Changesets: spring
develop 11da086c
Timestamp: 2016-03-24 19:21:16 Author: Eshed [ Details ] [ Diff ] |
more transition fixes | ||
mod - rts/Game/CameraHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
develop e97c7b3d
Timestamp: 2016-03-24 16:53:11 Author: rtri [ Details ] [ Diff ] |
addendum ff52841c | ||
mod - rts/Rendering/LuaObjectDrawer.cpp | [ Diff ] [ File ] | ||
develop f7d5ed11
Timestamp: 2016-03-24 16:52:48 Author: rtri [ Details ] [ Diff ] |
make transition-time arg optional | ||
mod - rts/Lua/LuaUnsyncedCtrl.cpp | [ Diff ] [ File ] | ||
develop 12ed44dc
Timestamp: 2016-03-24 03:15:02 Author: Eshed [ Details ] [ Diff ] |
Fix transitions when paused use simframe start time for drawPos interpolation rather than frame end time |
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mod - doc/changelog.txt | [ Diff ] [ File ] | ||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
develop f7904c2e
Timestamp: 2016-03-24 01:30:17 Author: Eshed [ Details ] [ Diff ] |
transport units used to get TransportCAI, now it's MobileCAI | ||
mod - rts/Sim/Units/UnitLoader.cpp | [ Diff ] [ File ] | ||
develop 3dbf5298
Timestamp: 2016-03-24 01:21:13 Author: Eshed [ Details ] [ Diff ] |
fix cmake stuff | ||
mod - CMakeLists.txt | [ Diff ] [ File ] | ||
develop 90aaf5fc
Timestamp: 2016-03-24 00:23:04 Author: Eshed [ Details ] [ Diff ] |
minor | ||
mod - CMakeLists.txt | [ Diff ] [ File ] | ||
develop 824cda49
Timestamp: 2016-03-24 00:07:05 Author: Eshed [ Details ] [ Diff ] |
attempt to allow 32 bit builds with 64 bit compiler use -DBUILD_BITS=32 |
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mod - CMakeLists.txt | [ Diff ] [ File ] | ||
develop 0e038505
Timestamp: 2016-03-23 21:16:37 Author: rtri [ Details ] [ Diff ] |
extend GetFrameTimer a bit | ||
mod - rts/Lua/LuaUnsyncedRead.cpp | [ Diff ] [ File ] | ||
develop 6d5d23b8
Timestamp: 2016-03-23 20:53:20 Author: Eshed [ Details ] [ Diff ] |
add Spring.GetFrameTimer for better lua interpolations | ||
mod - doc/changelog.txt | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUnsyncedRead.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUnsyncedRead.h | [ Diff ] [ File ] | ||
develop 2210e89c
Timestamp: 2016-03-23 20:36:42 Author: Eshed [ Details ] [ Diff ] |
use frame start time for transitions should fix /track choppiness due to discrepancy between unit drawPos and camera transitions |
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mod - rts/Game/CameraHandler.cpp | [ Diff ] [ File ] | ||
develop 42288150
Timestamp: 2016-03-23 19:22:34 Author: Eshed [ Details ] [ Diff ] |
don't update camera from CameraTransition | ||
mod - rts/Game/CameraHandler.cpp | [ Diff ] [ File ] | ||
develop ccf0f3c0
Timestamp: 2016-03-23 18:55:47 Author: Eshed [ Details ] [ Diff ] |
Return transitions into SetCameraState It appears that 0005075 was caused by the SetRot in SetState and not by transitions. remove Spring.SetCameraTransition |
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mod - rts/Game/Camera/FreeController.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/Camera/SpringController.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUnsyncedCtrl.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUnsyncedCtrl.h | [ Diff ] [ File ] | ||
develop 089544b5
Timestamp: 2016-03-23 18:30:10 Author: Eshed [ Details ] [ Diff ] |
add Spring.SetCameraTransition unfortunately you can't implement interpolation in lua without hooking into input |
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mod - rts/Lua/LuaUnsyncedCtrl.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUnsyncedCtrl.h | [ Diff ] [ File ] | ||
develop 9f11b66a
Timestamp: 2016-03-23 16:18:20 Author: Eshed [ Details ] [ Diff ] |
update spring cam rotation after SetState | ||
mod - rts/Game/Camera/SpringController.cpp | [ Diff ] [ File ] | ||
develop 135905a2
Timestamp: 2016-03-23 14:32:36 Author: Eshed [ Details ] [ Diff ] |
remove angle quantization in Overhead camera (also fix the angle if it's not clamped) |
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mod - rts/Game/Camera/OverheadController.cpp | [ Diff ] [ File ] | ||
develop 2ab4f0c2
Timestamp: 2016-03-23 13:55:09 Author: rtri [ Details ] [ Diff ] |
reorder DrawUnitDefRanges args | ||
mod - rts/Game/UI/GuiHandler.cpp | [ Diff ] [ File ] | ||
develop 63abbf11
Timestamp: 2016-03-23 13:49:21 Author: Eshed [ Details ] [ Diff ] |
fix Decoys | ||
mod - rts/Game/UI/GuiHandler.cpp | [ Diff ] [ File ] | ||
develop 7e51517b
Timestamp: 2016-03-23 13:42:16 Author: Eshed [ Details ] [ Diff ] |
style | ||
mod - rts/Game/UI/GuiHandler.cpp | [ Diff ] [ File ] | ||
develop b8e8470d
Timestamp: 2016-03-23 13:35:53 Author: Eshed [ Details ] [ Diff ] |
Merge pull request 0000247 from sprunk/patch-12 Radar circles: use dynamic values on units |
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mod - rts/Game/UI/GuiHandler.cpp | [ Diff ] [ File ] | ||
develop d6ca2437
Timestamp: 2016-03-23 12:28:18 Author: rtri [ Details ] [ Diff ] |
LuaMaterial: add random-vector uniform | ||
mod - doc/changelog.txt | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaMaterial.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaMaterial.h | [ Diff ] [ File ] | ||
develop 2dadd732
Timestamp: 2016-03-23 04:05:25 Author: sprunk [ Details ] [ Diff ] |
Radar circles: use dynamic values on units | ||
mod - rts/Game/UI/GuiHandler.cpp | [ Diff ] [ File ] | ||
develop 5944ba16
Timestamp: 2016-03-20 15:58:48 Author: Eshed [ Details ] [ Diff ] |
consistency | ||
mod - rts/ExternalAI/SSkirmishAICallbackImpl.cpp | [ Diff ] [ File ] | ||
develop 5cf30730
Timestamp: 2016-03-20 14:44:00 Author: rtri [ Details ] [ Diff ] |
LuaUnitDefs: add raw speedModClass to moveDef subtable (no need for 'family' and 'type' after 102) | ||
mod - rts/Lua/LuaUnitDefs.cpp | [ Diff ] [ File ] | ||
develop 232d4d39
Timestamp: 2016-03-20 14:24:49 Author: Eshed [ Details ] [ Diff ] |
getRulesParamValue* => getRulesParam*, add a defaultValue argument Returned if a RulesParam with given name doesn't exist or if the AI can't read it. |
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mod - rts/ExternalAI/Interface/SSkirmishAICallback.h | [ Diff ] [ File ] | ||
mod - rts/ExternalAI/SSkirmishAICallbackImpl.cpp | [ Diff ] [ File ] | ||
mod - rts/ExternalAI/SSkirmishAICallbackImpl.h | [ Diff ] [ File ] | ||