2025-08-08 21:27 CEST

Changesets: spring

Search ] Browse ] Back to Index ]
develop b55df543
Timestamp: 2016-05-26 13:05:07
Author: Eshed
Details ] Diff ]
Try to fix new engine discovery by list.php
mod - buildbot/slave/linux/create_linux_static_bundle.sh Diff ] File ]
develop b00ad9bc
Timestamp: 2016-05-26 09:56:03
Author: abma
Details ] Diff ]
more verbose logging for Java detection of the AI interface
mod - AI/Interfaces/Java/src/main/native/JvmLocater_common.c Diff ] File ]
develop b5854ae4
Timestamp: 2016-05-25 12:32:26
Author: Eshed
Details ] Diff ]
Fix 882871c686f543562b6c01d419f5299c6172311a
mod - rts/Map/SMF/ROAM/Patch.cpp Diff ] File ]
mod - rts/Map/SMF/ROAM/Patch.h Diff ] File ]
develop 882871c6
Timestamp: 2016-05-24 17:45:51
Author: jK
Details ] Diff ]
fix 0005251: handle out of memory in ROAM
mod - rts/Map/SMF/ROAM/Patch.cpp Diff ] File ]
mod - rts/Map/SMF/ROAM/Patch.h Diff ] File ]
mod - rts/System/Platform/errorhandler.h Diff ] File ]
develop f5faf8cf
Timestamp: 2016-05-24 17:15:45
Author: Eshed
Details ] Diff ]
Fix VS engine-dedicated build under Debug configuration

