Changesets: spring
develop e677f8cd
Timestamp: 2012-09-23 18:14:37 Author: rt [ Details ] [ Diff ] |
GMT: addendum to 'feature-avoidance does not care about relative orientation' | ||
mod - rts/Sim/MoveTypes/GroundMoveType.cpp | [ Diff ] [ File ] | ||
develop 163b2523
Timestamp: 2012-09-23 16:25:03 Author: rt [ Details ] [ Diff ] |
clarify the FIXME | ||
mod - rts/Sim/MoveTypes/MoveMath/GroundMoveMath.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/MoveTypes/MoveMath/ShipMoveMath.cpp | [ Diff ] [ File ] | ||
develop 04dc1d9d
Timestamp: 2012-09-23 16:03:23 Author: rt [ Details ] [ Diff ] |
MoveMath: put on upper limit on directional slope tolerance for "downhill" slopes before, units could move across ANY downhill slope if they ended up there and directional checking was enabled; now the downhill slope-tolerance is limited to twice the uphill tolerance re-enable directional tolerance-checking in GroundMoveType |
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mod - rts/Sim/MoveTypes/GroundMoveType.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/MoveTypes/MoveMath/GroundMoveMath.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/MoveTypes/MoveMath/GroundMoveMath.h | [ Diff ] [ File ] | ||
mod - rts/Sim/MoveTypes/MoveMath/HoverMoveMath.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/MoveTypes/MoveMath/HoverMoveMath.h | [ Diff ] [ File ] | ||
mod - rts/Sim/MoveTypes/MoveMath/MoveMath.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/MoveTypes/MoveMath/MoveMath.h | [ Diff ] [ File ] | ||
mod - rts/Sim/MoveTypes/MoveMath/ShipMoveMath.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/MoveTypes/MoveMath/ShipMoveMath.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Path/QTPFS/Node.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Path/QTPFS/NodeLayer.cpp | [ Diff ] [ File ] | ||
develop 315410c9
Timestamp: 2012-09-23 04:22:13 Author: jK [ Details ] [ Diff ] |
make game speed a bit more stable | ||
mod - rts/Game/GameServer.cpp | [ Diff ] [ File ] | ||
develop fd935fca
Timestamp: 2012-09-23 02:25:23 Author: jK [ Details ] [ Diff ] |
fix compile | ||
mod - rts/Game/GameServer.cpp | [ Diff ] [ File ] | ||
develop 578891a6
Timestamp: 2012-09-23 02:18:11 Author: jK [ Details ] [ Diff ] |
Lua: make Spring.GetPlayerRoster really return a boolean for spectator | ||
mod - rts/Lua/LuaUnsyncedRead.cpp | [ Diff ] [ File ] | ||
develop 34d61806
Timestamp: 2012-09-23 02:16:46 Author: jK [ Details ] [ Diff ] |
fix macosx compile | ||
mod - rts/Rendering/Env/BumpWater.cpp | [ Diff ] [ File ] | ||
develop bdb59324
Timestamp: 2012-09-23 02:16:31 Author: jK [ Details ] [ Diff ] |
make game ways more responsive when running at high speeds | ||
mod - rts/Game/GameServer.cpp | [ Diff ] [ File ] | ||
develop 5182be84
Timestamp: 2012-09-23 01:56:16 Author: jK [ Details ] [ Diff ] |
style | ||
mod - rts/Game/GameServer.cpp | [ Diff ] [ File ] | ||
develop de018a48
Timestamp: 2012-09-22 20:24:05 Author: rt [ Details ] [ Diff ] |
minor: load map features after creating pathManager | ||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Path/QTPFS/PathManager.cpp | [ Diff ] [ File ] | ||
develop e73b64fb
Timestamp: 2012-09-22 16:59:18 Author: rt [ Details ] [ Diff ] |
fix 'fix ce68575 for overkill damage' | ||
mod - rts/Sim/Units/Unit.cpp | [ Diff ] [ File ] | ||
develop dadec4a6
Timestamp: 2012-09-22 13:15:51 Author: abma [ Details ] [ Diff ] |
pr-downloader: compile fix #2 (use system minizip.h if available) | ||
mod - tools/pr-downloader | [ Diff ] [ File ] | ||
develop 44a41aa9
Timestamp: 2012-09-22 12:55:00 Author: abma [ Details ] [ Diff ] |
pr-downloader: bump version again - use system minizip if available (hopefully fixes gentoo issues) |
