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Changesets: spring

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develop 4c3882f1
Timestamp: 2016-03-19 15:24:00
Author: Eshed
Details ] Diff ]
add IsMoveCommand()
mod - rts/Sim/Units/CommandAI/Command.h Diff ] File ]
mod - rts/Sim/Units/CommandAI/CommandAI.cpp Diff ] File ]
develop db1eaf13
Timestamp: 2016-03-19 15:23:44
Author: Eshed
Details ] Diff ]
Fix 0005129

I think it should work now, if not, let's see what breaks.
mod - rts/Sim/MoveTypes/GroundMoveType.cpp Diff ] File ]
develop 2ddda7e0
Timestamp: 2016-03-19 14:17:15
Author: Eshed
Details ] Diff ]
minor rename fix, changelog
mod - doc/changelog.txt Diff ] File ]
mod - rts/ExternalAI/SSkirmishAICallbackImpl.h Diff ] File ]
develop ad32c209
Timestamp: 2016-03-19 13:45:52
Author: rtri
Details ] Diff ]
fix PushRulesParams; s/map/unordered_map
mod - rts/Lua/LuaRulesParams.h Diff ] File ]
mod - rts/Lua/LuaSyncedRead.cpp Diff ] File ]
develop 8df5345b
Timestamp: 2016-03-19 13:32:22
Author: Eshed
Details ] Diff ]
Remove RulesParam vector access

Accessing through index wasn't documented, could cause crashes and has very little use.
! Get{Game,Team,Unit,Feature}RulesParams will now return { paramName = value } instead of the current monstrosity
- AI interface trimmed to only have functions for getting a RulesParam by name
- you can now delete RulesParams by calling Set{Game,Team,Unit,Feature}RulesParam with no value argument or a nil one.
mod - AI/Wrappers/Cpp/CMakeLists.txt Diff ] File ]
mod - AI/Wrappers/JavaOO/CMakeLists.txt Diff ] File ]
mod - rts/ExternalAI/Interface/SSkirmishAICallback.h Diff ] File ]
mod - rts/ExternalAI/SSkirmishAICallbackImpl.cpp Diff ] File ]
mod - rts/ExternalAI/SSkirmishAICallbackImpl.h Diff ] File ]
mod - rts/Game/UI/SelectionKeyHandler.cpp Diff ] File ]
mod - rts/Lua/LuaHandleSynced.cpp Diff ] File ]
mod - rts/Lua/LuaHandleSynced.h Diff ] File ]
mod - rts/Lua/LuaRulesParams.h Diff ] File ]
mod - rts/Lua/LuaSyncedCtrl.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedRead.cpp Diff ] File ]
mod - rts/Sim/Misc/Team.cpp Diff ] File ]
mod - rts/Sim/Misc/Team.h Diff ] File ]
mod - rts/Sim/Objects/SolidObject.cpp Diff ] File ]
mod - rts/Sim/Objects/SolidObject.h Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
develop 77f0ddf9
Timestamp: 2016-03-19 12:02:37
Author: Eshed
Details ] Diff ]
Add {Set,Get}FeatureRulesParam(s)

Fix 0005059
mod - doc/changelog.txt Diff ] File ]
mod - rts/Lua/LuaSyncedCtrl.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedCtrl.h Diff ] File ]
mod - rts/Lua/LuaSyncedRead.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedRead.h Diff ] File ]
mod - rts/Sim/Objects/SolidObject.h Diff ] File ]
mod - rts/Sim/Units/Unit.h Diff ] File ]
develop 36c554fd
Timestamp: 2016-03-19 12:00:04
Author: rtri
Details ] Diff ]
-
mod - rts/Map/SMF/SMFGroundDrawer.cpp Diff ] File ]
mod - rts/Rendering/Models/IModelParser.h Diff ] File ]
mod - rts/Rendering/UnitDrawer.h Diff ] File ]
develop baf74768
Timestamp: 2016-03-19 10:56:44
Author: jK
Details ] Diff ]
fix compile
mod - rts/Rendering/Models/IModelParser.cpp Diff ] File ]
develop 4d0fac30
Timestamp: 2016-03-19 10:40:21
Author: jK
Details ] Diff ]
GroundDecalHandler already catches RenderUnitDestroyed itself
mod - rts/Rendering/Env/Particles/ProjectileDrawer.cpp Diff ] File ]
mod - rts/Rendering/UnitDrawer.cpp Diff ] File ]
develop 38cdf56a
Timestamp: 2016-03-19 10:38:19
Author: jK
Details ] Diff ]
cleanup IGroundDecalDrawer
mod - rts/Rendering/Env/Decals/GroundDecalHandler.cpp Diff ] File ]
mod - rts/Rendering/Env/Decals/GroundDecalHandler.h Diff ] File ]
mod - rts/Rendering/Env/IGroundDecalDrawer.cpp Diff ] File ]
mod - rts/Rendering/Env/IGroundDecalDrawer.h Diff ] File ]
mod - rts/Rendering/UnitDrawer.h Diff ] File ]
develop 8e6e4e42
Timestamp: 2016-03-19 07:41:56
Author: jK
Details ] Diff ]
merge SunChanged & SunLightingChanged events
mod - rts/Map/SMF/SMFGroundDrawer.cpp Diff ] File ]
mod - rts/Map/SMF/SMFGroundDrawer.h Diff ] File ]
mod - rts/Map/SMF/SMFReadMap.cpp Diff ] File ]
mod - rts/Map/SMF/SMFReadMap.h Diff ] File ]
mod - rts/Map/SMF/SMFRenderState.cpp Diff ] File ]
mod - rts/Map/SMF/SMFRenderState.h Diff ] File ]
mod - rts/Rendering/Env/Decals/GroundDecalHandler.cpp Diff ] File ]
mod - rts/Rendering/Env/Decals/GroundDecalHandler.h Diff ] File ]
mod - rts/Rendering/Env/SkyLight.cpp Diff ] File ]
mod - rts/Rendering/Env/SunLighting.cpp Diff ] File ]
mod - rts/Rendering/UnitDrawer.cpp Diff ] File ]
mod - rts/Rendering/UnitDrawer.h Diff ] File ]
mod - rts/Rendering/UnitDrawerState.cpp Diff ] File ]
mod - rts/Rendering/UnitDrawerState.hpp Diff ] File ]
mod - rts/System/EventClient.cpp Diff ] File ]
mod - rts/System/EventClient.h Diff ] File ]
mod - rts/System/EventHandler.cpp Diff ] File ]
mod - rts/System/EventHandler.h Diff ] File ]
mod - rts/System/Events.def Diff ] File ]
develop 5b9c6f78
Timestamp: 2016-03-19 07:36:53
Author: jK
Details ] Diff ]
simplify model preloading with ThreadPool
mod - rts/Rendering/Models/IModelParser.cpp Diff ] File ]
mod - rts/Rendering/Models/IModelParser.h Diff ] File ]
develop 0b10d368
Timestamp: 2016-03-19 01:31:29
Author: rtri
Details ] Diff ]
fix HL
mod - rts/Rendering/Textures/Bitmap.cpp Diff ] File ]
develop 89362077
Timestamp: 2016-03-19 01:26:13
Author: rtri
Details ] Diff ]
add GamePaused and GameProgress callins to gadget-handler
mod - cont/base/springcontent/LuaGadgets/callins.lua Diff ] File ]
mod - cont/base/springcontent/LuaGadgets/gadgets.lua Diff ] File ]
mod - doc/changelog.txt Diff ] File ]
develop 1f6d07e0
Timestamp: 2016-03-19 01:00:47
Author: rtri
Details ] Diff ]
changelog

