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Changesets: spring

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develop 48f455c2
Timestamp: 2015-12-16 13:49:32
Author: rlcevg
Details ] Diff ]
[AI] Add search-comments
mod - rts/ExternalAI/SSkirmishAICallbackImpl.cpp Diff ] File ]
develop db967a0a
Timestamp: 2015-12-16 11:57:56
Author: rtri
Details ] Diff ]
addendum 632921ec011 (split forceTessellate; should only apply to its respective pass)
mod - rts/Map/SMF/ROAM/RoamMeshDrawer.cpp Diff ] File ]
mod - rts/Map/SMF/ROAM/RoamMeshDrawer.h Diff ] File ]
develop aef6089e
Timestamp: 2015-12-16 02:10:41
Author: rtri
Details ] Diff ]
s/map/unordered_map
mod - rts/Rendering/Models/WorldObjectModelRenderer.h Diff ] File ]
mod - rts/Rendering/ProjectileDrawer.cpp Diff ] File ]
mod - rts/Rendering/UnitDrawer.cpp Diff ] File ]
develop 632921ec
Timestamp: 2015-12-15 23:11:20
Author: rtri
Details ] Diff ]
fix/implement shadow-culling for terrain
mod - rts/Map/SMF/Legacy/LegacyMeshDrawer.cpp Diff ] File ]
mod - rts/Map/SMF/ROAM/Patch.cpp Diff ] File ]
mod - rts/Map/SMF/ROAM/Patch.h Diff ] File ]
mod - rts/Map/SMF/ROAM/RoamMeshDrawer.cpp Diff ] File ]
mod - rts/Map/SMF/ROAM/RoamMeshDrawer.h Diff ] File ]
mod - rts/Map/SMF/SMFGroundDrawer.cpp Diff ] File ]
mod - rts/Map/SMF/SMFGroundTextures.cpp Diff ] File ]
develop 4a6a73ea
Timestamp: 2015-12-15 17:25:50
Author: rtri
Details ] Diff ]
fix features becoming invisible during refraction passes
switch AdvTreeDrawer to use CAMTYPE_SHADOW for SP culling
fix wrong Camera assert; general beautification
mod - rts/Game/Camera.cpp Diff ] File ]
mod - rts/Game/Camera.h Diff ] File ]
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Rendering/Env/AdvTreeDrawer.cpp Diff ] File ]
mod - rts/Rendering/Env/BumpWater.cpp Diff ] File ]
mod - rts/Rendering/Env/DynWater.cpp Diff ] File ]
mod - rts/Rendering/Env/GrassDrawer.cpp Diff ] File ]
mod - rts/Rendering/FeatureDrawer.cpp Diff ] File ]
mod - rts/Rendering/FeatureDrawer.h Diff ] File ]
mod - rts/Rendering/ShadowHandler.cpp Diff ] File ]
mod - rts/Rendering/ShadowHandler.h Diff ] File ]
mod - rts/Rendering/UnitDrawer.cpp Diff ] File ]
mod - rts/Rendering/UnitDrawer.h Diff ] File ]
develop 5248bbcd
Timestamp: 2015-12-15 11:50:29
Author: rtri
Details ] Diff ]
add missing default switch case
mod - rts/Game/Camera.cpp Diff ] File ]
develop 73766202
Timestamp: 2015-12-15 02:57:29
Author: rtri
Details ] Diff ]
fix/implement shadow-culling for units and features
mod - rts/Game/Camera.cpp Diff ] File ]
mod - rts/Game/Camera.h Diff ] File ]
mod - rts/Map/SMF/SMFReadMap.cpp Diff ] File ]
mod - rts/Rendering/FeatureDrawer.cpp Diff ] File ]
mod - rts/Rendering/FeatureDrawer.h Diff ] File ]
mod - rts/Rendering/ShadowHandler.cpp Diff ] File ]
mod - rts/Rendering/ShadowHandler.h Diff ] File ]
mod - rts/Rendering/UnitDrawer.cpp Diff ] File ]
develop b7b48684
Timestamp: 2015-12-15 00:34:49
Author: rtri
Details ] Diff ]
more WIP
mod - rts/Game/Camera.cpp Diff ] File ]
mod - rts/Game/UI/MiniMap.cpp Diff ] File ]
mod - rts/Game/UnsyncedGameCommands.cpp Diff ] File ]
