Changesets: spring
develop b55df543
Timestamp: 2016-05-26 13:05:07 Author: Eshed [ Details ] [ Diff ] |
Try to fix new engine discovery by list.php | ||
mod - buildbot/slave/linux/create_linux_static_bundle.sh | [ Diff ] [ File ] | ||
develop b00ad9bc
Timestamp: 2016-05-26 09:56:03 Author: abma [ Details ] [ Diff ] |
more verbose logging for Java detection of the AI interface | ||
mod - AI/Interfaces/Java/src/main/native/JvmLocater_common.c | [ Diff ] [ File ] | ||
develop b5854ae4
Timestamp: 2016-05-25 12:32:26 Author: Eshed [ Details ] [ Diff ] |
Fix 882871c686f543562b6c01d419f5299c6172311a | ||
mod - rts/Map/SMF/ROAM/Patch.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/SMF/ROAM/Patch.h | [ Diff ] [ File ] | ||
develop 882871c6
Timestamp: 2016-05-24 17:45:51 Author: jK [ Details ] [ Diff ] |
fix 0005251: handle out of memory in ROAM | ||
mod - rts/Map/SMF/ROAM/Patch.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/SMF/ROAM/Patch.h | [ Diff ] [ File ] | ||
mod - rts/System/Platform/errorhandler.h | [ Diff ] [ File ] | ||
develop f5faf8cf
Timestamp: 2016-05-24 17:15:45 Author: Eshed [ Details ] [ Diff ] |
Fix VS engine-dedicated build under Debug configuration For some arcane reason RelWithDebInfo included <limits> somewhere while Debug didn't. go figure vOv |
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mod - rts/lib/streflop/streflop_cond.h | [ Diff ] [ File ] | ||
develop fe6c5676
Timestamp: 2016-05-23 02:35:30 Author: abma [ Details ] [ Diff ] |
fix spring-headless compile | ||
mod - rts/Rendering/Env/Decals/DecalsDrawerGL4.h | [ Diff ] [ File ] | ||
develop 26346683
Timestamp: 2016-05-23 02:11:42 Author: abma [ Details ] [ Diff ] |
update prd: avoid LOG_PROGRESS duplicates | ||
mod - tools/pr-downloader | [ Diff ] [ File ] | ||
develop 19202394
Timestamp: 2016-05-23 02:11:04 Author: abma [ Details ] [ Diff ] |
remove CatchAIExceptions from AI Interface / remove config setting | ||
mod - AI/Wrappers/LegacyCpp/AIAICallback.cpp | [ Diff ] [ File ] | ||
mod - rts/ExternalAI/AICallback.cpp | [ Diff ] [ File ] | ||
mod - rts/ExternalAI/AILegacySupport.h | [ Diff ] [ File ] | ||
mod - rts/ExternalAI/EngineOutHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/ExternalAI/EngineOutHandler.h | [ Diff ] [ File ] | ||
mod - rts/ExternalAI/Interface/SSkirmishAICallback.h | [ Diff ] [ File ] | ||
mod - rts/ExternalAI/SSkirmishAICallbackImpl.cpp | [ Diff ] [ File ] | ||
mod - rts/ExternalAI/SSkirmishAICallbackImpl.h | [ Diff ] [ File ] | ||
mod - rts/ExternalAI/SkirmishAIWrapper.cpp | [ Diff ] [ File ] | ||
develop dc97c064
Timestamp: 2016-05-21 21:39:20 Author: jK [ Details ] [ Diff ] |
DecalGl4: add the lua interface | ||
mod - rts/Lua/LuaUnsyncedCtrl.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUnsyncedCtrl.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUnsyncedRead.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUnsyncedRead.h | [ Diff ] [ File ] | ||
develop f3b8f059
Timestamp: 2016-05-21 21:38:23 Author: jK [ Details ] [ Diff ] |
minor in DecalGl4 | ||
mod - rts/Rendering/Env/Decals/DecalsDrawerGL4.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Decals/DecalsDrawerGL4.h | [ Diff ] [ File ] | ||
develop 83562ffe
Timestamp: 2016-05-21 21:38:03 Author: jK [ Details ] [ Diff ] |
ExplosionListener: pass CExplosionParams class directly (includes more information) used to do a InAirLoS on groundscars (to not expose info in FFAs) |
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mod - rts/Game/GameHelper.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/GameHelper.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Decals/DecalsDrawerGL4.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Decals/DecalsDrawerGL4.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Decals/GroundDecalHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Decals/GroundDecalHandler.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/IWater.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/IWater.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/ExplosionListener.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/ExplosionListener.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/PieceProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/WeaponProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Scripts/UnitScript.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Unit.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/BeamLaser.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/LightningCannon.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Util.h | [ Diff ] [ File ] | ||
