Changesets: spring
develop 697093c0
Timestamp: 2016-01-31 00:37:54 Author: Eshed [ Details ] [ Diff ] |
various creg fixes | ||
mod - rts/Sim/Features/FeatureDef.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Objects/SolidObject.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Objects/SolidObjectDef.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/ExplosionGenerator.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/Weapon.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/Weapon.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/WeaponDef.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/WeaponDef.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/WeaponLoader.cpp | [ Diff ] [ File ] | ||
mod - rts/System/SafeVector.cpp | [ Diff ] [ File ] | ||
mod - rts/System/SafeVector.h | [ Diff ] [ File ] | ||
mod - rts/System/creg/creg_runtime_tests.cpp | [ Diff ] [ File ] | ||
develop 3e7f8942
Timestamp: 2016-01-30 23:17:23 Author: Eshed [ Details ] [ Diff ] |
Factory small refactor no need for callback if there's only one possible value |
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mod - rts/Sim/Units/CommandAI/FactoryCAI.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/FactoryCAI.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitTypes/Factory.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitTypes/Factory.h | [ Diff ] [ File ] | ||
develop 48c5655e
Timestamp: 2016-01-30 23:11:02 Author: Eshed [ Details ] [ Diff ] |
creg | ||
mod - rts/Sim/Features/FeatureDef.cpp | [ Diff ] [ File ] | ||
develop 27c3af55
Timestamp: 2016-01-30 21:59:29 Author: Eshed [ Details ] [ Diff ] |
creg CFeature::MoveCtrl (should fix test) | ||
mod - rts/Sim/Features/Feature.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Features/Feature.h | [ Diff ] [ File ] | ||
develop dab1b32b
Timestamp: 2016-01-30 20:54:06 Author: Eshed [ Details ] [ Diff ] |
Apparently __func__ is mostly cross-platform | ||
mod - rts/Lua/LuaHandle.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaHandleSynced.cpp | [ Diff ] [ File ] | ||
develop 731012ca
Timestamp: 2016-01-30 20:26:09 Author: rtri [ Details ] [ Diff ] |
addendum d3b728 | ||
mod - rts/Rendering/FeatureDrawer.cpp | [ Diff ] [ File ] | ||
develop 4bcc5b01
Timestamp: 2016-01-30 20:24:48 Author: Eshed [ Details ] [ Diff ] |
Revert "addendum 8b306ce" This reverts commit b17fa07ff1f6451046bcf2c4f046ee96f0e021c1. |
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mod - rts/Lua/LuaHandle.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaHandleSynced.cpp | [ Diff ] [ File ] | ||
develop b17fa07f
Timestamp: 2016-01-30 19:50:10 Author: Eshed [ Details ] [ Diff ] |
addendum 8b306ce | ||
mod - rts/Lua/LuaHandle.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaHandleSynced.cpp | [ Diff ] [ File ] | ||
develop 8b306ce4
Timestamp: 2016-01-30 19:38:27 Author: Eshed [ Details ] [ Diff ] |
__FUNCTION__ isn't wokring the same on MSVC | ||
mod - rts/Lua/LuaHandle.cpp | [ Diff ] [ File ] | ||
develop bdc240ae
Timestamp: 2016-01-30 19:03:24 Author: Eshed [ Details ] [ Diff ] |
--warning; | ||
mod - rts/Sim/Misc/DamageArray.h | [ Diff ] [ File ] | ||
develop bd7593e8
Timestamp: 2016-01-30 18:20:54 Author: rtri [ Details ] [ Diff ] |
fix crash in UPDATE_*_CONTAINER | ||
mod - rts/Sim/Projectiles/ProjectileHandler.cpp | [ Diff ] [ File ] | ||
develop ba555ef1
Timestamp: 2016-01-30 18:17:04 Author: rtri [ Details ] [ Diff ] |
kill stowaway printf | ||
mod - rts/Sim/Misc/LosMap.cpp | [ Diff ] [ File ] | ||
develop 0f177018
Timestamp: 2016-01-30 17:55:49 Author: rtri [ Details ] [ Diff ] |
reserve more memory in LosTables | ||
mod - rts/Sim/Misc/LosMap.cpp | [ Diff ] [ File ] | ||
develop f052df45
Timestamp: 2016-01-30 17:31:54 Author: rtri [ Details ] [ Diff ] |
fix more LosMap thread-unsafety | ||
mod - rts/Sim/Misc/LosMap.cpp | [ Diff ] [ File ] | ||
develop d3b7286b
Timestamp: 2016-01-30 16:54:40 Author: rtri [ Details ] [ Diff ] |
add Spring.SetFeatureMoveCtrl(number featureID [, args]) -> nil, closes 0000231 args are as follows and all optional [, boolean enable -- if false, feature will not be moved by engine (but speed can be non-0) [, number3 velocityMask -- x,y,z (dimensions in which velocity is allowed to build) [, number3 impulseMask -- x,y,z (dimensions in which impulse is allowed to apply) [, number3 movementMask -- x,y,z (dimensions in which feature is allowed to move) ]]]] note: {velocity,movement}Mask should be (1,0,1) and (0,1,0) for default trees get rid of (isAt)finalHeight nonsense, features will now either fall to their "native" height or can be positioned by Lua and then told not to move anymore shorter + cleaner code |
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mod - doc/changelog.txt | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaSyncedCtrl.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaSyncedCtrl.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/AdvTreeDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/ITreeDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Features/Feature.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Features/Feature.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Features/FeatureHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Unit.cpp | [ Diff ] [ File ] | ||
