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Changesets: spring

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develop 2e5b17d9
Timestamp: 2012-07-26 16:17:35
Author: rt
Details ] Diff ]
fix dynlight visibility wrt LOS
mod - rts/Lua/LuaUnsyncedCtrl.cpp Diff ] File ]
mod - rts/Rendering/GL/Light.h Diff ] File ]
mod - rts/Rendering/GL/LightHandler.cpp Diff ] File ]
develop 46681b31
Timestamp: 2012-07-24 22:40:35
Author: rt
Details ] Diff ]
minor fix: change default weapon local main-dir to <0,0,1> (not <1,0,0>)
mod - rts/Sim/Units/UnitDef.cpp Diff ] File ]
mod - rts/Sim/Weapons/Weapon.cpp Diff ] File ]
develop 90cc48d0
Timestamp: 2012-07-24 16:15:19
Author: rt
Details ] Diff ]
CWeapon: refactor+sanitize angle-checking code common to TryTarget and Update (minor)
mod - rts/Sim/Weapons/MissileLauncher.cpp Diff ] File ]
mod - rts/Sim/Weapons/Weapon.cpp Diff ] File ]
mod - rts/Sim/Weapons/Weapon.h Diff ] File ]
develop b9e09322
Timestamp: 2012-07-24 03:16:42
Author: abma
Details ] Diff ]
(Shard) fix endless loop in mingw32 builds
mod - AI/Skirmish/Shard Diff ] File ]
develop 09b946f4
Timestamp: 2012-07-23 18:08:23
Author: Kaylewt
Details ] Diff ]
Merge pull request #40 from jamerlan/post_release

Include "GL_COLOR_ATTACHMENT15_EXT" into "any attachments" too
mod - rts/Rendering/GL/FBO.cpp Diff ] File ]
develop b59364ac
Timestamp: 2012-07-23 17:59:55
Author: decay
Details ] Diff ]
Include "GL_COLOR_ATTACHMENT15_EXT" into "any attachments" too
mod - rts/Rendering/GL/FBO.cpp Diff ] File ]
develop 99da5413
Timestamp: 2012-07-23 15:29:12
Author: zerver
Details ] Diff ]
Move "make ModelLoading a bit more mt-safe & KISS Dlist loading in spring-mt" to develop branch
mod - rts/Rendering/Models/3DModel.cpp Diff ] File ]
mod - rts/Rendering/Models/3DModel.h Diff ] File ]
mod - rts/Rendering/Models/3DOParser.cpp Diff ] File ]
mod - rts/Rendering/Models/IModelParser.cpp Diff ] File ]
mod - rts/Rendering/Models/IModelParser.h Diff ] File ]
develop 1f62dc6c
Timestamp: 2012-07-23 12:33:35
Author: rt
Details ] Diff ]
fix 'Reclaiming units under construction results in no resources being returned' (3216)
mod - rts/Sim/Features/FeatureHandler.cpp Diff ] File ]
mod - rts/Sim/Misc/ModInfo.h Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
develop b52e256a
Timestamp: 2012-07-22 23:45:17
Author: jK
Details ] Diff ]
add an explicit floating FeatureDef tag
mod - rts/Sim/Features/FeatureHandler.cpp Diff ] File ]
develop 363b9d93
Timestamp: 2012-07-22 23:31:09
Author: jK
Details ] Diff ]
reformulate FBO error messages
mod - rts/Rendering/GL/FBO.cpp Diff ] File ]
develop 16b9c3bd
Timestamp: 2012-07-22 23:30:47
Author: jK
Details ] Diff ]
make ModelLoading a bit more mt-safe & KISS Dlist loading in spring-mt
mod - rts/Rendering/Models/3DModel.cpp Diff ] File ]
mod - rts/Rendering/Models/3DModel.h Diff ] File ]
mod - rts/Rendering/Models/3DOParser.cpp Diff ] File ]
mod - rts/Rendering/Models/IModelParser.cpp Diff ] File ]
mod - rts/Rendering/Models/IModelParser.h Diff ] File ]
develop c4630790
Timestamp: 2012-07-22 23:28:29
Author: jK
Details ] Diff ]
make S3O PrimitiveRestart more failsafe
mod - rts/Rendering/GlobalRendering.cpp Diff ] File ]
mod - rts/Rendering/GlobalRendering.h Diff ] File ]
mod - rts/Rendering/Models/S3OParser.cpp Diff ] File ]
mod - rts/Rendering/Models/WorldObjectModelRenderer.cpp Diff ] File ]
