Changesets: spring
develop 897e8386
Timestamp: 2015-12-29 01:58:26 Author: rtri [ Details ] [ Diff ] |
kill the old 'disable advShading during alpha-pass if shadows are on' hack | ||
mod - cont/base/springcontent/shaders/GLSL/ModelFragProg.glsl | [ Diff ] [ File ] | ||
mod - rts/Map/SMF/SMFRenderState.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/AdvWater.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/BumpWater.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/DynWater.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/FeatureDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/FeatureDrawer.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/UnitDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/UnitDrawer.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/UnitDrawerState.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/UnitDrawerState.hpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/WorldDrawer.cpp | [ Diff ] [ File ] | ||
develop cfd9cb44
Timestamp: 2015-12-28 23:09:18 Author: rtri [ Details ] [ Diff ] |
do not keep temporary non-opaque AI ghosts around forever | ||
mod - rts/Rendering/UnitDrawer.cpp | [ Diff ] [ File ] | ||
develop e75b1bfd
Timestamp: 2015-12-28 20:04:42 Author: rtri [ Details ] [ Diff ] |
oops | ||
mod - rts/Lua/LuaUtils.cpp | [ Diff ] [ File ] | ||
develop 413ae7f8
Timestamp: 2015-12-28 19:53:21 Author: rtri [ Details ] [ Diff ] |
minor | ||
mod - rts/Lua/LuaUtils.cpp | [ Diff ] [ File ] | ||
develop bf5173e5
Timestamp: 2015-12-28 19:48:03 Author: rtri [ Details ] [ Diff ] |
! Lua{Feature,Unit}Defs: LuaFeatureDefs: make the "model" subtable available (as it is for LuaUnitDefs) move the {min,max,mid}{x,y,z} values to this subtable (e.g. *Defs[i].model.midx) deprecate *Defs[i].modelname, use *Defs[i].model.path instead LuaUnitDefs: remove a ton of unneeded #include's move other duplicated Lua*Defs code to LuaUtils |
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mod - doc/changelog.txt | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaFeatureDefs.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUnitDefs.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUtils.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUtils.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/FeatureDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Features/Feature.cpp | [ Diff ] [ File ] | ||
develop 14f8d1cd
Timestamp: 2015-12-28 16:12:56 Author: rtri [ Details ] [ Diff ] |
fix assertion; s/float cloakAlpha*/float4 alphaValues/ | ||
mod - rts/Rendering/UnitDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/UnitDrawer.h | [ Diff ] [ File ] | ||
develop 9448c96b
Timestamp: 2015-12-28 02:17:54 Author: rtri [ Details ] [ Diff ] |
typo | ||
mod - rts/Rendering/UnitDrawer.cpp | [ Diff ] [ File ] | ||
develop fd83e5ee
Timestamp: 2015-12-28 01:02:40 Author: rtri [ Details ] [ Diff ] |
flip default behavior of gl.*Shape far too much code now relies on the old (broken) rendering, being swamped with complaints about glitches = DO NOT WANT. |
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mod - doc/changelog.txt | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaOpenGL.cpp | [ Diff ] [ File ] | ||
develop 31592260
Timestamp: 2015-12-27 19:46:16 Author: abma [ Details ] [ Diff ] |
changelog: mark changes as not backwards compatible / important |
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mod - doc/changelog.txt | [ Diff ] [ File ] | ||
develop bf54ea97
Timestamp: 2015-12-27 17:53:45 Author: rtri [ Details ] [ Diff ] |
changelog: improve SetMapShader docu | ||
mod - doc/changelog.txt | [ Diff ] [ File ] | ||
mod - rts/Rendering/UnitDrawer.cpp | [ Diff ] [ File ] | ||
develop 2bd2d188
Timestamp: 2015-12-27 17:31:32 Author: rtri [ Details ] [ Diff ] |
fix gl.*Shape | ||
mod - rts/Rendering/UnitDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/UnitDrawer.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/UnitDrawerState.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/UnitDrawerState.hpp | [ Diff ] [ File ] | ||
develop 325d15c0
Timestamp: 2015-12-27 15:15:45 Author: rtri [ Details ] [ Diff ] |
do not need the solo-args anymore | ||
mod - rts/Rendering/UnitDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/UnitDrawer.h | [ Diff ] [ File ] | ||
develop af1d0499
Timestamp: 2015-12-27 15:03:47 Author: Eshed [ Details ] [ Diff ] |
Fix shader creation ParseShaderTable should return true on nil. It should be ok to read both 'defines' and 'definitions'. |
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mod - rts/Lua/LuaShaders.cpp | [ Diff ] [ File ] | ||
develop a5bbb551
Timestamp: 2015-12-27 13:29:00 Author: Eshed [ Details ] [ Diff ] |
Make 3DOParser threadsafe. Thanks again cleanrock! | ||
mod - rts/Rendering/Models/3DOParser.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Models/3DOParser.h | [ Diff ] [ File ] | ||
