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Changesets: spring

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develop 27e8e3f7
Timestamp: 2012-09-18 18:37:24
Author: abma
Details ] Diff ]
AAI: fewer line breaks in log file
mod - AI/Skirmish/AAI/AAIBuildTable.cpp Diff ] File ]
develop 034f019b
Timestamp: 2012-09-18 17:42:01
Author: rt
Details ] Diff ]
cleanup/simplify f4f73eaf67d8
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/Game.h Diff ] File ]
mod - rts/System/SpringApp.cpp Diff ] File ]
develop be712b6f
Timestamp: 2012-09-18 16:53:24
Author: zerver
Details ] Diff ]
Fix compile
mod - rts/Sim/Units/UnitTypes/Factory.cpp Diff ] File ]
develop 69925c4d
Timestamp: 2012-09-18 16:29:39
Author: rt
Details ] Diff ]
Factory: queue an intermediate WP in SendToEmptySpot
mod - rts/Sim/Units/UnitTypes/Factory.cpp Diff ] File ]
develop 25189411
Timestamp: 2012-09-18 16:17:17
Author: rt
Details ] Diff ]
CAI: do not cancel new positional *queued* commands if they overlap existing ones
mod - rts/Sim/Units/CommandAI/CommandAI.cpp Diff ] File ]
develop f4f73eaf
Timestamp: 2012-09-18 15:43:01
Author: zerver
Details ] Diff ]
Render 2 FPM even when mimimized to reduce risk for OOM
mod - rts/System/SpringApp.cpp Diff ] File ]
develop c965168b
Timestamp: 2012-09-18 15:12:43
Author: zerver
Details ] Diff ]
Fix mantis 0003274 (MT crashes upon /luarules reload & disable)
mod - rts/Game/SyncedGameCommands.cpp Diff ] File ]
develop 7001bb19
Timestamp: 2012-09-18 14:46:39
Author: zerver
Details ] Diff ]
Shuffle some more GML headers
mod - rts/Game/UnsyncedGameCommands.cpp Diff ] File ]
mod - rts/Lua/LuaEventBatch.h Diff ] File ]
mod - rts/Lua/LuaUI.cpp Diff ] File ]
mod - rts/Sim/Projectiles/ProjectileHandler.cpp Diff ] File ]
mod - rts/Sim/Projectiles/Unsynced/FlyingPiece.h Diff ] File ]
develop a2ddb705
Timestamp: 2012-09-18 12:42:22
Author: rt
Details ] Diff ]
LuaUnsyncedCtrl: make Spring.GetConfig* return non-nil values when LuaModUICtrl=0 (3280)
mod - rts/Lua/LuaUnsyncedCtrl.cpp Diff ] File ]
develop 713fea18
Timestamp: 2012-09-18 12:41:14
Author: rt
Details ] Diff ]
style: TYPE* VALUE not TYPE *VALUE
mod - rts/Sim/Path/Default/PathEstimator.cpp Diff ] File ]
mod - rts/Sim/Path/Default/PathFinder.cpp Diff ] File ]
mod - rts/Sim/Path/Default/PathFinder.h Diff ] File ]
mod - rts/Sim/Path/Default/PathFinderDef.cpp Diff ] File ]
mod - rts/Sim/Path/Default/PathFinderDef.h Diff ] File ]
mod - rts/Sim/Path/Default/PathManager.cpp Diff ] File ]
mod - rts/Sim/Path/Default/PathManager.h Diff ] File ]
develop 031cce40
Timestamp: 2012-09-18 12:06:25
Author: abma
Details ] Diff ]
workaround 0003280
mod - cont/springrc-template-headless.txt Diff ] File ]
develop fb33c678
Timestamp: 2012-09-18 11:51:59
Author: abma
Details ] Diff ]
fix demotool linking, too
mod - tools/DemoTool/CMakeLists.txt Diff ] File ]
develop 981af7e0
Timestamp: 2012-09-18 11:33:47
Author: abma
Details ] Diff ]
fix linker error
mod - test/CMakeLists.txt Diff ] File ]
develop 94d1efd8
Timestamp: 2012-09-18 11:25:01
Author: abma
Details ] Diff ]
compile fix
mod - rts/System/float3.h Diff ] File ]
develop ea41e81a
Timestamp: 2012-09-18 02:48:23
Author: zerver
Details ] Diff ]
Less warnings
mod - rts/Rendering/GroundDecalHandler.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/TransportUnit.cpp Diff ] File ]
develop 93a76039
Timestamp: 2012-09-18 02:39:24
Author: zerver
Details ] Diff ]
Compile?
