2025-08-31 21:53 CEST

Changesets: spring

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develop 350c6dbc
Timestamp: 2015-12-11 06:24:51
Author: abma
Details ] Diff ]
unused vars--
mod - rts/Rendering/Env/DynWater.cpp Diff ] File ]
mod - rts/Rendering/Env/DynWater.h Diff ] File ]
develop 00b79e83
Timestamp: 2015-12-10 23:53:00
Author: rtri
Details ] Diff ]
fix shadows now that Scale works as it should
mod - rts/Rendering/ShadowHandler.cpp Diff ] File ]
develop 7f4439aa
Timestamp: 2015-12-10 23:10:05
Author: rtri
Details ] Diff ]
ShadowHandler: save a glOrtho call
mod - rts/Rendering/ShadowHandler.cpp Diff ] File ]
mod - rts/Rendering/ShadowHandler.h Diff ] File ]
develop deed0be8
Timestamp: 2015-12-10 22:50:15
Author: rtri
Details ] Diff ]
fix Matrix::Scale so it actually works like glScale (WTF)
mod - rts/System/Matrix44f.cpp Diff ] File ]
develop bf1cba04
Timestamp: 2015-12-10 21:14:50
Author: abma
Details ] Diff ]
fix "duplicate in/out/inout qualifier" in "/water 4" shader
mod - cont/base/springcontent/shaders/GLSL/bumpWaterCoastBlurFS.glsl Diff ] File ]
develop 51e30888
Timestamp: 2015-12-10 21:13:53
Author: abma
Details ] Diff ]
default enable shaders for opensource drivers
mod - rts/Rendering/GlobalRendering.cpp Diff ] File ]
develop de23a616
Timestamp: 2015-12-10 20:43:19
Author: rtri
Details ] Diff ]
ws
mod - rts/Rendering/LuaObjectDrawer.cpp Diff ] File ]
develop 8dfa996d
Timestamp: 2015-12-10 20:33:33
Author: rtri
Details ] Diff ]
replace std::function's by raw fpointers (nlc)
mod - rts/Game/Camera.cpp Diff ] File ]
mod - rts/Lua/LuaOpenGL.cpp Diff ] File ]
mod - rts/Rendering/LuaObjectDrawer.cpp Diff ] File ]
mod - rts/Rendering/UnitDrawer.cpp Diff ] File ]
develop 1bf35edc
Timestamp: 2015-12-10 11:33:23
Author: rtri
Details ] Diff ]
LOC--
mod - rts/Map/SMF/ROAM/Patch.cpp Diff ] File ]
mod - rts/Map/SMF/ROAM/RoamMeshDrawer.cpp Diff ] File ]
develop 54f96c3e
Timestamp: 2015-12-10 11:17:43
Author: rtri
Details ] Diff ]
fix 0005006
mod - rts/Lua/LuaUnsyncedRead.cpp Diff ] File ]
mod - rts/Map/SMF/ROAM/Patch.cpp Diff ] File ]
mod - rts/Map/SMF/SMFReadMap.cpp Diff ] File ]
develop 30780bcf
Timestamp: 2015-12-10 06:24:18
Author: abma
Details ] Diff ]
buildbot: remove unused script
-> create-build-dirs.py
rm - buildbot/slave/create-build-dirs.sh Diff ] File ]
develop 0af7e7bd
Timestamp: 2015-12-10 05:01:45
Author: abma
Details ] Diff ]
fix order of init
mod - rts/Map/SMF/ROAM/Patch.cpp Diff ] File ]
develop 7ae26f0c
Timestamp: 2015-12-10 00:03:04
Author: rtri
Details ] Diff ]
remove CR_MEMBER(localModel) from CUnit
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
develop ba51b30d
Timestamp: 2015-12-09 23:33:43
Author: rtri
Details ] Diff ]
fix 0005005
mod - rts/Rendering/GL/GeometryBuffer.cpp Diff ] File ]
mod - rts/Rendering/GL/GeometryBuffer.h Diff ] File ]
mod - rts/Rendering/LuaObjectDrawer.cpp Diff ] File ]
mod - rts/Rendering/LuaObjectDrawer.h Diff ] File ]
mod - rts/Rendering/WorldDrawer.cpp Diff ] File ]
develop 9141ff7d
Timestamp: 2015-12-09 22:52:40
Author: rtri
Details ] Diff ]
*Drawer: minor setup work for a future commit
mod - rts/Map/SMF/ROAM/Patch.cpp Diff ] File ]
mod - rts/Map/SMF/ROAM/Patch.h Diff ] File ]
mod - rts/Map/SMF/ROAM/RoamMeshDrawer.cpp Diff ] File ]
mod - rts/Map/SMF/ROAM/RoamMeshDrawer.h Diff ] File ]
mod - rts/Rendering/Env/DynWater.cpp Diff ] File ]
mod - rts/Rendering/FeatureDrawer.cpp Diff ] File ]
mod - rts/Rendering/FeatureDrawer.h Diff ] File ]
mod - rts/Rendering/UnitDrawer.cpp Diff ] File ]
develop 71b7c2b0
Timestamp: 2015-12-09 21:41:50
Author: abma
Details ] Diff ]
Revert "optimize ThreadPool atomics access"

This reverts commit 51dbf42536a7dc8ddcaeb1ec1ce07983f0bc46f2.

