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Changesets: spring

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develop 11da086c
Timestamp: 2016-03-24 19:21:16
Author: Eshed
Details ] Diff ]
more transition fixes
mod - rts/Game/CameraHandler.cpp Diff ] File ]
mod - rts/Game/Game.cpp Diff ] File ]
develop e97c7b3d
Timestamp: 2016-03-24 16:53:11
Author: rtri
Details ] Diff ]
addendum ff52841c
mod - rts/Rendering/LuaObjectDrawer.cpp Diff ] File ]
develop f7d5ed11
Timestamp: 2016-03-24 16:52:48
Author: rtri
Details ] Diff ]
make transition-time arg optional
mod - rts/Lua/LuaUnsyncedCtrl.cpp Diff ] File ]
develop 12ed44dc
Timestamp: 2016-03-24 03:15:02
Author: Eshed
Details ] Diff ]
Fix transitions when paused

use simframe start time for drawPos interpolation rather than frame end time
mod - doc/changelog.txt Diff ] File ]
mod - rts/Game/Game.cpp Diff ] File ]
develop f7904c2e
Timestamp: 2016-03-24 01:30:17
Author: Eshed
Details ] Diff ]
transport units used to get TransportCAI, now it's MobileCAI
mod - rts/Sim/Units/UnitLoader.cpp Diff ] File ]
develop 3dbf5298
Timestamp: 2016-03-24 01:21:13
Author: Eshed
Details ] Diff ]
fix cmake stuff
mod - CMakeLists.txt Diff ] File ]
develop 90aaf5fc
Timestamp: 2016-03-24 00:23:04
Author: Eshed
Details ] Diff ]
minor
mod - CMakeLists.txt Diff ] File ]
develop 824cda49
Timestamp: 2016-03-24 00:07:05
Author: Eshed
Details ] Diff ]
attempt to allow 32 bit builds with 64 bit compiler

use -DBUILD_BITS=32
mod - CMakeLists.txt Diff ] File ]
develop 0e038505
Timestamp: 2016-03-23 21:16:37
Author: rtri
Details ] Diff ]
extend GetFrameTimer a bit
mod - rts/Lua/LuaUnsyncedRead.cpp Diff ] File ]
develop 6d5d23b8
Timestamp: 2016-03-23 20:53:20
Author: Eshed
Details ] Diff ]
add Spring.GetFrameTimer for better lua interpolations
mod - doc/changelog.txt Diff ] File ]
mod - rts/Lua/LuaUnsyncedRead.cpp Diff ] File ]
mod - rts/Lua/LuaUnsyncedRead.h Diff ] File ]
develop 2210e89c
Timestamp: 2016-03-23 20:36:42
Author: Eshed
Details ] Diff ]
use frame start time for transitions

should fix /track choppiness due to discrepancy between unit drawPos and camera transitions
mod - rts/Game/CameraHandler.cpp Diff ] File ]
develop 42288150
Timestamp: 2016-03-23 19:22:34
Author: Eshed
Details ] Diff ]
don't update camera from CameraTransition
mod - rts/Game/CameraHandler.cpp Diff ] File ]
develop ccf0f3c0
Timestamp: 2016-03-23 18:55:47
Author: Eshed
Details ] Diff ]
Return transitions into SetCameraState

It appears that 0005075 was caused by the SetRot in SetState and not by transitions.
remove Spring.SetCameraTransition
mod - rts/Game/Camera/FreeController.cpp Diff ] File ]
mod - rts/Game/Camera/SpringController.cpp Diff ] File ]
mod - rts/Lua/LuaUnsyncedCtrl.cpp Diff ] File ]
mod - rts/Lua/LuaUnsyncedCtrl.h Diff ] File ]
develop 089544b5
Timestamp: 2016-03-23 18:30:10
Author: Eshed
Details ] Diff ]
add Spring.SetCameraTransition

unfortunately you can't implement interpolation in lua without hooking into input
mod - rts/Lua/LuaUnsyncedCtrl.cpp Diff ] File ]
mod - rts/Lua/LuaUnsyncedCtrl.h Diff ] File ]
develop 9f11b66a
Timestamp: 2016-03-23 16:18:20
Author: Eshed
Details ] Diff ]
update spring cam rotation after SetState
mod - rts/Game/Camera/SpringController.cpp Diff ] File ]
develop 135905a2
Timestamp: 2016-03-23 14:32:36
Author: Eshed
Details ] Diff ]
remove angle quantization in Overhead camera

(also fix the angle if it's not clamped)
mod - rts/Game/Camera/OverheadController.cpp Diff ] File ]
develop 2ab4f0c2
Timestamp: 2016-03-23 13:55:09
Author: rtri
Details ] Diff ]
reorder DrawUnitDefRanges args
mod - rts/Game/UI/GuiHandler.cpp Diff ] File ]
develop 63abbf11
Timestamp: 2016-03-23 13:49:21
Author: Eshed
Details ] Diff ]
fix Decoys
mod - rts/Game/UI/GuiHandler.cpp Diff ] File ]
develop 7e51517b
Timestamp: 2016-03-23 13:42:16
Author: Eshed
Details ] Diff ]
style
mod - rts/Game/UI/GuiHandler.cpp Diff ] File ]
develop b8e8470d
Timestamp: 2016-03-23 13:35:53
Author: Eshed
Details ] Diff ]
Merge pull request 0000247 from sprunk/patch-12

Radar circles: use dynamic values on units
mod - rts/Game/UI/GuiHandler.cpp Diff ] File ]
develop d6ca2437
Timestamp: 2016-03-23 12:28:18
Author: rtri
Details ] Diff ]
LuaMaterial: add random-vector uniform
mod - doc/changelog.txt Diff ] File ]
mod - rts/Lua/LuaMaterial.cpp Diff ] File ]
mod - rts/Lua/LuaMaterial.h Diff ] File ]
develop 2dadd732
Timestamp: 2016-03-23 04:05:25
Author: sprunk
Details ] Diff ]
Radar circles: use dynamic values on units
mod - rts/Game/UI/GuiHandler.cpp Diff ] File ]
develop 5944ba16
Timestamp: 2016-03-20 15:58:48
Author: Eshed
Details ] Diff ]
consistency
mod - rts/ExternalAI/SSkirmishAICallbackImpl.cpp Diff ] File ]
develop 5cf30730
Timestamp: 2016-03-20 14:44:00
Author: rtri
Details ] Diff ]
LuaUnitDefs: add raw speedModClass to moveDef subtable (no need for 'family' and 'type' after 102)
mod - rts/Lua/LuaUnitDefs.cpp Diff ] File ]
develop 232d4d39
Timestamp: 2016-03-20 14:24:49
Author: Eshed
Details ] Diff ]
getRulesParamValue* => getRulesParam*, add a defaultValue argument

Returned if a RulesParam with given name doesn't exist or if the AI can't read it.
mod - rts/ExternalAI/Interface/SSkirmishAICallback.h Diff ] File ]
mod - rts/ExternalAI/SSkirmishAICallbackImpl.cpp Diff ] File ]
mod - rts/ExternalAI/SSkirmishAICallbackImpl.h Diff ] File ]
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