2025-08-23 01:43 CEST

Changesets: spring

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develop b064f3e6
Timestamp: 2016-12-24 17:20:22
Author: rtri
Details ] Diff ]
fix undefined reference in unitsync
mod - rts/Lua/LuaParser.cpp Diff ] File ]
develop 38307f7e
Timestamp: 2016-12-24 17:10:23
Author: rtri
Details ] Diff ]
useless #include
mod - rts/Lua/LuaParser.cpp Diff ] File ]
develop 0df5fb56
Timestamp: 2016-12-24 17:07:37
Author: rtri
Details ] Diff ]
fix 0005423

math.random is now available during execution of defs.lua
(math.randomseed also exists, but will always be a no-op)
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/PreGame.cpp Diff ] File ]
mod - rts/Lua/LuaHandleSynced.cpp Diff ] File ]
mod - rts/Lua/LuaParser.cpp Diff ] File ]
mod - rts/Lua/LuaParser.h Diff ] File ]
develop 02754d70
Timestamp: 2016-12-24 15:06:37
Author: rtri
Details ] Diff ]
fix a few warnings
mod - rts/Map/BasicMapDamage.cpp Diff ] File ]
mod - rts/Rendering/Env/Decals/GroundDecalHandler.h Diff ] File ]
mod - rts/Rendering/Env/ISky.cpp Diff ] File ]
mod - rts/Sim/Units/UnitLoader.cpp Diff ] File ]
mod - test/engine/System/testThreadPool.cpp Diff ] File ]
develop 2f56ba82
Timestamp: 2016-12-24 14:13:03
Author: rtri
Details ] Diff ]
fix test
mod - test/CMakeLists.txt Diff ] File ]
mod - test/engine/System/testThreadPool.cpp Diff ] File ]
develop 6f7a4560
Timestamp: 2016-12-24 14:03:48
Author: rtri
Details ] Diff ]
put SyncedRNG and UnsyncedRNG into a single header
mod - rts/Game/GameSetup.cpp Diff ] File ]
mod - rts/Game/GlobalUnsynced.cpp Diff ] File ]
mod - rts/Game/GlobalUnsynced.h Diff ] File ]
mod - rts/Game/LoadScreen.cpp Diff ] File ]
mod - rts/Game/PreGame.cpp Diff ] File ]
mod - rts/Lua/LuaMaterial.cpp Diff ] File ]
mod - rts/Menu/SelectMenu.cpp Diff ] File ]
mod - rts/Net/GameServer.h Diff ] File ]
mod - rts/Rendering/Env/AdvTreeGenerator.cpp Diff ] File ]
mod - rts/Rendering/Env/BumpWater.cpp Diff ] File ]
mod - rts/Rendering/Env/Decals/DecalsDrawerGL4.cpp Diff ] File ]
mod - rts/Rendering/Env/Decals/GroundDecalHandler.cpp Diff ] File ]
mod - rts/Rendering/Env/GrassDrawer.cpp Diff ] File ]
mod - rts/Rendering/Env/Particles/Classes/ExploSpikeProjectile.cpp Diff ] File ]
mod - rts/Rendering/Env/Particles/Classes/FlyingPiece.cpp Diff ] File ]
mod - rts/Rendering/Env/Particles/Classes/MuzzleFlame.cpp Diff ] File ]
mod - rts/Rendering/Env/Particles/Classes/SimpleParticleSystem.cpp Diff ] File ]
mod - rts/Rendering/Env/Particles/Classes/SmokeProjectile.cpp Diff ] File ]
mod - rts/Rendering/Env/Particles/Classes/SmokeProjectile2.cpp Diff ] File ]
mod - rts/Rendering/Env/Particles/Classes/WakeProjectile.cpp Diff ] File ]
mod - rts/Rendering/Env/Particles/ProjectileDrawer.cpp Diff ] File ]
mod - rts/Rendering/Models/3DModel.cpp Diff ] File ]
mod - rts/Sim/Features/Feature.cpp Diff ] File ]
mod - rts/Sim/Misc/GlobalSynced.h Diff ] File ]
mod - rts/Sim/MoveTypes/HoverAirMoveType.cpp Diff ] File ]
mod - rts/Sim/Projectiles/ExplosionGenerator.cpp Diff ] File ]
mod - rts/Sim/Projectiles/FireProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/PieceProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/ProjectileHandler.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/TorpedoProjectile.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/MobileCAI.cpp Diff ] File ]
mod - rts/Sim/Units/Scripts/UnitScript.cpp Diff ] File ]
mod - rts/System/CMakeLists.txt Diff ] File ]
mod - rts/System/FileSystem/ArchiveNameResolver.cpp Diff ] File ]
add - rts/System/GlobalRNG.h Diff ] File ]
