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Changesets: spring

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develop fd4a4c8a
Timestamp: 2016-02-07 13:39:03
Author: Eshed
Details ] Diff ]
kill int64 warnings

in LuaParser time can be cast into long int for all sane uses.
mod - rts/Lua/LuaParser.cpp Diff ] File ]
mod - rts/lib/lua/include/LuaUser.cpp Diff ] File ]
develop b1d4e9ca
Timestamp: 2016-02-06 20:04:04
Author: rtri
Details ] Diff ]
apply anisotropic filtering to all mipmapped SSMF textures
mod - rts/Game/LoadScreen.cpp Diff ] File ]
mod - rts/Game/UI/MouseCursor.cpp Diff ] File ]
mod - rts/Map/SM3/SM3Map.cpp Diff ] File ]
mod - rts/Map/SM3/terrain/Textures.cpp Diff ] File ]
mod - rts/Map/SMF/SMFGroundTextures.cpp Diff ] File ]
mod - rts/Map/SMF/SMFReadMap.cpp Diff ] File ]
mod - rts/Map/SMF/SMFReadMap.h Diff ] File ]
mod - rts/Rendering/Env/BasicTreeDrawer.cpp Diff ] File ]
mod - rts/Rendering/Env/BasicWater.cpp Diff ] File ]
mod - rts/Rendering/Env/Decals/DecalsDrawerGL4.cpp Diff ] File ]
mod - rts/Rendering/Env/Decals/GroundDecalHandler.cpp Diff ] File ]
mod - rts/Rendering/Env/GrassDrawer.cpp Diff ] File ]
mod - rts/Rendering/Env/SkyBox.cpp Diff ] File ]
mod - rts/Rendering/IconHandler.cpp Diff ] File ]
mod - rts/Rendering/Textures/Bitmap.cpp Diff ] File ]
mod - rts/Rendering/Textures/Bitmap.h Diff ] File ]
mod - rts/Sim/Misc/CollisionVolume.cpp Diff ] File ]
mod - rts/Sim/Units/UnitDefHandler.cpp Diff ] File ]
mod - rts/aGui/Picture.cpp Diff ] File ]
develop dab6536c
Timestamp: 2016-02-06 18:22:41
Author: jK
Details ] Diff ]
nlc
mod - rts/Game/GameHelper.h Diff ] File ]
mod - rts/Rendering/HUDDrawer.cpp Diff ] File ]
develop 5cccf941
Timestamp: 2016-02-06 18:22:03
Author: jK
Details ] Diff ]
reduce redundancy in 70fb0ce1a269e20
mod - rts/Sim/Units/Scripts/CobInstance.h Diff ] File ]
mod - rts/Sim/Units/Scripts/LuaUnitScript.h Diff ] File ]
mod - rts/Sim/Units/Scripts/UnitScript.cpp Diff ] File ]
develop a276f460
Timestamp: 2016-02-06 18:19:59
Author: jK
Details ] Diff ]
!fix Spring.GetUnitPieceDirection() (returns now same dir as GetEmitDirPos)
mod - rts/Rendering/Models/3DModel.cpp Diff ] File ]
mod - rts/Rendering/Models/3DModel.h Diff ] File ]
mod - rts/Sim/Units/Scripts/UnitScript.h Diff ] File ]
develop d4711893
Timestamp: 2016-02-06 18:17:49
Author: jK
Details ] Diff ]
fix 151d7a20565a541fd
different return values are unused
mod - rts/Lua/LuaSyncedCtrl.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedRead.cpp Diff ] File ]
mod - rts/Rendering/Models/3DModel.h Diff ] File ]
mod - rts/System/Matrix44f.cpp Diff ] File ]
mod - rts/System/Matrix44f.h Diff ] File ]
develop 7b7b93be
Timestamp: 2016-02-06 13:44:43
Author: jK
Details ] Diff ]
printing int64 is the hell ...
