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Changesets: spring

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develop 78ebc2a5
Timestamp: 2016-01-19 20:58:53
Author: abma
Details ] Diff ]
buildbot: reduce jobs (oom?!)
mod - buildbot/master/master.cfg Diff ] File ]
develop 2d64f054
Timestamp: 2016-01-19 20:49:58
Author: abma
Details ] Diff ]
update shard: fix w64 compile
mod - AI/Skirmish/Shard Diff ] File ]
develop 3b3872b0
Timestamp: 2016-01-19 20:36:01
Author: abma
Details ] Diff ]
buildbot: fix PATH
mod - buildbot/master/master.cfg Diff ] File ]
develop 77dde049
Timestamp: 2016-01-19 20:28:39
Author: rtri
Details ] Diff ]
less copying
mod - rts/Rendering/Env/AdvTreeDrawer.cpp Diff ] File ]
develop 57036b74
Timestamp: 2016-01-19 20:11:05
Author: abma
Details ] Diff ]
buildbot: fix mingwlibs paths
mod - buildbot/master/master.cfg Diff ] File ]
develop c991fe84
Timestamp: 2016-01-19 19:01:54
Author: rtri
Details ] Diff ]
*TreeDrawer: s/{map,list}/vector
mod - rts/Rendering/Env/AdvTreeDrawer.cpp Diff ] File ]
mod - rts/Rendering/Env/AdvTreeDrawer.h Diff ] File ]
mod - rts/Rendering/Env/BasicTreeDrawer.cpp Diff ] File ]
mod - rts/Rendering/Env/BasicTreeDrawer.h Diff ] File ]
mod - rts/Rendering/Env/ITreeDrawer.cpp Diff ] File ]
mod - rts/Rendering/Env/ITreeDrawer.h Diff ] File ]
develop c0657ead
Timestamp: 2016-01-19 13:22:42
Author: rtri
Details ] Diff ]
--LOC
mod - rts/Game/IActionExecutor.h Diff ] File ]
mod - rts/Game/SyncedGameCommands.cpp Diff ] File ]
develop b06375fe
Timestamp: 2016-01-19 12:47:58
Author: rtri
Details ] Diff ]
minor
mod - rts/Game/SyncedGameCommands.cpp Diff ] File ]
mod - rts/Game/UI/GuiHandler.cpp Diff ] File ]
mod - rts/Lua/LuaDefs.h Diff ] File ]
mod - rts/Lua/LuaGaia.h Diff ] File ]
mod - rts/Lua/LuaIntro.h Diff ] File ]
mod - rts/Lua/LuaRules.h Diff ] File ]
mod - rts/Lua/LuaUI.h Diff ] File ]
develop 9005ef6c
Timestamp: 2016-01-19 02:11:19
Author: abma
Details ] Diff ]
buildbot: use correct mingwlibs repo
mod - buildbot/master/master.cfg Diff ] File ]
mod - buildbot/slave/win/update-mingwlibs.sh Diff ] File ]
develop 6cfd03cd
Timestamp: 2016-01-19 02:03:14
Author: abma
Details ] Diff ]
buildbot: add basic x64 config
mod - buildbot/master/master.cfg Diff ] File ]
develop 892970b6
Timestamp: 2016-01-19 01:59:40
Author: rtri
Details ] Diff ]
support faux LuaUI self-reloading
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/LoadScreen.cpp Diff ] File ]
mod - rts/Game/SyncedGameCommands.cpp Diff ] File ]
mod - rts/Game/UI/GuiHandler.cpp Diff ] File ]
mod - rts/Lua/LuaDefs.h Diff ] File ]
mod - rts/Lua/LuaGaia.cpp Diff ] File ]
mod - rts/Lua/LuaGaia.h Diff ] File ]
mod - rts/Lua/LuaHandle.cpp Diff ] File ]
mod - rts/Lua/LuaHandle.h Diff ] File ]
mod - rts/Lua/LuaHandleSynced.cpp Diff ] File ]
mod - rts/Lua/LuaHandleSynced.h Diff ] File ]
mod - rts/Lua/LuaIntro.h Diff ] File ]
mod - rts/Lua/LuaParser.cpp Diff ] File ]
mod - rts/Lua/LuaRules.h Diff ] File ]
mod - rts/Lua/LuaUI.h Diff ] File ]
mod - rts/System/EventHandler.h Diff ] File ]
mod - rts/lib/lua/include/LuaInclude.h Diff ] File ]
develop c45f31a6
Timestamp: 2016-01-19 01:36:05
Author: abma
Details ] Diff ]
buildbot: add TurBoss' buildslave
mod - buildbot/master/master.cfg Diff ] File ]
develop 814f69d1
Timestamp: 2016-01-18 23:49:23
Author: Eshed
Details ] Diff ]
minor test compilation fix
mod - test/CMakeLists.txt Diff ] File ]
develop bd4e14d3
Timestamp: 2016-01-18 19:23:21
Author: Eshed
Details ] Diff ]
Allow LoadSoundDef to read from SPRING_VFS_RAW as well
