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Changesets: spring

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develop 05155ac6
Timestamp: 2015-11-29 17:22:12
Author: Eshed
Details ] Diff ]
Kill warning when compiling for win32
mod - rts/Lua/LuaMaterial.cpp Diff ] File ]
develop 02467078
Timestamp: 2015-11-29 16:59:56
Author: rtri
Details ] Diff ]
remove BaseGroundDrawer::UpdateCamRestraints; was effectively one line
split Camera::Update into parts, clone VISCUL camera from PLAYER and SHADOW
mod - rts/Game/Camera.cpp Diff ] File ]
mod - rts/Game/Camera.h Diff ] File ]
mod - rts/Map/BaseGroundDrawer.cpp Diff ] File ]
mod - rts/Map/BaseGroundDrawer.h Diff ] File ]
mod - rts/Map/SMF/SMFGroundDrawer.cpp Diff ] File ]
mod - rts/Map/SMF/SMFReadMap.cpp Diff ] File ]
mod - rts/Rendering/Env/DynWater.cpp Diff ] File ]
develop 60e4136e
Timestamp: 2015-11-29 15:02:53
Author: rtri
Details ] Diff ]
remove global references to 'cam2' (and some to 'camera')
mod - rts/Game/Camera.cpp Diff ] File ]
mod - rts/Game/Camera.h Diff ] File ]
mod - rts/Game/UI/MiniMap.cpp Diff ] File ]
mod - rts/Lua/LuaUnsyncedRead.cpp Diff ] File ]
mod - rts/Map/BaseGroundDrawer.cpp Diff ] File ]
mod - rts/Map/SMF/Legacy/LegacyMeshDrawer.cpp Diff ] File ]
mod - rts/Map/SMF/ROAM/RoamMeshDrawer.cpp Diff ] File ]
mod - rts/Map/SMF/SMFGroundDrawer.cpp Diff ] File ]
mod - rts/Map/SMF/SMFGroundTextures.cpp Diff ] File ]
mod - rts/Map/SMF/SMFReadMap.cpp Diff ] File ]
mod - rts/Rendering/DebugColVolDrawer.cpp Diff ] File ]
mod - rts/Rendering/Env/AdvTreeDrawer.cpp Diff ] File ]
mod - rts/Rendering/Env/BasicTreeDrawer.cpp Diff ] File ]
mod - rts/Rendering/Env/DynWater.cpp Diff ] File ]
mod - rts/Rendering/Env/DynWater.h Diff ] File ]
mod - rts/Rendering/Env/GrassDrawer.cpp Diff ] File ]
mod - rts/Rendering/FeatureDrawer.cpp Diff ] File ]
mod - rts/Rendering/InMapDrawView.cpp Diff ] File ]
mod - rts/Rendering/ShadowHandler.cpp Diff ] File ]
develop 27d461de
Timestamp: 2015-11-29 14:03:01
Author: Eshed
Details ] Diff ]
Add Spring.SetFeatureFade to SyncedCtrl

