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Changesets: spring

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develop 259dc532
Timestamp: 2016-07-04 16:51:32
Author: jK
Details ] Diff ]
LuaObjRendering: remove not implemented SetObjectUniform
the intention of that function can be done with stock gl.Uniform & DrawUnit() event
mod - rts/Lua/LuaObjectRendering.cpp Diff ] File ]
mod - rts/Lua/LuaObjectRendering.h Diff ] File ]
develop acc07f66
Timestamp: 2016-07-04 16:49:15
Author: jK
Details ] Diff ]
LuaMaterial: != & == operators aren't needed
mod - rts/Lua/LuaMaterial.cpp Diff ] File ]
mod - rts/Lua/LuaMaterial.h Diff ] File ]
develop a85e2724
Timestamp: 2016-07-04 13:18:53
Author: jK
Details ] Diff ]
Revert "Revert "LuaMat: remove sorting by uniform locations""

This reverts commit 881b8ca6b8c3be5996b42a754be38d16b168f921.
mod - rts/Lua/LuaMaterial.cpp Diff ] File ]
mod - rts/Lua/LuaMaterial.h Diff ] File ]
develop 6bb30ed2
Timestamp: 2016-07-02 00:37:11
Author: abma
Details ] Diff ]
buildbot: try to readd missing LATEST_win32 / LATEST_win64 file
mod - buildbot/slave/win/make_installer.sh Diff ] File ]
develop 881b8ca6
Timestamp: 2016-07-01 10:10:47
Author: Eshed
Details ] Diff ]
Revert "LuaMat: remove sorting by uniform locations"

This reverts commit 0085801e74817b92669590af14ea3a8b111f6867.


Materials need to be checked for 100% equality when distributing between bins.

jk, please no cleanups before release.
mod - rts/Lua/LuaMaterial.cpp Diff ] File ]
mod - rts/Lua/LuaMaterial.h Diff ] File ]
develop 6dba3415
Timestamp: 2016-07-01 01:48:37
Author: jK
Details ] Diff ]
DecalGL4: fix another glPushAttrib bug
mod - rts/Rendering/Env/Decals/DecalsDrawerGL4.cpp Diff ] File ]
develop 07d5c78e
Timestamp: 2016-07-01 01:48:18
Author: jK
Details ] Diff ]
DecalGL4: simplify/reduce profilers
mod - rts/Rendering/Env/Decals/DecalsDrawerGL4.cpp Diff ] File ]
develop 76a36192
Timestamp: 2016-07-01 01:47:25
Author: jK
Details ] Diff ]
BumpWater: fix a severe glPushAttrib bug
note: glPopAttrib should be called with the same FBO binding as when glPushAttrib was called!
mod - rts/Rendering/Env/BumpWater.cpp Diff ] File ]
develop 57f3d473
Timestamp: 2016-07-01 01:45:42
Author: jK
Details ] Diff ]
LuaMat: print warning on incorrect keys
mod - rts/Lua/LuaMaterial.cpp Diff ] File ]
develop 0085801e
Timestamp: 2016-07-01 01:45:05
Author: jK
Details ] Diff ]
LuaMat: remove sorting by uniform locations
uniform locations have zero influence on the perf cost of a material switch
mod - rts/Lua/LuaMaterial.cpp Diff ] File ]
mod - rts/Lua/LuaMaterial.h Diff ] File ]
develop e0b30032
Timestamp: 2016-06-30 19:43:04
Author: jK
Details ] Diff ]
[En/Dis]ableTextures(): remove unused arg
mod - rts/Rendering/UnitDrawerState.cpp Diff ] File ]
mod - rts/Rendering/UnitDrawerState.hpp Diff ] File ]
develop 804499ab
Timestamp: 2016-06-30 19:40:39
Author: jK
Details ] Diff ]
fix UnitsBeingBuilt rendering
1.) in GLSL case: DisableTextures() was called, still the shader was kept bound. And the shader expects a few textures to be bound. Cause severe GL shader bindings errors (-> causing the gpu driver to stumble and crash)
2.) in FFP case: nano color was ignored completely
duno about ARB case (too lazy to test/fix that, at least there should be no GL error afaik)
mod - rts/Rendering/UnitDrawer.cpp Diff ] File ]
mod - rts/Rendering/UnitDrawerState.cpp Diff ] File ]
mod - rts/Rendering/UnitDrawerState.hpp Diff ] File ]
develop d2ccd764
Timestamp: 2016-06-30 19:19:14
Author: jK
Details ] Diff ]
fix DNTS after 4fa260c1e468c6581
mod - cont/base/springcontent/shaders/GLSL/SMFFragProg.glsl Diff ] File ]
develop 7e2f5421
Timestamp: 2016-06-30 14:33:49
Author: jK
Details ] Diff ]
split TrackDrawer from LegacyDecalDrawer and use it for GL4 one, too
mod - rts/Rendering/CMakeLists.txt Diff ] File ]
mod - rts/Rendering/Env/Decals/DecalsDrawerGL4.cpp Diff ] File ]
mod - rts/Rendering/Env/Decals/DecalsDrawerGL4.h Diff ] File ]
mod - rts/Rendering/Env/Decals/GroundDecalHandler.cpp Diff ] File ]
mod - rts/Rendering/Env/Decals/GroundDecalHandler.h Diff ] File ]
add - rts/Rendering/Env/Decals/LegacyTrackHandler.cpp Diff ] File ]
add - rts/Rendering/Env/Decals/LegacyTrackHandler.h Diff ] File ]
develop 4dac6507
Timestamp: 2016-06-30 09:08:39
Author: Eshed
Details ] Diff ]
deafult FastArchiveScan to true.

