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Changesets: spring

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develop ac5ffba5
Timestamp: 2016-01-11 22:52:25
Author: Eshed
Details ] Diff ]
Fix FPU CW after libdevil screws it up

May fix sync for 64-bit mingw builds
mod - rts/Rendering/Textures/Bitmap.cpp Diff ] File ]
develop 9470ce00
Timestamp: 2016-01-11 22:18:57
Author: abma
Details ] Diff ]
update shard
mod - AI/Skirmish/Shard Diff ] File ]
develop b534965a
Timestamp: 2016-01-11 21:38:44
Author: Eshed
Details ] Diff ]
Some warning squashing for win64
mod - rts/Game/Benchmark.cpp Diff ] File ]
mod - rts/System/FileSystem/ArchiveScanner.cpp Diff ] File ]
develop f7c47ced
Timestamp: 2016-01-11 19:18:26
Author: rtri
Details ] Diff ]
nlc
mod - rts/Rendering/LuaObjectDrawer.cpp Diff ] File ]
develop 3289c589
Timestamp: 2016-01-11 18:56:20
Author: rtri
Details ] Diff ]
typos
mod - rts/Rendering/LuaObjectDrawer.cpp Diff ] File ]
develop 288e4aa3
Timestamp: 2016-01-11 18:43:49
Author: rtri
Details ] Diff ]
add a somewhat nicer automatic team-color fallback for custom shaders
(ZK's need to be updated regardless, they read gl_TextureEnvColor...)
mod - rts/Lua/LuaMaterial.cpp Diff ] File ]
mod - rts/Lua/LuaMaterial.h Diff ] File ]
mod - rts/Lua/LuaObjectMaterial.h Diff ] File ]
mod - rts/Rendering/LuaObjectDrawer.cpp Diff ] File ]
mod - rts/Rendering/UnitDrawerState.cpp Diff ] File ]
mod - rts/Rendering/UnitDrawerState.hpp Diff ] File ]
develop 5c92db3c
Timestamp: 2016-01-11 18:12:04
Author: Eshed
Details ] Diff ]
Allow mingw64 builds
mod - CMakeLists.txt Diff ] File ]
mod - rts/System/Platform/Win/CrashHandler.cpp Diff ] File ]
mod - rts/System/maindefines.h Diff ] File ]
develop bd3d5e16
Timestamp: 2016-01-10 18:51:06
Author: rtri
Details ] Diff ]
fix assert
mod - rts/ExternalAI/SSkirmishAICallbackImpl.cpp Diff ] File ]
develop 75ea79c6
Timestamp: 2016-01-10 03:14:06
Author: rtri
Details ] Diff ]
remove 'static string blob' from SkirmishAI_Info_* callbacks again (where actually safe)
mod - rts/ExternalAI/SSkirmishAICallbackImpl.cpp Diff ] File ]
develop 81335990
Timestamp: 2016-01-10 02:24:08
Author: rtri
Details ] Diff ]
use HsiehHash in SetSunLighting
mod - rts/Lua/LuaUnsyncedCtrl.cpp Diff ] File ]
mod - rts/Rendering/Env/SunLighting.cpp Diff ] File ]
mod - rts/Rendering/Env/SunLighting.h Diff ] File ]
develop c297c681
Timestamp: 2016-01-09 22:47:29
Author: rtri
Details ] Diff ]
fix minor WatchDog bug
mod - rts/System/Platform/Watchdog.cpp Diff ] File ]
develop 7643e3a0
Timestamp: 2016-01-09 20:50:03
Author: rtri
Details ] Diff ]
fix DataDirs_locatePath
mod - rts/ExternalAI/SAIInterfaceCallbackImpl.cpp Diff ] File ]
mod - rts/ExternalAI/SSkirmishAICallbackImpl.cpp Diff ] File ]
develop 389ed2d6
Timestamp: 2016-01-09 19:39:52
Author: rtri
Details ] Diff ]
do not trust AI's to free data-dir path buffers
mod - AI/Wrappers/LegacyCpp/AIAICallback.cpp Diff ] File ]
mod - rts/ExternalAI/AILegacySupport.h Diff ] File ]
mod - rts/ExternalAI/SSkirmishAICallbackImpl.cpp Diff ] File ]
develop 26bfac41
Timestamp: 2016-01-09 18:58:28
Author: rtri
Details ] Diff ]
style
mod - rts/ExternalAI/SSkirmishAICallbackImpl.cpp Diff ] File ]
mod - rts/ExternalAI/SkirmishAILibraryInfo.cpp Diff ] File ]
mod - rts/ExternalAI/SkirmishAILibraryInfo.h Diff ] File ]
develop 4c20ef43
Timestamp: 2016-01-09 18:45:13
Author: rtri
Details ] Diff ]
fix more AI interface implementation failures