less-frequent contributors might want to keep in mind that
the more commits made, the more time this takes to update.
mod - doc/changelog.txt Diff ] File ]
develop 7134cb1e
Timestamp: 2016-03-18 20:15:28
Author: rtri
Details ] Diff ]
fix 0005182
mod - rts/Rendering/Env/AdvWater.cpp Diff ] File ]
mod - rts/Rendering/Env/BumpWater.cpp Diff ] File ]
mod - rts/Rendering/Env/DynWater.cpp Diff ] File ]
mod - rts/Rendering/Env/IWater.cpp Diff ] File ]
mod - rts/Rendering/Env/IWater.h Diff ] File ]
develop 7106fc3a
Timestamp: 2016-03-18 20:15:03
Author: rtri
Details ] Diff ]
make Bitmap::CreateDDSTexture signature match the rest of the family
mod - rts/Rendering/Textures/Bitmap.cpp Diff ] File ]
mod - rts/Rendering/Textures/Bitmap.h Diff ] File ]
develop bc3cf355
Timestamp: 2016-03-18 20:11:56
Author: rtri
Details ] Diff ]
constify MoveType::IsMovingTowards
mod - rts/Sim/MoveTypes/GroundMoveType.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/GroundMoveType.h Diff ] File ]
mod - rts/Sim/MoveTypes/MoveType.h Diff ] File ]
develop 2827f5cc
Timestamp: 2016-03-18 20:09:09
Author: rtri
Details ] Diff ]
add #version directive to ModelVertProg
mod - cont/base/springcontent/shaders/GLSL/ModelVertProg.glsl Diff ] File ]
develop 20b84917
Timestamp: 2016-03-18 20:08:49
Author: rtri
Details ] Diff ]
ws
mod - rts/Game/Game.h Diff ] File ]
develop 023f989c
Timestamp: 2016-03-18 13:12:18
Author: rtri
Details ] Diff ]
set GroundDetail config only when it changes, not on shutdown
mod - rts/Map/SMF/SMFGroundDrawer.cpp Diff ] File ]
develop c8aa222f
Timestamp: 2016-03-18 03:16:25
Author: rtri
Details ] Diff ]
fix bug in gl.DeleteShader
was not safe to call multiple times in a row with
the same ID, which BAR's Highlight Unit widget did
mod - rts/Lua/LuaShaders.cpp Diff ] File ]
mod - rts/Lua/LuaShaders.h Diff ] File ]
develop 2a69503f
Timestamp: 2016-03-17 22:39:09
Author: Eshed
Details ] Diff ]
changelog++
mod - doc/changelog.txt Diff ] File ]
develop 15925923
Timestamp: 2016-03-17 22:13:52
Author: Eshed
Details ] Diff ]
Remove ClassicGroundMoveType
mod - doc/changelog.txt Diff ] File ]
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Sim/CMakeLists.txt Diff ] File ]
mod - rts/Sim/Misc/ModInfo.cpp Diff ] File ]
mod - rts/Sim/Misc/ModInfo.h Diff ] File ]
rm - rts/Sim/MoveTypes/ClassicGroundMoveType.cpp Diff ] File ]
rm - rts/Sim/MoveTypes/ClassicGroundMoveType.h Diff ] File ]
mod - rts/Sim/MoveTypes/MoveTypeFactory.cpp Diff ] File ]
develop 9dac133e
Timestamp: 2016-03-17 22:05:23
Author: Eshed
Details ] Diff ]
Fix 0005181
mod - rts/Sim/MoveTypes/StrafeAirMoveType.cpp Diff ] File ]
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