Changesets: spring
develop 5d330b57
Timestamp: 2016-03-08 01:08:23 Author: rtri [ Details ] [ Diff ] |
more SafeDelete's, more nullptr's, fewer {}'s | ||
mod - rts/Game/LoadScreen.cpp | [ Diff ] [ File ] | ||
develop f4376b1d
Timestamp: 2016-03-08 00:41:19 Author: Eshed [ Details ] [ Diff ] |
unused | ||
mod - rts/System/ObjectDependenceTypes.h | [ Diff ] [ File ] | ||
develop 968aba7d
Timestamp: 2016-03-08 00:27:51 Author: Eshed [ Details ] [ Diff ] |
Should fix 0005152 | ||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
develop 6818c135
Timestamp: 2016-03-08 00:20:35 Author: Eshed [ Details ] [ Diff ] |
Check versions when loading Be more lenient if not using a release version. |
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mod - rts/System/LoadSave/CregLoadSaveHandler.cpp | [ Diff ] [ File ] | ||
develop 62024158
Timestamp: 2016-03-07 22:13:52 Author: Eshed [ Details ] [ Diff ] |
make raycasting slightly nicer in slow declines. | ||
mod - rts/Sim/Misc/LosMap.cpp | [ Diff ] [ File ] | ||
develop 82aaad10
Timestamp: 2016-03-07 21:21:14 Author: Eshed [ Details ] [ Diff ] |
Fix & Improve LOS performance calling ThreadPool::GetThreadNum() is very very very costly, at least on windows, probably on linux as well. added prevAng optimisation to only look isqrt up for hilltops. (see documentation) |
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mod - rts/Sim/Misc/LosMap.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/LosMap.h | [ Diff ] [ File ] | ||
develop fa894299
Timestamp: 2016-03-07 20:35:00 Author: rtri [ Details ] [ Diff ] |
addendum 3644b0b2 | ||
mod - rts/Rendering/LuaObjectDrawer.cpp | [ Diff ] [ File ] | ||
develop 79abd624
Timestamp: 2016-03-07 19:55:04 Author: rtri [ Details ] [ Diff ] |
nlc | ||
mod - rts/ExternalAI/EngineOutHandler.cpp | [ Diff ] [ File ] | ||
develop 5fba31ab
Timestamp: 2016-03-07 19:51:49 Author: rtri [ Details ] [ Diff ] |
fix 5149 (lame bug, lamer solution) | ||
mod - rts/ExternalAI/EngineOutHandler.cpp | [ Diff ] [ File ] | ||
develop 3644b0b2
Timestamp: 2016-03-07 18:58:06 Author: rtri [ Details ] [ Diff ] |
fix 0005148 ZK has apparently taken deferred lighting from BAR, but the custom materials it uses do not contain any deferred shaders *FACEPALM* |
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mod - rts/Rendering/LuaObjectDrawer.cpp | [ Diff ] [ File ] | ||
develop b75d588a
Timestamp: 2016-03-07 17:30:33 Author: rtri [ Details ] [ Diff ] |
silence Spring.ValidUnitID complaints | ||
mod - rts/Lua/LuaSyncedRead.cpp | [ Diff ] [ File ] | ||
develop e5237f69
Timestamp: 2016-03-07 15:46:53 Author: rtri [ Details ] [ Diff ] |
add unsynced matrices for feature rendering | ||
mod - rts/Lua/LuaSyncedCtrl.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaSyncedRead.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/FeatureDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Features/Feature.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Features/Feature.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/CollisionVolume.cpp | [ Diff ] [ File ] | ||
develop 5b4cfa59
Timestamp: 2016-03-07 15:36:49 Author: Eshed [ Details ] [ Diff ] |
prevent crashing when a unit with a LuaUnitScript is creged Nasty hack, but it's the fastest way to silence this issue until there's a solution for lua. |
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mod - rts/Sim/Units/Scripts/LuaUnitScript.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Scripts/LuaUnitScript.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Scripts/NullUnitScript.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Scripts/NullUnitScript.h | [ Diff ] [ File ] | ||
develop a9f606f5
Timestamp: 2016-03-07 14:57:57 Author: Eshed [ Details ] [ Diff ] |
more projectile creg c'tors + style | ||
mod - rts/Rendering/Env/Particles/Classes/DirtProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/GenericParticleProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/GenericParticleProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/GeoSquareProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/GeoSquareProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/GeoThermSmokeProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/GeoThermSmokeProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/HeatCloudProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/MuzzleFlame.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/MuzzleFlame.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/NanoProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/RepulseGfx.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/RepulseGfx.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/SmokeProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/SmokeProjectile2.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/SmokeTrailProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/SmokeTrailProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/SpherePartProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/SpherePartProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/TracerProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/WakeProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/WakeProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/WreckProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/WreckProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/FireProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/FireProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/FlareProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/FlareProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/PieceProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/PieceProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/BeamLaserProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/BeamLaserProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/EmgProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/EmgProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/ExplosiveProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/ExplosiveProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/FireBallProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/FireBallProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/FlameProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/FlameProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/LargeBeamLaserProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/LargeBeamLaserProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/LaserProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/LaserProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/LightningProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/LightningProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/MissileProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/MissileProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/StarburstProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/StarburstProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/TorpedoProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/TorpedoProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/WeaponProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/WeaponProjectile.h | [ Diff ] [ File ] | ||
