2025-08-28 05:56 CEST

Changesets: spring

Search ] Browse ] Back to Index ]
develop 3242b7ba
Timestamp: 2013-02-01 17:38:26
Author: rt
Details ] Diff ]
cleanup ProjectileHandler.h
mod - rts/Lua/LuaSyncedCtrl.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedRead.cpp Diff ] File ]
mod - rts/Lua/LuaUnsyncedCtrl.cpp Diff ] File ]
mod - rts/Rendering/ProjectileDrawer.cpp Diff ] File ]
mod - rts/Rendering/ProjectileDrawer.h Diff ] File ]
mod - rts/Sim/CMakeLists.txt Diff ] File ]
mod - rts/Sim/Projectiles/PieceProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/Projectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/Projectile.h Diff ] File ]
add - rts/Sim/Projectiles/ProjectileFunctors.cpp Diff ] File ]
add - rts/Sim/Projectiles/ProjectileFunctors.h Diff ] File ]
mod - rts/Sim/Projectiles/ProjectileHandler.cpp Diff ] File ]
mod - rts/Sim/Projectiles/ProjectileHandler.h Diff ] File ]
mod - rts/Sim/Projectiles/Unsynced/FlyingPiece.cpp Diff ] File ]
mod - rts/Sim/Projectiles/Unsynced/FlyingPiece.h Diff ] File ]
develop d622ca3e
Timestamp: 2013-02-01 15:36:46
Author: rt
Details ] Diff ]
-
mod - rts/Rendering/Models/3DModel.h Diff ] File ]
mod - rts/Rendering/Models/OBJParser.h Diff ] File ]
develop c1f6d412
Timestamp: 2013-02-01 15:04:13
Author: rt
Details ] Diff ]
refactor/cleanup FlyingPiece
mod - rts/Rendering/Models/3DOParser.cpp Diff ] File ]
mod - rts/Rendering/Models/S3OParser.cpp Diff ] File ]
mod - rts/Rendering/ProjectileDrawer.cpp Diff ] File ]
mod - rts/Sim/Projectiles/ProjectileHandler.cpp Diff ] File ]
mod - rts/Sim/Projectiles/ProjectileHandler.h Diff ] File ]
mod - rts/Sim/Projectiles/Unsynced/FlyingPiece.cpp Diff ] File ]
mod - rts/Sim/Projectiles/Unsynced/FlyingPiece.h Diff ] File ]
develop 3ae0eb95
Timestamp: 2013-02-01 07:29:01
Author: jK
Details ] Diff ]
switch to glDrawRangeElements
it's preferred by Nvidia (with the knowledge of the range it can do some additional optimizations)
mod - rts/Rendering/Models/AssParser.cpp Diff ] File ]
mod - rts/Rendering/Models/OBJParser.cpp Diff ] File ]
mod - rts/Rendering/Models/S3OParser.cpp Diff ] File ]
develop 58a8f721
Timestamp: 2013-02-01 07:27:10
Author: jK
Details ] Diff ]
use VBO in AssimpParser, too
mod - rts/Rendering/Models/3DModel.h Diff ] File ]
mod - rts/Rendering/Models/AssParser.cpp Diff ] File ]
mod - rts/Rendering/Models/AssParser.h Diff ] File ]
mod - rts/Rendering/Models/OBJParser.cpp Diff ] File ]
develop 99fae7cb
Timestamp: 2013-02-01 07:25:27
Author: jK
Details ] Diff ]
merge tangents into interleaved VBO
this doesn't increase memusag, cause only xTangents.clear() was called and that does not free the alloc'ed memory
in fact there is no way to free alloc'ed memory of a std::vector except destroying its instance
mod - rts/Rendering/Models/S3OParser.cpp Diff ] File ]
mod - rts/Rendering/Models/S3OParser.h Diff ] File ]
develop 38126067
Timestamp: 2013-02-01 07:21:38
Author: jK
Details ] Diff ]
fix typo
mod - rts/Rendering/Models/OBJParser.cpp Diff ] File ]
develop 58ae65c7
Timestamp: 2013-02-01 04:13:51
Author: jK
Details ] Diff ]
resize XCursors to pow2, too (to workaround broken FOSS ati drivers)
mod - rts/Game/UI/HwMouseCursor.cpp Diff ] File ]
develop 0081d6b1
Timestamp: 2013-02-01 04:12:20
Author: jK
Details ] Diff ]
remove #error in needed for debugging
mod - rts/Rendering/GL/VBO.h Diff ] File ]
develop 9f6c39ea
Timestamp: 2013-02-01 00:37:19
Author: zerver
Details ] Diff ]
2a8e976: use Threading::IsSimThread instead (thanks jK)
mod - rts/Lua/LuaSyncedRead.cpp Diff ] File ]
mod - rts/Sim/Projectiles/ProjectileHandler.h Diff ] File ]
develop f42c7d4b
Timestamp: 2013-02-01 00:31:10
Author: jK
Details ] Diff ]
fix compile error regarding double used VBO for class & enum
mod - rts/Map/SMF/ROAM/Patch.cpp Diff ] File ]
mod - rts/Map/SMF/ROAM/Patch.h Diff ] File ]
mod - rts/Map/SMF/SMFGroundDrawer.cpp Diff ] File ]
mod - rts/Rendering/Models/S3OParser.cpp Diff ] File ]
mod - rts/Rendering/Models/S3OParser.h Diff ] File ]
develop 1c682f6b
Timestamp: 2013-02-01 00:29:04
Author: jK
Details ] Diff ]
fix grass shadow
grass shadowgen code is added too but disabled (it looks strange)
add - cont/base/springcontent/shaders/GLSL/GrassFragProg.glsl Diff ] File ]
mod - cont/base/springcontent/shaders/GLSL/GrassVertProg.glsl Diff ] File ]
mod - rts/Rendering/Env/AdvTreeDrawer.cpp Diff ] File ]
mod - rts/Rendering/Env/AdvTreeDrawer.h Diff ] File ]
mod - rts/Rendering/Env/GrassDrawer.cpp Diff ] File ]
mod - rts/Rendering/Env/GrassDrawer.h Diff ] File ]
mod - rts/Rendering/Env/ITreeDrawer.h Diff ] File ]
mod - rts/Rendering/ShadowHandler.cpp Diff ] File ]
develop c28a0e44
Timestamp: 2013-02-01 00:25:08
Author: jK
Details ] Diff ]
add float3 test
mod - test/CMakeLists.txt Diff ] File ]
add - test/engine/System/testFloat3.cpp Diff ] File ]
develop 6232fd73
Timestamp: 2013-02-01 00:24:42
Author: jK
Details ] Diff ]
use interleaved VBOs
1. sorry for the reverts but the commits where conflicting too much with my changes
2. interleaved VBOs are preferred in OpenGL -> they are much faster and easier to manage
3. my solution merges VBO & VertexArray rendering in one code and has runtime check if VBOs are supported at all