mod - rts/Map/SM3/SM3GroundDrawer.cpp Diff ] File ]
mod - rts/Rendering/Env/AdvTreeDrawer.cpp Diff ] File ]
mod - rts/Rendering/ShadowHandler.cpp Diff ] File ]
mod - rts/Rendering/ShadowHandler.h Diff ] File ]
develop e6b476dd
Timestamp: 2015-12-14 16:36:07
Author: rtri
Details ] Diff ]
culling WIP commit + fix minor reflection-pass glitches
mod - rts/Game/Camera.cpp Diff ] File ]
mod - rts/Game/Camera.h Diff ] File ]
mod - rts/Rendering/Env/AdvSky.cpp Diff ] File ]
mod - rts/Rendering/Env/AdvWater.cpp Diff ] File ]
mod - rts/Rendering/Env/BasicSky.cpp Diff ] File ]
mod - rts/Rendering/Env/BumpWater.cpp Diff ] File ]
mod - rts/Rendering/Env/DynWater.cpp Diff ] File ]
mod - rts/Rendering/Env/SkyBox.cpp Diff ] File ]
mod - rts/Rendering/ShadowHandler.cpp Diff ] File ]
mod - rts/Rendering/ShadowHandler.h Diff ] File ]
mod - rts/Rendering/WorldDrawer.cpp Diff ] File ]
develop 2fc4e7d5
Timestamp: 2015-12-14 03:45:34
Author: rtri
Details ] Diff ]
split shadow V/P matrices into culling and drawing forms
mod - rts/Rendering/ShadowHandler.cpp Diff ] File ]
mod - rts/Rendering/ShadowHandler.h Diff ] File ]
develop 6e7ae738
Timestamp: 2015-12-13 02:24:30
Author: rtri
Details ] Diff ]
nlc
mod - rts/Rendering/ShadowHandler.cpp Diff ] File ]
develop 240380de
Timestamp: 2015-12-13 01:33:46
Author: rtri
Details ] Diff ]
make *Water call Camera::Update with the right args
mod - rts/Rendering/Env/AdvWater.cpp Diff ] File ]
mod - rts/Rendering/Env/BumpWater.cpp Diff ] File ]
mod - rts/Rendering/Env/DynWater.cpp Diff ] File ]
develop aeb9ce17
Timestamp: 2015-12-13 00:49:09
Author: rtri
Details ] Diff ]
partial addendum to 8c751da30f
mod - rts/Game/Camera.cpp Diff ] File ]
mod - rts/Game/Camera.h Diff ] File ]
mod - rts/Rendering/Env/CubeMapHandler.cpp Diff ] File ]
mod - rts/Rendering/Models/WorldObjectModelRenderer.cpp Diff ] File ]
mod - rts/Rendering/Models/WorldObjectModelRenderer.h Diff ] File ]
mod - rts/Rendering/UnitDrawer.cpp Diff ] File ]
mod - rts/Rendering/WorldDrawer.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.h Diff ] File ]
develop d926a9a9
Timestamp: 2015-12-12 21:38:15
Author: rlcevg
Details ] Diff ]
[AI] Reveal sensor maps
mod - rts/ExternalAI/Interface/SSkirmishAICallback.h Diff ] File ]
mod - rts/ExternalAI/SSkirmishAICallbackImpl.cpp Diff ] File ]
mod - rts/ExternalAI/SSkirmishAICallbackImpl.h Diff ] File ]
develop 8c751da3
Timestamp: 2015-12-12 16:29:28
Author: rtri
Details ] Diff ]
convert ShadowHandler to CAMTYPE_SHADOW
(actual shadow-culling is still busted)
mod - cont/base/springcontent/shaders/GLSL/ModelFragProg.glsl Diff ] File ]
mod - rts/Game/Camera.cpp Diff ] File ]
mod - rts/Game/Camera.h Diff ] File ]
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Rendering/Env/CubeMapHandler.cpp Diff ] File ]
mod - rts/Rendering/ShadowHandler.cpp Diff ] File ]
mod - rts/Rendering/ShadowHandler.h Diff ] File ]
develop 243de8ef
Timestamp: 2015-12-12 11:47:22
Author: rtri
Details ] Diff ]
move more code from Game to WorldDrawer
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/Game.h Diff ] File ]
mod - rts/Game/LoadScreen.cpp Diff ] File ]
