2025-08-09 15:04 CEST

Changesets: spring

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develop 0f321a80
Timestamp: 2019-08-12 23:54:59
Author: rtri
Details ] Diff ]
increase map feature-type limit
mod - rts/Map/SMF/SMFMapFile.h Diff ] File ]
maintenance eb635ed5
Timestamp: 2019-08-12 23:51:03
Author: lhog
Committer: rtri
Details ] Diff ]
fix https://github.com/ZeroK-RTS/CrashReports/issues/23539 (0000470)

> error: type mismatch for varying parameter (named {shadowViewMat, shadowProjMat, vertexModelPos}) between shader stages
mod - cont/base/springcontent/shaders/GLSL/ShadowGenVertProg.glsl Diff ] File ]
maintenance 2462832d
Timestamp: 2019-08-12 23:48:24
Author: rtri
Details ] Diff ]
fix 0006277
mod - rts/Sim/Objects/SolidObject.cpp Diff ] File ]
mod - rts/Sim/Objects/SolidObject.h Diff ] File ]
develop 162c1e19
Timestamp: 2019-08-12 23:48:21
Author: rtri
Details ] Diff ]
fix 0006277
mod - rts/Sim/Objects/SolidObject.cpp Diff ] File ]
mod - rts/Sim/Objects/SolidObject.h Diff ] File ]
maintenance 13a63671
Timestamp: 2019-08-12 12:33:03
Author: rt
Details ] Diff ]
nuke Spring.GetHasLag, s/IsLagging/IsSimLagging/CGame
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/Game.h Diff ] File ]
mod - rts/Lua/LuaUnsyncedRead.cpp Diff ] File ]
mod - rts/Lua/LuaUnsyncedRead.h Diff ] File ]
develop db943b04
Timestamp: 2019-08-12 12:33:03
Author: rt
Details ] Diff ]
nuke Spring.GetHasLag, s/IsLagging/IsSimLagging/CGame
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/Game.h Diff ] File ]
mod - rts/Lua/LuaUnsyncedRead.cpp Diff ] File ]
mod - rts/Lua/LuaUnsyncedRead.h Diff ] File ]
maintenance 2d9f9c31
Timestamp: 2019-08-12 12:22:56
Author: rt
Details ] Diff ]
-
mod - rts/Game/LoadScreen.cpp Diff ] File ]
develop a46e5e5b
Timestamp: 2019-08-12 12:22:56
Author: rt
Details ] Diff ]
-
mod - rts/Game/LoadScreen.cpp Diff ] File ]
maintenance c906051a
Timestamp: 2019-08-12 12:09:29
Author: rt
Details ] Diff ]
add Spring.GetGameState callout; returns whether the game is
1) finished loading
2) loaded from a save
3) locally paused (i.e. after entering /pause)
4) lagging wrt expected simframe time
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/Game.h Diff ] File ]
mod - rts/Lua/LuaUnsyncedRead.cpp Diff ] File ]
mod - rts/Lua/LuaUnsyncedRead.h Diff ] File ]
develop b9d5c2b3
Timestamp: 2019-08-12 12:09:29
Author: rt
Details ] Diff ]
add Spring.GetGameState callout; returns whether the game is
1) finished loading
2) loaded from a save
3) locally paused (i.e. after entering /pause)
4) lagging wrt expected simframe time
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/Game.h Diff ] File ]
mod - rts/Lua/LuaUnsyncedRead.cpp Diff ] File ]
mod - rts/Lua/LuaUnsyncedRead.h Diff ] File ]
maintenance 07bdbafe
Timestamp: 2019-08-11 20:07:08
Author: rtri
Details ] Diff ]
save allocs in SMFMapFile
mod - rts/Map/ReadMap.h Diff ] File ]
mod - rts/Map/SMF/SMFMapFile.cpp Diff ] File ]
mod - rts/Map/SMF/SMFMapFile.h Diff ] File ]
mod - rts/Map/SMF/SMFReadMap.cpp Diff ] File ]
mod - rts/Map/SMF/SMFReadMap.h Diff ] File ]
mod - tools/unitsync/unitsync.cpp Diff ] File ]
develop b6f3eb9f
Timestamp: 2019-08-11 20:07:08
Author: rtri
Details ] Diff ]
save allocs in SMFMapFile
mod - rts/Map/ReadMap.h Diff ] File ]
mod - rts/Map/SMF/SMFMapFile.cpp Diff ] File ]
mod - rts/Map/SMF/SMFMapFile.h Diff ] File ]
mod - rts/Map/SMF/SMFReadMap.cpp Diff ] File ]
mod - rts/Map/SMF/SMFReadMap.h Diff ] File ]
mod - tools/unitsync/unitsync.cpp Diff ] File ]
develop e0868074
Timestamp: 2019-08-11 13:03:58
Author: rtri
Details ] Diff ]
restrict test to Windows
mod - test/other/testGLContextCreation.cpp Diff ] File ]
develop f8c46b99
Timestamp: 2019-08-11 12:56:27
Author: rtri
Details ] Diff ]
more test LOG()'s
mod - test/other/testGLContextCreation.cpp Diff ] File ]
develop 4be60be4
Timestamp: 2019-08-11 10:01:26
Author: rtri
Details ] Diff ]
-
mod - rts/ExternalAI/AICallback.cpp Diff ] File ]
maintenance 7ce8cccb
Timestamp: 2019-08-11 09:57:55
Author: rtri
Details ] Diff ]
-
mod - rts/ExternalAI/AICallback.h Diff ] File ]
develop 0d3780bd
Timestamp: 2019-08-11 09:56:46
Author: rtri
Details ] Diff ]
do not clear uiGroupHandlers in Game::KillInterface
KillSimulation runs after it but refers to handlers
via ~CUnit

