2025-08-08 16:10 CEST

Changesets: spring

Search ] Browse ] Back to Index ]
develop cf1f816e
Timestamp: 2016-05-17 17:13:23
Author: abma
Details ] Diff ]
addition to 9d13eb691c9793a5429e5830deb25f0a9ddaff5a:
made macro less error phrone
mod - rts/ExternalAI/SAIInterfaceCallbackImpl.cpp Diff ] File ]
mod - rts/System/maindefines.h Diff ] File ]
develop cf323f65
Timestamp: 2016-05-17 14:45:57
Author: Eshed
Details ] Diff ]
Remove icon dithering

The dithering is visible on some settings, (some issue with knowing if FSAA is actually enabled?).
For now I'm disabling it.
icons have boolean alpha for now. :(
mod - rts/Rendering/UnitDrawer.cpp Diff ] File ]
develop 9d13eb69
Timestamp: 2016-05-17 14:09:40
Author: abma
Details ] Diff ]
fix buffer overflow, fix bad usage of macros:
fix 0005233
mod - rts/ExternalAI/SAIInterfaceCallbackImpl.cpp Diff ] File ]
develop ef92d71f
Timestamp: 2016-05-17 14:08:24
Author: abma
Details ] Diff ]
fix compile warning
mod - rts/Sim/Misc/QuadField.cpp Diff ] File ]
develop 185d75af
Timestamp: 2016-05-17 12:29:32
Author: Eshed
Details ] Diff ]
Put a bandage on ghost buildings issues
mod - rts/Rendering/UnitDrawer.cpp Diff ] File ]
develop 2c7abac1
Timestamp: 2016-05-17 11:40:04
Author: Eshed
Details ] Diff ]
Send projectileID to lua Explosion callin
mod - cont/base/springcontent/LuaGadgets/gadgets.lua Diff ] File ]
mod - rts/Lua/LuaHandle.cpp Diff ] File ]
develop 60908d8a
Timestamp: 2016-05-16 23:48:51
Author: Eshed
Details ] Diff ]
Fix engine-dedicated build on VS
mod - rts/builds/dedicated/CMakeLists.txt Diff ] File ]
develop 7ec6cc5d
Timestamp: 2016-05-16 21:39:41
Author: Eshed
Details ] Diff ]
Fix strafe-air units not finishing their move commands
mod - rts/Sim/Units/CommandAI/AirCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/AirCAI.h Diff ] File ]
develop 4db90fb2
Timestamp: 2016-05-15 23:58:17
Author: lhog
Details ] Diff ]
Added UnitDef's yardmap optional extention called mask, essentially a 16 bit value, that can be presented either in HEX, DEC or BIN form. yardmap values and mask are split using # sign. See example:
yardMap = [[ooooooooo#1]],
By setting mask value in UnitDefs and on map (using new Spring.SetBuildingMaskData synced control function) a mod/map author can mark down which structures (via UnitDef) could be placed on which squares of map (set in SQUARE_SIZE coordinate space) and
effectively block any other structure with mask, different than defined for a square from being constructed on that square.
By default both UnitDef's mask and map squares mask are set to 0, so everything is buildable everythere (other things like terrain steepness, water, enemy units, other buildings. etc. can still block construction as before)

Changes to be committed:
modified: rts/Game/Game.cpp
modified: rts/Game/GameHelper.cpp
modified: rts/Game/GameHelper.h
modified: rts/Lua/LuaSyncedCtrl.cpp
modified: rts/Lua/LuaSyncedCtrl.h
modified: rts/Sim/CMakeLists.txt
new file: rts/Sim/Misc/BuildingMaskMap.cpp
new file: rts/Sim/Misc/BuildingMaskMap.h
modified: rts/Sim/Units/UnitDef.cpp
modified: rts/Sim/Units/UnitDef.h
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/GameHelper.cpp Diff ] File ]
mod - rts/Game/GameHelper.h Diff ] File ]
mod - rts/Lua/LuaSyncedCtrl.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedCtrl.h Diff ] File ]
mod - rts/Sim/CMakeLists.txt Diff ] File ]
add - rts/Sim/Misc/BuildingMaskMap.cpp Diff ] File ]
add - rts/Sim/Misc/BuildingMaskMap.h Diff ] File ]
mod - rts/Sim/Units/UnitDef.cpp Diff ] File ]
mod - rts/Sim/Units/UnitDef.h Diff ] File ]
develop 9ba9e971
Timestamp: 2016-05-15 22:06:27
Author: Eshed
Details ] Diff ]
Fix 0005235