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Lua/LuaUnsyncedCtrl.cpp Diff ] File ]
mod - rts/System/Sound/ISound.cpp Diff ] File ]
mod - rts/System/Sound/ISound.h Diff ] File ]
mod - rts/System/Sound/Null/NullSound.h Diff ] File ]
mod - rts/System/Sound/OpenAL/Sound.cpp Diff ] File ]
mod - rts/System/Sound/OpenAL/Sound.h Diff ] File ]
develop 79824b6a
Timestamp: 2016-01-18 19:07:06
Author: rtri
Details ] Diff ]
AssParser: nuke support for "special" pieces Spring{Radius,Height}
the Blender S3O importer for which these were added is long-defunct
mod - rts/Rendering/Models/AssParser.cpp Diff ] File ]
mod - rts/Rendering/Models/AssParser.h Diff ] File ]
develop cf052483
Timestamp: 2016-01-18 03:57:21
Author: rtri
Details ] Diff ]
same fix for AdvTreeDrawer
mod - rts/Rendering/Env/AdvTreeDrawer.cpp Diff ] File ]
mod - rts/Rendering/Env/AdvTreeDrawer.h Diff ] File ]
mod - rts/Rendering/Env/BasicTreeDrawer.cpp Diff ] File ]
develop 59ff2331
Timestamp: 2016-01-18 03:06:55
Author: rtri
Details ] Diff ]
fix 0005039
mod - rts/Rendering/Env/BasicTreeDrawer.cpp Diff ] File ]
develop e7a3a0d2
Timestamp: 2016-01-18 02:59:10
Author: rtri
Details ] Diff ]
use vector in BasicTreeDrawer
mod - rts/Rendering/Env/BasicTreeDrawer.cpp Diff ] File ]
mod - rts/Rendering/Env/BasicTreeDrawer.h Diff ] File ]
develop 2ee47c32
Timestamp: 2016-01-18 02:58:12
Author: rtri
Details ] Diff ]
more AssParser fixes

always auto-calculate a default midpos
set radius & height only conditionally
(the "special pieces" approach sucks)
mod - rts/Rendering/Models/AssParser.cpp Diff ] File ]
mod - rts/Rendering/Models/AssParser.h Diff ] File ]
develop d8c094b9
Timestamp: 2016-01-18 02:27:56
Author: abma
Details ] Diff ]
disable gold detection on win32
mod - rts/build/cmake/TestCXXFlags.cmake Diff ] File ]
develop 18ed0cfb
Timestamp: 2016-01-18 01:49:25
Author: abma
Details ] Diff ]
fix gold detection
mod - rts/build/cmake/TestCXXFlags.cmake Diff ] File ]
develop 5c5455a2
Timestamp: 2016-01-18 00:06:52
Author: rtri
Details ] Diff ]
allow /lua{rules,gaia} reloading on frame 0, should be safe (but still at own risk)
allow Lua{Rules,Gaia} chat actions before frame 0 (presents no obvious concern)
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/SyncedGameCommands.cpp Diff ] File ]
develop 4ce56a05
Timestamp: 2016-01-17 22:34:30
Author: rtri
Details ] Diff ]
also make server start at 0
mod - rts/Net/GameServer.cpp Diff ] File ]
mod - rts/Net/GameServer.h Diff ] File ]
develop b1b73e56
Timestamp: 2016-01-17 22:18:22
Author: rtri
Details ] Diff ]
remove eventHandler.GameFrame(0) hack
simply start the engine at 0 too, use -1 to indicate pre-simframe state
mod - rts/ExternalAI/EngineOutHandler.cpp Diff ] File ]
mod - rts/Game/GUI/PlayerRoster.cpp Diff ] File ]
mod - rts/Game/GUI/PlayerRosterDrawer.cpp Diff ] File ]
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/UI/EndGameBox.cpp Diff ] File ]
mod - rts/Game/UI/StartPosSelecter.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedRead.cpp Diff ] File ]
mod - rts/Lua/LuaUnsyncedCtrl.cpp Diff ] File ]
mod - rts/Net/Protocol/NetProtocol.cpp Diff ] File ]
mod - rts/Rendering/Env/BumpWater.cpp Diff ] File ]
mod - rts/Sim/Misc/GlobalSynced.cpp Diff ] File ]
mod - rts/Sim/Misc/GlobalSynced.h Diff ] File ]
develop c1846f82
Timestamp: 2016-01-17 21:01:41
Author: abma
Details ] Diff ]
bundle all mingwlibs hacks to a single place
mod - CMakeLists.txt Diff ] File ]
mod - rts/build/cmake/FindSDL2.cmake Diff ] File ]
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