2025-08-10 16:18 CEST

Changesets: spring

Search ] Browse ] Back to Index ]
develop f9c15e1b
Timestamp: 2014-03-27 18:36:35
Author: jK
Details ] Diff ]
fix EventbatchHandler::FeatureMoved
mod - rts/System/EventBatchHandler.cpp Diff ] File ]
mod - rts/System/EventBatchHandler.h Diff ] File ]
mod - rts/System/EventClient.h Diff ] File ]
mod - rts/System/EventHandler.h Diff ] File ]
develop 9ee2ba4a
Timestamp: 2014-03-27 18:25:33
Author: jK
Details ] Diff ]
put pmf in a preprocessor clause (non-gcc path will compile but won't work at runtime)
mod - rts/System/EventClient.cpp Diff ] File ]
mod - rts/System/EventClient.h Diff ] File ]
develop 4a2a93b6
Timestamp: 2014-03-27 18:15:14
Author: jK
Details ] Diff ]
Revert "use another way to retrieve a PMF hash"

This reverts commit 9918130fae12e6368bea138776dae0177dec9870.
mod - rts/System/EventClient.cpp Diff ] File ]
mod - rts/System/EventClient.h Diff ] File ]
develop 6b65ac7f
Timestamp: 2014-03-25 22:21:01
Author: abma
Details ] Diff ]
buildbot: set default for MAKE
mod - buildbot/slave/prepare.sh Diff ] File ]
develop 8196fe6c
Timestamp: 2014-03-25 08:15:23
Author: jK
Details ] Diff ]
spring:// parse query part too, but don't use it yet
(may contain engine version in future)
mod - rts/System/SpringApp.cpp Diff ] File ]
develop 48bec93e
Timestamp: 2014-03-25 08:14:36
Author: jK
Details ] Diff ]
fix UDPListener unittest
mod - rts/System/Net/UDPListener.cpp Diff ] File ]
develop 88feb54f
Timestamp: 2014-03-25 07:51:08
Author: jK
Details ] Diff ]
fix mingw compile
mod - rts/System/SpringApp.cpp Diff ] File ]
mod - test/engine/System/Net/TestUDPListener.cpp Diff ] File ]
develop 048f32fc
Timestamp: 2014-03-25 04:37:10
Author: jK
Details ] Diff ]
fix dedi compile
mod - rts/builds/dedicated/main.cpp Diff ] File ]
develop 855d0369
Timestamp: 2014-03-25 04:28:10
Author: jK
Details ] Diff ]
use exception in myGL.cpp
mod - rts/Rendering/GL/myGL.cpp Diff ] File ]
develop c98ffd0f
Timestamp: 2014-03-25 04:27:53
Author: jK
Details ] Diff ]
add new `spring spring://username:passwd@hostname:port` syntax
* also changed --server argument to take a param (the ip/hostname listen to)
* removed -c/--client argument (was only needed in times when clients didn't retrieved their script.txt from the server)
* fixed direct connect window in SelectMenu
* by default listen to localhost:8452 now, so you can always connect to localhost started matches
* OS integration will follow (so you can start spring from browser!)
mod - rts/Game/ClientSetup.cpp Diff ] File ]
mod - rts/Game/ClientSetup.h Diff ] File ]
mod - rts/Game/PreGame.cpp Diff ] File ]
mod - rts/Game/PreGame.h Diff ] File ]
mod - rts/Menu/SelectMenu.cpp Diff ] File ]
mod - rts/Menu/SelectMenu.h Diff ] File ]
mod - rts/Net/GameServer.cpp Diff ] File ]
mod - rts/System/Exceptions.h Diff ] File ]
mod - rts/System/Net/UDPListener.cpp Diff ] File ]
mod - rts/System/Net/UDPListener.h Diff ] File ]
mod - rts/System/Platform/errorhandler.h Diff ] File ]
mod - rts/System/SpringApp.cpp Diff ] File ]
mod - rts/System/SpringApp.h Diff ] File ]
develop b5d9f361
Timestamp: 2014-03-24 21:40:19
Author: jK
Details ] Diff ]
UDPListener: allow to connect by hostname instead of just ips
mod - rts/System/Net/UDPListener.cpp Diff ] File ]
develop d94568b8
Timestamp: 2014-03-24 21:39:41
Author: jK
Details ] Diff ]
some code improvements in netcode
mod - rts/System/Net/LocalConnection.cpp Diff ] File ]
mod - rts/System/Net/LoopbackConnection.cpp Diff ] File ]
mod - rts/System/Net/Socket.cpp Diff ] File ]
mod - rts/System/Net/Socket.h Diff ] File ]
mod - rts/System/Net/UDPConnection.cpp Diff ] File ]
mod - rts/System/Net/UDPListener.cpp Diff ] File ]
develop aa3533f4
Timestamp: 2014-03-24 21:36:56
Author: jK
Details ] Diff ]
fix sync-check in demos
mod - rts/Net/NetCommands.cpp Diff ] File ]
develop 7e45ec8c
Timestamp: 2014-03-24 21:34:52
Author: jK
Details ] Diff ]
set game speed only when playerid is valid
mod - rts/Net/GameServer.cpp Diff ] File ]
mod - rts/Net/NetCommands.cpp Diff ] File ]
develop d98a053c
Timestamp: 2014-03-24 21:34:04
Author: jK
Details ] Diff ]
fix 100% cpu usage in netcode thread
mod - rts/Net/GameServer.cpp Diff ] File ]
mod - rts/Net/GameServer.h Diff ] File ]
develop d89e9a48
Timestamp: 2014-03-24 21:31:46
Author: jK
Details ] Diff ]
save username & passwd in NetProtocol, so it can reconnect w/o passing those again
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Net/Protocol/NetProtocol.cpp Diff ] File ]
mod - rts/Net/Protocol/NetProtocol.h Diff ] File ]
develop 85b3ff36
Timestamp: 2014-03-24 21:28:47
Author: jK
Details ] Diff ]
add early-exit in CUnit::AddExperience
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
develop 9918130f
Timestamp: 2014-03-24 21:27:50
Author: jK
Details ] Diff ]
use another way to retrieve a PMF hash
mod - rts/System/EventClient.cpp Diff ] File ]
mod - rts/System/EventClient.h Diff ] File ]
develop 1d6e8b07
Timestamp: 2014-03-24 20:34:44
Author: jK
Details ] Diff ]
Revert "remove auto linking events which use gcc PMF extension"