revert thread unsafe changes in IsBlockedNoSpeedModCheck.
mod - rts/Sim/MoveTypes/MoveMath/MoveMath.cpp Diff ] File ]
mod - rts/Sim/Path/Default/PathConstants.h Diff ] File ]
mod - rts/Sim/Path/Default/PathEstimator.cpp Diff ] File ]
develop cc3f4481
Timestamp: 2016-05-15 18:46:39
Author: Eshed
Details ] Diff ]
-
mod - rts/Sim/Units/UnitHandler.cpp Diff ] File ]
develop abdc30ea
Timestamp: 2016-05-15 17:53:12
Author: MadrMan
Details ] Diff ]
minor
mod - rts/System/Platform/Win/CrashHandler.cpp Diff ] File ]
develop 9ad54a01
Timestamp: 2016-05-15 17:22:15
Author: MadrMan
Details ] Diff ]
Fix mingw linking
mod - rts/System/Platform/Win/CrashHandler.cpp Diff ] File ]
develop 91a508b7
Timestamp: 2016-05-15 17:11:08
Author: MadrMan
Details ] Diff ]
minor
mod - rts/System/Platform/Win/CrashHandler.cpp Diff ] File ]
develop 3ce55fba
Timestamp: 2016-05-15 17:03:54
Author: MadrMan
Details ] Diff ]
Fix compile for outdated glew
mod - rts/Rendering/GL/glMarkers.cpp Diff ] File ]
develop 9bcf38df
Timestamp: 2016-05-15 16:43:00
Author: MadrMan
Details ] Diff ]
Fix 0005227: spinAngle was garbage, so affected vertices also turned into garbage.
mod - rts/Sim/Projectiles/PieceProjectile.cpp Diff ] File ]
develop 9b8f9b54
Timestamp: 2016-05-15 16:41:21
Author: MadrMan
Details ] Diff ]
Make VC stacktrace give filename + linenumbers when symbols are found
mod - rts/System/Platform/Win/CrashHandler.cpp Diff ] File ]
develop 800063a6
Timestamp: 2016-05-15 16:40:21
Author: MadrMan
Details ] Diff ]
Add GL markers in several places to make debugging easier
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/SelectedUnitsHandler.cpp Diff ] File ]
mod - rts/Game/UI/MiniMap.cpp Diff ] File ]
mod - rts/Rendering/CMakeLists.txt Diff ] File ]
mod - rts/Rendering/DebugColVolDrawer.cpp Diff ] File ]
mod - rts/Rendering/Env/AdvSky.cpp Diff ] File ]
mod - rts/Rendering/Env/BasicSky.cpp Diff ] File ]
mod - rts/Rendering/Env/Particles/ProjectileDrawer.cpp Diff ] File ]
mod - rts/Rendering/Env/SkyBox.cpp Diff ] File ]
mod - rts/Rendering/FeatureDrawer.cpp Diff ] File ]
add - rts/Rendering/GL/glMarkers.cpp Diff ] File ]
add - rts/Rendering/GL/glMarkers.h Diff ] File ]
mod - rts/Rendering/GL/myGL.h Diff ] File ]
mod - rts/Rendering/UnitDrawer.cpp Diff ] File ]
mod - rts/Rendering/WorldDrawer.cpp Diff ] File ]
develop 24d00103
Timestamp: 2016-05-15 16:04:53
Author: Eshed
Details ] Diff ]
more verbose logging of the PE checksum to help debugging
mod - rts/Sim/Path/Default/PathConstants.h Diff ] File ]
mod - rts/Sim/Path/Default/PathEstimator.cpp Diff ] File ]
develop 352b018d
Timestamp: 2016-05-15 06:16:07
Author: Eshed
Details ] Diff ]
Merge pull request 0000258 from GoogleFrog/pathbump

Increment path estimator version.
mod - rts/Sim/Path/Default/PathConstants.h Diff ] File ]
develop f3f4b84c
Timestamp: 2016-05-15 05:52:38
Author: GoogleFrog
Details ] Diff ]
Increment path estimator version.
mod - rts/Sim/Path/Default/PathConstants.h Diff ] File ]
develop decd1271
Timestamp: 2016-05-15 03:39:14
Author: abma
Details ] Diff ]
cleanup Java AIInterface / more verbose errors
rm - AI/Interfaces/Java/data/interface.properties Diff ] File ]
mod - AI/Interfaces/Java/src/main/native/InterfaceExport.c Diff ] File ]
mod - AI/Interfaces/Java/src/main/native/JavaBridge.c Diff ] File ]
develop 2614c5c4
Timestamp: 2016-05-15 00:31:17
Author: abma
Details ] Diff ]
fix 0005020: missing log messages from java ai interface / fix crash
mod - AI/Interfaces/Java/src/main/native/InterfaceExport.c Diff ] File ]
mod - AI/Interfaces/Java/src/main/native/JavaBridge.c Diff ] File ]
mod - AI/Wrappers/CUtils/SimpleLog.c Diff ] File ]
mod - AI/Wrappers/CUtils/Util.c Diff ] File ]
develop b82bb123
Timestamp: 2016-05-13 20:09:45
Author: Eshed
Details ] Diff ]
minor
mod - rts/Rendering/Env/Decals/GroundDecalHandler.cpp Diff ] File ]
develop b30a6ca4
Timestamp: 2016-05-13 18:55:38
Author: Eshed
Details ] Diff ]
move UpdateBoundingVolume to SlowUpdate
mod - rts/Rendering/Models/3DModel.cpp Diff ] File ]
mod - rts/Rendering/Models/3DModel.h Diff ] File ]
mod - rts/Sim/Units/UnitHandler.cpp Diff ] File ]
First  Prev  1 2 3 ... 110 ... 200 201 202 203 204 205 206 ... 220 ... 330 ... 440 ... 550 ... 660 ... 770 ... 880 ... 990 ... 1057 1058 1059  Next  Last