Changesets: spring
develop 4c3882f1
Timestamp: 2016-03-19 15:24:00 Author: Eshed [ Details ] [ Diff ] |
add IsMoveCommand() | ||
mod - rts/Sim/Units/CommandAI/Command.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/CommandAI.cpp | [ Diff ] [ File ] | ||
develop db1eaf13
Timestamp: 2016-03-19 15:23:44 Author: Eshed [ Details ] [ Diff ] |
Fix 0005129 I think it should work now, if not, let's see what breaks. |
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mod - rts/Sim/MoveTypes/GroundMoveType.cpp | [ Diff ] [ File ] | ||
develop 2ddda7e0
Timestamp: 2016-03-19 14:17:15 Author: Eshed [ Details ] [ Diff ] |
minor rename fix, changelog | ||
mod - doc/changelog.txt | [ Diff ] [ File ] | ||
mod - rts/ExternalAI/SSkirmishAICallbackImpl.h | [ Diff ] [ File ] | ||
develop ad32c209
Timestamp: 2016-03-19 13:45:52 Author: rtri [ Details ] [ Diff ] |
fix PushRulesParams; s/map/unordered_map | ||
mod - rts/Lua/LuaRulesParams.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaSyncedRead.cpp | [ Diff ] [ File ] | ||
develop 8df5345b
Timestamp: 2016-03-19 13:32:22 Author: Eshed [ Details ] [ Diff ] |
Remove RulesParam vector access Accessing through index wasn't documented, could cause crashes and has very little use. ! Get{Game,Team,Unit,Feature}RulesParams will now return { paramName = value } instead of the current monstrosity - AI interface trimmed to only have functions for getting a RulesParam by name - you can now delete RulesParams by calling Set{Game,Team,Unit,Feature}RulesParam with no value argument or a nil one. |
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mod - AI/Wrappers/Cpp/CMakeLists.txt | [ Diff ] [ File ] | ||
mod - AI/Wrappers/JavaOO/CMakeLists.txt | [ Diff ] [ File ] | ||
mod - rts/ExternalAI/Interface/SSkirmishAICallback.h | [ Diff ] [ File ] | ||
mod - rts/ExternalAI/SSkirmishAICallbackImpl.cpp | [ Diff ] [ File ] | ||
mod - rts/ExternalAI/SSkirmishAICallbackImpl.h | [ Diff ] [ File ] | ||
mod - rts/Game/UI/SelectionKeyHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaHandleSynced.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaHandleSynced.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaRulesParams.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaSyncedCtrl.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaSyncedRead.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/Team.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/Team.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Objects/SolidObject.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Objects/SolidObject.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Unit.cpp | [ Diff ] [ File ] | ||
develop 77f0ddf9
Timestamp: 2016-03-19 12:02:37 Author: Eshed [ Details ] [ Diff ] |
Add {Set,Get}FeatureRulesParam(s) Fix 0005059 |
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mod - doc/changelog.txt | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaSyncedCtrl.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaSyncedCtrl.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaSyncedRead.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaSyncedRead.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Objects/SolidObject.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Unit.h | [ Diff ] [ File ] | ||
develop 36c554fd
Timestamp: 2016-03-19 12:00:04 Author: rtri [ Details ] [ Diff ] |
- | ||
mod - rts/Map/SMF/SMFGroundDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Models/IModelParser.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/UnitDrawer.h | [ Diff ] [ File ] | ||
develop baf74768
Timestamp: 2016-03-19 10:56:44 Author: jK [ Details ] [ Diff ] |
fix compile | ||
mod - rts/Rendering/Models/IModelParser.cpp | [ Diff ] [ File ] | ||
develop 4d0fac30
Timestamp: 2016-03-19 10:40:21 Author: jK [ Details ] [ Diff ] |
GroundDecalHandler already catches RenderUnitDestroyed itself | ||
mod - rts/Rendering/Env/Particles/ProjectileDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/UnitDrawer.cpp | [ Diff ] [ File ] | ||
develop 38cdf56a
Timestamp: 2016-03-19 10:38:19 Author: jK [ Details ] [ Diff ] |
cleanup IGroundDecalDrawer | ||
mod - rts/Rendering/Env/Decals/GroundDecalHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Decals/GroundDecalHandler.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/IGroundDecalDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/IGroundDecalDrawer.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/UnitDrawer.h | [ Diff ] [ File ] | ||
develop 8e6e4e42
Timestamp: 2016-03-19 07:41:56 Author: jK [ Details ] [ Diff ] |
merge SunChanged & SunLightingChanged events | ||
mod - rts/Map/SMF/SMFGroundDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/SMF/SMFGroundDrawer.h | [ Diff ] [ File ] | ||
mod - rts/Map/SMF/SMFReadMap.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/SMF/SMFReadMap.h | [ Diff ] [ File ] | ||
