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Changesets: spring

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develop 28782a5d
Timestamp: 2016-01-17 17:22:26
Author: rtri
Details ] Diff ]
refactor LuaUIActionExecutor
mod - rts/Game/UI/GuiHandler.cpp Diff ] File ]
mod - rts/Game/UI/GuiHandler.h Diff ] File ]
mod - rts/Game/UnsyncedGameCommands.cpp Diff ] File ]
develop 7a2427eb
Timestamp: 2016-01-17 14:59:50
Author: rtri
Details ] Diff ]
decouple drawMidPos from midPos
mod - rts/Rendering/FeatureDrawer.cpp Diff ] File ]
mod - rts/Rendering/Models/3DModel.h Diff ] File ]
mod - rts/Rendering/ProjectileDrawer.cpp Diff ] File ]
mod - rts/Rendering/UnitDrawer.cpp Diff ] File ]
mod - rts/Sim/Objects/SolidObject.h Diff ] File ]
mod - rts/Sim/Objects/WorldObject.cpp Diff ] File ]
mod - rts/Sim/Objects/WorldObject.h Diff ] File ]
mod - rts/Sim/Projectiles/Unsynced/ShieldProjectile.cpp Diff ] File ]
develop 888cbf43
Timestamp: 2016-01-17 01:49:46
Author: rtri
Details ] Diff ]
use a better default drawRadius for all SolidObjects
(namely the radius of their LocalModel bounding box,
so it no longer depends on static mins & maxs values)
mod - rts/Lua/LuaUnsyncedRead.cpp Diff ] File ]
mod - rts/Rendering/DebugColVolDrawer.cpp Diff ] File ]
mod - rts/Rendering/FeatureDrawer.cpp Diff ] File ]
mod - rts/Rendering/IconHandler.h Diff ] File ]
mod - rts/Rendering/Models/3DModel.h Diff ] File ]
mod - rts/Rendering/Models/3DOParser.cpp Diff ] File ]
mod - rts/Rendering/Models/AssParser.cpp Diff ] File ]
mod - rts/Rendering/Models/OBJParser.cpp Diff ] File ]
mod - rts/Rendering/Models/S3OParser.cpp Diff ] File ]
mod - rts/Rendering/ProjectileDrawer.cpp Diff ] File ]
mod - rts/Rendering/UnitDrawer.cpp Diff ] File ]
mod - rts/Sim/Objects/SolidObject.h Diff ] File ]
mod - rts/Sim/Objects/WorldObject.cpp Diff ] File ]
mod - rts/Sim/Objects/WorldObject.h Diff ] File ]
mod - rts/Sim/Projectiles/Unsynced/FlyingPiece.h Diff ] File ]
develop 87c5a53a
Timestamp: 2016-01-16 22:08:39
Author: rtri
Details ] Diff ]
addendum (same defaults for all parsers)
mod - rts/Rendering/Models/3DOParser.cpp Diff ] File ]
mod - rts/Rendering/Models/AssParser.cpp Diff ] File ]
mod - rts/Rendering/Models/OBJParser.cpp Diff ] File ]
mod - rts/Rendering/Models/S3OParser.cpp Diff ] File ]
develop 90644aef
Timestamp: 2016-01-16 21:23:22
Author: rtri
Details ] Diff ]
*Parser: set better default model radii [not len(max(abs(maxs),abs(mins))) but len(max-mins)*0.5]
AssParser: only read radius from the model table

cleanup SNewFlyingPiece ctors (down to one); use len(max-mins)*0.5 as piece radius too
mod - rts/Rendering/Models/3DOParser.cpp Diff ] File ]
mod - rts/Rendering/Models/AssParser.cpp Diff ] File ]
mod - rts/Rendering/Models/OBJParser.cpp Diff ] File ]
mod - rts/Rendering/Models/OBJParser.h Diff ] File ]
mod - rts/Rendering/Models/S3OParser.cpp Diff ] File ]
mod - rts/Sim/Projectiles/Unsynced/FlyingPiece.cpp Diff ] File ]
mod - rts/Sim/Projectiles/Unsynced/FlyingPiece.h Diff ] File ]
develop 096d223e
Timestamp: 2016-01-16 14:28:44
Author: rtri
Details ] Diff ]
fix 0004975
mod - rts/Sim/MoveTypes/GroundMoveType.cpp Diff ] File ]
develop a001c02d
Timestamp: 2016-01-16 14:27:10