This reverts commit aeca5c2ebab9ebe4857ca3db6469a1c410e45f58.
mod - rts/Game/UI/ProfileDrawer.cpp Diff ] File ]
mod - rts/Game/UI/ProfileDrawer.h Diff ] File ]
mod - rts/System/EventBatchHandler.cpp Diff ] File ]
mod - rts/System/EventBatchHandler.h Diff ] File ]
mod - rts/System/EventClient.cpp Diff ] File ]
mod - rts/System/EventClient.h Diff ] File ]
develop aeca5c2e
Timestamp: 2014-03-23 17:25:11
Author: Johan Rehnberg
Details ] Diff ]
remove auto linking events which use gcc PMF extension

This fixes clang compile.
WantsEvent in EventBatchHandler and ProfileDrawer always returns true, perhaps we need to only return true for overridden methods but my tests looks ok.
mod - rts/Game/UI/ProfileDrawer.cpp Diff ] File ]
mod - rts/Game/UI/ProfileDrawer.h Diff ] File ]
mod - rts/System/EventBatchHandler.cpp Diff ] File ]
mod - rts/System/EventBatchHandler.h Diff ] File ]
mod - rts/System/EventClient.cpp Diff ] File ]
mod - rts/System/EventClient.h Diff ] File ]
develop 904e7e60
Timestamp: 2014-03-22 14:20:11
Author: Johan Rehnberg
Details ] Diff ]
fix part of clang compile

We still need to sort out the gcc PMF extension dependency issue.
mod - rts/ExternalAI/SSkirmishAICallbackImpl.cpp Diff ] File ]
develop aece1454
Timestamp: 2014-03-21 02:42:48
Author: rt
Details ] Diff ]
fix 0004338
mod - rts/Lua/LuaSyncedMoveCtrl.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/GroundMoveType.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/HoverAirMoveType.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/MoveType.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/MoveType.h Diff ] File ]
mod - rts/Sim/MoveTypes/StrafeAirMoveType.cpp Diff ] File ]
develop 7a95d378
Timestamp: 2014-03-18 22:47:50
Author: jK
Details ] Diff ]
fix 0004330: DrawUnit & other callins weren't working after luasynced_split
mod - rts/Lua/LuaHandleSynced.cpp Diff ] File ]
develop f0bd9210
Timestamp: 2014-03-18 12:10:41
Author: jK
Details ] Diff ]
make crash log readable again
mod - rts/System/Main.cpp Diff ] File ]
develop e0bc973d
Timestamp: 2014-03-18 12:10:16
Author: jK
Details ] Diff ]
fix 0004334: LuaUI's actionhandler
only problem left is that `/reload` isn't anymore a synonym for `/luaui reload`
mod - rts/Lua/LuaHandle.cpp Diff ] File ]
mod - rts/Lua/LuaUI.cpp Diff ] File ]
First  Prev  1 2 3 ... 110 ... 220 ... 313 314 315 316 317 318 319 ... 330 ... 440 ... 550 ... 660 ... 770 ... 880 ... 990 ... 1057 1058 1059  Next  Last