Again sorry, normally I dislike reverts (esp. after such revert fights), still in this case my changes really make sense and are worth it.
mod - rts/Rendering/GL/PBO.h Diff ] File ]
mod - rts/Rendering/GL/VBO.cpp Diff ] File ]
mod - rts/Rendering/GL/VBO.h Diff ] File ]
mod - rts/Rendering/Models/3DModel.cpp Diff ] File ]
mod - rts/Rendering/Models/3DModel.h Diff ] File ]
mod - rts/Rendering/Models/IModelParser.cpp Diff ] File ]
mod - rts/Rendering/Models/OBJParser.cpp Diff ] File ]
mod - rts/Rendering/Models/OBJParser.h Diff ] File ]
mod - rts/Rendering/Models/S3OParser.cpp Diff ] File ]
mod - rts/Rendering/Models/S3OParser.h Diff ] File ]
mod - rts/Sim/Projectiles/Unsynced/FlyingPiece.cpp Diff ] File ]
develop 5aac9b36
Timestamp: 2013-02-01 00:14:43
Author: jK
Details ] Diff ]
Revert "S3O: upload vertices/normals/texcoors separately"

This reverts commit cb220bd2ae65b9e6d2df0e9ebb571fbca8727451.
mod - rts/Rendering/Models/S3OParser.cpp Diff ] File ]
mod - rts/Rendering/Models/S3OParser.h Diff ] File ]
mod - rts/Sim/Projectiles/ProjectileHandler.cpp Diff ] File ]
mod - rts/Sim/Projectiles/ProjectileHandler.h Diff ] File ]
mod - rts/Sim/Projectiles/Unsynced/FlyingPiece.cpp Diff ] File ]
mod - rts/Sim/Projectiles/Unsynced/FlyingPiece.h Diff ] File ]
develop 1ef02c7a
Timestamp: 2013-02-01 00:14:22
Author: jK
Details ] Diff ]
Revert "oops"