Control whether a feature fades or not when zoomed out
mod - doc/changelog.txt Diff ] File ]
mod - rts/Lua/LuaSyncedCtrl.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedCtrl.h Diff ] File ]
mod - rts/Rendering/FeatureDrawer.cpp Diff ] File ]
mod - rts/Sim/Features/Feature.cpp Diff ] File ]
mod - rts/Sim/Features/Feature.h Diff ] File ]
develop 70b7b247
Timestamp: 2015-11-29 13:51:11
Author: Eshed
Details ] Diff ]
Fix typo in 0d12473e7926a3e7e8289b49d8bf9302e71116bb
mod - rts/Rendering/FeatureDrawer.cpp Diff ] File ]
develop b6e103c9
Timestamp: 2015-11-27 19:05:20
Author: rtri
Details ] Diff ]
-
mod - rts/Lua/LuaOpenGL.cpp Diff ] File ]
develop 0d12473e
Timestamp: 2015-11-27 19:03:06
Author: rtri
Details ] Diff ]
further refactoring (all nlc)
mod - rts/Lua/LuaOpenGL.cpp Diff ] File ]
mod - rts/Lua/LuaOpenGL.h Diff ] File ]
mod - rts/Rendering/FeatureDrawer.cpp Diff ] File ]
mod - rts/Rendering/LuaObjectDrawer.cpp Diff ] File ]
mod - rts/Rendering/LuaObjectDrawer.h Diff ] File ]
mod - rts/Rendering/UnitDrawer.cpp Diff ] File ]
mod - rts/Rendering/UnitDrawer.h Diff ] File ]
develop 6d5b4775
Timestamp: 2015-11-27 11:46:04
Author: rtri
Details ] Diff ]
kill some repeated ternary subexprs
mod - rts/Rendering/FeatureDrawer.cpp Diff ] File ]
mod - rts/Rendering/LuaObjectDrawer.cpp Diff ] File ]
mod - rts/Rendering/LuaObjectDrawer.h Diff ] File ]
mod - rts/Rendering/UnitDrawer.cpp Diff ] File ]
develop 65d8b782
Timestamp: 2015-11-27 08:04:35
Author: jK
Details ] Diff ]
fix 0004984: broken mutexing in LosMap
mod - rts/Sim/Misc/LosMap.cpp Diff ] File ]
mod - rts/System/ThreadPool.cpp Diff ] File ]
mod - rts/System/ThreadPool.h Diff ] File ]
develop f6e37ecb
Timestamp: 2015-11-27 08:01:21
Author: jK
Details ] Diff ]
fix 0004986: failed asserts in LosHandler
mod - rts/Sim/Misc/LosHandler.cpp Diff ] File ]
mod - rts/Sim/Misc/LosHandler.h Diff ] File ]
develop e78699cd
Timestamp: 2015-11-27 07:57:23
Author: jK
Details ] Diff ]
Revert "Revert "fix 0004982: fix mutex""

This reverts commit 68ce14d33af5a6e40c73001b0987f29505c274bc.
mod - rts/Sim/Misc/LosHandler.cpp Diff ] File ]
mod - rts/Sim/Misc/LosMap.cpp Diff ] File ]
mod - rts/Sim/Misc/LosMap.h Diff ] File ]
mod - rts/System/Threading/SpringMutex.h Diff ] File ]
develop 973d17d7
Timestamp: 2015-11-27 07:57:07
Author: jK
Details ] Diff ]
Revert "Revert "LosHandler: speedup + threading""