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mod - tools/pr-downloader | [ Diff ] [ File ] | ||
develop 9b02a8ca
Timestamp: 2012-09-22 12:50:57 Author: rt [ Details ] [ Diff ] |
fix old logic error in obstacle avoidance handling (IMMOBILE objects were being ignored --> no wonder the "infinite bouncing bug" was so pronounced) |
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mod - rts/Sim/MoveTypes/GroundMoveType.cpp | [ Diff ] [ File ] | ||
develop 96cf0d47
Timestamp: 2012-09-22 11:32:16 Author: jK [ Details ] [ Diff ] |
fix BumpWater compile with old GLEW | ||
mod - rts/Rendering/Env/BumpWater.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/GlobalRendering.h | [ Diff ] [ File ] | ||
develop 3ad88cf1
Timestamp: 2012-09-22 11:18:33 Author: rt [ Details ] [ Diff ] |
fix ce68575d0a6c for overkill damage | ||
mod - rts/Sim/Units/Unit.cpp | [ Diff ] [ File ] | ||
develop 58e47a68
Timestamp: 2012-09-22 11:10:44 Author: abma [ Details ] [ Diff ] |
compile fix 22770cf625478adfc65119a8833ef756ad1113ea | ||
mod - rts/Game/GameServer.cpp | [ Diff ] [ File ] | ||
develop 6cda4b00
Timestamp: 2012-09-22 10:33:11 Author: jK [ Details ] [ Diff ] |
disable occlusion query in BumpWater it doesn't work and just makes it slower | ||
mod - rts/Rendering/Env/BumpWater.cpp | [ Diff ] [ File ] | ||
develop 636e6018
Timestamp: 2012-09-22 10:32:25 Author: jK [ Details ] [ Diff ] |
remove empty function | ||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Textures/S3OTextureHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Textures/S3OTextureHandler.h | [ Diff ] [ File ] | ||
develop 83cba817
Timestamp: 2012-09-22 10:32:05 Author: jK [ Details ] [ Diff ] |
rename gs->userSpeedFactor -> gs->wantedSpeedFactor and fix comments | ||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/GlobalUnsynced.h | [ Diff ] [ File ] | ||
mod - rts/Game/NetCommands.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/PlayerRosterDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UnsyncedGameCommands.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaSyncedRead.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/GlobalSynced.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/GlobalSynced.h | [ Diff ] [ File ] | ||
develop 511ba01c
Timestamp: 2012-09-22 10:30:06 Author: jK [ Details ] [ Diff ] |
use actual simFPS for globalRendering->weightedSpeedFactor (should give a much smoother rendering) | ||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
develop 22770cf6
Timestamp: 2012-09-22 10:28:49 Author: jK [ Details ] [ Diff ] |
put GameServer's LagProtection into its own function & fixes logic changes: * always account local players (i.e. when host is a spectator!) * don't lower-limit gameSpeed to `userSpeedFactor * 0.5f` when userSpeedFactor is greater than 2 |
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mod - rts/Game/GameServer.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/GameServer.h | [ Diff ] [ File ] | ||
develop b2b8cac2
Timestamp: 2012-09-22 10:27:54 Author: rt [ Details ] [ Diff ] |
QTPFS: share paths iff destination points are ~equal | ||
mod - rts/Sim/Path/QTPFS/PathManager.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Path/QTPFS/PathSearch.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Path/QTPFS/PathSearch.hpp | [ Diff ] [ File ] | ||
develop db0deb64
Timestamp: 2012-09-22 10:24:46 Author: jK [ Details ] [ Diff ] |
(v * 2).(w) == 2 * (v.w) | ||
mod - rts/Sim/Misc/CollisionHandler.cpp | [ Diff ] [ File ] | ||
develop 7e026088
Timestamp: 2012-09-22 10:23:22 Author: jK [ Details ] [ Diff ] |
reorder some stuff in Unit.h | ||
mod - rts/Sim/Units/Unit.h | [ Diff ] [ File ] | ||