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Changesets: spring

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develop 697093c0
Timestamp: 2016-01-31 00:37:54
Author: Eshed
Details ] Diff ]
various creg fixes
mod - rts/Sim/Features/FeatureDef.h Diff ] File ]
mod - rts/Sim/Objects/SolidObject.cpp Diff ] File ]
mod - rts/Sim/Objects/SolidObjectDef.h Diff ] File ]
mod - rts/Sim/Projectiles/ExplosionGenerator.cpp Diff ] File ]
mod - rts/Sim/Units/UnitHandler.cpp Diff ] File ]
mod - rts/Sim/Weapons/Weapon.cpp Diff ] File ]
mod - rts/Sim/Weapons/Weapon.h Diff ] File ]
mod - rts/Sim/Weapons/WeaponDef.cpp Diff ] File ]
mod - rts/Sim/Weapons/WeaponDef.h Diff ] File ]
mod - rts/Sim/Weapons/WeaponLoader.cpp Diff ] File ]
mod - rts/System/SafeVector.cpp Diff ] File ]
mod - rts/System/SafeVector.h Diff ] File ]
mod - rts/System/creg/creg_runtime_tests.cpp Diff ] File ]
develop 3e7f8942
Timestamp: 2016-01-30 23:17:23
Author: Eshed
Details ] Diff ]
Factory small refactor

no need for callback if there's only one possible value
mod - rts/Sim/Units/CommandAI/FactoryCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/FactoryCAI.h Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Factory.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Factory.h Diff ] File ]
develop 48c5655e
Timestamp: 2016-01-30 23:11:02
Author: Eshed
Details ] Diff ]
creg
mod - rts/Sim/Features/FeatureDef.cpp Diff ] File ]
develop 27c3af55
Timestamp: 2016-01-30 21:59:29
Author: Eshed
Details ] Diff ]
creg CFeature::MoveCtrl (should fix test)
mod - rts/Sim/Features/Feature.cpp Diff ] File ]
mod - rts/Sim/Features/Feature.h Diff ] File ]
develop dab1b32b
Timestamp: 2016-01-30 20:54:06
Author: Eshed
Details ] Diff ]
Apparently __func__ is mostly cross-platform
mod - rts/Lua/LuaHandle.cpp Diff ] File ]
mod - rts/Lua/LuaHandleSynced.cpp Diff ] File ]
develop 731012ca
Timestamp: 2016-01-30 20:26:09
Author: rtri
Details ] Diff ]
addendum d3b728
mod - rts/Rendering/FeatureDrawer.cpp Diff ] File ]
develop 4bcc5b01
Timestamp: 2016-01-30 20:24:48
Author: Eshed
Details ] Diff ]
Revert "addendum 8b306ce"

This reverts commit b17fa07ff1f6451046bcf2c4f046ee96f0e021c1.
mod - rts/Lua/LuaHandle.cpp Diff ] File ]
mod - rts/Lua/LuaHandleSynced.cpp Diff ] File ]
develop b17fa07f
Timestamp: 2016-01-30 19:50:10
Author: Eshed
Details ] Diff ]
addendum 8b306ce
mod - rts/Lua/LuaHandle.cpp Diff ] File ]
mod - rts/Lua/LuaHandleSynced.cpp Diff ] File ]
develop 8b306ce4
Timestamp: 2016-01-30 19:38:27
Author: Eshed
Details ] Diff ]
__FUNCTION__ isn't wokring the same on MSVC
mod - rts/Lua/LuaHandle.cpp Diff ] File ]
develop bdc240ae
Timestamp: 2016-01-30 19:03:24
Author: Eshed
Details ] Diff ]
--warning;
mod - rts/Sim/Misc/DamageArray.h Diff ] File ]
develop bd7593e8
Timestamp: 2016-01-30 18:20:54
Author: rtri
Details ] Diff ]
fix crash in UPDATE_*_CONTAINER
mod - rts/Sim/Projectiles/ProjectileHandler.cpp Diff ] File ]
develop ba555ef1
Timestamp: 2016-01-30 18:17:04
Author: rtri
Details ] Diff ]
kill stowaway printf
mod - rts/Sim/Misc/LosMap.cpp Diff ] File ]
develop 0f177018
Timestamp: 2016-01-30 17:55:49
Author: rtri
Details ] Diff ]
reserve more memory in LosTables
mod - rts/Sim/Misc/LosMap.cpp Diff ] File ]
develop f052df45
Timestamp: 2016-01-30 17:31:54
Author: rtri
Details ] Diff ]
fix more LosMap thread-unsafety
mod - rts/Sim/Misc/LosMap.cpp Diff ] File ]
develop d3b7286b
Timestamp: 2016-01-30 16:54:40
Author: rtri
Details ] Diff ]
add Spring.SetFeatureMoveCtrl(number featureID [, args]) -> nil, closes 0000231

