Changesets: spring
develop 2e5b17d9
Timestamp: 2012-07-26 16:17:35 Author: rt [ Details ] [ Diff ] |
fix dynlight visibility wrt LOS | ||
mod - rts/Lua/LuaUnsyncedCtrl.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/GL/Light.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/GL/LightHandler.cpp | [ Diff ] [ File ] | ||
develop 46681b31
Timestamp: 2012-07-24 22:40:35 Author: rt [ Details ] [ Diff ] |
minor fix: change default weapon local main-dir to <0,0,1> (not <1,0,0>) | ||
mod - rts/Sim/Units/UnitDef.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/Weapon.cpp | [ Diff ] [ File ] | ||
develop 90cc48d0
Timestamp: 2012-07-24 16:15:19 Author: rt [ Details ] [ Diff ] |
CWeapon: refactor+sanitize angle-checking code common to TryTarget and Update (minor) | ||
mod - rts/Sim/Weapons/MissileLauncher.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/Weapon.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/Weapon.h | [ Diff ] [ File ] | ||
develop b9e09322
Timestamp: 2012-07-24 03:16:42 Author: abma [ Details ] [ Diff ] |
(Shard) fix endless loop in mingw32 builds | ||
mod - AI/Skirmish/Shard | [ Diff ] [ File ] | ||
develop 09b946f4
Timestamp: 2012-07-23 18:08:23 Author: Kaylewt [ Details ] [ Diff ] |
Merge pull request #40 from jamerlan/post_release Include "GL_COLOR_ATTACHMENT15_EXT" into "any attachments" too |
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mod - rts/Rendering/GL/FBO.cpp | [ Diff ] [ File ] | ||
develop b59364ac
Timestamp: 2012-07-23 17:59:55 Author: decay [ Details ] [ Diff ] |
Include "GL_COLOR_ATTACHMENT15_EXT" into "any attachments" too | ||
mod - rts/Rendering/GL/FBO.cpp | [ Diff ] [ File ] | ||
develop 99da5413
Timestamp: 2012-07-23 15:29:12 Author: zerver [ Details ] [ Diff ] |
Move "make ModelLoading a bit more mt-safe & KISS Dlist loading in spring-mt" to develop branch | ||
mod - rts/Rendering/Models/3DModel.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Models/3DModel.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/Models/3DOParser.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Models/IModelParser.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Models/IModelParser.h | [ Diff ] [ File ] | ||
develop 1f62dc6c
Timestamp: 2012-07-23 12:33:35 Author: rt [ Details ] [ Diff ] |
fix 'Reclaiming units under construction results in no resources being returned' (3216) | ||
mod - rts/Sim/Features/FeatureHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/ModInfo.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Unit.cpp | [ Diff ] [ File ] | ||
develop b52e256a
Timestamp: 2012-07-22 23:45:17 Author: jK [ Details ] [ Diff ] |
add an explicit floating FeatureDef tag | ||
mod - rts/Sim/Features/FeatureHandler.cpp | [ Diff ] [ File ] | ||
develop 363b9d93
Timestamp: 2012-07-22 23:31:09 Author: jK [ Details ] [ Diff ] |
reformulate FBO error messages | ||
mod - rts/Rendering/GL/FBO.cpp | [ Diff ] [ File ] | ||
develop 16b9c3bd
Timestamp: 2012-07-22 23:30:47 Author: jK [ Details ] [ Diff ] |
make ModelLoading a bit more mt-safe & KISS Dlist loading in spring-mt | ||
mod - rts/Rendering/Models/3DModel.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Models/3DModel.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/Models/3DOParser.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Models/IModelParser.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Models/IModelParser.h | [ Diff ] [ File ] | ||
develop c4630790
Timestamp: 2012-07-22 23:28:29 Author: jK [ Details ] [ Diff ] |
make S3O PrimitiveRestart more failsafe | ||
mod - rts/Rendering/GlobalRendering.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/GlobalRendering.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/Models/S3OParser.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Models/WorldObjectModelRenderer.cpp | [ Diff ] [ File ] | ||
