Changesets: spring
develop ac5ffba5
Timestamp: 2016-01-11 22:52:25 Author: Eshed [ Details ] [ Diff ] |
Fix FPU CW after libdevil screws it up May fix sync for 64-bit mingw builds |
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mod - rts/Rendering/Textures/Bitmap.cpp | [ Diff ] [ File ] | ||
develop 9470ce00
Timestamp: 2016-01-11 22:18:57 Author: abma [ Details ] [ Diff ] |
update shard | ||
mod - AI/Skirmish/Shard | [ Diff ] [ File ] | ||
develop b534965a
Timestamp: 2016-01-11 21:38:44 Author: Eshed [ Details ] [ Diff ] |
Some warning squashing for win64 | ||
mod - rts/Game/Benchmark.cpp | [ Diff ] [ File ] | ||
mod - rts/System/FileSystem/ArchiveScanner.cpp | [ Diff ] [ File ] | ||
develop f7c47ced
Timestamp: 2016-01-11 19:18:26 Author: rtri [ Details ] [ Diff ] |
nlc | ||
mod - rts/Rendering/LuaObjectDrawer.cpp | [ Diff ] [ File ] | ||
develop 3289c589
Timestamp: 2016-01-11 18:56:20 Author: rtri [ Details ] [ Diff ] |
typos | ||
mod - rts/Rendering/LuaObjectDrawer.cpp | [ Diff ] [ File ] | ||
develop 288e4aa3
Timestamp: 2016-01-11 18:43:49 Author: rtri [ Details ] [ Diff ] |
add a somewhat nicer automatic team-color fallback for custom shaders (ZK's need to be updated regardless, they read gl_TextureEnvColor...) |
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mod - rts/Lua/LuaMaterial.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaMaterial.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaObjectMaterial.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/LuaObjectDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/UnitDrawerState.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/UnitDrawerState.hpp | [ Diff ] [ File ] | ||
develop 5c92db3c
Timestamp: 2016-01-11 18:12:04 Author: Eshed [ Details ] [ Diff ] |
Allow mingw64 builds | ||
mod - CMakeLists.txt | [ Diff ] [ File ] | ||
mod - rts/System/Platform/Win/CrashHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/System/maindefines.h | [ Diff ] [ File ] | ||
develop bd3d5e16
Timestamp: 2016-01-10 18:51:06 Author: rtri [ Details ] [ Diff ] |
fix assert | ||
mod - rts/ExternalAI/SSkirmishAICallbackImpl.cpp | [ Diff ] [ File ] | ||
develop 75ea79c6
Timestamp: 2016-01-10 03:14:06 Author: rtri [ Details ] [ Diff ] |
remove 'static string blob' from SkirmishAI_Info_* callbacks again (where actually safe) | ||
mod - rts/ExternalAI/SSkirmishAICallbackImpl.cpp | [ Diff ] [ File ] | ||
develop 81335990
Timestamp: 2016-01-10 02:24:08 Author: rtri [ Details ] [ Diff ] |
use HsiehHash in SetSunLighting | ||
mod - rts/Lua/LuaUnsyncedCtrl.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/SunLighting.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/SunLighting.h | [ Diff ] [ File ] | ||
develop c297c681
Timestamp: 2016-01-09 22:47:29 Author: rtri [ Details ] [ Diff ] |
fix minor WatchDog bug | ||
mod - rts/System/Platform/Watchdog.cpp | [ Diff ] [ File ] | ||
develop 7643e3a0
Timestamp: 2016-01-09 20:50:03 Author: rtri [ Details ] [ Diff ] |
fix DataDirs_locatePath | ||
mod - rts/ExternalAI/SAIInterfaceCallbackImpl.cpp | [ Diff ] [ File ] | ||
mod - rts/ExternalAI/SSkirmishAICallbackImpl.cpp | [ Diff ] [ File ] | ||
develop 389ed2d6
Timestamp: 2016-01-09 19:39:52 Author: rtri [ Details ] [ Diff ] |
do not trust AI's to free data-dir path buffers | ||
mod - AI/Wrappers/LegacyCpp/AIAICallback.cpp | [ Diff ] [ File ] | ||
mod - rts/ExternalAI/AILegacySupport.h | [ Diff ] [ File ] | ||
mod - rts/ExternalAI/SSkirmishAICallbackImpl.cpp | [ Diff ] [ File ] | ||
develop 26bfac41
Timestamp: 2016-01-09 18:58:28 Author: rtri [ Details ] [ Diff ] |
style | ||
mod - rts/ExternalAI/SSkirmishAICallbackImpl.cpp | [ Diff ] [ File ] | ||
mod - rts/ExternalAI/SkirmishAILibraryInfo.cpp | [ Diff ] [ File ] | ||
mod - rts/ExternalAI/SkirmishAILibraryInfo.h | [ Diff ] [ File ] | ||
develop 4c20ef43
Timestamp: 2016-01-09 18:45:13 Author: rtri [ Details ] [ Diff ] |
fix more AI interface implementation failures | ||
mod - rts/ExternalAI/SSkirmishAICallbackImpl.cpp | [ Diff ] [ File ] | ||