This reverts commit dc46348a6671b87199400d6b68e27fbcd736f27e.
mod - rts/Rendering/Models/S3OParser.cpp Diff ] File ]
mod - rts/Rendering/Models/S3OParser.h Diff ] File ]
develop 1e72da8d
Timestamp: 2013-02-01 00:14:00
Author: jK
Details ] Diff ]
Revert "last typos"

This reverts commit 0af57f740aba40296bcb8c5dcfc08796b21fc8c1.
mod - rts/Rendering/Models/S3OParser.cpp Diff ] File ]
develop 0af57f74
Timestamp: 2013-01-31 23:41:45
Author: rt
Details ] Diff ]
last typos
mod - rts/Rendering/Models/S3OParser.cpp Diff ] File ]
develop dc46348a
Timestamp: 2013-01-31 23:15:11
Author: rt
Details ] Diff ]
oops
mod - rts/Rendering/Models/S3OParser.cpp Diff ] File ]
mod - rts/Rendering/Models/S3OParser.h Diff ] File ]
develop cb220bd2
Timestamp: 2013-01-31 22:26:44
Author: rt
Details ] Diff ]
S3O: upload vertices/normals/texcoors separately
mod - rts/Rendering/Models/S3OParser.cpp Diff ] File ]
mod - rts/Rendering/Models/S3OParser.h Diff ] File ]
mod - rts/Sim/Projectiles/ProjectileHandler.cpp Diff ] File ]
mod - rts/Sim/Projectiles/ProjectileHandler.h Diff ] File ]
mod - rts/Sim/Projectiles/Unsynced/FlyingPiece.cpp Diff ] File ]
mod - rts/Sim/Projectiles/Unsynced/FlyingPiece.h Diff ] File ]
develop 2a8e976f
Timestamp: 2013-01-31 16:54:03
Author: zerver
Details ] Diff ]
[MT] Fix crash due to concurrent access to (un)syncedProjectileIDs
mod - rts/Lua/LuaSyncedRead.cpp Diff ] File ]
mod - rts/Sim/Projectiles/ProjectileHandler.cpp Diff ] File ]
mod - rts/Sim/Projectiles/ProjectileHandler.h Diff ] File ]
mod - rts/System/EventBatchHandler.cpp Diff ] File ]
mod - rts/System/EventHandler.h Diff ] File ]
mod - rts/lib/gml/ThreadSafeContainers.h Diff ] File ]
develop 5c671c11
Timestamp: 2013-01-31 16:06:46
Author: rt
Details ] Diff ]
kill error-prone default arguments in IPathManager
mod - rts/ExternalAI/AICallback.cpp Diff ] File ]
mod - rts/Lua/LuaPathFinder.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/ClassicGroundMoveType.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/GroundMoveType.cpp Diff ] File ]
mod - rts/Sim/Path/Default/PathManager.cpp Diff ] File ]
mod - rts/Sim/Path/Default/PathManager.h Diff ] File ]
mod - rts/Sim/Path/IPathManager.h Diff ] File ]
mod - rts/Sim/Path/QTPFS/PathManager.cpp Diff ] File ]
mod - rts/Sim/Path/QTPFS/PathManager.hpp Diff ] File ]
develop 9d9485ea
Timestamp: 2013-01-31 14:02:57
Author: rt
Details ] Diff ]
qtpfs: add debug-info about queued updates
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Sim/Path/Default/PathManager.cpp Diff ] File ]
mod - rts/Sim/Path/Default/PathManager.h Diff ] File ]
mod - rts/Sim/Path/IPathManager.h Diff ] File ]
mod - rts/Sim/Path/QTPFS/NodeLayer.hpp Diff ] File ]
mod - rts/Sim/Path/QTPFS/PathManager.cpp Diff ] File ]
mod - rts/Sim/Path/QTPFS/PathManager.hpp Diff ] File ]
develop 7261fb70
Timestamp: 2013-01-31 01:59:01
Author: zerver
Details ] Diff ]
use boost cstdint
mod - rts/System/Platform/Threading.cpp Diff ] File ]
mod - rts/System/StartScriptGen.cpp Diff ] File ]
develop 294e9c8c
Timestamp: 2013-01-31 01:15:39
Author: zerver
Details ] Diff ]
vertexDrawIndices don't need + 1
mod - rts/Rendering/Models/OBJParser.cpp Diff ] File ]
mod - rts/Rendering/Models/S3OParser.cpp Diff ] File ]
First  Prev  1 2 3 ... 110 ... 220 ... 330 ... 363 364 365 366 367 368 369 ... 440 ... 550 ... 660 ... 770 ... 880 ... 990 ... 1057 1058 1059  Next  Last