mod - rts/ExternalAI/SSkirmishAICallbackImpl.cpp Diff ] File ]
develop 9b1da95d
Timestamp: 2016-01-09 18:07:46
Author: rtri
Details ] Diff ]
fix use-after-free in DestroySkirmishAI
mod - rts/ExternalAI/EngineOutHandler.cpp Diff ] File ]
develop 69ec4e25
Timestamp: 2016-01-09 17:57:19
Author: rtri
Details ] Diff ]
fix creg test
mod - rts/ExternalAI/SkirmishAIWrapper.cpp Diff ] File ]
mod - rts/ExternalAI/SkirmishAIWrapper.h Diff ] File ]
develop 0a7dca3d
Timestamp: 2016-01-09 17:17:24
Author: rtri
Details ] Diff ]
use groundSpecularColor only when no specTex exists
mod - cont/base/springcontent/shaders/GLSL/SMFFragProg.glsl Diff ] File ]
develop 0f737f8f
Timestamp: 2016-01-09 17:07:02
Author: rtri
Details ] Diff ]
fix Java interface generator
mod - AI/Interfaces/Java/bin/native_wrappCallback.awk Diff ] File ]
develop 779eb260
Timestamp: 2016-01-09 16:54:30
Author: rtri
Details ] Diff ]
minor
mod - rts/ExternalAI/SkirmishAIWrapper.cpp Diff ] File ]
mod - rts/ExternalAI/SkirmishAIWrapper.h Diff ] File ]
develop 785d0593
Timestamp: 2016-01-09 16:49:29
Author: rtri
Details ] Diff ]
merge SkirmishAI and SkirmishAIWrapper (one less layer in this insanity onion)
mod - rts/ExternalAI/CMakeLists.txt Diff ] File ]
mod - rts/ExternalAI/SSkirmishAICallbackImpl.cpp Diff ] File ]
rm - rts/ExternalAI/SkirmishAI.cpp Diff ] File ]
rm - rts/ExternalAI/SkirmishAI.h Diff ] File ]
mod - rts/ExternalAI/SkirmishAIWrapper.cpp Diff ] File ]
mod - rts/ExternalAI/SkirmishAIWrapper.h Diff ] File ]
develop 9fb123ab
Timestamp: 2016-01-09 16:26:43
Author: abma
Details ] Diff ]
update KAIK / fix compile
mod - AI/Skirmish/KAIK Diff ] File ]
develop 176077b5
Timestamp: 2016-01-09 15:07:27
Author: rtri
Details ] Diff ]
fix AAI compile for real
mod - AI/Skirmish/AAI/AAIGroup.h Diff ] File ]
develop d90ac76e
Timestamp: 2016-01-09 15:03:54
Author: Gajo Petrovic
Details ] Diff ]
Use groundSpecular in the GLSL shader again (defining it in the map info
used to have no effect).
Add a new SunLightingChanged event that's used to update sun lighting
colors in multiple places.
Have the SMFReadMap update the GroundDrawer SunDir/SunLighting from an event, instead of
issuing the update directly from the source.
mod - cont/base/springcontent/shaders/GLSL/SMFFragProg.glsl Diff ] File ]
mod - rts/Lua/LuaUnsyncedCtrl.cpp Diff ] File ]
mod - rts/Map/BaseGroundDrawer.h Diff ] File ]
mod - rts/Map/SM3/SM3GroundDrawer.h Diff ] File ]
mod - rts/Map/SMF/SMFGroundDrawer.cpp Diff ] File ]
mod - rts/Map/SMF/SMFGroundDrawer.h Diff ] File ]
mod - rts/Map/SMF/SMFReadMap.cpp Diff ] File ]
mod - rts/Map/SMF/SMFReadMap.h Diff ] File ]
mod - rts/Map/SMF/SMFRenderState.cpp Diff ] File ]
mod - rts/Map/SMF/SMFRenderState.h Diff ] File ]
mod - rts/Rendering/Env/SkyLight.cpp Diff ] File ]
mod - rts/Rendering/Env/SunLighting.cpp Diff ] File ]
mod - rts/Rendering/Env/SunLighting.h Diff ] File ]
mod - rts/Rendering/UnitDrawer.cpp Diff ] File ]
mod - rts/Rendering/UnitDrawer.h Diff ] File ]
mod - rts/Rendering/UnitDrawerState.cpp Diff ] File ]
mod - rts/Rendering/UnitDrawerState.hpp Diff ] File ]
mod - rts/System/EventClient.cpp Diff ] File ]
mod - rts/System/EventClient.h Diff ] File ]
mod - rts/System/EventHandler.cpp Diff ] File ]
mod - rts/System/EventHandler.h Diff ] File ]
mod - rts/System/Events.def Diff ] File ]
develop 0a34086e
Timestamp: 2016-01-09 13:59:42
Author: rtri
Details ] Diff ]
-
mod - rts/Sim/Units/CommandAI/Command.cpp Diff ] File ]
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