Changesets: spring
develop 255df4d5
Timestamp: 2013-03-05 04:38:34 Author: jK [ Details ] [ Diff ] |
Lua: don't load debug library in all enviroments. it contains some dangerous functions | ||
mod - rts/Lua/LuaDefs.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaHandle.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaHandle.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaHandleSynced.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUtils.cpp | [ Diff ] [ File ] | ||
mod - rts/lib/lua/include/LuaInclude.h | [ Diff ] [ File ] | ||
develop 2e5b0b93
Timestamp: 2013-03-05 04:36:53 Author: jK [ Details ] [ Diff ] |
fix linux32 in (version) list.php | ||
mod - buildbot/version_list/list.php | [ Diff ] [ File ] | ||
develop d37d5c93
Timestamp: 2013-03-05 04:36:15 Author: jK [ Details ] [ Diff ] |
replace comments in assimp parser | ||
mod - rts/Rendering/Models/AssParser.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Models/AssParser.h | [ Diff ] [ File ] | ||
develop 534a58b7
Timestamp: 2013-03-05 04:34:53 Author: jK [ Details ] [ Diff ] |
simplify C3DModelLoader | ||
mod - rts/Rendering/Models/3DOParser.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/Models/AssParser.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/Models/IModelParser.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Models/IModelParser.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/Models/OBJParser.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/Models/S3OParser.h | [ Diff ] [ File ] | ||
develop 7a6a17e8
Timestamp: 2013-03-05 04:33:11 Author: jK [ Details ] [ Diff ] |
fix wrong comment in S3OTextureHandler | ||
mod - rts/Game/Camera/OrbitController.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/Player.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/Textures/S3OTextureHandler.cpp | [ Diff ] [ File ] | ||
develop a291f60b
Timestamp: 2013-03-05 04:32:07 Author: jK [ Details ] [ Diff ] |
make CExplosionCreator static and add auto cleanup for the listeners | ||
mod - rts/Game/GameHelper.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/GameHelper.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Decals/DecalsDrawerGL4.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Decals/GroundDecalHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/IWater.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/IWater.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/ExplosionGenerator.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/ExplosionListener.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/ExplosionListener.h | [ Diff ] [ File ] | ||
develop ca72215e
Timestamp: 2013-03-05 04:30:06 Author: jK [ Details ] [ Diff ] |
fix creg of a few classes (results after this commit: 42 of 178 broken) | ||
mod - rts/Map/MetalMap.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/MetalMap.h | [ Diff ] [ File ] | ||
mod - rts/Map/ReadMap.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/LosHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/Team.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/MoveTypes/MoveDefHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/ExplosionGenerator.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/Unsynced/ShieldProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/Unsynced/SmokeProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/ExplosiveProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/BeamLaser.cpp | [ Diff ] [ File ] | ||
develop ee6a554c
Timestamp: 2013-03-05 04:26:46 Author: jK [ Details ] [ Diff ] |
solve a creg issue on a different way still not perfect but better best way would be to add the container to creg, but that's a bit more complicated atm |
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mod - rts/Sim/Projectiles/FireProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/FireProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/FireBallProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/FireBallProjectile.h | [ Diff ] [ File ] | ||
mod - rts/lib/gml/gml.cpp | [ Diff ] [ File ] | ||
develop c8df52a7
Timestamp: 2013-03-05 04:22:07 Author: jK [ Details ] [ Diff ] |
creg test: don't log fine classes (it's just too much spam) | ||
mod - rts/System/SpringApp.cpp | [ Diff ] [ File ] | ||
develop a2aadaa3
Timestamp: 2013-03-05 04:21:17 Author: jK [ Details ] [ Diff ] |
kill a few false positives in creg test 1. check members of inherited classes, too 2. check the class' own alignment (alignment of members is still ignored) |
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mod - rts/System/SpringApp.cpp | [ Diff ] [ File ] | ||
mod - rts/System/creg/creg.cpp | [ Diff ] [ File ] | ||
mod - rts/System/creg/creg.h | [ Diff ] [ File ] | ||
develop 12cc07d8
Timestamp: 2013-03-05 04:16:13 Author: jK [ Details ] [ Diff ] |
fix that classes were checked twice in creg test | ||
mod - rts/System/creg/creg.cpp | [ Diff ] [ File ] | ||
develop eebca91f
Timestamp: 2013-03-05 04:15:10 Author: jK [ Details ] [ Diff ] |
add int64_t to creg | ||
mod - rts/System/Object.cpp | [ Diff ] [ File ] | ||
mod - rts/System/creg/TypeDeduction.h | [ Diff ] [ File ] | ||
mod - rts/System/creg/VarTypes.cpp | [ Diff ] [ File ] | ||
mod - rts/System/creg/creg.h | [ Diff ] [ File ] | ||
develop fad9850f
Timestamp: 2013-03-05 04:14:08 Author: abma [ Details ] [ Diff ] |
try to fix "make check" on win32 buildslave | ||
mod - test/CMakeLists.txt | [ Diff ] [ File ] | ||
develop 9f68b067
