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Changesets: spring

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develop e677f8cd
Timestamp: 2012-09-23 18:14:37
Author: rt
Details ] Diff ]
GMT: addendum to 'feature-avoidance does not care about relative orientation'
mod - rts/Sim/MoveTypes/GroundMoveType.cpp Diff ] File ]
develop 163b2523
Timestamp: 2012-09-23 16:25:03
Author: rt
Details ] Diff ]
clarify the FIXME
mod - rts/Sim/MoveTypes/MoveMath/GroundMoveMath.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/MoveMath/ShipMoveMath.cpp Diff ] File ]
develop 04dc1d9d
Timestamp: 2012-09-23 16:03:23
Author: rt
Details ] Diff ]
MoveMath: put on upper limit on directional slope tolerance for "downhill" slopes

before, units could move across ANY downhill slope if they ended up there
and directional checking was enabled; now the downhill slope-tolerance is
limited to twice the uphill tolerance

re-enable directional tolerance-checking in GroundMoveType
mod - rts/Sim/MoveTypes/GroundMoveType.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/MoveMath/GroundMoveMath.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/MoveMath/GroundMoveMath.h Diff ] File ]
mod - rts/Sim/MoveTypes/MoveMath/HoverMoveMath.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/MoveMath/HoverMoveMath.h Diff ] File ]
mod - rts/Sim/MoveTypes/MoveMath/MoveMath.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/MoveMath/MoveMath.h Diff ] File ]
mod - rts/Sim/MoveTypes/MoveMath/ShipMoveMath.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/MoveMath/ShipMoveMath.h Diff ] File ]
mod - rts/Sim/Path/QTPFS/Node.cpp Diff ] File ]
mod - rts/Sim/Path/QTPFS/NodeLayer.cpp Diff ] File ]
develop 315410c9
Timestamp: 2012-09-23 04:22:13
Author: jK
Details ] Diff ]
make game speed a bit more stable
mod - rts/Game/GameServer.cpp Diff ] File ]
develop fd935fca
Timestamp: 2012-09-23 02:25:23
Author: jK
Details ] Diff ]
fix compile
mod - rts/Game/GameServer.cpp Diff ] File ]
develop 578891a6
Timestamp: 2012-09-23 02:18:11
Author: jK
Details ] Diff ]
Lua: make Spring.GetPlayerRoster really return a boolean for spectator
mod - rts/Lua/LuaUnsyncedRead.cpp Diff ] File ]
develop 34d61806
Timestamp: 2012-09-23 02:16:46
Author: jK
Details ] Diff ]
fix macosx compile
mod - rts/Rendering/Env/BumpWater.cpp Diff ] File ]
develop bdb59324
Timestamp: 2012-09-23 02:16:31
Author: jK
Details ] Diff ]
make game ways more responsive when running at high speeds
mod - rts/Game/GameServer.cpp Diff ] File ]
develop 5182be84
Timestamp: 2012-09-23 01:56:16
Author: jK
Details ] Diff ]
style
mod - rts/Game/GameServer.cpp Diff ] File ]
develop de018a48
Timestamp: 2012-09-22 20:24:05
Author: rt
Details ] Diff ]
minor: load map features after creating pathManager
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Sim/Path/QTPFS/PathManager.cpp Diff ] File ]
develop e73b64fb
Timestamp: 2012-09-22 16:59:18
Author: rt
Details ] Diff ]
fix 'fix ce68575 for overkill damage'
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
develop dadec4a6
Timestamp: 2012-09-22 13:15:51
Author: abma
Details ] Diff ]
pr-downloader: compile fix #2 (use system minizip.h if available)
mod - tools/pr-downloader Diff ] File ]
develop 44a41aa9
Timestamp: 2012-09-22 12:55:00
Author: abma