develop d2ceabdb
Timestamp: 2016-03-07 14:56:05 Author: Eshed [ Details ] [ Diff ] |
tweak some serializer logging | ||
mod - rts/System/creg/Serializer.cpp | [ Diff ] [ File ] | ||
mod - rts/System/creg/Serializer.h | [ Diff ] [ File ] | ||
develop e39a1547
Timestamp: 2016-03-07 13:49:30 Author: Eshed [ Details ] [ Diff ] |
warn in cob_fixer about scripts that need to be fixed manually | ||
mod - tools/scripts/cob_fixer.py | [ Diff ] [ File ] | ||
develop 511207cb
Timestamp: 2016-03-07 13:47:07 Author: rtri [ Details ] [ Diff ] |
fix 0005146 | ||
mod - rts/Lua/LuaUnsyncedRead.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/FeatureDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/UnitDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Features/Feature.h | [ Diff ] [ File ] | ||
develop e0fd9a45
Timestamp: 2016-03-07 13:11:57 Author: rtri [ Details ] [ Diff ] |
skip icons for void-space units | ||
mod - rts/Rendering/UnitDrawer.cpp | [ Diff ] [ File ] | ||
develop 0e8f7b50
Timestamp: 2016-03-07 11:17:58 Author: Eshed [ Details ] [ Diff ] |
Use stripped c'tor in WeaponProjectile and remove weaponDefID | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/BeamLaserProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/BeamLaserProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/EmgProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/EmgProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/ExplosiveProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/ExplosiveProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/FireBallProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/FireBallProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/FlameProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/FlameProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/LargeBeamLaserProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/LargeBeamLaserProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/LaserProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/LaserProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/LightningProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/LightningProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/MissileProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/MissileProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/StarburstProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/StarburstProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/TorpedoProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/TorpedoProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/WeaponProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/WeaponProjectile.h | [ Diff ] [ File ] | ||
develop a022c073
Timestamp: 2016-03-07 10:58:26 Author: Eshed [ Details ] [ Diff ] |
- | ||
mod - rts/Rendering/Env/Particles/Classes/ShieldProjectile.h | [ Diff ] [ File ] | ||
develop 4cba9186
Timestamp: 2016-03-07 10:39:14 Author: Eshed [ Details ] [ Diff ] |
Refactor ShieldSegments a bit and fix their creging | ||
mod - rts/Rendering/Env/Particles/Classes/ShieldProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/ShieldProjectile.h | [ Diff ] [ File ] | ||
develop fbdf0181
Timestamp: 2016-03-07 09:05:52 Author: Eshed [ Details ] [ Diff ] |
fix projectiles being added to the projectileHandler during load | ||
mod - rts/Rendering/Env/Particles/Classes/BubbleProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/BubbleProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/GenericParticleProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/GenericParticleProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/GeoSquareProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/GeoSquareProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/GeoThermSmokeProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/GeoThermSmokeProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/MuzzleFlame.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/MuzzleFlame.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/RepulseGfx.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/RepulseGfx.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/SmokeTrailProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/SmokeTrailProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/SpherePartProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/SpherePartProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/WakeProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/WakeProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/WreckProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/WreckProjectile.h | [ Diff ] [ File ] | ||
develop b4eef382
Timestamp: 2016-03-07 08:05:10 Author: Eshed [ Details ] [ Diff ] |
some random creg stuff Unit PostLoad aren't needed since the script is saved |
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mod - rts/Sim/Misc/CollisionVolume.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/CollisionVolume.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitTypes/Builder.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitTypes/Builder.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitTypes/Building.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitTypes/Building.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitTypes/ExtractorBuilding.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitTypes/ExtractorBuilding.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitTypes/Factory.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitTypes/Factory.h | [ Diff ] [ File ] | ||
mod - rts/System/Object.cpp | [ Diff ] [ File ] | ||
develop 565e67a9
Timestamp: 2016-03-07 02:48:52 Author: rtri [ Details ] [ Diff ] |
compile | ||
mod - rts/Sim/Features/Feature.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Unit.h | [ Diff ] [ File ] | ||
develop 08fc004e
Timestamp: 2016-03-07 02:25:06 Author: rtri [ Details ] [ Diff ] |
fix 0005127 | ||
mod - rts/Rendering/Env/DynWater.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/UnitDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/UnitDrawer.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/WorldDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Features/Feature.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Features/Feature.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Unit.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Unit.h | [ Diff ] [ File ] | ||