Timestamp: 2013-03-05 02:26:46 Author: rt [ Details ] [ Diff ] |
Spring.SpawnProjectile: parse 'model' key from projectileParams table | ||
mod - rts/Lua/LuaHandle.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaSyncedCtrl.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaSyncedRead.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUnsyncedCtrl.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/ProjectileDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/InterceptHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/PieceProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/PieceProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/Projectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/Projectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/MissileProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/WeaponProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/WeaponProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/PlasmaRepulser.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/Weapon.cpp | [ Diff ] [ File ] | ||
develop f27058ec
Timestamp: 2013-03-04 21:19:58 Author: abma [ Details ] [ Diff ] |
update shard 0000003 | ||
mod - AI/Skirmish/Shard | [ Diff ] [ File ] | ||
develop 4d303b39
Timestamp: 2013-03-04 21:03:09 Author: abma [ Details ] [ Diff ] |
update shard #2 | ||
mod - AI/Skirmish/Shard | [ Diff ] [ File ] | ||
develop 3b25791f
Timestamp: 2013-03-04 20:54:27 Author: abma [ Details ] [ Diff ] |
update shard | ||
mod - AI/Skirmish/Shard | [ Diff ] [ File ] | ||
develop 283ff5fe
Timestamp: 2013-03-04 20:17:00 Author: jK [ Details ] [ Diff ] |
Merge branch 'release' into develop | ||
mod - rts/Game/CameraHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/TraceRay.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UnsyncedGameCommands.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/GrassDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/GrassDrawer.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/GlobalRendering.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/GlobalRendering.h | [ Diff ] [ File ] | ||
develop b764a7a3
Timestamp: 2013-03-04 20:16:49 Author: jK [ Details ] [ Diff ] |
Revert "drawdebugtraceray" This reverts commit 87935cc5ab9337493c7ace420fa7571b9ddeee44. |
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mod - rts/Game/TraceRay.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/GlobalRendering.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/GlobalRendering.h | [ Diff ] [ File ] | ||
develop 0398824d
Timestamp: 2013-03-04 20:16:44 Author: jK [ Details ] [ Diff ] |
Revert "transform DrawDebugTraceRay configtag to a /cmd" This reverts commit d040f0424063829c3fe9a700f8167a52a848f070. |
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mod - rts/Game/UnsyncedGameCommands.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/GlobalRendering.cpp | [ Diff ] [ File ] | ||
develop f65dae48
Timestamp: 2013-03-04 19:54:50 Author: jK [ Details ] [ Diff ] |
grass: disable ARB codepath (note, near grass is still being rendered!) | ||
mod - rts/Rendering/Env/GrassDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/GrassDrawer.h | [ Diff ] [ File ] | ||
develop 66036f09
Timestamp: 2013-03-04 19:16:59 Author: abma [ Details ] [ Diff ] |
add creg test to "make check" | ||
mod - rts/System/SpringApp.cpp | [ Diff ] [ File ] | ||
mod - test/CMakeLists.txt | [ Diff ] [ File ] | ||
develop ee064198
Timestamp: 2013-03-04 18:51:29 Author: abma [ Details ] [ Diff ] |
fix ident/compile + add FIXME | ||
mod - rts/System/Object.cpp | [ Diff ] [ File ] | ||
develop b4c42fb1
Timestamp: 2013-03-04 13:42:15 Author: rt [ Details ] [ Diff ] |
cleanup weapon-projectile ctor argument lists | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/BeamLaserProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/BeamLaserProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/EmgProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/EmgProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/ExplosiveProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/ExplosiveProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/FireBallProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/FireBallProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/FlameProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/FlameProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/LargeBeamLaserProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/LargeBeamLaserProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/LaserProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/LaserProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/LightningProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/LightningProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/MissileProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/MissileProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/StarburstProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/StarburstProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/TorpedoProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/TorpedoProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/WeaponProjectileFactory.cpp | [ Diff ] [ File ] | ||
develop 7f9be2b7
Timestamp: 2013-03-04 05:27:40 Author: abma [ Details ] [ Diff ] |
Merge pull request #59 from heroboy/develop ignore file for visual studio 2010 |
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mod - .gitignore | [ Diff ] [ File ] | ||