Details ] Diff ]
pr-downloader: bump version again
- use system minizip if available (hopefully fixes gentoo issues)
mod - tools/pr-downloader Diff ] File ]
develop 9b02a8ca
Timestamp: 2012-09-22 12:50:57
Author: rt
Details ] Diff ]
fix old logic error in obstacle avoidance handling
(IMMOBILE objects were being ignored --> no wonder
the "infinite bouncing bug" was so pronounced)
mod - rts/Sim/MoveTypes/GroundMoveType.cpp Diff ] File ]
develop 96cf0d47
Timestamp: 2012-09-22 11:32:16
Author: jK
Details ] Diff ]
fix BumpWater compile with old GLEW
mod - rts/Rendering/Env/BumpWater.cpp Diff ] File ]
mod - rts/Rendering/GlobalRendering.h Diff ] File ]
develop 3ad88cf1
Timestamp: 2012-09-22 11:18:33
Author: rt
Details ] Diff ]
fix ce68575d0a6c for overkill damage
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
develop 58e47a68
Timestamp: 2012-09-22 11:10:44
Author: abma
Details ] Diff ]
compile fix 22770cf625478adfc65119a8833ef756ad1113ea
mod - rts/Game/GameServer.cpp Diff ] File ]
develop 6cda4b00
Timestamp: 2012-09-22 10:33:11
Author: jK
Details ] Diff ]
disable occlusion query in BumpWater it doesn't work and just makes it slower
mod - rts/Rendering/Env/BumpWater.cpp Diff ] File ]
develop 636e6018
Timestamp: 2012-09-22 10:32:25
Author: jK
Details ] Diff ]
remove empty function
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Rendering/Textures/S3OTextureHandler.cpp Diff ] File ]
mod - rts/Rendering/Textures/S3OTextureHandler.h Diff ] File ]
develop 83cba817
Timestamp: 2012-09-22 10:32:05
Author: jK
Details ] Diff ]
rename gs->userSpeedFactor -> gs->wantedSpeedFactor and fix comments
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/GlobalUnsynced.h Diff ] File ]
mod - rts/Game/NetCommands.cpp Diff ] File ]
mod - rts/Game/PlayerRosterDrawer.cpp Diff ] File ]
mod - rts/Game/UnsyncedGameCommands.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedRead.cpp Diff ] File ]
mod - rts/Sim/Misc/GlobalSynced.cpp Diff ] File ]
mod - rts/Sim/Misc/GlobalSynced.h Diff ] File ]
develop 511ba01c
Timestamp: 2012-09-22 10:30:06
Author: jK
Details ] Diff ]
use actual simFPS for globalRendering->weightedSpeedFactor (should give a much smoother rendering)
mod - rts/Game/Game.cpp Diff ] File ]
develop 22770cf6
Timestamp: 2012-09-22 10:28:49
Author: jK
Details ] Diff ]
put GameServer's LagProtection into its own function & fixes
logic changes:
* always account local players (i.e. when host is a spectator!)
* don't lower-limit gameSpeed to `userSpeedFactor * 0.5f` when userSpeedFactor is greater than 2
mod - rts/Game/GameServer.cpp Diff ] File ]
mod - rts/Game/GameServer.h Diff ] File ]
develop b2b8cac2
Timestamp: 2012-09-22 10:27:54
Author: rt
Details ] Diff ]
QTPFS: share paths iff destination points are ~equal
mod - rts/Sim/Path/QTPFS/PathManager.cpp Diff ] File ]
mod - rts/Sim/Path/QTPFS/PathSearch.cpp Diff ] File ]
mod - rts/Sim/Path/QTPFS/PathSearch.hpp Diff ] File ]
develop db0deb64
Timestamp: 2012-09-22 10:24:46
Author: jK
Details ] Diff ]
(v * 2).(w) == 2 * (v.w)
mod - rts/Sim/Misc/CollisionHandler.cpp Diff ] File ]
develop 7e026088
Timestamp: 2012-09-22 10:23:22
Author: jK
Details ] Diff ]
reorder some stuff in Unit.h
mod - rts/Sim/Units/Unit.h Diff ] File ]
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