2025-08-17 02:59 CEST

Changesets: spring

Search ] Browse ] Back to Index ]
develop c8b8f4f6
Timestamp: 2017-10-16 01:26:17
Author: rt
Details ] Diff ]
add Font::SetTextDepth
move drawFrame increment to SwapBuffers
make font use buffers more efficiently
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Rendering/Fonts/glFont.cpp Diff ] File ]
mod - rts/Rendering/Fonts/glFont.h Diff ] File ]
mod - rts/Rendering/GlobalRendering.cpp Diff ] File ]
develop 08877c83
Timestamp: 2017-10-15 20:47:33
Author: Eshed
Details ] Diff ]
turn new gentoo builder on
mod - buildbot/master/master.cfg Diff ] File ]
develop ae7e3ae2
Timestamp: 2017-10-15 15:58:20
Author: Eshed
Details ] Diff ]
disable ipv6 tests if machine doesn't support it
mod - test/CMakeLists.txt Diff ] File ]
mod - test/engine/System/Net/TestUDPListener.cpp Diff ] File ]
develop ef732616
Timestamp: 2017-10-15 15:34:20
Author: Eshed
Committer: GitHub
Details ] Diff ]
:)
mod - buildbot/slave/linux/create_linux_static_bundle.sh Diff ] File ]
develop 8f413a6a
Timestamp: 2017-10-15 15:20:09
Author: Eshed
Committer: GitHub
Details ] Diff ]
:(
mod - buildbot/slave/linux/create_linux_static_bundle.sh Diff ] File ]
develop 152625e4
Timestamp: 2017-10-15 15:11:56
Author: Eshed
Committer: GitHub
Details ] Diff ]
delete rpath/runpath in linux builders
mod - buildbot/slave/linux/create_linux_static_bundle.sh Diff ] File ]
develop c1d43d92
Timestamp: 2017-10-14 22:13:01
Author: rt
Details ] Diff ]
fix font buffer sizes
mod - rts/Rendering/Fonts/glFont.cpp Diff ] File ]
develop ed2f30eb
Timestamp: 2017-10-14 21:59:39
Author: rt
Details ] Diff ]
ditto for PreGame
mod - rts/Game/PreGame.cpp Diff ] File ]
develop ae848414
Timestamp: 2017-10-14 21:58:57
Author: Eshed
Details ] Diff ]
cleanup
mod - rts/Rendering/Env/AdvTreeDrawer.h Diff ] File ]
mod - rts/aGui/Button.cpp Diff ] File ]
mod - rts/aGui/List.cpp Diff ] File ]
mod - rts/aGui/TextElement.cpp Diff ] File ]
mod - rts/aGui/Window.cpp Diff ] File ]
develop a771ea4d
Timestamp: 2017-10-14 21:35:59
Author: rt
Details ] Diff ]
-
mod - rts/aGui/Gui.cpp Diff ] File ]
develop 7ace4d84
Timestamp: 2017-10-14 21:33:35
Author: rt
Details ] Diff ]
convert aGui text drawing to 21b0bfee
minor text/element overlap issue TBFL
mod - rts/aGui/Button.cpp Diff ] File ]
mod - rts/aGui/Gui.cpp Diff ] File ]
mod - rts/aGui/Gui.h Diff ] File ]
mod - rts/aGui/GuiElement.cpp Diff ] File ]
mod - rts/aGui/LineEdit.cpp Diff ] File ]
mod - rts/aGui/List.cpp Diff ] File ]
mod - rts/aGui/Picture.cpp Diff ] File ]
mod - rts/aGui/TextElement.cpp Diff ] File ]
mod - rts/aGui/Window.cpp Diff ] File ]
develop 1cc7edf9
Timestamp: 2017-10-14 18:01:55
Author: rt
Details ] Diff ]
minor QoL bump
mod - rts/Rendering/Fonts/glFont.cpp Diff ] File ]
mod - rts/Rendering/Fonts/glFont.h Diff ] File ]
mod - rts/Rendering/GL/RenderDataBuffer.cpp Diff ] File ]
mod - rts/Rendering/GL/RenderDataBuffer.hpp Diff ] File ]
mod - rts/System/SplashScreen.cpp Diff ] File ]
develop 62d3bb6f
Timestamp: 2017-10-14 15:13:16
Author: Gajo Petrovic
Details ] Diff ]
expose ScanAllDirs to Lua for manual archive rescan
mod - rts/Lua/LuaVFSDownload.cpp Diff ] File ]
mod - rts/Lua/LuaVFSDownload.h Diff ] File ]
develop 21b0bfee
Timestamp: 2017-10-14 15:10:18
Author: rt
Details ] Diff ]
add GL4 font drawing
mod - rts/Rendering/Fonts/glFont.cpp Diff ] File ]
mod - rts/Rendering/Fonts/glFont.h Diff ] File ]
mod - rts/Rendering/GL/RenderDataBuffer.cpp Diff ] File ]
mod - rts/Rendering/GL/RenderDataBuffer.hpp Diff ] File ]
mod - rts/Rendering/Shaders/Shader.cpp Diff ] File ]
mod - rts/System/SplashScreen.cpp Diff ] File ]
develop 41f7e7bd
Timestamp: 2017-10-14 12:16:47
Author: Eshed
Details ] Diff ]
Move GetConfig* to LuaUnsyncedRead

The last thing we need are desyncs because someone called it from synced.