remove CGroupHandler* from AICallback since it will
break on the first CreateNewGroup call issued by an
AI
mod - rts/ExternalAI/AICallback.cpp Diff ] File ]
mod - rts/ExternalAI/AICallback.h Diff ] File ]
mod - rts/Game/Game.cpp Diff ] File ]
maintenance c59feedc
Timestamp: 2019-08-11 09:54:19
Author: rtri
Details ] Diff ]
do not clear uiGroupHandlers in Game::KillInterface
KillSimulation runs after it but refers to handlers
via ~CUnit

remove CGroupHandler* from AICallback since it will
break on the first CreateNewGroup call issued by an
AI
mod - rts/ExternalAI/AICallback.cpp Diff ] File ]
mod - rts/Game/Game.cpp Diff ] File ]
develop ec74984e
Timestamp: 2019-08-11 01:25:11
Author: rtri
Details ] Diff ]
fix readmap desync
mod - rts/Map/ReadMap.cpp Diff ] File ]
mod - rts/Map/ReadMap.h Diff ] File ]
mod - rts/Map/SMF/Legacy/LegacyMeshDrawer.cpp Diff ] File ]
maintenance ab01d515
Timestamp: 2019-08-11 01:23:49
Author: rtri
Details ] Diff ]
fix readmap desync
mod - rts/Map/ReadMap.cpp Diff ] File ]
mod - rts/Map/ReadMap.h Diff ] File ]
mod - rts/Map/SMF/Legacy/LegacyMeshDrawer.cpp Diff ] File ]
maintenance d95adcdd
Timestamp: 2019-08-10 18:59:32
Author: rtri
Details ] Diff ]
help clang
mod - rts/Sim/Objects/SolidObject.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Building.h Diff ] File ]
develop 1c275eef
Timestamp: 2019-08-10 18:59:32
Author: rtri
Details ] Diff ]
help clang
mod - rts/Sim/Objects/SolidObject.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Building.h Diff ] File ]
maintenance 393b00c8
Timestamp: 2019-08-10 17:29:07
Author: rtri
Details ] Diff ]
fix GroupHandler use-after-free issue
more efficient Team::GiveEverythingTo
mod - rts/Game/UI/Groups/Group.cpp Diff ] File ]
mod - rts/Game/UI/Groups/Group.h Diff ] File ]
mod - rts/Game/UI/Groups/GroupHandler.cpp Diff ] File ]
mod - rts/Game/UI/Groups/GroupHandler.h Diff ] File ]
mod - rts/Sim/Misc/Team.cpp Diff ] File ]
develop 23d3c666
Timestamp: 2019-08-10 17:29:07
Author: rtri
Details ] Diff ]
fix GroupHandler use-after-free issue
more efficient Team::GiveEverythingTo
mod - rts/Game/UI/Groups/Group.cpp Diff ] File ]
mod - rts/Game/UI/Groups/Group.h Diff ] File ]
mod - rts/Game/UI/Groups/GroupHandler.cpp Diff ] File ]
mod - rts/Game/UI/Groups/GroupHandler.h Diff ] File ]
mod - rts/Sim/Misc/Team.cpp Diff ] File ]
maintenance 9f09d2dd
Timestamp: 2019-08-10 15:15:56
Author: rtri
Details ] Diff ]
log script if GAME-section is missing
mod - rts/Game/ClientSetup.cpp Diff ] File ]
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