Author: rtri
Details ] Diff ]
style
mod - rts/Game/UI/GuiHandler.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/HoverAirMoveType.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/StrafeAirMoveType.cpp Diff ] File ]
mod - rts/Sim/Units/Scripts/UnitScript.cpp Diff ] File ]
mod - rts/System/FileSystem/FileHandler.cpp Diff ] File ]
mod - rts/System/LoadSave/DemoReader.cpp Diff ] File ]
develop 7376bcff
Timestamp: 2016-01-16 03:58:37
Author: Gajo Petrovic
Details ] Diff ]
implement missing LuaUtils Parse* functions
mod - rts/Lua/LuaUtils.cpp Diff ] File ]
mod - rts/Lua/LuaUtils.h Diff ] File ]
develop 8c74eb0f
Timestamp: 2016-01-16 02:58:11
Author: rtri
Details ] Diff ]
minor GuiHandler cleanup
* ctrlpanel.txt's scattered everywhere
* use vector for IconInfo; some style
disable ancient LuaUI reload hack
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/UI/GuiHandler.cpp Diff ] File ]
mod - rts/Game/UI/GuiHandler.h Diff ] File ]
mod - rts/Game/UnsyncedGameCommands.cpp Diff ] File ]
mod - rts/Lua/LuaUI.cpp Diff ] File ]
mod - rts/Lua/LuaUI.h Diff ] File ]
develop 5dc06ef2
Timestamp: 2016-01-16 00:08:50
Author: rtri
Details ] Diff ]
KISS
mod - rts/Sim/Projectiles/Unsynced/FlyingPiece.cpp Diff ] File ]
mod - rts/Sim/Projectiles/Unsynced/FlyingPiece.h Diff ] File ]
develop f3924f5d
Timestamp: 2016-01-15 20:53:59
Author: rtri
Details ] Diff ]
copy Shatter data only once
mod - rts/Rendering/Models/OBJParser.cpp Diff ] File ]
mod - rts/Rendering/Models/OBJParser.h Diff ] File ]
develop 69072643
Timestamp: 2016-01-15 20:28:56
Author: rtri
Details ] Diff ]
copy only data needed for Shatter
mod - rts/Rendering/Models/OBJParser.cpp Diff ] File ]
develop 95174ff3
Timestamp: 2016-01-15 20:14:14
Author: rtri
Details ] Diff ]
fix since Shatter is const
mod - rts/Rendering/Models/OBJParser.cpp Diff ] File ]
mod - rts/Rendering/Models/OBJParser.h Diff ] File ]
mod - rts/Rendering/Models/S3OParser.h Diff ] File ]
develop 3f491343
Timestamp: 2016-01-15 20:02:22
Author: abma
Details ] Diff ]
fix compile
mod - rts/Rendering/Models/OBJParser.cpp Diff ] File ]
mod - rts/Rendering/Models/OBJParser.h Diff ] File ]
develop 33ce5761
Timestamp: 2016-01-15 19:34:33
Author: rtri
Details ] Diff ]
fix build
mod - rts/Rendering/Models/OBJParser.h Diff ] File ]
develop 0f4db4c8
Timestamp: 2016-01-15 19:28:07
Author: rtri
Details ] Diff ]
... and finish OBJ Shatter()
mod - rts/Rendering/Models/OBJParser.cpp Diff ] File ]
mod - rts/Rendering/Models/OBJParser.h Diff ] File ]
mod - rts/Sim/Projectiles/Unsynced/FlyingPiece.cpp Diff ] File ]
develop f9a1c518
Timestamp: 2016-01-15 19:17:52
Author: rtri
Details ] Diff ]
setup for OBJ shattering pieces
mod - rts/Rendering/Models/OBJParser.cpp Diff ] File ]
mod - rts/Rendering/Models/OBJParser.h Diff ] File ]
mod - rts/Rendering/Models/S3OParser.cpp Diff ] File ]
mod - rts/Rendering/Models/S3OParser.h Diff ] File ]
mod - rts/Sim/Projectiles/Unsynced/FlyingPiece.cpp Diff ] File ]
mod - rts/Sim/Projectiles/Unsynced/FlyingPiece.h Diff ] File ]
develop 06c5f345
Timestamp: 2016-01-15 18:18:49
Author: Eshed
Details ] Diff ]
Temporarily turn off collision with unloaded units

Should fix 0004975
