Changesets: spring
develop 2b38a482
Timestamp: 2017-05-21 15:46:56 Author: rtri [ Details ] [ Diff ] |
fix HL linking again | ||
mod - rts/lib/headlessStubs/sdlstub.c | [ Diff ] [ File ] | ||
develop aa578ba6
Timestamp: 2017-05-21 15:32:25 Author: rtri [ Details ] [ Diff ] |
coax more information out of systems that fail context-creation | ||
mod - rts/Rendering/GlobalRendering.cpp | [ Diff ] [ File ] | ||
develop 7df3cd90
Timestamp: 2017-05-21 13:08:40 Author: rtri [ Details ] [ Diff ] |
fix HL linking | ||
mod - rts/lib/headlessStubs/sdlstub.c | [ Diff ] [ File ] | ||
develop 2cd4fb5d
Timestamp: 2017-05-21 12:50:29 Author: rtri [ Details ] [ Diff ] |
catch inadequate desktop video-modes | ||
mod - rts/Rendering/GL/myGL.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/GL/myGL.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/GlobalRendering.cpp | [ Diff ] [ File ] | ||
mod - rts/System/SpringApp.cpp | [ Diff ] [ File ] | ||
develop 2fcfed04
Timestamp: 2017-05-21 12:35:58 Author: rlcevg Committer: Eshed [ Details ] [ Diff ] |
[AI] Save/Load AI data in separate streams (0000309) seems ok, thanks! |
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mod - rts/ExternalAI/EngineOutHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/ExternalAI/EngineOutHandler.h | [ Diff ] [ File ] | ||
mod - rts/System/LoadSave/CregLoadSaveHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/System/LoadSave/LuaLoadSaveHandler.cpp | [ Diff ] [ File ] | ||
develop 16b1fbcb
Timestamp: 2017-05-20 17:27:17 Author: rtri [ Details ] [ Diff ] |
Intel policy change: make GL 3.0 the minimum version; any hardware/driver claiming to support this (*and* shaders) is allowed to run Spring unimpeded change ForceShaders to ForceDisableShaders (does what it says on the tin), which is meant to be a stop-gap solution for any users crashing as a result of this until it gets removed some time in the future |
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mod - rts/Rendering/GL/myGL.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/GL/myGL.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/GlobalRendering.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/GlobalRendering.h | [ Diff ] [ File ] | ||
develop f82bed5c
Timestamp: 2017-05-20 15:40:48 Author: rtri [ Details ] [ Diff ] |
- | ||
mod - rts/Sim/Misc/SimObjectMemPool.h | [ Diff ] [ File ] | ||
develop 8901ca45
Timestamp: 2017-05-20 15:39:09 Author: rtri [ Details ] [ Diff ] |
fix up asserts | ||
mod - rts/Sim/Features/Feature.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/SimObjectMemPool.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/ExpGenSpawnable.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Unit.cpp | [ Diff ] [ File ] | ||
develop 5139a1e8
Timestamp: 2017-05-20 15:05:46 Author: rtri [ Details ] [ Diff ] |
fix map border rendering (hidden by ZK's edge extension) | ||
mod - rts/Map/SMF/ROAM/Patch.cpp | [ Diff ] [ File ] | ||
develop c2128524
Timestamp: 2017-05-20 14:26:30 Author: Eshed [ Details ] [ Diff ] |
serialize all ints as varints (at the moment also does that for floats, but that doesn't matter much) |
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mod - rts/System/creg/Serializer.cpp | [ Diff ] [ File ] | ||
develop 65218148
Timestamp: 2017-05-20 14:24:39 Author: Eshed [ Details ] [ Diff ] |
add mem pool assertions make sure mempooled objects are indeed constructed in mempools |
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mod - rts/Sim/Features/Feature.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/ExpGenSpawnable.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/ExpGenSpawnable.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Unit.cpp | [ Diff ] [ File ] | ||
develop 4bc4586c
Timestamp: 2017-05-20 00:30:51 Author: abma [ Details ] [ Diff ] |
fix compile warning: comparison of array 'prv_record.msg' not equal to a null pointer is always true |
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mod - rts/System/Log/Backend.cpp | [ Diff ] [ File ] | ||
develop 59948dce
Timestamp: 2017-05-19 23:17:47 Author: rtri [ Details ] [ Diff ] |
fix 0005551 | ||
mod - rts/Map/SMF/ROAM/Patch.cpp | [ Diff ] [ File ] | ||
develop f9933f0b
Timestamp: 2017-05-19 21:53:20 Author: Eshed [ Details ] [ Diff ] |
Maintain synced callin consistency through save/load (Fix 0005543) GameStart and GamePreload won't be called when a saved game is loaded |
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mod - doc/changelog.txt | [ Diff ] [ File ] | ||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
develop bf445b3c
Timestamp: 2017-05-19 00:49:58 Author: rtri [ Details ] [ Diff ] |
fix 0005060 add Spring.SetFeatureResources(number metal, number energy [, number reclaimTime [, number reclaimLeft]]) extend Spring.SetFeatureResurrect so it can set resurrect-progression if the second argument is a number |
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mod - rts/Lua/LuaSyncedCtrl.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaSyncedCtrl.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Features/Feature.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Features/Feature.h | [ Diff ] [ File ] | ||
develop 4ce72da0
Timestamp: 2017-05-18 20:30:01 Author: rtri [ Details ] [ Diff ] |
-- | ||
mod - test/engine/System/testThreadPool.cpp | [ Diff ] [ File ] | ||
develop 87bf4f86
Timestamp: 2017-05-18 19:56:29 Author: rtri [ Details ] [ Diff ] |
- | ||
mod - test/engine/System/testThreadPool.cpp | [ Diff ] [ File ] | ||
develop 3955a005
Timestamp: 2017-05-18 19:18:32 Author: rtri [ Details ] [ Diff ] |
fix 0005557 | ||
mod - rts/System/Threading/ThreadPool.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Threading/ThreadPool.h | [ Diff ] [ File ] | ||
