2025-08-25 03:06 CEST

Changesets: spring

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develop 6317e25d
Timestamp: 2017-02-19 20:56:56
Author: CommanderSpice
Details ] Diff ]
Fixed circling aircons
mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp Diff ] File ]
develop d34ef2f2
Timestamp: 2017-02-19 00:26:34
Author: rtri
Details ] Diff ]
make Spring.ClearUnitGoal cancel raw movement by default
mod - rts/Lua/LuaSyncedCtrl.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/GroundMoveType.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/GroundMoveType.h Diff ] File ]
mod - rts/Sim/MoveTypes/HoverAirMoveType.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/HoverAirMoveType.h Diff ] File ]
mod - rts/Sim/MoveTypes/MoveType.h Diff ] File ]
mod - rts/Sim/MoveTypes/ScriptMoveType.h Diff ] File ]
mod - rts/Sim/MoveTypes/StaticMoveType.h Diff ] File ]
mod - rts/Sim/MoveTypes/StrafeAirMoveType.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/StrafeAirMoveType.h Diff ] File ]
develop 8ae858dd
Timestamp: 2017-02-18 16:50:12
Author: rtri
Details ] Diff ]
-
mod - rts/Lua/LuaContextData.h Diff ] File ]
develop 94d76ac1
Timestamp: 2017-02-18 16:34:35
Author: rtri
Details ] Diff ]
fix 0005483; LuaContextData drags in way too much junk
mod - rts/Lua/LuaContextData.h Diff ] File ]
mod - rts/Lua/LuaDisplayLists.h Diff ] File ]
mod - rts/Lua/LuaFBOs.h Diff ] File ]
mod - rts/Lua/LuaParser.cpp Diff ] File ]
mod - rts/Lua/LuaRBOs.h Diff ] File ]
mod - rts/Lua/LuaShaders.h Diff ] File ]
mod - rts/Lua/LuaTextures.h Diff ] File ]
develop 1545bb7b
Timestamp: 2017-02-18 15:42:48
Author: rtri
Details ] Diff ]
8072708eb7 with less copypasta
mod - rts/Game/GameSetup.cpp Diff ] File ]
mod - rts/Lua/LuaFeatureDefs.cpp Diff ] File ]
mod - rts/Lua/LuaHandleSynced.h Diff ] File ]
mod - rts/Lua/LuaUnitDefs.cpp Diff ] File ]
mod - rts/Lua/LuaWeaponDefs.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp Diff ] File ]
mod - rts/System/UnorderedMap.hpp Diff ] File ]
mod - rts/System/UnorderedSet.hpp Diff ] File ]
develop 8072708e
Timestamp: 2017-02-18 15:05:26
Author: Eshed
Details ] Diff ]
reconstruct static unordered_{map,set} on reload

I can't edit the .clear() method since they may someday changed to
use boost::unordered_map etc.
mod - rts/Game/GameSetup.cpp Diff ] File ]
mod - rts/Lua/LuaFeatureDefs.cpp Diff ] File ]
mod - rts/Lua/LuaHandleSynced.h Diff ] File ]
mod - rts/Lua/LuaUnitDefs.cpp Diff ] File ]
mod - rts/Lua/LuaWeaponDefs.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/CommandDescription.cpp Diff ] File ]
develop b69a23cf
Timestamp: 2017-02-17 18:16:36
Author: rtri
Committer: GitHub
Details ] Diff ]
s/damageTypes/envDamageTypes
mod - rts/Lua/LuaConstGame.cpp Diff ] File ]
develop bf026539
Timestamp: 2017-02-17 17:55:39
Author: sprunk
Committer: Eshed
Details ] Diff ]
Wrecks in water emit bubbles instead of smoke (0000286)

* Wrecks in water emit bubbles instead of smoke

* fix

* fix
mod - rts/Sim/Features/Feature.cpp Diff ] File ]
develop a595999d
Timestamp: 2017-02-17 17:53:29
Author: sprunk
Committer: Eshed
Details ] Diff ]
Lua: add a table with environmental damage def IDs (0000291)