develop 4394510b
Timestamp: 2016-01-30 16:54:14 Author: rtri [ Details ] [ Diff ] |
nlc | ||
mod - rts/Game/UI/GuiHandler.cpp | [ Diff ] [ File ] | ||
develop c775ea0e
Timestamp: 2016-01-30 16:12:53 Author: Eshed [ Details ] [ Diff ] |
Apparently MSVC vectors shrink when items are removed :( | ||
mod - rts/Sim/Projectiles/ProjectileHandler.cpp | [ Diff ] [ File ] | ||
develop 3fef2a23
Timestamp: 2016-01-30 16:02:21 Author: Eshed [ Details ] [ Diff ] |
Converting bitmap data to vector. Seemed to have solved some out of bounds issue along the way. |
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mod - rts/Game/UI/MiniMap.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/MouseCursor.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaOpenGL.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/SMF/SMFReadMap.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/AdvTreeGenerator.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/BumpWater.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Fonts/CFontTexture.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Textures/Bitmap.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Textures/Bitmap.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/Textures/ColorMap.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Textures/NamedTextures.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Textures/TextureAtlas.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Platform/WindowManagerHelper.cpp | [ Diff ] [ File ] | ||
develop 4bfb2bb7
Timestamp: 2016-01-30 00:23:51 Author: Eshed [ Details ] [ Diff ] |
Lots of small tweaks to allow compilation on MSVC (soundchannels one may need a bit of cleaning) |
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mod - CMakeLists.txt | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaObjectMaterial.h | [ Diff ] [ File ] | ||
mod - rts/Map/ReadMap.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/Models/3DModel.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Shaders/Shader.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Features/FeatureHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/GlobalSynced.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/LosHandler.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Path/Default/PathCache.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Path/QTPFS/Path.hpp | [ Diff ] [ File ] | ||
mod - rts/System/Platform/Watchdog.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Sound/Null/SoundChannels.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Sound/OpenAL/SoundChannels.cpp | [ Diff ] [ File ] | ||
mod - rts/System/SpringApp.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Threading/SpringMutex.h | [ Diff ] [ File ] | ||
mod - rts/System/Util.h | [ Diff ] [ File ] | ||
mod - rts/System/creg/STL_Map.h | [ Diff ] [ File ] | ||
mod - rts/lib/lua/include/LuaUser.cpp | [ Diff ] [ File ] | ||
develop 8100b457
Timestamp: 2016-01-29 20:51:51 Author: rtri [ Details ] [ Diff ] |
fix tooltip elevation over minimap | ||
mod - rts/Game/GameSetup.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/MiniMap.cpp | [ Diff ] [ File ] | ||
develop 4c00c0a2
Timestamp: 2016-01-29 19:54:51 Author: rtri [ Details ] [ Diff ] |
use HsiehHash for GetMemberInfo&co | ||
mod - rts/Rendering/Env/Particles/Classes/BitmapMuzzleFlame.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/BitmapMuzzleFlame.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/BubbleProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/BubbleProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/DirtProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/DirtProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/ExploSpikeProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/ExploSpikeProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/HeatCloudProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/HeatCloudProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/NanoProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/NanoProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/SimpleParticleSystem.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/SimpleParticleSystem.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/SmokeProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/SmokeProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/SmokeProjectile2.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/SmokeProjectile2.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/SpherePartProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/SpherePartProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/TracerProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/TracerProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/GroundFlash.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/GroundFlash.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/ExpGenSpawnable.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/ExpGenSpawnable.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/ExpGenSpawnableMemberInfo.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/ExpGenSpawner.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/ExpGenSpawner.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/ExplosionGenerator.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/Projectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/Projectile.h | [ Diff ] [ File ] | ||