this fixes compile on the linux buildslaves
mod - rts/System/ThreadPool.cpp Diff ] File ]
mod - rts/System/ThreadPool.h Diff ] File ]
develop cc06c2aa
Timestamp: 2015-12-09 20:28:28
Author: rtri
Details ] Diff ]
eliminate most 'if (modelType != MODELTYPE_3DO)' checks from *Drawer.cpp
mod - rts/Rendering/FarTextureHandler.cpp Diff ] File ]
mod - rts/Rendering/FeatureDrawer.cpp Diff ] File ]
mod - rts/Rendering/ProjectileDrawer.cpp Diff ] File ]
mod - rts/Rendering/ShadowHandler.cpp Diff ] File ]
mod - rts/Rendering/Textures/S3OTextureHandler.h Diff ] File ]
mod - rts/Rendering/UnitDrawer.cpp Diff ] File ]
mod - rts/Rendering/UnitDrawer.h Diff ] File ]
develop 1f6f7bd3
Timestamp: 2015-12-09 17:00:56
Author: rtri
Details ] Diff ]
move Unit::noDraw to SolidObject so features can have the same privilege
add Spring.SetFeatureNoDraw and Spring.GetFeatureNoDraw callouts
move Spring.SetFeatureFade to LuaUnsyncedCtrl; still callable from synced
(with full access)
continued minor style nlc's
mod - doc/changelog.txt Diff ] File ]
mod - rts/Lua/LuaSyncedCtrl.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedCtrl.h Diff ] File ]
mod - rts/Lua/LuaUnsyncedCtrl.cpp Diff ] File ]
mod - rts/Lua/LuaUnsyncedCtrl.h Diff ] File ]
mod - rts/Lua/LuaUnsyncedRead.cpp Diff ] File ]
mod - rts/Lua/LuaUnsyncedRead.h Diff ] File ]
mod - rts/Lua/LuaUtils.cpp Diff ] File ]
mod - rts/Rendering/FeatureDrawer.cpp Diff ] File ]
mod - rts/Sim/Objects/SolidObject.cpp Diff ] File ]
mod - rts/Sim/Objects/SolidObject.h Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.h Diff ] File ]
develop e5fbda84
Timestamp: 2015-12-09 16:59:22
Author: rtri
Details ] Diff ]
simplify ROAM patch visibility code (and remove "m_" member prefixes, not Spring style)
fix a few more issues in CubeMapHandler (visible flickering / GPU memory garbage)
move image-based lighting chunk of Game::Draw to WorldDrawer + minor refactoring
mod - rts/Game/Camera.cpp Diff ] File ]
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/Game.h Diff ] File ]
mod - rts/Map/SMF/ROAM/Patch.cpp Diff ] File ]
mod - rts/Map/SMF/ROAM/Patch.h Diff ] File ]
mod - rts/Map/SMF/ROAM/RoamMeshDrawer.cpp Diff ] File ]
mod - rts/Rendering/Env/CubeMapHandler.cpp Diff ] File ]
mod - rts/Rendering/WorldDrawer.cpp Diff ] File ]
mod - rts/Rendering/WorldDrawer.h Diff ] File ]
develop 86b57532
Timestamp: 2015-12-08 20:57:08
Author: rtri
Details ] Diff ]
ws
mod - rts/Lua/LuaOpenGL.cpp Diff ] File ]
develop 9f2eda6d
Timestamp: 2015-12-08 20:54:54
Author: rtri
Details ] Diff ]
fix minor terrain tesselation bug resulting from 60e4136eb5
mod - rts/Map/SMF/Legacy/LegacyMeshDrawer.cpp Diff ] File ]
mod - rts/Map/SMF/ROAM/RoamMeshDrawer.cpp Diff ] File ]
mod - rts/Map/SMF/SMFGroundDrawer.cpp Diff ] File ]
develop 932f29fa
Timestamp: 2015-12-08 20:54:03
Author: rtri
Details ] Diff ]
implement FeatureDrawer::DrawIndividual
mod - rts/Lua/LuaOpenGL.cpp Diff ] File ]
mod - rts/Rendering/FeatureDrawer.cpp Diff ] File ]
mod - rts/Rendering/FeatureDrawer.h Diff ] File ]
mod - rts/Rendering/LuaObjectDrawer.cpp Diff ] File ]
mod - rts/Rendering/UnitDrawer.h Diff ] File ]
develop b97560d3
Timestamp: 2015-12-08 17:00:38
Author: rtri
Details ] Diff ]
more style; remove duplicated ParseFloatArray's
mod - rts/Lua/LuaFonts.cpp Diff ] File ]
mod - rts/Lua/LuaObjectRendering.cpp Diff ] File ]
mod - rts/Lua/LuaOpenGL.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedCtrl.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedMoveCtrl.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedRead.cpp Diff ] File ]
mod - rts/Lua/LuaUnsyncedRead.cpp Diff ] File ]
mod - rts/Lua/LuaUtils.cpp Diff ] File ]
develop 0d18f300
Timestamp: 2015-12-08 15:20:07
Author: rtri
Details ] Diff ]
style
mod - rts/Lua/LuaOpenGL.cpp Diff ] File ]
develop 0fa5ccb7
Timestamp: 2015-12-08 15:00:21
Author: rtri
Details ] Diff ]
LuaOpenGL: fix up gl.Feature (now draws the local model, etc) and add related callouts
gl.FeatureRaw
gl.FeatureMultMatrix
gl.FeaturePiece
gl.FeaturePieceMatrix
gl.FeaturePieceMultMatrix
mod - doc/changelog.txt Diff ] File ]
mod - rts/Lua/LuaOpenGL.cpp Diff ] File ]
mod - rts/Lua/LuaOpenGL.h Diff ] File ]
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