For some arcane reason RelWithDebInfo included <limits> somewhere while Debug didn't.
go figure vOv
mod - rts/lib/streflop/streflop_cond.h Diff ] File ]
develop fe6c5676
Timestamp: 2016-05-23 02:35:30
Author: abma
Details ] Diff ]
fix spring-headless compile
mod - rts/Rendering/Env/Decals/DecalsDrawerGL4.h Diff ] File ]
develop 26346683
Timestamp: 2016-05-23 02:11:42
Author: abma
Details ] Diff ]
update prd: avoid LOG_PROGRESS duplicates
mod - tools/pr-downloader Diff ] File ]
develop 19202394
Timestamp: 2016-05-23 02:11:04
Author: abma
Details ] Diff ]
remove CatchAIExceptions from AI Interface / remove config setting
mod - AI/Wrappers/LegacyCpp/AIAICallback.cpp Diff ] File ]
mod - rts/ExternalAI/AICallback.cpp Diff ] File ]
mod - rts/ExternalAI/AILegacySupport.h Diff ] File ]
mod - rts/ExternalAI/EngineOutHandler.cpp Diff ] File ]
mod - rts/ExternalAI/EngineOutHandler.h Diff ] File ]
mod - rts/ExternalAI/Interface/SSkirmishAICallback.h Diff ] File ]
mod - rts/ExternalAI/SSkirmishAICallbackImpl.cpp Diff ] File ]
mod - rts/ExternalAI/SSkirmishAICallbackImpl.h Diff ] File ]
mod - rts/ExternalAI/SkirmishAIWrapper.cpp Diff ] File ]
develop dc97c064
Timestamp: 2016-05-21 21:39:20
Author: jK
Details ] Diff ]
DecalGl4: add the lua interface
mod - rts/Lua/LuaUnsyncedCtrl.cpp Diff ] File ]
mod - rts/Lua/LuaUnsyncedCtrl.h Diff ] File ]
mod - rts/Lua/LuaUnsyncedRead.cpp Diff ] File ]
mod - rts/Lua/LuaUnsyncedRead.h Diff ] File ]
develop f3b8f059
Timestamp: 2016-05-21 21:38:23
Author: jK
Details ] Diff ]
minor in DecalGl4
mod - rts/Rendering/Env/Decals/DecalsDrawerGL4.cpp Diff ] File ]
mod - rts/Rendering/Env/Decals/DecalsDrawerGL4.h Diff ] File ]
develop 83562ffe
Timestamp: 2016-05-21 21:38:03
Author: jK
Details ] Diff ]
ExplosionListener: pass CExplosionParams class directly (includes more information)
used to do a InAirLoS on groundscars (to not expose info in FFAs)
mod - rts/Game/GameHelper.cpp Diff ] File ]
mod - rts/Game/GameHelper.h Diff ] File ]
mod - rts/Rendering/Env/Decals/DecalsDrawerGL4.cpp Diff ] File ]
mod - rts/Rendering/Env/Decals/DecalsDrawerGL4.h Diff ] File ]
mod - rts/Rendering/Env/Decals/GroundDecalHandler.cpp Diff ] File ]
mod - rts/Rendering/Env/Decals/GroundDecalHandler.h Diff ] File ]
mod - rts/Rendering/Env/IWater.cpp Diff ] File ]
mod - rts/Rendering/Env/IWater.h Diff ] File ]
mod - rts/Sim/Projectiles/ExplosionListener.cpp Diff ] File ]
mod - rts/Sim/Projectiles/ExplosionListener.h Diff ] File ]
mod - rts/Sim/Projectiles/PieceProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/WeaponProjectile.cpp Diff ] File ]
mod - rts/Sim/Units/Scripts/UnitScript.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
mod - rts/Sim/Weapons/BeamLaser.cpp Diff ] File ]
mod - rts/Sim/Weapons/LightningCannon.cpp Diff ] File ]
mod - rts/System/Util.h Diff ] File ]
develop 0ea7d3d2
Timestamp: 2016-05-21 21:32:04
Author: jK
Details ] Diff ]
fix DecalGl4 shader
mod - cont/base/springcontent/shaders/GLSL/DecalsFragGL4.glsl Diff ] File ]
develop cb415453
Timestamp: 2016-05-20 17:49:20
Author: jK
Details ] Diff ]
minor in ProjectileDrawer
mod - rts/Rendering/Env/Particles/ProjectileDrawer.cpp Diff ] File ]
develop de60fedb
Timestamp: 2016-05-20 17:48:40
Author: jK
Details ] Diff ]
ExplosionListener: use vector instead of set
mod - rts/Sim/Projectiles/ExplosionListener.cpp Diff ] File ]
mod - rts/Sim/Projectiles/ExplosionListener.h Diff ] File ]
develop ee407209
Timestamp: 2016-05-20 16:06:58
Author: jK
Details ] Diff ]
fix typo
mod - rts/Rendering/Env/Decals/DecalsDrawerGL4.cpp Diff ] File ]
develop 0c8cb144
Timestamp: 2016-05-20 08:04:16
Author: jK
Details ] Diff ]
DecalGl4: fix some FIXME
mod - rts/Rendering/Env/Decals/DecalsDrawerGL4.cpp Diff ] File ]
mod - rts/Rendering/Env/Decals/DecalsDrawerGL4.h Diff ] File ]
develop 30a8ebf6
Timestamp: 2016-05-20 08:01:39
Author: jK
Details ] Diff ]
LegacyDecalDrawer: resize textures when not 256x256
mod - rts/Rendering/Env/Decals/GroundDecalHandler.cpp Diff ] File ]
develop 189c2489
Timestamp: 2016-05-19 17:37:33
Author: jK
Details ] Diff ]
work on DecalGL4 (preparing a lua interface)
mod - rts/Rendering/Env/Decals/DecalsDrawerGL4.cpp Diff ] File ]
mod - rts/Rendering/Env/Decals/DecalsDrawerGL4.h Diff ] File ]
develop 0bd8fb7e
Timestamp: 2016-05-19 17:35:26
Author: jK
Details ] Diff ]
add a NullDecalDrawer
so that no textures etc. are created when decals are disabled (saving GPU memory etc.)
mod - rts/Rendering/Env/IGroundDecalDrawer.cpp Diff ] File ]
mod - rts/Rendering/Env/IGroundDecalDrawer.h Diff ] File ]
mod - rts/Rendering/WorldDrawer.cpp Diff ] File ]
develop 594ec8c3
Timestamp: 2016-05-19 17:33:39
Author: jK
Details ] Diff ]
fix in GameSetup
"rng.Seed((size_t) setupText.c_str());" 100% doesn't do what was intended
mod - rts/Game/GameSetup.cpp Diff ] File ]
develop 70dd39b6
Timestamp: 2016-05-18 17:52:30
Author: lhog
Details ] Diff ]
Removed trailing whitespaces/tabs
mod - rts/Sim/CMakeLists.txt Diff ] File ]
mod - rts/Sim/Units/UnitDef.cpp Diff ] File ]
develop e0b31b21
Timestamp: 2016-05-18 17:18:23
Author: Eshed
Details ] Diff ]
fix copy pasta
mod - rts/Sim/Units/UnitHandler.cpp Diff ] File ]
mod - rts/Sim/Units/UnitHandler.h Diff ] File ]
develop 312e287e
Timestamp: 2016-05-18 17:17:52
Author: lhog
Details ] Diff ]
New implementation of the same functionallity. Changes:
* SetBuildingMaskData --> SetSquareBuildingMask
* Test condition change from equality to tileMask & unitDefMask == unitDefMask
* Map resolution: 8 elmo --> 16 elmo, since structures are snapped/aligned by 16 elmo grid
* All tiles and buildings get b'0000000000000001 (1) mask set by default, unless other value is explicitly specified
* Bugfixes
* Changelog updated
mod - doc/changelog.txt Diff ] File ]
mod - rts/Game/GameHelper.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedCtrl.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedCtrl.h Diff ] File ]
mod - rts/Sim/Misc/BuildingMaskMap.cpp Diff ] File ]
mod - rts/Sim/Misc/BuildingMaskMap.h Diff ] File ]
mod - rts/Sim/Units/UnitDef.cpp Diff ] File ]
develop b752278e
Timestamp: 2016-05-18 16:43:16
Author: Eshed
Details ] Diff ]
Fix crash on exit
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Sim/Units/UnitHandler.cpp Diff ] File ]
mod - rts/Sim/Units/UnitHandler.h Diff ] File ]
develop b08b2e9e
Timestamp: 2016-05-18 00:56:12
Author: jk3064
Details ] Diff ]
fix 0005242: limit AlphaToCoverage to FSAA>=6x

else there are too less coverage samples and the pattern becomes a 1bit mask
mod - rts/Rendering/UnitDrawer.cpp Diff ] File ]
First  Prev  1 2 3 ... 110 ... 199 200 201 202 203 204 205 ... 220 ... 330 ... 440 ... 550 ... 660 ... 770 ... 880 ... 990 ... 1057 1058 1059  Next  Last