mod - rts/System/Sound/OpenAL/SoundItem.cpp Diff ] File ]
mod - rts/System/Sync/DumpState.cpp Diff ] File ]
mod - rts/System/TimeProfiler.cpp Diff ] File ]
rm - rts/System/UnsyncedRNG.cpp Diff ] File ]
rm - rts/System/UnsyncedRNG.h Diff ] File ]
mod - rts/builds/dedicated/CMakeLists.txt Diff ] File ]
mod - rts/builds/dedicated/main.cpp Diff ] File ]
develop 93d8a444
Timestamp: 2016-12-24 08:26:56
Author: Gajo Petrovic
Details ] Diff ]
VFS.GetNameFromRapidTag return nil if no rapid package is found
mod - rts/Lua/LuaArchive.cpp Diff ] File ]
develop 8908a877
Timestamp: 2016-12-23 23:30:59
Author: rtri
Details ] Diff ]
factor SyncedRNG out of CGlobalSynced
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/GameHelper.cpp Diff ] File ]
mod - rts/Lua/LuaHandleSynced.cpp Diff ] File ]
mod - rts/Lua/LuaParser.cpp Diff ] File ]
mod - rts/Map/SM3/SM3Map.cpp Diff ] File ]
mod - rts/Net/NetCommands.cpp Diff ] File ]
mod - rts/Sim/Features/Feature.cpp Diff ] File ]
mod - rts/Sim/Misc/GlobalSynced.cpp Diff ] File ]
mod - rts/Sim/Misc/GlobalSynced.h Diff ] File ]
mod - rts/Sim/Misc/NanoPieceCache.cpp Diff ] File ]
mod - rts/Sim/Misc/SimObjectIDPool.cpp Diff ] File ]
mod - rts/Sim/Misc/Wind.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/GroundMoveType.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/HoverAirMoveType.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/StrafeAirMoveType.cpp Diff ] File ]
mod - rts/Sim/Projectiles/FireProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/FlareProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/PieceProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/ProjectileHandler.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/LightningProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/MissileProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/TorpedoProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/WeaponProjectile.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/AirCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/MobileCAI.cpp Diff ] File ]
mod - rts/Sim/Units/Scripts/CobThread.cpp Diff ] File ]
mod - rts/Sim/Units/Scripts/UnitScript.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
mod - rts/Sim/Units/UnitHandler.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Builder.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Factory.cpp Diff ] File ]
mod - rts/Sim/Weapons/BeamLaser.cpp Diff ] File ]
mod - rts/Sim/Weapons/BombDropper.cpp Diff ] File ]
mod - rts/Sim/Weapons/Cannon.cpp Diff ] File ]
mod - rts/Sim/Weapons/DGunWeapon.cpp Diff ] File ]
mod - rts/Sim/Weapons/EmgCannon.cpp Diff ] File ]
mod - rts/Sim/Weapons/FlameThrower.cpp Diff ] File ]
mod - rts/Sim/Weapons/LaserCannon.cpp Diff ] File ]
mod - rts/Sim/Weapons/LightningCannon.cpp Diff ] File ]
mod - rts/Sim/Weapons/MissileLauncher.cpp Diff ] File ]
mod - rts/Sim/Weapons/Rifle.cpp Diff ] File ]
mod - rts/Sim/Weapons/StarburstLauncher.cpp Diff ] File ]
mod - rts/Sim/Weapons/Weapon.cpp Diff ] File ]
mod - rts/System/Sync/DumpState.cpp Diff ] File ]
develop da877745
Timestamp: 2016-12-23 18:01:19
Author: rtri
Details ] Diff ]
fix LosHandler::UnitLoaded
mod - rts/Sim/Misc/LosHandler.cpp Diff ] File ]
develop c6eaa758
Timestamp: 2016-12-23 17:53:48
Author: rtri
Details ] Diff ]
fix 0005396; update old comments
mod - rts/Sim/Misc/LosHandler.cpp Diff ] File ]
develop 66a7f4c9
Timestamp: 2016-12-23 15:55:28
Author: rtri
Details ] Diff ]
UnitDef:
do not hard-assign floatOnWater=true for hovers and ships