Expose {Set,Get}ConfigFloat to LuaIntro, LuaMenu and shaders.
mod - rts/Lua/LuaIntro.cpp Diff ] File ]
mod - rts/Lua/LuaMenu.cpp Diff ] File ]
mod - rts/Lua/LuaUnsyncedCtrl.cpp Diff ] File ]
mod - rts/Lua/LuaUnsyncedCtrl.h Diff ] File ]
mod - rts/Lua/LuaUnsyncedRead.cpp Diff ] File ]
mod - rts/Lua/LuaUnsyncedRead.h Diff ] File ]
mod - rts/Rendering/Shaders/LuaShaderContainer.cpp Diff ] File ]
develop 709a8b41
Timestamp: 2017-10-13 22:41:48
Author: rt
Details ] Diff ]
fix 0005805
mod - rts/Game/Camera.cpp Diff ] File ]
mod - rts/Game/Camera/CameraController.h Diff ] File ]
develop d7a4ce40
Timestamp: 2017-10-13 21:31:54
Author: sprunk
Committer: Eshed
Details ] Diff ]
`/nocost` accepts 0/1 parameter
mod - rts/Game/SyncedGameCommands.cpp Diff ] File ]
mod - rts/Sim/Units/UnitDefHandler.cpp Diff ] File ]
mod - rts/Sim/Units/UnitDefHandler.h Diff ] File ]
develop 077e2a59
Timestamp: 2017-10-13 21:18:47
Author: sprunk
Committer: Eshed
Details ] Diff ]
Add Spring.GetGlobalLos & Spring.IsNoCostEnabled
mod - rts/Lua/LuaSyncedRead.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedRead.h Diff ] File ]
develop 720bf24f
Timestamp: 2017-10-13 19:52:53
Author: rt
Details ] Diff ]
make gl.Feature{Raw} able to draw default trees

if drawing multiple trees in a row, use gl.Feature(treeID, true, false)
for the *first* tree and gl.Feature(treeID, false, true) for the *last*
(more efficient)
mod - rts/Lua/LuaOpenGL.cpp Diff ] File ]
mod - rts/Rendering/Env/AdvTreeDrawer.cpp Diff ] File ]
mod - rts/Rendering/Env/AdvTreeDrawer.h Diff ] File ]
mod - rts/Rendering/Env/ITreeDrawer.cpp Diff ] File ]
mod - rts/Rendering/Env/ITreeDrawer.h Diff ] File ]
mod - rts/Rendering/Env/NullTreeDrawer.h Diff ] File ]
develop 2935fcd4
Timestamp: 2017-10-13 17:36:43
Author: rt
Details ] Diff ]
add. 7f4ef55f; remove VA junk
mod - rts/Rendering/Env/AdvTreeDrawer.cpp Diff ] File ]
mod - rts/Rendering/Env/AdvTreeDrawer.h Diff ] File ]
develop 90b85604
Timestamp: 2017-10-13 17:28:33
Author: rt
Details ] Diff ]
fix white trees with shadows=0
mod - rts/Rendering/Env/AdvTreeDrawer.cpp Diff ] File ]
mod - rts/Rendering/Env/AdvTreeDrawer.h Diff ] File ]
mod - rts/Rendering/Env/ITreeDrawer.cpp Diff ] File ]
develop 3abe5845
Timestamp: 2017-10-13 17:18:16
Author: rt
Details ] Diff ]
add. 2dc7f328
mod - rts/Lua/LuaOpenGL.cpp Diff ] File ]
mod - rts/Rendering/GL/myGL.cpp Diff ] File ]
develop a255f7fd
Timestamp: 2017-10-13 01:00:19
Author: rt
Details ] Diff ]
fix infinite backtracking in PFS (stale goal-block index)
mod - rts/Sim/Path/Default/IPathFinder.cpp Diff ] File ]
mod - rts/Sim/Path/Default/PathFinder.cpp Diff ] File ]
develop 2dc7f328
Timestamp: 2017-10-12 22:34:13
Author: rt
Details ] Diff ]
deprecate gl.*TexEnv, gl.Point*
mod - doc/changelog.txt Diff ] File ]
mod - rts/Lua/LuaOpenGL.cpp Diff ] File ]
mod - rts/Lua/LuaOpenGL.h Diff ] File ]
develop 40f03bdc
Timestamp: 2017-10-12 20:19:42
Author: rt
Details ] Diff ]
deprecate gl.Fog*, gl.SecondaryColor
mod - doc/changelog.txt Diff ] File ]
mod - rts/Lua/LuaOpenGL.cpp Diff ] File ]
mod - rts/Lua/LuaOpenGL.h Diff ] File ]
First  Prev  1 2 3 ... 110 ... 127 128 129 130 131 132 133 ... 220 ... 330 ... 440 ... 550 ... 660 ... 770 ... 880 ... 990 ... 1057 1058 1059  Next  Last