args are as follows and all optional
[, boolean enable -- if false, feature will not be moved by engine (but speed can be non-0)
[, number3 velocityMask -- x,y,z (dimensions in which velocity is allowed to build)
[, number3 impulseMask -- x,y,z (dimensions in which impulse is allowed to apply)
[, number3 movementMask -- x,y,z (dimensions in which feature is allowed to move)
]]]]

note: {velocity,movement}Mask should be (1,0,1) and (0,1,0) for default trees

get rid of (isAt)finalHeight nonsense, features will now either fall to their
"native" height or can be positioned by Lua and then told not to move anymore

shorter + cleaner code
mod - doc/changelog.txt Diff ] File ]
mod - rts/Lua/LuaSyncedCtrl.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedCtrl.h Diff ] File ]
mod - rts/Rendering/Env/AdvTreeDrawer.cpp Diff ] File ]
mod - rts/Rendering/Env/ITreeDrawer.cpp Diff ] File ]
mod - rts/Sim/Features/Feature.cpp Diff ] File ]
mod - rts/Sim/Features/Feature.h Diff ] File ]
mod - rts/Sim/Features/FeatureHandler.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
develop 4394510b
Timestamp: 2016-01-30 16:54:14
Author: rtri
Details ] Diff ]
nlc
mod - rts/Game/UI/GuiHandler.cpp Diff ] File ]
develop c775ea0e
Timestamp: 2016-01-30 16:12:53
Author: Eshed
Details ] Diff ]
Apparently MSVC vectors shrink when items are removed :(
mod - rts/Sim/Projectiles/ProjectileHandler.cpp Diff ] File ]
develop 3fef2a23
Timestamp: 2016-01-30 16:02:21
Author: Eshed
Details ] Diff ]
Converting bitmap data to vector.
Seemed to have solved some out of bounds issue along the way.
mod - rts/Game/UI/MiniMap.cpp Diff ] File ]
mod - rts/Game/UI/MouseCursor.cpp Diff ] File ]
mod - rts/Lua/LuaOpenGL.cpp Diff ] File ]
mod - rts/Map/SMF/SMFReadMap.cpp Diff ] File ]
mod - rts/Rendering/Env/AdvTreeGenerator.cpp Diff ] File ]
mod - rts/Rendering/Env/BumpWater.cpp Diff ] File ]
mod - rts/Rendering/Fonts/CFontTexture.cpp Diff ] File ]
mod - rts/Rendering/Textures/Bitmap.cpp Diff ] File ]
mod - rts/Rendering/Textures/Bitmap.h Diff ] File ]
mod - rts/Rendering/Textures/ColorMap.cpp Diff ] File ]
mod - rts/Rendering/Textures/NamedTextures.cpp Diff ] File ]
mod - rts/Rendering/Textures/TextureAtlas.cpp Diff ] File ]
mod - rts/System/Platform/WindowManagerHelper.cpp Diff ] File ]
develop 4bfb2bb7
Timestamp: 2016-01-30 00:23:51
Author: Eshed
Details ] Diff ]
Lots of small tweaks to allow compilation on MSVC