checks for this property now first query a unit's MoveDef
(if any) so that ship->tank and similar substitutions via
MoveCtrl.SetMoveDef behave as expected

remove expensive strcmp's from HasBomberWeapon
mod - rts/Game/GameHelper.cpp Diff ] File ]
mod - rts/Game/GameHelper.h Diff ] File ]
mod - rts/Game/UI/GuiHandler.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/GroundMoveType.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/HoverAirMoveType.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/MoveDefHandler.h Diff ] File ]
mod - rts/Sim/MoveTypes/StaticMoveType.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.h Diff ] File ]
mod - rts/Sim/Units/UnitDef.cpp Diff ] File ]
mod - rts/Sim/Units/UnitLoader.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Builder.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Factory.cpp Diff ] File ]
mod - rts/Sim/Weapons/WeaponDef.cpp Diff ] File ]
mod - rts/Sim/Weapons/WeaponDef.h Diff ] File ]
develop aaa77cfc
Timestamp: 2016-12-22 22:32:05
Author: rtri
Details ] Diff ]
-
mod - rts/Map/BasicMapDamage.cpp Diff ] File ]
develop 1f4db154
Timestamp: 2016-12-22 22:24:32
Author: rtri
Details ] Diff ]
addendum 0db1c64f09
mod - rts/Game/UI/TooltipConsole.cpp Diff ] File ]
mod - rts/Map/BasicMapDamage.cpp Diff ] File ]
mod - rts/Map/BasicMapDamage.h Diff ] File ]
develop 568ff70f
Timestamp: 2016-12-22 20:56:36
Author: sprunk
Committer: Eshed
Details ] Diff ]
EMG Cannon obeys flightTime override. (0000283)
mod - rts/Sim/Weapons/EmgCannon.cpp Diff ] File ]
develop f823227c
Timestamp: 2016-12-22 10:10:26
Author: Gajo Petrovic
Details ] Diff ]
VFS.GetNameFromRapidTag: rapid name to archive name; early version
mod - rts/Lua/LuaArchive.cpp Diff ] File ]
mod - rts/Lua/LuaArchive.h Diff ] File ]
develop f1a92256
Timestamp: 2016-12-21 16:38:03
Author: rtri
Details ] Diff ]
s/map/vector/Wind
mod - rts/Sim/Misc/Wind.cpp Diff ] File ]
mod - rts/Sim/Misc/Wind.h Diff ] File ]
develop 5c249caa
Timestamp: 2016-12-20 20:49:11
Author: rtri
Details ] Diff ]
s/map/vector/Weapon
mod - rts/Sim/Misc/InterceptHandler.cpp Diff ] File ]
mod - rts/Sim/Weapons/Weapon.cpp Diff ] File ]
mod - rts/Sim/Weapons/Weapon.h Diff ] File ]
develop 011c1584
Timestamp: 2016-12-20 18:44:28
Author: rtri
Details ] Diff ]
s/map/.../FBO; also eliminate naked new's
mod - rts/Lua/LuaPathFinder.cpp Diff ] File ]
mod - rts/Rendering/GL/FBO.cpp Diff ] File ]
mod - rts/Rendering/GL/FBO.h Diff ] File ]
develop 9cef7ade
Timestamp: 2016-12-20 12:37:09
Author: sprunk
Committer: Eshed
Details ] Diff ]
Expose weapon salvo vars to Lua SetUnitWeaponState (0000282)

* Expose weapon salvo vars to Lua SetUnitWeaponState

* Expose weapon salvo vars to Lua GetUnitWeaponState
mod - rts/Lua/LuaSyncedCtrl.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedRead.cpp Diff ] File ]
develop 3a2d602d
Timestamp: 2016-12-20 01:54:59
Author: rtri
Details ] Diff ]
setup four initial overlays
mod - rts/Lua/LuaPathFinder.cpp Diff ] File ]
develop c9dac477
Timestamp: 2016-12-20 00:03:36
Author: rtri
Details ] Diff ]
s/map/vector/LuaPathFinder; implement LuaPathFinder::GetPathNodeCosts
mod - rts/Lua/LuaPathFinder.cpp Diff ] File ]
develop 0c8e16af
Timestamp: 2016-12-19 15:06:06
Author: sprunk
Committer: Eshed
Details ] Diff ]
Fix Spring.GetRadarErrorParams() hax (0000281)

* Fix Spring.GetRadarErrorParams() hax

* fix
mod - rts/Lua/LuaSyncedRead.cpp Diff ] File ]
develop 315ed0a3
Timestamp: 2016-12-18 16:54:06
Author: rtri
Details ] Diff ]
change LuaMatBinSet to an ordinary sorted vector

1) number of unique materials per MatType should be small
2) material insertion is not the common case, iteration is

rm unneeded #include <set>'s, en-passant kill a std::map
mod - rts/Lua/LuaFeatureDefs.cpp Diff ] File ]
mod - rts/Lua/LuaGaia.cpp Diff ] File ]
mod - rts/Lua/LuaMaterial.cpp Diff ] File ]
mod - rts/Lua/LuaMaterial.h Diff ] File ]
mod - rts/Lua/LuaObjectRendering.cpp Diff ] File ]
mod - rts/Lua/LuaOpenGLUtils.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedCtrl.cpp Diff ] File ]
mod - rts/Lua/LuaUI.cpp Diff ] File ]
mod - rts/Lua/LuaUnitDefs.cpp Diff ] File ]
mod - rts/Lua/LuaWeaponDefs.cpp Diff ] File ]
develop 48601413
Timestamp: 2016-12-17 23:43:41
Author: rtri
Details ] Diff ]
allow (but do not enable) staggered LOS updates
mod - rts/Sim/Misc/LosHandler.cpp Diff ] File ]
mod - rts/Sim/Misc/LosHandler.h Diff ] File ]
develop a808bf14
Timestamp: 2016-12-17 18:48:38
Author: rtri
Details ] Diff ]
cleanup initialization of map digest-vectors
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Map/ReadMap.cpp Diff ] File ]
mod - rts/Map/ReadMap.h Diff ] File ]
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