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Changesets: spring

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develop 5d0ed2fb
Timestamp: 2013-11-29 11:31:42
Author: abma
Details ] Diff ]
update submodules shard & pr-downloader
mod - AI/Skirmish/Shard Diff ] File ]
mod - tools/pr-downloader Diff ] File ]
develop d0ef0d06
Timestamp: 2013-11-29 09:48:53
Author: abma
Details ] Diff ]
- fix mem-leaks
- checking array != NULL
- incorrect usage of sizeof()
mod - AI/Interfaces/Java/src/main/native/JavaBridge.c Diff ] File ]
mod - AI/Wrappers/CUtils/SimpleLog.c Diff ] File ]
mod - AI/Wrappers/CUtils/SimpleProfiler.cpp Diff ] File ]
develop c410d165
Timestamp: 2013-11-29 09:22:09
Author: jK
Details ] Diff ]
add a hard limit of max allowed lua alloced memory of 768MB
-> better kill lua than to deadlock the whole engine
mod - rts/lib/lua/include/LuaUser.cpp Diff ] File ]
develop 81956285
Timestamp: 2013-11-29 09:09:33
Author: abma
Details ] Diff ]
aai: initialize vars
mod - AI/Skirmish/AAI/AAIAttack.cpp Diff ] File ]
develop 816e6d11
Timestamp: 2013-11-28 17:50:30
Author: rt
Details ] Diff ]
fix 0004173
mod - rts/System/Platform/Linux/CrashHandler.cpp Diff ] File ]
mod - rts/System/Platform/Threading.cpp Diff ] File ]
mod - rts/System/Platform/Threading.h Diff ] File ]
mod - rts/System/Platform/Watchdog.cpp Diff ] File ]
mod - rts/System/Platform/Watchdog.h Diff ] File ]
develop 70cf9b48
Timestamp: 2013-11-28 15:19:45
Author: rt
Details ] Diff ]
... and this name doesn't make sense now
mod - rts/Lua/LuaHandle.cpp Diff ] File ]
develop ca73c636
Timestamp: 2013-11-28 14:27:24
Author: rt
Details ] Diff ]
that won't work
mod - rts/Lua/LuaHandle.cpp Diff ] File ]
develop 89deafc5
Timestamp: 2013-11-28 12:57:41
Author: rt
Details ] Diff ]
LuaHandle: add configurable limit to max. size of garbage memory pile
mod - rts/Lua/LuaHandle.cpp Diff ] File ]
develop 1d2ad481
Timestamp: 2013-11-28 03:01:16
Author: abma
Details ] Diff ]
update shard
mod - AI/Skirmish/Shard Diff ] File ]
develop 65dc8b47
Timestamp: 2013-11-28 00:27:45
Author: rt
Details ] Diff ]
Game: store 'msgProcTimeLeft' in millisecs, add one final debug-timer
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/Game.h Diff ] File ]
mod - rts/Game/UnsyncedGameCommands.cpp Diff ] File ]
mod - rts/Net/NetCommands.cpp Diff ] File ]
develop e5c65a16
Timestamp: 2013-11-27 23:21:57
Author: rt
Details ] Diff ]
mix(uint,uint,float) --> mix(float,float,float)
mod - rts/Net/GameServer.cpp Diff ] File ]
develop 1fbd3a07
Timestamp: 2013-11-27 18:46:01
Author: rt
Details ] Diff ]
GameInfo: add map hardness label/value
mod - rts/Game/UI/GameInfo.cpp Diff ] File ]
mod - rts/Game/UI/GameInfo.h Diff ] File ]
develop 5b4d1860
Timestamp: 2013-11-27 17:53:11
Author: rt
Details ] Diff ]
DS: link
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/lib/lua/include/LuaUser.cpp Diff ] File ]
mod - rts/lib/lua/include/LuaUser.h Diff ] File ]
develop 804b66ca
Timestamp: 2013-11-27 16:24:44
Author: rt
Details ] Diff ]
ops
mod - rts/Net/GameServer.cpp Diff ] File ]
develop a8d71dc9
Timestamp: 2013-11-27 16:10:02
Author: rt
Details ] Diff ]
add server's frame number to dbg info
mod - rts/Net/GameServer.cpp Diff ] File ]
mod - rts/System/LogOutput.cpp Diff ] File ]
develop b2899990
Timestamp: 2013-11-27 15:09:11
Author: rt
Details ] Diff ]
GameServer: add debug messages for 0004171
problem is either here or in network layer
mod - rts/Net/GameServer.cpp Diff ] File ]
mod - rts/Net/GameServer.h Diff ] File ]
develop 3cd114c0
Timestamp: 2013-11-27 03:42:48
Author: rt
Details ] Diff ]
DS: compile (why oh why does so much depend on Lua...)
mod - rts/lib/lua/include/LuaUser.cpp Diff ] File ]
develop c62c61c0
Timestamp: 2013-11-27 03:35:19
Author: rt
Details ] Diff ]
AI: compile, SelectedUnitsAI: more style
mod - rts/Game/SelectedUnitsAI.cpp Diff ] File ]
mod - rts/Game/SelectedUnitsAI.h Diff ] File ]
mod - rts/lib/lua/include/LuaUser.cpp Diff ] File ]
develop 89c4d7a2
Timestamp: 2013-11-26 19:36:49
Author: rt
Details ] Diff ]
LuaSyncedRead:
make Get{Unit,Factory}Commands (optionally) return just the queue's size
(ie. without copying the entire command queue into Lua VM memory, *VERY*
important for performance when a nugget is not interested in the commands
themselves)

"if #spGetCommandQueue(unitID ) == 0 then return end" --> BAD, CREATES COPY OF QUEUE
"if spGetCommandQueue(unitID, -1, false) == 0 then return end" --> GOOD, DO THIS IF POSSIBLE
mod - rts/Lua/LuaSyncedRead.cpp Diff ] File ]
develop 05aeac70
Timestamp: 2013-11-26 19:07:40
Author: rt
Details ] Diff ]
US: compile
mod - rts/lib/lua/include/LuaUser.cpp Diff ] File ]
develop 9bd5fb48
Timestamp: 2013-11-26 18:57:33
Author: rt
Details ] Diff ]
HL: compile
mod - rts/lib/lua/include/LuaUser.cpp Diff ] File ]
develop 301aab11
Timestamp: 2013-11-26 17:54:12
Author: rt
Details ] Diff ]
SelectedUnitsAI: minor style
mod - rts/Game/SelectedUnitsAI.cpp Diff ] File ]
develop 88220e0d
Timestamp: 2013-11-26 17:53:51
Author: rt
Details ] Diff ]
LuaSyncedRead: API duplication--
mod - rts/Lua/LuaSyncedRead.cpp Diff ] File ]
develop 97c80abd
Timestamp: 2013-11-26 17:50:47
Author: rt
Details ] Diff ]
Lua: make time and steps spent on garbage collection configurable
mod - rts/Lua/LuaHandle.cpp Diff ] File ]
develop c6bc9527
Timestamp: 2013-11-26 17:49:41
Author: rt
Details ] Diff ]
Lua: track more allocator statistics
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/lib/lua/include/LuaUser.cpp Diff ] File ]
mod - rts/lib/lua/include/LuaUser.h Diff ] File ]
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