mod - rts/Sim/MoveTypes/GroundMoveType.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/HoverAirMoveType.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/StrafeAirMoveType.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.h Diff ] File ]
develop 61559fa2
Timestamp: 2016-01-15 17:16:09
Author: rtri
Details ] Diff ]
make SetTeamColour branchless
mod - rts/Rendering/UnitDrawer.cpp Diff ] File ]
develop d7284530
Timestamp: 2016-01-15 17:06:53
Author: rtri
Details ] Diff ]
s/s/S
mod - rts/Rendering/Env/Decals/DecalsDrawerGL4.cpp Diff ] File ]
develop e351c535
Timestamp: 2016-01-15 17:06:12
Author: rtri
Details ] Diff ]
s/S/s
mod - rts/Rendering/Env/Decals/DecalsDrawerGL4.cpp Diff ] File ]
develop 5afbc643
Timestamp: 2016-01-15 16:40:52
Author: rtri
Details ] Diff ]
no TC during SP
mod - rts/Rendering/FeatureDrawer.cpp Diff ] File ]
mod - rts/Rendering/ProjectileDrawer.cpp Diff ] File ]
mod - rts/Rendering/ProjectileDrawer.h Diff ] File ]
mod - rts/Rendering/UnitDrawer.cpp Diff ] File ]
develop e0a67275
Timestamp: 2016-01-15 16:33:21
Author: rtri
Details ] Diff ]
shadowHandler can not be NULL
mod - rts/Lua/LuaOpenGLUtils.cpp Diff ] File ]
mod - rts/Lua/LuaUnsyncedRead.cpp Diff ] File ]
mod - rts/Rendering/Env/BumpWater.cpp Diff ] File ]
mod - rts/Rendering/Env/Decals/DecalsDrawerGL4.cpp Diff ] File ]
develop 7c50aebe
Timestamp: 2016-01-15 14:44:41
Author: Eshed
Details ] Diff ]
Extend {Set,Get}UnitWeaponDamages to unit explosions

To set/get use "explode" or "selfDestruct" instead of the
weaponNum argument
mod - rts/Lua/LuaSyncedCtrl.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedRead.cpp Diff ] File ]
mod - rts/Sim/Features/Feature.h Diff ] File ]
mod - rts/Sim/Objects/SolidObject.h Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.h Diff ] File ]
develop 1002eee8
Timestamp: 2016-01-15 14:22:51
Author: jK
Details ] Diff ]
Shatter/FlyingPieces work
* add ASSIMP support
* instead of handling each polygon by its own (that's just insane with models with 1k polygons!) handle the whole piece as one object (allows many improvements reducing memory & cpu usage a lot!)
* respect unit rotation
* fix a va pointer usage bug
* disable cullface while drawing
* cast shadows
mod - rts/Rendering/Models/3DModel.h Diff ] File ]
mod - rts/Rendering/Models/3DOParser.cpp Diff ] File ]
mod - rts/Rendering/Models/3DOParser.h Diff ] File ]
mod - rts/Rendering/Models/AssParser.cpp Diff ] File ]
mod - rts/Rendering/Models/AssParser.h Diff ] File ]
mod - rts/Rendering/Models/OBJParser.cpp Diff ] File ]
mod - rts/Rendering/Models/OBJParser.h Diff ] File ]
mod - rts/Rendering/Models/S3OParser.cpp Diff ] File ]
mod - rts/Rendering/Models/S3OParser.h Diff ] File ]
mod - rts/Rendering/ProjectileDrawer.cpp Diff ] File ]
mod - rts/Sim/Projectiles/ProjectileHandler.cpp Diff ] File ]
mod - rts/Sim/Projectiles/ProjectileHandler.h Diff ] File ]
mod - rts/Sim/Projectiles/Unsynced/FlyingPiece.cpp Diff ] File ]
mod - rts/Sim/Projectiles/Unsynced/FlyingPiece.h Diff ] File ]
mod - rts/Sim/Units/Scripts/UnitScript.cpp Diff ] File ]
mod - rts/System/Matrix44f.h Diff ] File ]
mod - rts/System/float3.h Diff ] File ]
mod - rts/System/float4.h Diff ] File ]
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