mod - rts/lib/lua/include/LuaUser.cpp Diff ] File ]
develop 290f6282
Timestamp: 2016-02-06 10:26:09
Author: jK
Details ] Diff ]
window's printf doesn't support signed NaNs
mod - test/other/testPrintf.cpp Diff ] File ]
develop cfb76bed
Timestamp: 2016-02-06 10:05:13
Author: jK
Details ] Diff ]
lua: fix windows printf
mod - rts/lib/lua/include/LuaUser.cpp Diff ] File ]
develop f271fd79
Timestamp: 2016-02-05 23:58:02
Author: jK
Details ] Diff ]
try to fix printf UnitTest on windows
mod - rts/lib/lua/include/LuaUser.cpp Diff ] File ]
mod - test/other/testPrintf.cpp Diff ] File ]
develop abadfd89
Timestamp: 2016-02-05 23:35:27
Author: jK
Details ] Diff ]
replace lua's printf with another syncing one
1. fix string.format, too
2. nicer results (can print i.e. "0.001")
3. better precision
4. when precision flag is given (via string.format) the results are 100% same to gnu's printf
5. still much faster than printf, nearly as fast as hokomoko's
6. extended UnitTest
mod - rts/lib/lua/include/LuaUser.cpp Diff ] File ]
mod - rts/lib/lua/include/LuaUser.h Diff ] File ]
mod - rts/lib/lua/include/luaconf.h Diff ] File ]
mod - rts/lib/lua/src/lstrlib.cpp Diff ] File ]
mod - test/CMakeLists.txt Diff ] File ]
mod - test/other/testPrintf.cpp Diff ] File ]
develop d532e973
Timestamp: 2016-02-05 22:30:56
Author: rtri
Details ] Diff ]
fix 0003877 (via the SetGroundMoveTypeData interface)
mod - rts/Sim/MoveTypes/GroundMoveType.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/GroundMoveType.h Diff ] File ]
develop 151d7a20
Timestamp: 2016-02-05 18:49:45
Author: rtri
Details ] Diff ]
fix 0005057 (broken in d92b3196; IsIdentity returns 0 when true)
mod - rts/Rendering/Models/3DModel.h Diff ] File ]
mod - rts/Rendering/Models/AssParser.cpp Diff ] File ]
develop a871b280
Timestamp: 2016-02-05 17:00:37
Author: Eshed
Details ] Diff ]
ugh
mod - rts/Sim/Path/Default/PathEstimator.cpp Diff ] File ]
mod - rts/Sim/Path/Default/PathFinder.cpp Diff ] File ]
develop d96ce366
Timestamp: 2016-02-05 16:59:48
Author: Eshed
Details ] Diff ]
PathFlowMap is entirely commented out anyway
mod - rts/Sim/Path/Default/PathEstimator.cpp Diff ] File ]
mod - rts/Sim/Path/Default/PathFinder.cpp Diff ] File ]
develop d67ac65e
Timestamp: 2016-02-05 16:31:49
Author: rtri
Details ] Diff ]
fix 0004931
mod - rts/Rendering/CommandDrawer.cpp Diff ] File ]
develop c55897c9
Timestamp: 2016-02-05 01:54:08
Author: rtri
Details ] Diff ]
MoveDef::TestMoveSquare: branches-- and prevent potential desync
mod - rts/Sim/MoveTypes/MoveDefHandler.cpp Diff ] File ]
develop 8a100cd9
Timestamp: 2016-02-04 21:36:22
Author: rtri
Details ] Diff ]
fix creg
mod - rts/Sim/Units/CommandAI/Command.cpp Diff ] File ]
develop 548dcb06
Timestamp: 2016-02-04 20:30:00
Author: rtri
Details ] Diff ]
refactor a few matrix.Rotate calls
mod - rts/Lua/LuaSyncedCtrl.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/ScriptMoveType.cpp Diff ] File ]
develop 25b18454
Timestamp: 2016-02-04 19:27:47
Author: rtri
Details ] Diff ]
assert
mod - rts/Sim/Units/CommandAI/CommandAI.cpp Diff ] File ]
develop df73f4cb
Timestamp: 2016-02-04 19:11:23
Author: rtri
Details ] Diff ]
refactor
mod - rts/Lua/LuaSyncedCtrl.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/CommandAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/CommandAI.h Diff ] File ]
mod - rts/Sim/Units/CommandAI/MobileCAI.cpp Diff ] File ]
develop e04af6ed
Timestamp: 2016-02-04 17:15:50
Author: rtri
Details ] Diff ]
fix 0005007
mod - rts/Rendering/ShadowHandler.cpp Diff ] File ]
develop b8e1fdf7
Timestamp: 2016-02-04 16:37:19
Author: rtri
Details ] Diff ]
allow custom commands to be non-queueing (CAI handling of these might need TLC)
mod - rts/Lua/LuaHandleSynced.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedCtrl.cpp Diff ] File ]
mod - rts/Lua/LuaUtils.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/AirCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/Command.h Diff ] File ]
mod - rts/Sim/Units/CommandAI/CommandAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/CommandAI.h Diff ] File ]
mod - rts/Sim/Units/CommandAI/FactoryCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/MobileCAI.cpp Diff ] File ]
develop 83ed2c79
Timestamp: 2016-02-04 01:31:24
Author: rtri
Details ] Diff ]
fix (tweak) 0004835
mod - cont/base/springcontent/gamedata/defs.lua Diff ] File ]
mod - rts/Lua/LuaParser.cpp Diff ] File ]
develop b8f4255f
Timestamp: 2016-02-03 21:52:05
Author: rtri
Details ] Diff ]
leftover copypasta
mod - rts/Lua/LuaOpenGL.cpp Diff ] File ]
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