Changesets: spring
develop 78ebc2a5
Timestamp: 2016-01-19 20:58:53 Author: abma [ Details ] [ Diff ] |
buildbot: reduce jobs (oom?!) | ||
mod - buildbot/master/master.cfg | [ Diff ] [ File ] | ||
develop 2d64f054
Timestamp: 2016-01-19 20:49:58 Author: abma [ Details ] [ Diff ] |
update shard: fix w64 compile | ||
mod - AI/Skirmish/Shard | [ Diff ] [ File ] | ||
develop 3b3872b0
Timestamp: 2016-01-19 20:36:01 Author: abma [ Details ] [ Diff ] |
buildbot: fix PATH | ||
mod - buildbot/master/master.cfg | [ Diff ] [ File ] | ||
develop 77dde049
Timestamp: 2016-01-19 20:28:39 Author: rtri [ Details ] [ Diff ] |
less copying | ||
mod - rts/Rendering/Env/AdvTreeDrawer.cpp | [ Diff ] [ File ] | ||
develop 57036b74
Timestamp: 2016-01-19 20:11:05 Author: abma [ Details ] [ Diff ] |
buildbot: fix mingwlibs paths | ||
mod - buildbot/master/master.cfg | [ Diff ] [ File ] | ||
develop c991fe84
Timestamp: 2016-01-19 19:01:54 Author: rtri [ Details ] [ Diff ] |
*TreeDrawer: s/{map,list}/vector | ||
mod - rts/Rendering/Env/AdvTreeDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/AdvTreeDrawer.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/BasicTreeDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/BasicTreeDrawer.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/ITreeDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/ITreeDrawer.h | [ Diff ] [ File ] | ||
develop c0657ead
Timestamp: 2016-01-19 13:22:42 Author: rtri [ Details ] [ Diff ] |
--LOC | ||
mod - rts/Game/IActionExecutor.h | [ Diff ] [ File ] | ||
mod - rts/Game/SyncedGameCommands.cpp | [ Diff ] [ File ] | ||
develop b06375fe
Timestamp: 2016-01-19 12:47:58 Author: rtri [ Details ] [ Diff ] |
minor | ||
mod - rts/Game/SyncedGameCommands.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/GuiHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaDefs.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaGaia.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaIntro.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaRules.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUI.h | [ Diff ] [ File ] | ||
develop 9005ef6c
Timestamp: 2016-01-19 02:11:19 Author: abma [ Details ] [ Diff ] |
buildbot: use correct mingwlibs repo | ||
mod - buildbot/master/master.cfg | [ Diff ] [ File ] | ||
mod - buildbot/slave/win/update-mingwlibs.sh | [ Diff ] [ File ] | ||
develop 6cfd03cd
Timestamp: 2016-01-19 02:03:14 Author: abma [ Details ] [ Diff ] |
buildbot: add basic x64 config | ||
mod - buildbot/master/master.cfg | [ Diff ] [ File ] | ||
develop 892970b6
Timestamp: 2016-01-19 01:59:40 Author: rtri [ Details ] [ Diff ] |
support faux LuaUI self-reloading | ||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/LoadScreen.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/SyncedGameCommands.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/GuiHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaDefs.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaGaia.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaGaia.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaHandle.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaHandle.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaHandleSynced.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaHandleSynced.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaIntro.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaParser.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaRules.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUI.h | [ Diff ] [ File ] | ||
mod - rts/System/EventHandler.h | [ Diff ] [ File ] | ||
mod - rts/lib/lua/include/LuaInclude.h | [ Diff ] [ File ] | ||
develop c45f31a6
Timestamp: 2016-01-19 01:36:05 Author: abma [ Details ] [ Diff ] |
buildbot: add TurBoss' buildslave | ||
mod - buildbot/master/master.cfg | [ Diff ] [ File ] | ||
develop 814f69d1
Timestamp: 2016-01-18 23:49:23 Author: Eshed [ Details ] [ Diff ] |
minor test compilation fix | ||
mod - test/CMakeLists.txt | [ Diff ] [ File ] | ||
develop bd4e14d3
Timestamp: 2016-01-18 19:23:21 Author: Eshed [ Details ] [ Diff ] |