develop 9b1da95d
Timestamp: 2016-01-09 18:07:46 Author: rtri [ Details ] [ Diff ] |
fix use-after-free in DestroySkirmishAI | ||
mod - rts/ExternalAI/EngineOutHandler.cpp | [ Diff ] [ File ] | ||
develop 69ec4e25
Timestamp: 2016-01-09 17:57:19 Author: rtri [ Details ] [ Diff ] |
fix creg test | ||
mod - rts/ExternalAI/SkirmishAIWrapper.cpp | [ Diff ] [ File ] | ||
mod - rts/ExternalAI/SkirmishAIWrapper.h | [ Diff ] [ File ] | ||
develop 0a7dca3d
Timestamp: 2016-01-09 17:17:24 Author: rtri [ Details ] [ Diff ] |
use groundSpecularColor only when no specTex exists | ||
mod - cont/base/springcontent/shaders/GLSL/SMFFragProg.glsl | [ Diff ] [ File ] | ||
develop 0f737f8f
Timestamp: 2016-01-09 17:07:02 Author: rtri [ Details ] [ Diff ] |
fix Java interface generator | ||
mod - AI/Interfaces/Java/bin/native_wrappCallback.awk | [ Diff ] [ File ] | ||
develop 779eb260
Timestamp: 2016-01-09 16:54:30 Author: rtri [ Details ] [ Diff ] |
minor | ||
mod - rts/ExternalAI/SkirmishAIWrapper.cpp | [ Diff ] [ File ] | ||
mod - rts/ExternalAI/SkirmishAIWrapper.h | [ Diff ] [ File ] | ||
develop 785d0593
Timestamp: 2016-01-09 16:49:29 Author: rtri [ Details ] [ Diff ] |
merge SkirmishAI and SkirmishAIWrapper (one less layer in this insanity onion) | ||
mod - rts/ExternalAI/CMakeLists.txt | [ Diff ] [ File ] | ||
mod - rts/ExternalAI/SSkirmishAICallbackImpl.cpp | [ Diff ] [ File ] | ||
rm - rts/ExternalAI/SkirmishAI.cpp | [ Diff ] [ File ] | ||
rm - rts/ExternalAI/SkirmishAI.h | [ Diff ] [ File ] | ||
mod - rts/ExternalAI/SkirmishAIWrapper.cpp | [ Diff ] [ File ] | ||
mod - rts/ExternalAI/SkirmishAIWrapper.h | [ Diff ] [ File ] | ||
develop 9fb123ab
Timestamp: 2016-01-09 16:26:43 Author: abma [ Details ] [ Diff ] |
update KAIK / fix compile | ||
mod - AI/Skirmish/KAIK | [ Diff ] [ File ] | ||
develop 176077b5
Timestamp: 2016-01-09 15:07:27 Author: rtri [ Details ] [ Diff ] |
fix AAI compile for real | ||
mod - AI/Skirmish/AAI/AAIGroup.h | [ Diff ] [ File ] | ||
develop d90ac76e
Timestamp: 2016-01-09 15:03:54 Author: Gajo Petrovic [ Details ] [ Diff ] |
Use groundSpecular in the GLSL shader again (defining it in the map info used to have no effect). Add a new SunLightingChanged event that's used to update sun lighting colors in multiple places. Have the SMFReadMap update the GroundDrawer SunDir/SunLighting from an event, instead of issuing the update directly from the source. |
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mod - cont/base/springcontent/shaders/GLSL/SMFFragProg.glsl | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUnsyncedCtrl.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/BaseGroundDrawer.h | [ Diff ] [ File ] | ||
mod - rts/Map/SM3/SM3GroundDrawer.h | [ Diff ] [ File ] | ||
mod - rts/Map/SMF/SMFGroundDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/SMF/SMFGroundDrawer.h | [ Diff ] [ File ] | ||
mod - rts/Map/SMF/SMFReadMap.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/SMF/SMFReadMap.h | [ Diff ] [ File ] | ||
mod - rts/Map/SMF/SMFRenderState.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/SMF/SMFRenderState.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/SkyLight.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/SunLighting.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/SunLighting.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/UnitDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/UnitDrawer.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/UnitDrawerState.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/UnitDrawerState.hpp | [ Diff ] [ File ] | ||
mod - rts/System/EventClient.cpp | [ Diff ] [ File ] | ||
mod - rts/System/EventClient.h | [ Diff ] [ File ] | ||
mod - rts/System/EventHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/System/EventHandler.h | [ Diff ] [ File ] | ||
mod - rts/System/Events.def | [ Diff ] [ File ] | ||
develop 0a34086e
Timestamp: 2016-01-09 13:59:42 Author: rtri [ Details ] [ Diff ] |
- | ||
mod - rts/Sim/Units/CommandAI/Command.cpp | [ Diff ] [ File ] | ||