develop 0ea7d3d2
Timestamp: 2016-05-21 21:32:04 Author: jK [ Details ] [ Diff ] |
fix DecalGl4 shader | ||
mod - cont/base/springcontent/shaders/GLSL/DecalsFragGL4.glsl | [ Diff ] [ File ] | ||
develop cb415453
Timestamp: 2016-05-20 17:49:20 Author: jK [ Details ] [ Diff ] |
minor in ProjectileDrawer | ||
mod - rts/Rendering/Env/Particles/ProjectileDrawer.cpp | [ Diff ] [ File ] | ||
develop de60fedb
Timestamp: 2016-05-20 17:48:40 Author: jK [ Details ] [ Diff ] |
ExplosionListener: use vector instead of set | ||
mod - rts/Sim/Projectiles/ExplosionListener.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/ExplosionListener.h | [ Diff ] [ File ] | ||
develop ee407209
Timestamp: 2016-05-20 16:06:58 Author: jK [ Details ] [ Diff ] |
fix typo | ||
mod - rts/Rendering/Env/Decals/DecalsDrawerGL4.cpp | [ Diff ] [ File ] | ||
develop 0c8cb144
Timestamp: 2016-05-20 08:04:16 Author: jK [ Details ] [ Diff ] |
DecalGl4: fix some FIXME | ||
mod - rts/Rendering/Env/Decals/DecalsDrawerGL4.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Decals/DecalsDrawerGL4.h | [ Diff ] [ File ] | ||
develop 30a8ebf6
Timestamp: 2016-05-20 08:01:39 Author: jK [ Details ] [ Diff ] |
LegacyDecalDrawer: resize textures when not 256x256 | ||
mod - rts/Rendering/Env/Decals/GroundDecalHandler.cpp | [ Diff ] [ File ] | ||
develop 189c2489
Timestamp: 2016-05-19 17:37:33 Author: jK [ Details ] [ Diff ] |
work on DecalGL4 (preparing a lua interface) | ||
mod - rts/Rendering/Env/Decals/DecalsDrawerGL4.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Decals/DecalsDrawerGL4.h | [ Diff ] [ File ] | ||
develop 0bd8fb7e
Timestamp: 2016-05-19 17:35:26 Author: jK [ Details ] [ Diff ] |
add a NullDecalDrawer so that no textures etc. are created when decals are disabled (saving GPU memory etc.) |
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mod - rts/Rendering/Env/IGroundDecalDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/IGroundDecalDrawer.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/WorldDrawer.cpp | [ Diff ] [ File ] | ||
develop 594ec8c3
Timestamp: 2016-05-19 17:33:39 Author: jK [ Details ] [ Diff ] |
fix in GameSetup "rng.Seed((size_t) setupText.c_str());" 100% doesn't do what was intended |
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mod - rts/Game/GameSetup.cpp | [ Diff ] [ File ] | ||
develop 70dd39b6
Timestamp: 2016-05-18 17:52:30 Author: lhog [ Details ] [ Diff ] |
Removed trailing whitespaces/tabs | ||
mod - rts/Sim/CMakeLists.txt | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitDef.cpp | [ Diff ] [ File ] | ||
develop e0b31b21
Timestamp: 2016-05-18 17:18:23 Author: Eshed [ Details ] [ Diff ] |
fix copy pasta | ||
mod - rts/Sim/Units/UnitHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitHandler.h | [ Diff ] [ File ] | ||
develop 312e287e
Timestamp: 2016-05-18 17:17:52 Author: lhog [ Details ] [ Diff ] |
New implementation of the same functionallity. Changes: * SetBuildingMaskData --> SetSquareBuildingMask * Test condition change from equality to tileMask & unitDefMask == unitDefMask * Map resolution: 8 elmo --> 16 elmo, since structures are snapped/aligned by 16 elmo grid * All tiles and buildings get b'0000000000000001 (1) mask set by default, unless other value is explicitly specified * Bugfixes * Changelog updated |
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mod - doc/changelog.txt | [ Diff ] [ File ] | ||
mod - rts/Game/GameHelper.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaSyncedCtrl.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaSyncedCtrl.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/BuildingMaskMap.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/BuildingMaskMap.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitDef.cpp | [ Diff ] [ File ] | ||
develop b752278e
Timestamp: 2016-05-18 16:43:16 Author: Eshed [ Details ] [ Diff ] |
Fix crash on exit | ||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitHandler.h | [ Diff ] [ File ] | ||
develop b08b2e9e
Timestamp: 2016-05-18 00:56:12 Author: jk3064 [ Details ] [ Diff ] |
fix 0005242: limit AlphaToCoverage to FSAA>=6x else there are too less coverage samples and the pattern becomes a 1bit mask |
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mod - rts/Rendering/UnitDrawer.cpp | [ Diff ] [ File ] | ||