mod - rts/Map/SMF/SMFRenderState.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/SMF/SMFRenderState.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Decals/GroundDecalHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Decals/GroundDecalHandler.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/SkyLight.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/SunLighting.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/UnitDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/UnitDrawer.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/UnitDrawerState.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/UnitDrawerState.hpp | [ Diff ] [ File ] | ||
mod - rts/System/EventClient.cpp | [ Diff ] [ File ] | ||
mod - rts/System/EventClient.h | [ Diff ] [ File ] | ||
mod - rts/System/EventHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/System/EventHandler.h | [ Diff ] [ File ] | ||
mod - rts/System/Events.def | [ Diff ] [ File ] | ||
develop 5b9c6f78
Timestamp: 2016-03-19 07:36:53 Author: jK [ Details ] [ Diff ] |
simplify model preloading with ThreadPool | ||
mod - rts/Rendering/Models/IModelParser.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Models/IModelParser.h | [ Diff ] [ File ] | ||
develop 0b10d368
Timestamp: 2016-03-19 01:31:29 Author: rtri [ Details ] [ Diff ] |
fix HL | ||
mod - rts/Rendering/Textures/Bitmap.cpp | [ Diff ] [ File ] | ||
develop 89362077
Timestamp: 2016-03-19 01:26:13 Author: rtri [ Details ] [ Diff ] |
add GamePaused and GameProgress callins to gadget-handler | ||
mod - cont/base/springcontent/LuaGadgets/callins.lua | [ Diff ] [ File ] | ||
mod - cont/base/springcontent/LuaGadgets/gadgets.lua | [ Diff ] [ File ] | ||
mod - doc/changelog.txt | [ Diff ] [ File ] | ||
develop 1f6d07e0
Timestamp: 2016-03-19 01:00:47 Author: rtri [ Details ] [ Diff ] |
changelog less-frequent contributors might want to keep in mind that the more commits made, the more time this takes to update. |
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mod - doc/changelog.txt | [ Diff ] [ File ] | ||
develop 7134cb1e
Timestamp: 2016-03-18 20:15:28 Author: rtri [ Details ] [ Diff ] |
fix 0005182 | ||
mod - rts/Rendering/Env/AdvWater.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/BumpWater.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/DynWater.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/IWater.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/IWater.h | [ Diff ] [ File ] | ||
develop 7106fc3a
Timestamp: 2016-03-18 20:15:03 Author: rtri [ Details ] [ Diff ] |
make Bitmap::CreateDDSTexture signature match the rest of the family | ||
mod - rts/Rendering/Textures/Bitmap.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Textures/Bitmap.h | [ Diff ] [ File ] | ||
develop bc3cf355
Timestamp: 2016-03-18 20:11:56 Author: rtri [ Details ] [ Diff ] |
constify MoveType::IsMovingTowards | ||
mod - rts/Sim/MoveTypes/GroundMoveType.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/MoveTypes/GroundMoveType.h | [ Diff ] [ File ] | ||
mod - rts/Sim/MoveTypes/MoveType.h | [ Diff ] [ File ] | ||
develop 2827f5cc
Timestamp: 2016-03-18 20:09:09 Author: rtri [ Details ] [ Diff ] |
add #version directive to ModelVertProg | ||
mod - cont/base/springcontent/shaders/GLSL/ModelVertProg.glsl | [ Diff ] [ File ] | ||
develop 20b84917
Timestamp: 2016-03-18 20:08:49 Author: rtri [ Details ] [ Diff ] |
ws | ||
mod - rts/Game/Game.h | [ Diff ] [ File ] | ||
develop 023f989c
Timestamp: 2016-03-18 13:12:18 Author: rtri [ Details ] [ Diff ] |
set GroundDetail config only when it changes, not on shutdown | ||
mod - rts/Map/SMF/SMFGroundDrawer.cpp | [ Diff ] [ File ] | ||
develop c8aa222f
Timestamp: 2016-03-18 03:16:25 Author: rtri [ Details ] [ Diff ] |
fix bug in gl.DeleteShader was not safe to call multiple times in a row with the same ID, which BAR's Highlight Unit widget did |
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mod - rts/Lua/LuaShaders.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaShaders.h | [ Diff ] [ File ] | ||
develop 2a69503f
Timestamp: 2016-03-17 22:39:09 Author: Eshed [ Details ] [ Diff ] |
changelog++ | ||
mod - doc/changelog.txt | [ Diff ] [ File ] | ||
develop 15925923
Timestamp: 2016-03-17 22:13:52 Author: Eshed [ Details ] [ Diff ] |
Remove ClassicGroundMoveType | ||
mod - doc/changelog.txt | [ Diff ] [ File ] | ||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/CMakeLists.txt | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/ModInfo.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/ModInfo.h | [ Diff ] [ File ] | ||
rm - rts/Sim/MoveTypes/ClassicGroundMoveType.cpp | [ Diff ] [ File ] | ||
rm - rts/Sim/MoveTypes/ClassicGroundMoveType.h | [ Diff ] [ File ] | ||
mod - rts/Sim/MoveTypes/MoveTypeFactory.cpp | [ Diff ] [ File ] | ||
develop 9dac133e
Timestamp: 2016-03-17 22:05:23 Author: Eshed [ Details ] [ Diff ] |
Fix 0005181 | ||
mod - rts/Sim/MoveTypes/StrafeAirMoveType.cpp | [ Diff ] [ File ] | ||