Changesets: spring
develop 350c6dbc
Timestamp: 2015-12-11 06:24:51 Author: abma [ Details ] [ Diff ] |
unused vars-- | ||
mod - rts/Rendering/Env/DynWater.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/DynWater.h | [ Diff ] [ File ] | ||
develop 00b79e83
Timestamp: 2015-12-10 23:53:00 Author: rtri [ Details ] [ Diff ] |
fix shadows now that Scale works as it should | ||
mod - rts/Rendering/ShadowHandler.cpp | [ Diff ] [ File ] | ||
develop 7f4439aa
Timestamp: 2015-12-10 23:10:05 Author: rtri [ Details ] [ Diff ] |
ShadowHandler: save a glOrtho call | ||
mod - rts/Rendering/ShadowHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/ShadowHandler.h | [ Diff ] [ File ] | ||
develop deed0be8
Timestamp: 2015-12-10 22:50:15 Author: rtri [ Details ] [ Diff ] |
fix Matrix::Scale so it actually works like glScale (WTF) | ||
mod - rts/System/Matrix44f.cpp | [ Diff ] [ File ] | ||
develop bf1cba04
Timestamp: 2015-12-10 21:14:50 Author: abma [ Details ] [ Diff ] |
fix "duplicate in/out/inout qualifier" in "/water 4" shader | ||
mod - cont/base/springcontent/shaders/GLSL/bumpWaterCoastBlurFS.glsl | [ Diff ] [ File ] | ||
develop 51e30888
Timestamp: 2015-12-10 21:13:53 Author: abma [ Details ] [ Diff ] |
default enable shaders for opensource drivers | ||
mod - rts/Rendering/GlobalRendering.cpp | [ Diff ] [ File ] | ||
develop de23a616
Timestamp: 2015-12-10 20:43:19 Author: rtri [ Details ] [ Diff ] |
ws | ||
mod - rts/Rendering/LuaObjectDrawer.cpp | [ Diff ] [ File ] | ||
develop 8dfa996d
Timestamp: 2015-12-10 20:33:33 Author: rtri [ Details ] [ Diff ] |
replace std::function's by raw fpointers (nlc) | ||
mod - rts/Game/Camera.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaOpenGL.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/LuaObjectDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/UnitDrawer.cpp | [ Diff ] [ File ] | ||
develop 1bf35edc
Timestamp: 2015-12-10 11:33:23 Author: rtri [ Details ] [ Diff ] |
LOC-- | ||
mod - rts/Map/SMF/ROAM/Patch.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/SMF/ROAM/RoamMeshDrawer.cpp | [ Diff ] [ File ] | ||
develop 54f96c3e
Timestamp: 2015-12-10 11:17:43 Author: rtri [ Details ] [ Diff ] |
fix 0005006 | ||
mod - rts/Lua/LuaUnsyncedRead.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/SMF/ROAM/Patch.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/SMF/SMFReadMap.cpp | [ Diff ] [ File ] | ||
develop 30780bcf
Timestamp: 2015-12-10 06:24:18 Author: abma [ Details ] [ Diff ] |
buildbot: remove unused script -> create-build-dirs.py |
||
rm - buildbot/slave/create-build-dirs.sh | [ Diff ] [ File ] | ||
develop 0af7e7bd
Timestamp: 2015-12-10 05:01:45 Author: abma [ Details ] [ Diff ] |
fix order of init | ||
mod - rts/Map/SMF/ROAM/Patch.cpp | [ Diff ] [ File ] | ||
develop 7ae26f0c
Timestamp: 2015-12-10 00:03:04 Author: rtri [ Details ] [ Diff ] |
remove CR_MEMBER(localModel) from CUnit | ||
mod - rts/Sim/Units/Unit.cpp | [ Diff ] [ File ] | ||
develop ba51b30d
Timestamp: 2015-12-09 23:33:43 Author: rtri [ Details ] [ Diff ] |
fix 0005005 | ||
mod - rts/Rendering/GL/GeometryBuffer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/GL/GeometryBuffer.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/LuaObjectDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/LuaObjectDrawer.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/WorldDrawer.cpp | [ Diff ] [ File ] | ||
develop 9141ff7d
Timestamp: 2015-12-09 22:52:40 Author: rtri [ Details ] [ Diff ] |
*Drawer: minor setup work for a future commit | ||
mod - rts/Map/SMF/ROAM/Patch.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/SMF/ROAM/Patch.h | [ Diff ] [ File ] | ||
mod - rts/Map/SMF/ROAM/RoamMeshDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/SMF/ROAM/RoamMeshDrawer.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/DynWater.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/FeatureDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/FeatureDrawer.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/UnitDrawer.cpp | [ Diff ] [ File ] | ||
develop 71b7c2b0
Timestamp: 2015-12-09 21:41:50 Author: abma [ Details ] [ Diff ] |
Revert "optimize ThreadPool atomics access" This reverts commit 51dbf42536a7dc8ddcaeb1ec1ce07983f0bc46f2. this fixes compile on the linux buildslaves |
||
mod - rts/System/ThreadPool.cpp | [ Diff ] [ File ] | ||
mod - rts/System/ThreadPool.h | [ Diff ] [ File ] | ||
develop cc06c2aa
Timestamp: 2015-12-09 20:28:28 Author: rtri [ Details ] [ Diff ] |
eliminate most 'if (modelType != MODELTYPE_3DO)' checks from *Drawer.cpp | ||