develop c97a6c83
Timestamp: 2012-07-22 23:26:17
Author: jK
Details ] Diff ]
workaround 0003188 (mouse cursor isn't centered)
mod - rts/System/Input/MouseInput.cpp Diff ] File ]
develop a5c49f48
Timestamp: 2012-07-22 10:58:30
Author: rt
Details ] Diff ]
s/LINES/LINE
mod - rts/Rendering/CommandDrawer.cpp Diff ] File ]
develop b215af4d
Timestamp: 2012-07-21 14:11:39
Author: rt
Details ] Diff ]
fix dangling pointer/memory corruption in QuadField (3211)
mod - rts/Sim/Features/Feature.cpp Diff ] File ]
mod - rts/Sim/Misc/QuadField.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/GroundMoveType.cpp Diff ] File ]
develop 8a7641c4
Timestamp: 2012-07-20 19:46:36
Author: rt
Details ] Diff ]
fix units being able to move down steep cliffs (directional slope-tolerance needs work)
mod - rts/Sim/MoveTypes/GroundMoveType.cpp Diff ] File ]
develop 7e11e4d8
Timestamp: 2012-07-20 14:08:27
Author: rt
Details ] Diff ]
fix bugged/all-white decals when shadows=0
mod - rts/Rendering/GroundDecalHandler.cpp Diff ] File ]
mod - rts/Rendering/ShadowHandler.cpp Diff ] File ]
mod - rts/Rendering/ShadowHandler.h Diff ] File ]
develop fbcf9c7b
Timestamp: 2012-07-19 14:21:32
Author: rt
Details ] Diff ]
make cloakCostMoving default to cloakCost
mod - rts/Sim/Units/UnitDef.cpp Diff ] File ]
develop 4a294a00
Timestamp: 2012-07-19 14:18:59
Author: rt
Details ] Diff ]
fix 'Constructor stops before it enters build range' (3210)
mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/BuilderCAI.h Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Builder.cpp Diff ] File ]
develop 62a90d5a
Timestamp: 2012-07-18 12:47:13
Author: rt
Details ] Diff ]
make fight commands work with noAutoTarget weapons (3190 #2)
mod - rts/Sim/Units/CommandAI/AirCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/CommandAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/MobileCAI.cpp Diff ] File ]
develop 42c1a4c1
Timestamp: 2012-07-17 20:07:53
Author: rt
Details ] Diff ]
fix 'If air constructor lands it often fails to do next construction command' (3198)
mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp Diff ] File ]
develop d6b72ab3
Timestamp: 2012-07-17 15:17:07
Author: rt
Details ] Diff ]
fix 'Bombers with area attack dont work ' (3195)
(by replacing the broken/unreliable Unit::commandShotCount
with the CommandAI::WeaponFired callback to cycle through
area-attack targets for aircraft)
mod - rts/Sim/Units/CommandAI/AirCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/AirCAI.h Diff ] File ]
mod - rts/Sim/Units/CommandAI/CommandAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/CommandAI.h Diff ] File ]
mod - rts/Sim/Units/CommandAI/MobileCAI.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.h Diff ] File ]
mod - rts/Sim/Weapons/Weapon.cpp Diff ] File ]
develop d457984d
Timestamp: 2012-07-17 14:20:42
Author: rt
Details ] Diff ]
these diffs were not meant to be part of 8ccee1d066
mod - rts/Sim/Weapons/Weapon.cpp Diff ] File ]
develop 7a1b8dcf
Timestamp: 2012-07-17 13:27:58
Author: rt
Details ] Diff ]
-
mod - rts/Sim/Weapons/Weapon.cpp Diff ] File ]
develop 8ccee1d0
Timestamp: 2012-07-17 13:24:20
Author: rt
Details ] Diff ]
fix zerver's target-lock case (conflict between weapon "AI" and user order execution)
mod - rts/Sim/Weapons/Weapon.cpp Diff ] File ]
mod - rts/Sim/Weapons/Weapon.h Diff ] File ]
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