mod - rts/lib/gml/gml_base.h Diff ] File ]
mod - rts/lib/gml/gmlcls.h Diff ] File ]
develop fecff777
Timestamp: 2012-09-18 02:08:38
Author: zerver
Details ] Diff ]
Try to get rid of MoveDef::tempOwner
mod - rts/Rendering/DefaultPathDrawer.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/ClassicGroundMoveType.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/GroundMoveType.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/MoveDefHandler.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/MoveDefHandler.h Diff ] File ]
mod - rts/Sim/MoveTypes/MoveMath/MoveMath.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/MoveMath/MoveMath.h Diff ] File ]
mod - rts/Sim/Path/Default/PathEstimator.cpp Diff ] File ]
mod - rts/Sim/Path/Default/PathFinder.cpp Diff ] File ]
mod - rts/Sim/Path/Default/PathFinder.h Diff ] File ]
mod - rts/Sim/Path/Default/PathFinderDef.cpp Diff ] File ]
mod - rts/Sim/Path/Default/PathFinderDef.h Diff ] File ]
mod - rts/Sim/Path/Default/PathManager.cpp Diff ] File ]
mod - rts/Sim/Path/Default/PathManager.h Diff ] File ]
mod - rts/Sim/Path/IPathManager.h Diff ] File ]
mod - rts/Sim/Path/QTPFS/NodeLayer.cpp Diff ] File ]
develop f1c1b880
Timestamp: 2012-09-18 01:52:37
Author: zerver
Details ] Diff ]
Shuffle some GML headers
mod - rts/Game/InMapDrawModel.cpp Diff ] File ]
mod - rts/Lua/LuaOpenGL.cpp Diff ] File ]
mod - rts/Rendering/Textures/S3OTextureHandler.h Diff ] File ]
mod - rts/Sim/Misc/QuadField.cpp Diff ] File ]
mod - rts/Sim/Path/QTPFS/PathManager.cpp Diff ] File ]
mod - rts/Sim/Projectiles/FireProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/FireProjectile.h Diff ] File ]
mod - rts/Sim/Projectiles/Projectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/Projectile.h Diff ] File ]
mod - rts/Sim/Projectiles/ProjectileHandler.cpp Diff ] File ]
mod - rts/Sim/Projectiles/ProjectileHandler.h Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/FireBallProjectile.h Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/StarburstProjectile.h Diff ] File ]
mod - rts/Sim/Units/CommandAI/Command.h Diff ] File ]
mod - rts/Sim/Units/Groups/Group.cpp Diff ] File ]
mod - rts/Sim/Units/Groups/GroupHandler.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.h Diff ] File ]
mod - rts/Sim/Units/UnitHandler.cpp Diff ] File ]
mod - rts/System/GlobalConfig.cpp Diff ] File ]
mod - rts/System/Main.cpp Diff ] File ]
mod - rts/System/Platform/Watchdog.cpp Diff ] File ]
mod - rts/System/Platform/Win/CrashHandler.cpp Diff ] File ]
mod - rts/System/Sync/FPUCheck.cpp Diff ] File ]
mod - rts/System/float3.h Diff ] File ]
mod - rts/lib/gml/gml.h Diff ] File ]
mod - rts/lib/gml/gml_base.h Diff ] File ]
mod - rts/lib/gml/gmlcls.h Diff ] File ]
develop 58961148
Timestamp: 2012-09-17 16:04:40
Author: rt
Details ] Diff ]
ScriptMoveType: call Move3D in SetPosition
mod - rts/Sim/MoveTypes/ScriptMoveType.cpp Diff ] File ]
develop 387f4cdc
Timestamp: 2012-09-17 15:19:30
Author: rt
Details ] Diff ]
whitespace
mod - rts/Sim/MoveTypes/GroundMoveType.cpp Diff ] File ]
develop 70b2f047
Timestamp: 2012-09-17 14:58:06
Author: rt
Details ] Diff ]
! FeatureHandler: remove support for "nodrawundergray" now that there is a proper "floating" tag
in OTA, "nodrawundergray" meant "do not draw this feature under the Fog Of War" and Spring != TA
mod - rts/Sim/Features/FeatureHandler.cpp Diff ] File ]
develop 4acfc75b
Timestamp: 2012-09-17 14:57:59
Author: rt
Details ] Diff ]
MoveDefHandler: set avoidMobilesOnPath to true by default again
+: groups moving without a ctrl-order clump much less
-: groups moving with a ctrl-order are less organized
mod - rts/Sim/MoveTypes/GroundMoveType.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/MoveDefHandler.cpp Diff ] File ]
develop 6cd7187b
Timestamp: 2012-09-16 22:57:29
Author: rt
Details ] Diff ]
GMT: debug/unweirdify ObstacleAvoidance
(the algorithm would return vectors pointed _toward_ obstacles
and group movement with avoidMobilesOnPath=true was horrific)
mod - rts/Sim/MoveTypes/GroundMoveType.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/GroundMoveType.h Diff ] File ]
develop 707cadef
Timestamp: 2012-09-16 16:07:44
Author: rt
Details ] Diff ]
addendum to 325149629bb0 (missed a case for 3257)
mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/CommandAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/FactoryCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/MobileCAI.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Factory.cpp Diff ] File ]
develop 5420929a
Timestamp: 2012-09-15 15:00:57
Author: Johan Rehnberg
Committer: jK
Details ] Diff ]
Less jerky camera transitions

Signed-off-by: jK <-jk->
mod - rts/Game/CameraHandler.cpp Diff ] File ]
mod - rts/Game/CameraHandler.h Diff ] File ]
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