(soundchannels one may need a bit of cleaning)
mod - CMakeLists.txt Diff ] File ]
mod - rts/Lua/LuaObjectMaterial.h Diff ] File ]
mod - rts/Map/ReadMap.h Diff ] File ]
mod - rts/Rendering/Models/3DModel.cpp Diff ] File ]
mod - rts/Rendering/Shaders/Shader.h Diff ] File ]
mod - rts/Sim/Features/FeatureHandler.cpp Diff ] File ]
mod - rts/Sim/Misc/GlobalSynced.h Diff ] File ]
mod - rts/Sim/Misc/LosHandler.h Diff ] File ]
mod - rts/Sim/Path/Default/PathCache.cpp Diff ] File ]
mod - rts/Sim/Path/QTPFS/Path.hpp Diff ] File ]
mod - rts/System/Platform/Watchdog.cpp Diff ] File ]
mod - rts/System/Sound/Null/SoundChannels.cpp Diff ] File ]
mod - rts/System/Sound/OpenAL/SoundChannels.cpp Diff ] File ]
mod - rts/System/SpringApp.cpp Diff ] File ]
mod - rts/System/Threading/SpringMutex.h Diff ] File ]
mod - rts/System/Util.h Diff ] File ]
mod - rts/System/creg/STL_Map.h Diff ] File ]
mod - rts/lib/lua/include/LuaUser.cpp Diff ] File ]
develop 8100b457
Timestamp: 2016-01-29 20:51:51
Author: rtri
Details ] Diff ]
fix tooltip elevation over minimap
mod - rts/Game/GameSetup.cpp Diff ] File ]
mod - rts/Game/UI/MiniMap.cpp Diff ] File ]
develop 4c00c0a2
Timestamp: 2016-01-29 19:54:51
Author: rtri
Details ] Diff ]
use HsiehHash for GetMemberInfo&co
mod - rts/Rendering/Env/Particles/Classes/BitmapMuzzleFlame.cpp Diff ] File ]
mod - rts/Rendering/Env/Particles/Classes/BitmapMuzzleFlame.h Diff ] File ]
mod - rts/Rendering/Env/Particles/Classes/BubbleProjectile.cpp Diff ] File ]
mod - rts/Rendering/Env/Particles/Classes/BubbleProjectile.h Diff ] File ]
mod - rts/Rendering/Env/Particles/Classes/DirtProjectile.cpp Diff ] File ]
mod - rts/Rendering/Env/Particles/Classes/DirtProjectile.h Diff ] File ]
mod - rts/Rendering/Env/Particles/Classes/ExploSpikeProjectile.cpp Diff ] File ]
mod - rts/Rendering/Env/Particles/Classes/ExploSpikeProjectile.h Diff ] File ]
mod - rts/Rendering/Env/Particles/Classes/HeatCloudProjectile.cpp Diff ] File ]
mod - rts/Rendering/Env/Particles/Classes/HeatCloudProjectile.h Diff ] File ]
mod - rts/Rendering/Env/Particles/Classes/NanoProjectile.cpp Diff ] File ]
mod - rts/Rendering/Env/Particles/Classes/NanoProjectile.h Diff ] File ]
mod - rts/Rendering/Env/Particles/Classes/SimpleParticleSystem.cpp Diff ] File ]
mod - rts/Rendering/Env/Particles/Classes/SimpleParticleSystem.h Diff ] File ]
mod - rts/Rendering/Env/Particles/Classes/SmokeProjectile.cpp Diff ] File ]
mod - rts/Rendering/Env/Particles/Classes/SmokeProjectile.h Diff ] File ]
mod - rts/Rendering/Env/Particles/Classes/SmokeProjectile2.cpp Diff ] File ]
mod - rts/Rendering/Env/Particles/Classes/SmokeProjectile2.h Diff ] File ]
mod - rts/Rendering/Env/Particles/Classes/SpherePartProjectile.cpp Diff ] File ]
mod - rts/Rendering/Env/Particles/Classes/SpherePartProjectile.h Diff ] File ]
mod - rts/Rendering/Env/Particles/Classes/TracerProjectile.cpp Diff ] File ]
mod - rts/Rendering/Env/Particles/Classes/TracerProjectile.h Diff ] File ]
mod - rts/Rendering/GroundFlash.cpp Diff ] File ]
mod - rts/Rendering/GroundFlash.h Diff ] File ]
mod - rts/Sim/Projectiles/ExpGenSpawnable.cpp Diff ] File ]
mod - rts/Sim/Projectiles/ExpGenSpawnable.h Diff ] File ]
mod - rts/Sim/Projectiles/ExpGenSpawnableMemberInfo.h Diff ] File ]
mod - rts/Sim/Projectiles/ExpGenSpawner.cpp Diff ] File ]
mod - rts/Sim/Projectiles/ExpGenSpawner.h Diff ] File ]
mod - rts/Sim/Projectiles/ExplosionGenerator.cpp Diff ] File ]
mod - rts/Sim/Projectiles/Projectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/Projectile.h Diff ] File ]
develop e364acf5
Timestamp: 2016-01-29 19:38:17
Author: rtri
Details ] Diff ]
GameSetup: style, C++11
mod - rts/Game/GameSetup.cpp Diff ] File ]
develop 329dcfbb
Timestamp: 2016-01-29 17:47:15
Author: Eshed
Details ] Diff ]
Last fixes and cleanups, NO_CREG should be operational
mod - rts/Rendering/GroundFlash.cpp Diff ] File ]
mod - rts/Rendering/GroundFlash.h Diff ] File ]
mod - rts/Rendering/Textures/TextureAtlas.cpp Diff ] File ]