Allow LoadSoundDef to read from SPRING_VFS_RAW as well | ||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUnsyncedCtrl.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Sound/ISound.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Sound/ISound.h | [ Diff ] [ File ] | ||
mod - rts/System/Sound/Null/NullSound.h | [ Diff ] [ File ] | ||
mod - rts/System/Sound/OpenAL/Sound.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Sound/OpenAL/Sound.h | [ Diff ] [ File ] | ||
develop 79824b6a
Timestamp: 2016-01-18 19:07:06 Author: rtri [ Details ] [ Diff ] |
AssParser: nuke support for "special" pieces Spring{Radius,Height} the Blender S3O importer for which these were added is long-defunct |
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mod - rts/Rendering/Models/AssParser.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Models/AssParser.h | [ Diff ] [ File ] | ||
develop cf052483
Timestamp: 2016-01-18 03:57:21 Author: rtri [ Details ] [ Diff ] |
same fix for AdvTreeDrawer | ||
mod - rts/Rendering/Env/AdvTreeDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/AdvTreeDrawer.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/BasicTreeDrawer.cpp | [ Diff ] [ File ] | ||
develop 59ff2331
Timestamp: 2016-01-18 03:06:55 Author: rtri [ Details ] [ Diff ] |
fix 0005039 | ||
mod - rts/Rendering/Env/BasicTreeDrawer.cpp | [ Diff ] [ File ] | ||
develop e7a3a0d2
Timestamp: 2016-01-18 02:59:10 Author: rtri [ Details ] [ Diff ] |
use vector in BasicTreeDrawer | ||
mod - rts/Rendering/Env/BasicTreeDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/BasicTreeDrawer.h | [ Diff ] [ File ] | ||
develop 2ee47c32
Timestamp: 2016-01-18 02:58:12 Author: rtri [ Details ] [ Diff ] |
more AssParser fixes always auto-calculate a default midpos set radius & height only conditionally (the "special pieces" approach sucks) |
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mod - rts/Rendering/Models/AssParser.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Models/AssParser.h | [ Diff ] [ File ] | ||
develop d8c094b9
Timestamp: 2016-01-18 02:27:56 Author: abma [ Details ] [ Diff ] |
disable gold detection on win32 | ||
mod - rts/build/cmake/TestCXXFlags.cmake | [ Diff ] [ File ] | ||
develop 18ed0cfb
Timestamp: 2016-01-18 01:49:25 Author: abma [ Details ] [ Diff ] |
fix gold detection | ||
mod - rts/build/cmake/TestCXXFlags.cmake | [ Diff ] [ File ] | ||
develop 5c5455a2
Timestamp: 2016-01-18 00:06:52 Author: rtri [ Details ] [ Diff ] |
allow /lua{rules,gaia} reloading on frame 0, should be safe (but still at own risk) allow Lua{Rules,Gaia} chat actions before frame 0 (presents no obvious concern) |
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mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/SyncedGameCommands.cpp | [ Diff ] [ File ] | ||
develop 4ce56a05
Timestamp: 2016-01-17 22:34:30 Author: rtri [ Details ] [ Diff ] |
also make server start at 0 | ||
mod - rts/Net/GameServer.cpp | [ Diff ] [ File ] | ||
mod - rts/Net/GameServer.h | [ Diff ] [ File ] | ||
develop b1b73e56
Timestamp: 2016-01-17 22:18:22 Author: rtri [ Details ] [ Diff ] |
remove eventHandler.GameFrame(0) hack simply start the engine at 0 too, use -1 to indicate pre-simframe state |
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mod - rts/ExternalAI/EngineOutHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/GUI/PlayerRoster.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/GUI/PlayerRosterDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/EndGameBox.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/StartPosSelecter.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaSyncedRead.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUnsyncedCtrl.cpp | [ Diff ] [ File ] | ||
mod - rts/Net/Protocol/NetProtocol.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/BumpWater.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/GlobalSynced.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/GlobalSynced.h | [ Diff ] [ File ] | ||
develop c1846f82
Timestamp: 2016-01-17 21:01:41 Author: abma [ Details ] [ Diff ] |
bundle all mingwlibs hacks to a single place | ||
mod - CMakeLists.txt | [ Diff ] [ File ] | ||
mod - rts/build/cmake/FindSDL2.cmake | [ Diff ] [ File ] | ||