units/CommandAI/CommandAI.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
mod - rts/Sim/Weapons/Weapon.cpp Diff ] File ]
mod - rts/Sim/Weapons/Weapon.h Diff ] File ]
develop 1827f43c
Timestamp: 2012-07-11 22:38:49
Author: jK
Details ] Diff ]
duno if it is needed, but with this I create a branch for the case we need a bugfix release (so stable stuff should go in here and experimental into dev branch)
mod - CMakeLists.txt Diff ] File ]
develop cf082e6e
Timestamp: 2012-07-11 14:11:48
Author: rt
Details ] Diff ]
fix QTPFS deadlock
mod - rts/Sim/Path/QTPFS/PathManager.cpp Diff ] File ]
develop e435fdb0
Timestamp: 2012-07-10 01:56:05
Author: zerver
Committer: rt
Details ] Diff ]
-
mod - AI/Wrappers/LegacyCpp/Command.h Diff ] File ]
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