Changesets: spring
develop d33b41aa
Timestamp: 2017-05-03 21:20:22 Author: Eshed [ Details ] [ Diff ] |
fix code | ||
mod - rts/System/Util.cpp | [ Diff ] [ File ] | ||
develop 673fc608
Timestamp: 2017-05-03 21:11:31 Author: Eshed [ Details ] [ Diff ] |
fix build | ||
mod - rts/System/Util.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Util.h | [ Diff ] [ File ] | ||
develop cb02add3
Timestamp: 2017-05-03 18:47:09 Author: rtri Committer: GitHub [ Details ] [ Diff ] |
Merge pull request 0000308 from rlcevg/stream_copy Fix streamCopy |
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mod - rts/ExternalAI/SkirmishAIWrapper.cpp | [ Diff ] [ File ] | ||
develop cc5fa0b0
Timestamp: 2017-05-03 18:44:10 Author: rtri [ Details ] [ Diff ] |
move shared zlib stuff into Util | ||
mod - rts/Game/ClientData.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/GameData.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaVFS.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/GlobalRendering.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/GlobalRendering.h | [ Diff ] [ File ] | ||
mod - rts/System/Util.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Util.h | [ Diff ] [ File ] | ||
develop 41683e9f
Timestamp: 2017-05-03 14:07:17 Author: rlcevg [ Details ] [ Diff ] |
Fix streamCopy | ||
mod - rts/ExternalAI/SkirmishAIWrapper.cpp | [ Diff ] [ File ] | ||
develop cd9cf5f6
Timestamp: 2017-05-02 20:20:55 Author: rtri [ Details ] [ Diff ] |
constness | ||
mod - rts/System/Config/ConfigHandler.cpp | [ Diff ] [ File ] | ||
develop 131119f5
Timestamp: 2017-05-02 20:16:40 Author: rtri [ Details ] [ Diff ] |
replace for_each* #defines in ConfigHandler also fix reversed naming convention (observers aka holders were called callbacks and callbacks were called observers) |
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mod - rts/System/Config/ConfigHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Config/ConfigHandler.h | [ Diff ] [ File ] | ||
develop a7e97f6a
Timestamp: 2017-05-02 19:24:11 Author: rtri [ Details ] [ Diff ] |
Merge branch 'develop' of github.com:spring/spring into develop | ||
mod - rts/Game/CMakeLists.txt | [ Diff ] [ File ] | ||
add - rts/Game/ClientData.cpp | [ Diff ] [ File ] | ||
add - rts/Game/ClientData.h | [ Diff ] [ File ] | ||
mod - rts/Game/PreGame.cpp | [ Diff ] [ File ] | ||
mod - rts/Net/GameServer.cpp | [ Diff ] [ File ] | ||
mod - rts/Net/NetCommands.cpp | [ Diff ] [ File ] | ||
mod - rts/Net/Protocol/BaseNetProtocol.cpp | [ Diff ] [ File ] | ||
mod - rts/Net/Protocol/BaseNetProtocol.h | [ Diff ] [ File ] | ||
mod - rts/Net/Protocol/NetProtocol.cpp | [ Diff ] [ File ] | ||
develop 5ab23e7e
Timestamp: 2017-05-02 19:23:25 Author: rtri [ Details ] [ Diff ] |
reformat GlobalRendering LOG()'s for less eyebleed | ||
mod - rts/Rendering/GlobalRendering.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/GlobalRendering.h | [ Diff ] [ File ] | ||
develop a33b12ff
Timestamp: 2017-05-02 19:21:40 Author: Eshed [ Details ] [ Diff ] |
- | ||
mod - rts/Net/NetCommands.cpp | [ Diff ] [ File ] | ||
develop 39c43134
Timestamp: 2017-05-02 19:20:24 Author: Eshed [ Details ] [ Diff ] |
Send client data over the network When connecting, clients will send a packet containing build, machine & config information. The packet is dumped into log if the config tag LogClientData is true (default is false). This should help desync debugging a lot. |
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mod - rts/Game/CMakeLists.txt | [ Diff ] [ File ] | ||
add - rts/Game/ClientData.cpp | [ Diff ] [ File ] | ||
add - rts/Game/ClientData.h | [ Diff ] [ File ] | ||
mod - rts/Game/PreGame.cpp | [ Diff ] [ File ] | ||
mod - rts/Net/GameServer.cpp | [ Diff ] [ File ] | ||
mod - rts/Net/NetCommands.cpp | [ Diff ] [ File ] | ||
mod - rts/Net/Protocol/BaseNetProtocol.cpp | [ Diff ] [ File ] | ||
mod - rts/Net/Protocol/BaseNetProtocol.h | [ Diff ] [ File ] | ||
mod - rts/Net/Protocol/NetProtocol.cpp | [ Diff ] [ File ] | ||
develop ccbef5ad
Timestamp: 2017-05-02 16:38:51 Author: Eshed [ Details ] [ Diff ] |
Fix build | ||
mod - tools/unitsync/unitsync.cpp | [ Diff ] [ File ] | ||
develop db30aeff
Timestamp: 2017-05-02 15:43:29 Author: Eshed [ Details ] [ Diff ] |
minor NotifyOnChange refactor register observers for specific values so there's less calls and less ifs |
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mod - rts/ExternalAI/AICheats.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/Camera/FPSController.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/Camera/OverheadController.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/KeyBindings.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/MouseHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/SM3/SM3Map.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/GrassDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/GlobalRendering.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/ProjectileHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Config/ConfigHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Config/ConfigHandler.h | [ Diff ] [ File ] | ||