develop e364acf5
Timestamp: 2016-01-29 19:38:17 Author: rtri [ Details ] [ Diff ] |
GameSetup: style, C++11 | ||
mod - rts/Game/GameSetup.cpp | [ Diff ] [ File ] | ||
develop 329dcfbb
Timestamp: 2016-01-29 17:47:15 Author: Eshed [ Details ] [ Diff ] |
Last fixes and cleanups, NO_CREG should be operational | ||
mod - rts/Rendering/GroundFlash.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/GroundFlash.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/Textures/TextureAtlas.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Textures/TextureAtlas.h | [ Diff ] [ File ] | ||
mod - rts/System/SpringApp.cpp | [ Diff ] [ File ] | ||
mod - rts/System/creg/creg_cond.h | [ Diff ] [ File ] | ||
mod - test/CMakeLists.txt | [ Diff ] [ File ] | ||
develop b8e6b07a
Timestamp: 2016-01-29 13:23:00 Author: Eshed [ Details ] [ Diff ] |
Add NO_CREG compile option | ||
mod - CMakeLists.txt | [ Diff ] [ File ] | ||
mod - rts/ExternalAI/EngineOutHandler.h | [ Diff ] [ File ] | ||
mod - rts/Game/Camera.h | [ Diff ] [ File ] | ||
mod - rts/Game/Game.h | [ Diff ] [ File ] | ||
mod - rts/Game/InMapDraw.h | [ Diff ] [ File ] | ||
mod - rts/Game/Players/PlayerHandler.h | [ Diff ] [ File ] | ||
mod - rts/Game/UI/Groups/GroupHandler.h | [ Diff ] [ File ] | ||
mod - rts/Map/ReadMap.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/ReadMap.h | [ Diff ] [ File ] | ||
mod - rts/Map/SMF/SMFGroundTextures.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/BitmapMuzzleFlame.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/BubbleProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/DirtProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/ExploSpikeProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/ExploSpikeProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/FlyingPiece.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/HeatCloudProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/NanoProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/SimpleParticleSystem.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/SmokeProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/SmokeProjectile2.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/SpherePartProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/TracerProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/GL/FBO.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/GlobalRendering.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/GroundFlash.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Shaders/Shader.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/Textures/LegacyAtlasAlloc.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Textures/QuadtreeAtlasAlloc.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Textures/RowAtlasAlloc.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/CategoryHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/CollisionHandler.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/CollisionVolume.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/LosHandler.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Path/IPathManager.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/ExpGenSpawnable.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/ExpGenSpawnable.h | [ Diff ] [ File ] | ||
add - rts/Sim/Projectiles/ExpGenSpawnableMemberInfo.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/ExpGenSpawner.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/ExplosionGenerator.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/ExplosionGenerator.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/Projectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/Projectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/ProjectileHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/ProjectileHandler.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitLoader.h | [ Diff ] [ File ] | ||
mod - rts/System/CMakeLists.txt | [ Diff ] [ File ] | ||
mod - rts/System/LoadSave/CregLoadSaveHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Misc/SpringTime.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Misc/SpringTime.h | [ Diff ] [ File ] | ||
mod - rts/System/Object.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Object.h | [ Diff ] [ File ] | ||
mod - rts/System/Sound/IAudioChannel.h | [ Diff ] [ File ] | ||
mod - rts/System/SpringApp.cpp | [ Diff ] [ File ] | ||
mod - rts/System/creg/STL_Deque.h | [ Diff ] [ File ] | ||
mod - rts/System/creg/STL_List.h | [ Diff ] [ File ] | ||
mod - rts/System/creg/STL_Map.h | [ Diff ] [ File ] | ||
mod - rts/System/creg/STL_Set.h | [ Diff ] [ File ] | ||
mod - rts/System/creg/Serializer.h | [ Diff ] [ File ] | ||
mod - rts/System/creg/creg_cond.h | [ Diff ] [ File ] | ||
develop f5920e9e
Timestamp: 2016-01-29 12:59:40 Author: Eshed [ Details ] [ Diff ] |
Move MARCH check so it's before mingwlibs is set | ||
mod - CMakeLists.txt | [ Diff ] [ File ] | ||