Game.damageTypes
mod - rts/Lua/LuaConstGame.cpp Diff ] File ]
develop d7585ed7
Timestamp: 2017-02-17 01:32:14
Author: rtri
Committer: GitHub
Details ] Diff ]
++reserve
mod - rts/Sim/Weapons/Weapon.cpp Diff ] File ]
develop 72e2c00a
Timestamp: 2017-02-17 01:12:59
Author: Eshed
Details ] Diff ]
--include
mod - rts/Game/GameHelper.h Diff ] File ]
develop 40241adc
Timestamp: 2017-02-17 01:05:20
Author: Eshed
Details ] Diff ]
replace multimap with a vector of pairs in target generation

should remove loads of allocations
mod - rts/Game/GameHelper.cpp Diff ] File ]
mod - rts/Game/GameHelper.h Diff ] File ]
mod - rts/Sim/Weapons/Weapon.cpp Diff ] File ]
develop 631dcfc3
Timestamp: 2017-02-17 00:02:41
Author: Eshed
Details ] Diff ]
fix dedicated/unitsync build
mod - rts/Lua/LuaContextData.h Diff ] File ]
mod - rts/Lua/LuaHandle.h Diff ] File ]
mod - rts/builds/dedicated/CMakeLists.txt Diff ] File ]
mod - tools/unitsync/CMakeLists.txt Diff ] File ]
develop b8bdb396
Timestamp: 2017-02-16 23:44:10
Author: Eshed
Details ] Diff ]
Stop using silly global things when we have luaContextData

Removes all MT stupidity
Makes LuaConstEngine reusable

Two birds in one commit :)
mod - rts/Lua/LuaContextData.h Diff ] File ]
mod - rts/Lua/LuaParser.cpp Diff ] File ]
mod - rts/Lua/LuaParser.h Diff ] File ]
mod - rts/lib/lua/include/LuaInclude.h Diff ] File ]
develop 83ba2f7b
Timestamp: 2017-02-16 16:40:11
Author: rtri
Details ] Diff ]
combine 6cae248c33 with f6464d9455

needed because f6464d9455 alone still allows the following code path:

1) thread A locks mutex, sets currentParser = 0x123
2) thread A runs pcall
3) thread A unlocks mutex, sets currentParser = null
4) thread B locks mutex, sets currentParser = 0x456
5) thread A erroneously calls e.g. DirList after Execute, sees currentParser != null
mod - rts/Lua/LuaParser.cpp Diff ] File ]
develop 75e8f795
Timestamp: 2017-02-16 13:38:02
Author: rtri
Details ] Diff ]
nlc
mod - rts/Game/SelectedUnitsHandler.cpp Diff ] File ]
mod - rts/Game/UI/Groups/GroupHandler.cpp Diff ] File ]
mod - rts/Game/UI/Groups/GroupHandler.h Diff ] File ]
develop 57759758
Timestamp: 2017-02-16 01:46:23
Author: Eshed
Details ] Diff ]
replace set with vector in grouphandler
mod - rts/Game/UI/Groups/GroupHandler.cpp Diff ] File ]
mod - rts/Game/UI/Groups/GroupHandler.h Diff ] File ]
develop 492d3196
Timestamp: 2017-02-15 20:17:39
Author: rtri
Details ] Diff ]
s/std/spring/
mod - rts/Game/SelectedUnitsHandler.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
develop fc42c2d2
Timestamp: 2017-02-15 20:10:33
Author: rtri
Details ] Diff ]
fix potentially dangerous selectedUnits iteration patterns
mod - rts/Game/SelectedUnitsHandler.cpp Diff ] File ]
mod - rts/Game/UI/Groups/GroupHandler.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.h Diff ] File ]
develop d4dcac0a
Timestamp: 2017-02-15 15:00:27
Author: rtri
Details ] Diff ]
fix 0005480
mod - rts/Sim/Features/Feature.cpp Diff ] File ]
mod - rts/Sim/Misc/CollisionVolume.cpp Diff ] File ]
mod - rts/Sim/Misc/CollisionVolume.h Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
develop 1fe4ebbc
Timestamp: 2017-02-14 18:21:14
Author: rtri
Details ] Diff ]
fix GuiHandler crashes
mod - rts/Game/UI/GuiHandler.cpp Diff ] File ]
develop f6464d94
Timestamp: 2017-02-14 16:35:54
Author: Eshed
Details ] Diff ]
Only allow one LuaParser to execute concurrently
mod - rts/Lua/LuaParser.cpp Diff ] File ]
develop 5e662466
Timestamp: 2017-02-14 16:29:31
Author: Eshed
Details ] Diff ]
Revert "Push entire Engine table and reuse code"

This reverts commit 544fafb2575706c30338eeff7a1869d33f8b6371.
mod - rts/Lua/LuaParser.cpp Diff ] File ]
develop 544fafb2
Timestamp: 2017-02-14 16:17:09
Author: Eshed
Details ] Diff ]
Push entire Engine table and reuse code

may prevent similar omissions in the future
mod - rts/Lua/LuaParser.cpp Diff ] File ]
develop ef6d04e9
Timestamp: 2017-02-14 16:12:12
Author: rtri
Details ] Diff ]
s/"Game"/"Engine"/LuaParser (add. 9599201b0d)
mod - rts/Lua/LuaParser.cpp Diff ] File ]
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