mod - rts/System/Sound/OpenAL/EFX.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Sound/OpenAL/Sound.cpp | [ Diff ] [ File ] | ||
develop 7a133c0a
Timestamp: 2017-05-02 15:37:48 Author: rtri [ Details ] [ Diff ] |
minor | ||
mod - rts/Sim/Weapons/PlasmaRepulser.cpp | [ Diff ] [ File ] | ||
develop c592f20f
Timestamp: 2017-05-02 14:45:10 Author: rtri [ Details ] [ Diff ] |
allow both tables and raw args to Spring.SpawnExplosion from prior experience, "won't be called too many times" always leads to death by a thousand cuts when game devs inevitably violate your assumptions |
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mod - rts/Lua/LuaSyncedCtrl.cpp | [ Diff ] [ File ] | ||
develop 34110d07
Timestamp: 2017-05-02 14:28:44 Author: rtri [ Details ] [ Diff ] |
pass start-position to ShieldPreDamaged too | ||
mod - cont/base/springcontent/LuaGadgets/gadgets.lua | [ Diff ] [ File ] | ||
mod - doc/changelog.txt | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaHandleSynced.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaHandleSynced.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/BeamLaser.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/LightningCannon.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/PlasmaRepulser.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/PlasmaRepulser.h | [ Diff ] [ File ] | ||
mod - rts/System/EventClient.cpp | [ Diff ] [ File ] | ||
mod - rts/System/EventClient.h | [ Diff ] [ File ] | ||
mod - rts/System/EventHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/System/EventHandler.h | [ Diff ] [ File ] | ||
develop 15faacc0
Timestamp: 2017-05-02 13:37:35 Author: Eshed [ Details ] [ Diff ] |
Fix 0005403 Add hit position x, y, z arguments to ShieldPreDamaged callin |
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mod - cont/base/springcontent/LuaGadgets/gadgets.lua | [ Diff ] [ File ] | ||
mod - doc/changelog.txt | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaHandleSynced.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaHandleSynced.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/ProjectileHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/BeamLaser.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/LightningCannon.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/PlasmaRepulser.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/PlasmaRepulser.h | [ Diff ] [ File ] | ||
mod - rts/System/EventClient.cpp | [ Diff ] [ File ] | ||
mod - rts/System/EventClient.h | [ Diff ] [ File ] | ||
mod - rts/System/EventHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/System/EventHandler.h | [ Diff ] [ File ] | ||
develop c355edc8
Timestamp: 2017-05-02 11:16:23 Author: Eshed [ Details ] [ Diff ] |
Use tables for SpawnExplosion params - Allow fine damages table tuning Perf shouldn't be an issue as this won't be called too many times. |
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mod - rts/Lua/LuaSyncedCtrl.cpp | [ Diff ] [ File ] | ||
develop 70f35fe0
Timestamp: 2017-05-02 05:48:00 Author: abma [ Details ] [ Diff ] |
update Shard / pr-downloader submodules | ||
mod - AI/Skirmish/Shard | [ Diff ] [ File ] | ||
mod - tools/pr-downloader | [ Diff ] [ File ] | ||
develop 9ca227d7
Timestamp: 2017-05-02 05:01:41 Author: abma [ Details ] [ Diff ] |
fix 0005541: assert in VFSHandler.cpp:92: bool CVFSHandler::AddArchive(const string&, bool): Assertion `!ad.IsEmpty()' failed. |
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mod - rts/Menu/SelectionWidget.cpp | [ Diff ] [ File ] | ||
mod - rts/Menu/SelectionWidget.h | [ Diff ] [ File ] | ||
develop a5d9973e
Timestamp: 2017-05-02 02:39:39 Author: rtri [ Details ] [ Diff ] |
generalize TickAnims | ||
mod - rts/Sim/Units/Scripts/UnitScript.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Scripts/UnitScript.h | [ Diff ] [ File ] | ||
develop b49a7a25
Timestamp: 2017-05-02 00:38:40 Author: rtri [ Details ] [ Diff ] |
deal with a bit of UnitScript copypasta | ||
mod - rts/Sim/Units/Scripts/UnitScript.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Scripts/UnitScript.h | [ Diff ] [ File ] | ||
develop b8c53204
Timestamp: 2017-05-01 18:21:15 Author: rtri [ Details ] [ Diff ] |
log deque chunk size out of idle perfosity (nlc) | ||
mod - rts/Sim/Features/FeatureHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/System/LogOutput.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Platform/Misc.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Platform/Misc.h | [ Diff ] [ File ] | ||
develop 353c70e1
Timestamp: 2017-04-30 22:25:06 Author: rtri [ Details ] [ Diff ] |
- | ||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
develop 5748550f
Timestamp: 2017-04-30 22:17:06 Author: rtri [ Details ] [ Diff ] |
fix 0004595 | ||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
mod - rts/Net/NetCommands.cpp | [ Diff ] [ File ] | ||