mod - rts/Rendering/FarTextureHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/FeatureDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/ProjectileDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/ShadowHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Textures/S3OTextureHandler.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/UnitDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/UnitDrawer.h | [ Diff ] [ File ] | ||
develop 1f6f7bd3
Timestamp: 2015-12-09 17:00:56 Author: rtri [ Details ] [ Diff ] |
move Unit::noDraw to SolidObject so features can have the same privilege add Spring.SetFeatureNoDraw and Spring.GetFeatureNoDraw callouts move Spring.SetFeatureFade to LuaUnsyncedCtrl; still callable from synced (with full access) continued minor style nlc's |
||
mod - doc/changelog.txt | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaSyncedCtrl.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaSyncedCtrl.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUnsyncedCtrl.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUnsyncedCtrl.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUnsyncedRead.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUnsyncedRead.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUtils.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/FeatureDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Objects/SolidObject.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Objects/SolidObject.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Unit.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Unit.h | [ Diff ] [ File ] | ||
develop e5fbda84
Timestamp: 2015-12-09 16:59:22 Author: rtri [ Details ] [ Diff ] |
simplify ROAM patch visibility code (and remove "m_" member prefixes, not Spring style) fix a few more issues in CubeMapHandler (visible flickering / GPU memory garbage) move image-based lighting chunk of Game::Draw to WorldDrawer + minor refactoring |
||
mod - rts/Game/Camera.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/Game.h | [ Diff ] [ File ] | ||
mod - rts/Map/SMF/ROAM/Patch.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/SMF/ROAM/Patch.h | [ Diff ] [ File ] | ||
mod - rts/Map/SMF/ROAM/RoamMeshDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/CubeMapHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/WorldDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/WorldDrawer.h | [ Diff ] [ File ] | ||
develop 86b57532
Timestamp: 2015-12-08 20:57:08 Author: rtri [ Details ] [ Diff ] |
ws | ||
mod - rts/Lua/LuaOpenGL.cpp | [ Diff ] [ File ] | ||
develop 9f2eda6d
Timestamp: 2015-12-08 20:54:54 Author: rtri [ Details ] [ Diff ] |
fix minor terrain tesselation bug resulting from 60e4136eb5 | ||
mod - rts/Map/SMF/Legacy/LegacyMeshDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/SMF/ROAM/RoamMeshDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/SMF/SMFGroundDrawer.cpp | [ Diff ] [ File ] | ||
develop 932f29fa
Timestamp: 2015-12-08 20:54:03 Author: rtri [ Details ] [ Diff ] |
implement FeatureDrawer::DrawIndividual | ||
mod - rts/Lua/LuaOpenGL.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/FeatureDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/FeatureDrawer.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/LuaObjectDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/UnitDrawer.h | [ Diff ] [ File ] | ||
develop b97560d3
Timestamp: 2015-12-08 17:00:38 Author: rtri [ Details ] [ Diff ] |
more style; remove duplicated ParseFloatArray's | ||
mod - rts/Lua/LuaFonts.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaObjectRendering.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaOpenGL.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaSyncedCtrl.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaSyncedMoveCtrl.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaSyncedRead.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUnsyncedRead.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUtils.cpp | [ Diff ] [ File ] | ||
develop 0d18f300
Timestamp: 2015-12-08 15:20:07 Author: rtri [ Details ] [ Diff ] |
style | ||
mod - rts/Lua/LuaOpenGL.cpp | [ Diff ] [ File ] | ||
develop 0fa5ccb7
Timestamp: 2015-12-08 15:00:21 Author: rtri [ Details ] [ Diff ] |
LuaOpenGL: fix up gl.Feature (now draws the local model, etc) and add related callouts gl.FeatureRaw gl.FeatureMultMatrix gl.FeaturePiece gl.FeaturePieceMatrix gl.FeaturePieceMultMatrix |
||
mod - doc/changelog.txt | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaOpenGL.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaOpenGL.h | [ Diff ] [ File ] | ||