mod - rts/Rendering/LuaObjectDrawer.cpp Diff ] File ]
mod - rts/Rendering/LuaObjectDrawer.h Diff ] File ]
mod - rts/Rendering/WorldDrawer.cpp Diff ] File ]
mod - rts/Rendering/WorldDrawer.h Diff ] File ]
develop 107e3557
Timestamp: 2015-12-12 01:32:28
Author: Eshed
Details ] Diff ]
Fix clang build
mod - rts/Sim/Misc/DefinitionTag.cpp Diff ] File ]
mod - rts/Sim/Misc/DefinitionTag.h Diff ] File ]
develop 0e8deadb
Timestamp: 2015-12-12 01:19:45
Author: rtri
Details ] Diff ]
repair /shadows 0
mod - cont/base/springcontent/shaders/GLSL/ModelFragProg.glsl Diff ] File ]
develop 116686a3
Timestamp: 2015-12-12 01:03:09
Author: Eshed
Details ] Diff ]
Squash reorder warning
mod - rts/Rendering/Models/3DModel.cpp Diff ] File ]
develop be9e7498
Timestamp: 2015-12-12 01:00:17
Author: Eshed
Details ] Diff ]
Move StringConvertibleOptionalValue from Util.h

To allow removing boost from it and hopefully
speed up compilation by a bit.
mod - rts/Sim/Misc/DefinitionTag.h Diff ] File ]
mod - rts/System/Config/ConfigVariable.cpp Diff ] File ]
mod - rts/System/Config/ConfigVariable.h Diff ] File ]
add - rts/System/StringConvertibleOptionalValue.h Diff ] File ]
mod - rts/System/Util.h Diff ] File ]
develop 96fe37f9
Timestamp: 2015-12-12 00:27:17
Author: rtri
Details ] Diff ]
dos2unix shaders/*
write extraColor to the specTex target for ModelFragProg
mod - cont/base/springcontent/shaders/GLSL/ModelFragProg.glsl Diff ] File ]
mod - cont/base/springcontent/shaders/GLSL/ModelVertProg.glsl Diff ] File ]
mod - cont/base/springcontent/shaders/GLSL/SMFFragProg.glsl Diff ] File ]
develop de4539d5
Timestamp: 2015-12-11 23:36:36
Author: Eshed
Details ] Diff ]
Merge pull request 0000235 from springjools/patch-1

add field "enabled" to list of known widgets
mod - cont/LuaUI/widgets.lua Diff ] File ]
develop b009c7e4
Timestamp: 2015-12-11 23:32:02
Author: Jools
Details ] Diff ]
add field "enabled" to list of known widgets

Add a field "default" to the list of known widgets, so that an individual widget can access a list of widgets that are enabled/disabled by default.
mod - cont/LuaUI/widgets.lua Diff ] File ]
develop bc358874
Timestamp: 2015-12-11 20:42:12
Author: rtri
Details ] Diff ]
(merge)
mod - rts/Rendering/Env/DynWater.cpp Diff ] File ]
mod - rts/Rendering/Env/DynWater.h Diff ] File ]
develop d3b14ba4
Timestamp: 2015-12-11 20:41:36
Author: rtri
Details ] Diff ]
do not store parentName in 3DModelPiece (it has a parent pointer); 3DModel nlc
mod - rts/Lua/LuaSyncedRead.cpp Diff ] File ]
mod - rts/Rendering/GL/GeometryBuffer.cpp Diff ] File ]
mod - rts/Rendering/GL/GeometryBuffer.h Diff ] File ]
mod - rts/Rendering/Models/3DModel.cpp Diff ] File ]
mod - rts/Rendering/Models/3DModel.h Diff ] File ]
mod - rts/Rendering/Models/3DOParser.cpp Diff ] File ]
mod - rts/Rendering/Models/AssParser.cpp Diff ] File ]
mod - rts/Rendering/Models/AssParser.h Diff ] File ]
mod - rts/Rendering/Models/OBJParser.cpp Diff ] File ]
mod - rts/Rendering/Models/S3OParser.cpp Diff ] File ]
mod - rts/System/Sync/DumpState.cpp Diff ] File ]
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