mod - rts/Rendering/Textures/TextureAtlas.h Diff ] File ]
mod - rts/System/SpringApp.cpp Diff ] File ]
mod - rts/System/creg/creg_cond.h Diff ] File ]
mod - test/CMakeLists.txt Diff ] File ]
develop b8e6b07a
Timestamp: 2016-01-29 13:23:00
Author: Eshed
Details ] Diff ]
Add NO_CREG compile option
mod - CMakeLists.txt Diff ] File ]
mod - rts/ExternalAI/EngineOutHandler.h Diff ] File ]
mod - rts/Game/Camera.h Diff ] File ]
mod - rts/Game/Game.h Diff ] File ]
mod - rts/Game/InMapDraw.h Diff ] File ]
mod - rts/Game/Players/PlayerHandler.h Diff ] File ]
mod - rts/Game/UI/Groups/GroupHandler.h Diff ] File ]
mod - rts/Map/ReadMap.cpp Diff ] File ]
mod - rts/Map/ReadMap.h Diff ] File ]
mod - rts/Map/SMF/SMFGroundTextures.h Diff ] File ]
mod - rts/Rendering/Env/Particles/Classes/BitmapMuzzleFlame.cpp Diff ] File ]
mod - rts/Rendering/Env/Particles/Classes/BubbleProjectile.cpp Diff ] File ]
mod - rts/Rendering/Env/Particles/Classes/DirtProjectile.cpp Diff ] File ]
mod - rts/Rendering/Env/Particles/Classes/ExploSpikeProjectile.cpp Diff ] File ]
mod - rts/Rendering/Env/Particles/Classes/ExploSpikeProjectile.h Diff ] File ]
mod - rts/Rendering/Env/Particles/Classes/FlyingPiece.h Diff ] File ]
mod - rts/Rendering/Env/Particles/Classes/HeatCloudProjectile.cpp Diff ] File ]
mod - rts/Rendering/Env/Particles/Classes/NanoProjectile.cpp Diff ] File ]
mod - rts/Rendering/Env/Particles/Classes/SimpleParticleSystem.cpp Diff ] File ]
mod - rts/Rendering/Env/Particles/Classes/SmokeProjectile.cpp Diff ] File ]
mod - rts/Rendering/Env/Particles/Classes/SmokeProjectile2.cpp Diff ] File ]
mod - rts/Rendering/Env/Particles/Classes/SpherePartProjectile.cpp Diff ] File ]
mod - rts/Rendering/Env/Particles/Classes/TracerProjectile.cpp Diff ] File ]
mod - rts/Rendering/GL/FBO.h Diff ] File ]
mod - rts/Rendering/GlobalRendering.h Diff ] File ]
mod - rts/Rendering/GroundFlash.cpp Diff ] File ]
mod - rts/Rendering/Shaders/Shader.h Diff ] File ]
mod - rts/Rendering/Textures/LegacyAtlasAlloc.cpp Diff ] File ]
mod - rts/Rendering/Textures/QuadtreeAtlasAlloc.cpp Diff ] File ]
mod - rts/Rendering/Textures/RowAtlasAlloc.cpp Diff ] File ]
mod - rts/Sim/Misc/CategoryHandler.cpp Diff ] File ]
mod - rts/Sim/Misc/CollisionHandler.h Diff ] File ]
mod - rts/Sim/Misc/CollisionVolume.h Diff ] File ]
mod - rts/Sim/Misc/LosHandler.h Diff ] File ]
mod - rts/Sim/Path/IPathManager.h Diff ] File ]
mod - rts/Sim/Projectiles/ExpGenSpawnable.cpp Diff ] File ]
mod - rts/Sim/Projectiles/ExpGenSpawnable.h Diff ] File ]
add - rts/Sim/Projectiles/ExpGenSpawnableMemberInfo.h Diff ] File ]
mod - rts/Sim/Projectiles/ExpGenSpawner.cpp Diff ] File ]
mod - rts/Sim/Projectiles/ExplosionGenerator.cpp Diff ] File ]
mod - rts/Sim/Projectiles/ExplosionGenerator.h Diff ] File ]
mod - rts/Sim/Projectiles/Projectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/Projectile.h Diff ] File ]
mod - rts/Sim/Projectiles/ProjectileHandler.cpp Diff ] File ]
mod - rts/Sim/Projectiles/ProjectileHandler.h Diff ] File ]
mod - rts/Sim/Units/UnitLoader.h Diff ] File ]
mod - rts/System/CMakeLists.txt Diff ] File ]
mod - rts/System/LoadSave/CregLoadSaveHandler.cpp Diff ] File ]
mod - rts/System/Misc/SpringTime.cpp Diff ] File ]
mod - rts/System/Misc/SpringTime.h Diff ] File ]
mod - rts/System/Object.cpp Diff ] File ]
mod - rts/System/Object.h Diff ] File ]
mod - rts/System/Sound/IAudioChannel.h Diff ] File ]
mod - rts/System/SpringApp.cpp Diff ] File ]
mod - rts/System/creg/STL_Deque.h Diff ] File ]
mod - rts/System/creg/STL_List.h Diff ] File ]
mod - rts/System/creg/STL_Map.h Diff ] File ]
mod - rts/System/creg/STL_Set.h Diff ] File ]
mod - rts/System/creg/Serializer.h Diff ] File ]
mod - rts/System/creg/creg_cond.h Diff ] File ]
develop f5920e9e
Timestamp: 2016-01-29 12:59:40
Author: Eshed
Details ] Diff ]
Move MARCH check so it's before mingwlibs is set
mod - CMakeLists.txt Diff ] File ]
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