This reverts commit c5ece98e35a6e9d40d1573565f8276168cc9b5f7.
mod - rts/Sim/Misc/LosHandler.cpp Diff ] File ]
mod - rts/Sim/Misc/LosHandler.h Diff ] File ]
mod - rts/Sim/Misc/LosMap.cpp Diff ] File ]
mod - rts/Sim/Misc/LosMap.h Diff ] File ]
mod - rts/System/Threading/SpringMutex.h Diff ] File ]
develop 85f892b0
Timestamp: 2015-11-26 22:52:52
Author: rtri
Details ] Diff ]
allow custom shaders for being-built units
mod - rts/Rendering/FeatureDrawer.cpp Diff ] File ]
mod - rts/Rendering/FeatureDrawer.h Diff ] File ]
mod - rts/Rendering/LuaObjectDrawer.cpp Diff ] File ]
mod - rts/Rendering/UnitDrawer.cpp Diff ] File ]
mod - rts/Rendering/UnitDrawer.h Diff ] File ]
develop eeea0404
Timestamp: 2015-11-26 19:48:19
Author: rtri
Details ] Diff ]
fixme typo
mod - rts/Game/Camera.cpp Diff ] File ]
develop c3da3bbf
Timestamp: 2015-11-26 19:19:51
Author: rtri
Details ] Diff ]
replace several "anti-crash workaround for multithreading" instances with cleaner code
repair cubemap reflections once again; rely less on side-effects in Camera functions
minor FeatureDrawer NLC's
mod - rts/Game/Camera.cpp Diff ] File ]
mod - rts/Game/Camera.h Diff ] File ]
mod - rts/Game/CameraHandler.cpp Diff ] File ]
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/UI/GuiHandler.h Diff ] File ]
mod - rts/Map/BaseGroundDrawer.h Diff ] File ]
mod - rts/Rendering/Env/AdvWater.cpp Diff ] File ]
mod - rts/Rendering/Env/BumpWater.cpp Diff ] File ]
mod - rts/Rendering/Env/CubeMapHandler.cpp Diff ] File ]
mod - rts/Rendering/Env/DynWater.cpp Diff ] File ]
mod - rts/Rendering/FeatureDrawer.cpp Diff ] File ]
mod - rts/Rendering/ShadowHandler.cpp Diff ] File ]
develop 5405e8b0
Timestamp: 2015-11-26 10:45:34
Author: Eshed
Details ] Diff ]
nlc
mod - rts/Rendering/FeatureDrawer.cpp Diff ] File ]
develop b3b4e14e
Timestamp: 2015-11-25 23:46:23
Author: Eshed
Details ] Diff ]
Move farTexture queueing in FeatureDrawer to the actual drawing
mod - rts/Rendering/FeatureDrawer.cpp Diff ] File ]
mod - rts/Rendering/Models/3DModel.cpp Diff ] File ]
develop 106f20f0
Timestamp: 2015-11-25 22:59:10
Author: Eshed
Details ] Diff ]
Revert "fix bug in 7de46c86f055a9ec"

This reverts commit c24fe6605335cba8644f76bacf8c127db348d970.
mod - rts/Rendering/FeatureDrawer.cpp Diff ] File ]
develop 27cb99f4
Timestamp: 2015-11-25 21:51:44
Author: abma
Details ] Diff ]
compile warnings
mod - rts/Lua/LuaMaterial.cpp Diff ] File ]
mod - rts/Lua/LuaObjectRendering.h Diff ] File ]
develop 8bc73a02
Timestamp: 2015-11-25 21:21:56
Author: rtri
Details ] Diff ]
-
mod - rts/Lua/LuaObjectMaterial.h Diff ] File ]
develop 8257ae0f
Timestamp: 2015-11-25 21:18:25
Author: rtri
Details ] Diff ]
add defaults to each objType switch
mod - rts/Lua/LuaMaterial.cpp Diff ] File ]
mod - rts/Lua/LuaMaterial.h Diff ] File ]
mod - rts/Lua/LuaObjectMaterial.h Diff ] File ]
mod - rts/Lua/LuaObjectRendering.cpp Diff ] File ]
mod - rts/Rendering/LuaObjectDrawer.cpp Diff ] File ]
develop df96ef62
Timestamp: 2015-11-25 21:11:26
Author: rtri
Details ] Diff ]
add missing null-check
mod - rts/Lua/LuaObjectRendering.cpp Diff ] File ]
develop c24fe660
Timestamp: 2015-11-25 20:58:02
Author: jk3064
Details ] Diff ]
fix bug in 7de46c86f055a9ec

rendering features in ::Update() seems just wrong (and it causes a Sigsegv here)
mod - rts/Rendering/FeatureDrawer.cpp Diff ] File ]
develop a6c9a9a6
Timestamp: 2015-11-25 20:49:13
Author: jk3064
Details ] Diff ]
gcc needs always a default case, else it's not able to optimize the switch
mod - rts/Lua/LuaObjectMaterial.h Diff ] File ]
develop 415a6860
Timestamp: 2015-11-25 20:45:16
Author: abma
Details ] Diff ]
fix compile warning ... not handled in switch
mod - rts/Lua/LuaObjectMaterial.h Diff ] File ]
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