mod - test/engine/System/testThreadPool.cpp | [ Diff ] [ File ] | ||
develop 2057a703
Timestamp: 2017-05-18 15:40:33 Author: rtri [ Details ] [ Diff ] |
minor signedness fixes | ||
mod - rts/System/FileSystem/DataDirLocater.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Log/DefaultFormatter.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Platform/CpuID.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Platform/Threading.cpp | [ Diff ] [ File ] | ||
develop 2226a929
Timestamp: 2017-05-17 21:22:51 Author: rtri [ Details ] [ Diff ] |
don't try AA=0 mode twice | ||
mod - rts/Rendering/GlobalRendering.cpp | [ Diff ] [ File ] | ||
develop eb9fcd63
Timestamp: 2017-05-17 19:10:40 Author: rtri [ Details ] [ Diff ] |
nlc | ||
mod - rts/Rendering/GlobalRendering.cpp | [ Diff ] [ File ] | ||
mod - rts/System/SpringApp.cpp | [ Diff ] [ File ] | ||
develop 323feb35
Timestamp: 2017-05-17 19:00:14 Author: rtri [ Details ] [ Diff ] |
add fallbacks for common context-creation failures | ||
mod - rts/Rendering/GlobalRendering.cpp | [ Diff ] [ File ] | ||
mod - rts/System/SpringApp.cpp | [ Diff ] [ File ] | ||
develop 807851f9
Timestamp: 2017-05-16 23:23:14 Author: Eshed [ Details ] [ Diff ] |
- | ||
mod - rts/Sim/Misc/DamageArray.cpp | [ Diff ] [ File ] | ||
develop 480cfaca
Timestamp: 2017-05-16 23:03:52 Author: Eshed [ Details ] [ Diff ] |
fix DynDamageArray copy c'tor | ||
mod - rts/Sim/Misc/DamageArray.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/DamageArray.h | [ Diff ] [ File ] | ||
mod - rts/System/creg/creg.h | [ Diff ] [ File ] | ||
develop f7855712
Timestamp: 2017-05-16 21:33:44 Author: Eshed [ Details ] [ Diff ] |
add memory pool support to creg | ||
mod - rts/Rendering/Env/Particles/Classes/BitmapMuzzleFlame.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/BubbleProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/DirtProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/ExploSpikeProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/FlyingPiece.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/GenericParticleProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/GeoSquareProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/GeoThermSmokeProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/HeatCloudProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/MuzzleFlame.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/NanoProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/RepulseGfx.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/ShieldSegmentProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/SimpleParticleSystem.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/SmokeProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/SmokeProjectile2.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/SmokeTrailProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/SpherePartProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/TracerProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/WakeProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/WreckProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/GroundFlash.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Features/Feature.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Features/FeatureHandler.cpp | [ Diff ] [ File ] | ||
add - rts/Sim/Features/FeatureMemPool.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/Wind.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/BeamLaserProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/BeamLaserProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/EmgProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/EmgProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/ExplosiveProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/ExplosiveProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/FireBallProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/FireBallProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/FlameProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/FlameProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/LargeBeamLaserProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/LargeBeamLaserProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/LaserProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/LaserProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/LightningProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/LightningProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/MissileProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/MissileProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/StarburstProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/StarburstProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/TorpedoProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/TorpedoProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Scripts/LuaUnitScript.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Scripts/UnitScriptEngine.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Unit.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitHandler.h | [ Diff ] [ File ] | ||
add - rts/Sim/Units/UnitMemPool.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitTypes/Builder.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitTypes/Building.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitTypes/ExtractorBuilding.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitTypes/Factory.cpp | [ Diff ] [ File ] | ||
mod - rts/System/creg/Serializer.cpp | [ Diff ] [ File ] | ||
mod - rts/System/creg/creg.cpp | [ Diff ] [ File ] | ||
mod - rts/System/creg/creg.h | [ Diff ] [ File ] | ||