develop c97a6c83
Timestamp: 2012-07-22 23:26:17 Author: jK [ Details ] [ Diff ] |
workaround 0003188 (mouse cursor isn't centered) | ||
mod - rts/System/Input/MouseInput.cpp | [ Diff ] [ File ] | ||
develop a5c49f48
Timestamp: 2012-07-22 10:58:30 Author: rt [ Details ] [ Diff ] |
s/LINES/LINE | ||
mod - rts/Rendering/CommandDrawer.cpp | [ Diff ] [ File ] | ||
develop b215af4d
Timestamp: 2012-07-21 14:11:39 Author: rt [ Details ] [ Diff ] |
fix dangling pointer/memory corruption in QuadField (3211) | ||
mod - rts/Sim/Features/Feature.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/QuadField.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/MoveTypes/GroundMoveType.cpp | [ Diff ] [ File ] | ||
develop 8a7641c4
Timestamp: 2012-07-20 19:46:36 Author: rt [ Details ] [ Diff ] |
fix units being able to move down steep cliffs (directional slope-tolerance needs work) | ||
mod - rts/Sim/MoveTypes/GroundMoveType.cpp | [ Diff ] [ File ] | ||
develop 7e11e4d8
Timestamp: 2012-07-20 14:08:27 Author: rt [ Details ] [ Diff ] |
fix bugged/all-white decals when shadows=0 | ||
mod - rts/Rendering/GroundDecalHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/ShadowHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/ShadowHandler.h | [ Diff ] [ File ] | ||
develop fbcf9c7b
Timestamp: 2012-07-19 14:21:32 Author: rt [ Details ] [ Diff ] |
make cloakCostMoving default to cloakCost | ||
mod - rts/Sim/Units/UnitDef.cpp | [ Diff ] [ File ] | ||
develop 4a294a00
Timestamp: 2012-07-19 14:18:59 Author: rt [ Details ] [ Diff ] |
fix 'Constructor stops before it enters build range' (3210) | ||
mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/BuilderCAI.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitTypes/Builder.cpp | [ Diff ] [ File ] | ||
develop 62a90d5a
Timestamp: 2012-07-18 12:47:13 Author: rt [ Details ] [ Diff ] |
make fight commands work with noAutoTarget weapons (3190 #2) | ||
mod - rts/Sim/Units/CommandAI/AirCAI.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/CommandAI.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/MobileCAI.cpp | [ Diff ] [ File ] | ||
develop 42c1a4c1
Timestamp: 2012-07-17 20:07:53 Author: rt [ Details ] [ Diff ] |
fix 'If air constructor lands it often fails to do next construction command' (3198) | ||
mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp | [ Diff ] [ File ] | ||
develop d6b72ab3
Timestamp: 2012-07-17 15:17:07 Author: rt [ Details ] [ Diff ] |
fix 'Bombers with area attack dont work ' (3195) (by replacing the broken/unreliable Unit::commandShotCount with the CommandAI::WeaponFired callback to cycle through area-attack targets for aircraft) |
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mod - rts/Sim/Units/CommandAI/AirCAI.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/AirCAI.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/CommandAI.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/CommandAI.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/MobileCAI.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Unit.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Unit.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/Weapon.cpp | [ Diff ] [ File ] | ||
develop d457984d
Timestamp: 2012-07-17 14:20:42 Author: rt [ Details ] [ Diff ] |
these diffs were not meant to be part of 8ccee1d066 | ||
mod - rts/Sim/Weapons/Weapon.cpp | [ Diff ] [ File ] | ||
develop 7a1b8dcf
Timestamp: 2012-07-17 13:27:58 Author: rt [ Details ] [ Diff ] |
- | ||
mod - rts/Sim/Weapons/Weapon.cpp | [ Diff ] [ File ] | ||
develop 8ccee1d0
Timestamp: 2012-07-17 13:24:20 Author: rt [ Details ] [ Diff ] |
fix zerver's target-lock case (conflict between weapon "AI" and user order execution) | ||
mod - rts/Sim/Weapons/Weapon.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/Weapon.h | [ Diff ] [ File ] | ||