develop f5d84ac4
Timestamp: 2015-12-27 13:17:20 Author: rtri [ Details ] [ Diff ] |
refurbish gl.{Unit,Feature}Shape (both ancient FFP-only code) calling only these functions is enough to get correctly rendered models by default; pass in 'true' for the [new] third argument to render with your own custom state instead |
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mod - doc/changelog.txt | [ Diff ] [ File ] | ||
mod - rts/Game/UI/CursorIcons.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/GuiHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaOpenGL.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/UnitDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/UnitDrawer.h | [ Diff ] [ File ] | ||
develop 37d25af8
Timestamp: 2015-12-27 12:17:27 Author: Eshed [ Details ] [ Diff ] |
Fix (?) issue in AssParser | ||
mod - rts/Rendering/Models/AssParser.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Models/AssParser.h | [ Diff ] [ File ] | ||
develop 5478fcbb
Timestamp: 2015-12-27 11:37:38 Author: Eshed [ Details ] [ Diff ] |
Fix locking, thanks cleanrock! | ||
mod - rts/Rendering/Models/IModelParser.cpp | [ Diff ] [ File ] | ||
develop d263faf5
Timestamp: 2015-12-27 00:20:54 Author: rtri [ Details ] [ Diff ] |
#include-- | ||
mod - rts/Sim/Units/UnitHandler.h | [ Diff ] [ File ] | ||
develop ece0b554
Timestamp: 2015-12-27 00:18:23 Author: rtri [ Details ] [ Diff ] |
update STL_* headers to C++11 do not include UnitHandler.h in Feature.h fix error fallout resulting from the above two changes s/std::map/std::unordered_map, s/std::list/std::vector |
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mod - rts/ExternalAI/SSkirmishAICallbackImpl.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/SelectedUnitsHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/TraceRay.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/GuiHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UnsyncedGameCommands.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaFeatureDefs.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaHandleSynced.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaShaders.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUnitDefs.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaWeaponDefs.cpp | [ Diff ] [ File ] | ||
mod - rts/Net/NetCommands.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Decals/GroundDecalHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Features/Feature.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Features/Feature.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Features/FeatureHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Features/FeatureHandler.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Objects/SolidObjectDef.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/ProjectileHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/Unsynced/ShieldProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitHandler.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/Weapon.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Sync/DumpState.cpp | [ Diff ] [ File ] | ||
mod - rts/System/creg/STL_Map.h | [ Diff ] [ File ] | ||
mod - rts/System/creg/STL_Set.h | [ Diff ] [ File ] | ||
develop 03817b5e
Timestamp: 2015-12-26 21:33:54 Author: rtri [ Details ] [ Diff ] |
don't assume all .gz's are .sdf's | ||
mod - rts/System/SpringApp.cpp | [ Diff ] [ File ] | ||
develop 29a2258f
Timestamp: 2015-12-26 19:14:14 Author: Eshed [ Details ] [ Diff ] |
Update changelog.txt | ||
mod - doc/changelog.txt | [ Diff ] [ File ] | ||
develop c676c355
Timestamp: 2015-12-26 14:01:45 Author: Eshed [ Details ] [ Diff ] |
nlc | ||
mod - rts/System/FileSystem/FileHandler.h | [ Diff ] [ File ] | ||
mod - rts/System/FileSystem/GZFileHandler.h | [ Diff ] [ File ] | ||
develop 116409bd
Timestamp: 2015-12-26 13:50:00 Author: Eshed [ Details ] [ Diff ] |
And now actually adding the files from 8da43c2 | ||
add - rts/System/FileSystem/GZFileHandler.cpp | [ Diff ] [ File ] | ||
add - rts/System/FileSystem/GZFileHandler.h | [ Diff ] [ File ] | ||
develop 8da43c2c
Timestamp: 2015-12-26 13:45:11 Author: Eshed [ Details ] [ Diff ] |
Add demo files gzip compression - new class CGZFileHandler for reading gz compressed files. it reads the entire file to memory, so don't use it with large ones. |
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mod - rts/System/CMakeLists.txt | [ Diff ] [ File ] | ||
mod - rts/System/FileSystem/FileHandler.h | [ Diff ] [ File ] | ||
mod - rts/System/LoadSave/DemoReader.cpp | [ Diff ] [ File ] | ||
mod - rts/System/LoadSave/DemoRecorder.cpp | [ Diff ] [ File ] | ||
mod - rts/System/LoadSave/DemoRecorder.h | [ Diff ] [ File ] | ||
mod - rts/System/SpringApp.cpp | [ Diff ] [ File ] | ||
develop 4032e0d4
Timestamp: 2015-12-26 00:12:31 Author: rtri [ Details ] [ Diff ] |
also update WH | ||
mod - cont/LuaUI/widgets.lua | [ Diff ] [ File ] | ||