1) I'm feeling adventurous
2) I wanted to trigger a build
mod - rts/System/FileSystem/ArchiveScanner.cpp Diff ] File ]
develop 4fa260c1
Timestamp: 2016-06-30 08:45:25
Author: Eshed
Details ] Diff ]
Fix 0005290

(thanks jk!)
mod - cont/base/springcontent/shaders/GLSL/SMFFragProg.glsl Diff ] File ]
develop 322b8f9a
Timestamp: 2016-06-29 14:24:34
Author: jK
Details ] Diff ]
nlc
mod - rts/Map/SMF/SMFReadMap.cpp Diff ] File ]
mod - rts/Map/SMF/SMFReadMap.h Diff ] File ]
develop eb4ab50a
Timestamp: 2016-06-29 14:22:00
Author: jK
Details ] Diff ]
MapInfo.lua: allow absolute paths for all texture tags
mod - rts/Map/MapInfo.cpp Diff ] File ]
develop aaaa6aee
Timestamp: 2016-06-29 14:20:02
Author: jK
Details ] Diff ]
nlc
mod - rts/System/FileSystem/ArchiveScanner.cpp Diff ] File ]
mod - rts/System/FileSystem/ArchiveScanner.h Diff ] File ]
develop da0c9392
Timestamp: 2016-06-29 01:11:36
Author: Eshed
Committer: GitHub
Details ] Diff ]
Merge pull request 0000263 from TurBoss/BuildbotBAndwith

Increase upload bandwith
mod - buildbot/slave/rsync.sh Diff ] File ]
develop 819e86d1
Timestamp: 2016-06-29 01:03:10
Author: TurBoss
Details ] Diff ]
Increase upload bandwith
mod - buildbot/slave/rsync.sh Diff ] File ]
develop 0216888b
Timestamp: 2016-06-28 19:04:10
Author: Eshed
Details ] Diff ]
Fix 0005269
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
develop 47e015e2
Timestamp: 2016-06-28 17:01:54
Author: Eshed
Details ] Diff ]
Optimize CFeature::IsInLosForAllyTeam

(delay actual InLos check for some significant speedup)
mod - rts/Sim/Features/Feature.cpp Diff ] File ]
develop 74dbe36f
Timestamp: 2016-06-28 15:31:04
Author: jK
Details ] Diff ]
print (early) game & map checksum to infolog
mod - rts/Game/PreGame.cpp Diff ] File ]
develop c0bca4f8
Timestamp: 2016-06-28 15:18:16
Author: jK
Details ] Diff ]
fix unitsync compile
mod - rts/System/FileSystem/ArchiveScanner.cpp Diff ] File ]
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