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Changesets: spring

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develop de4cee3b
Timestamp: 2017-11-02 17:58:28
Author: rt
Details ] Diff ]
kill needless temporary FH buffer
mod - rts/System/FileSystem/FileHandler.cpp Diff ] File ]
develop 1ac4c81f
Timestamp: 2017-11-02 03:14:22
Author: rt
Details ] Diff ]
fix ATI validation for auto-reloaded programs
split logging of GL version and support flags
mod - rts/Rendering/GlobalRendering.cpp Diff ] File ]
mod - rts/Rendering/GlobalRendering.h Diff ] File ]
mod - rts/Rendering/Shaders/Shader.cpp Diff ] File ]
mod - rts/Rendering/Shaders/Shader.h Diff ] File ]
mod - rts/Rendering/Shaders/ShaderHandler.cpp Diff ] File ]
develop fb439d30
Timestamp: 2017-10-31 18:48:08
Author: rt
Details ] Diff ]
minor add.
mod - rts/Rendering/Fonts/glFont.cpp Diff ] File ]
develop 3252510f
Timestamp: 2017-10-31 18:41:42
Author: rt
Details ] Diff ]
fix 0005820 (broken by 3bd78acb00cab732af4278ed324c7ee5dbc7c517)

GetGlyph can cause the font-texture size to change in the
middle of adding quads, which means scaling has to happen
in End()

additionally Font::{Begin,Print,End} can be wrapped inside
a display list (will be deprecated later) so any immediate
scaling recorded into it would only be valid so long as no
size change took place
mod - cont/base/springcontent/shaders/GLSL/GuiFragProg4.glsl Diff ] File ]
mod - rts/Rendering/Fonts/CFontTexture.cpp Diff ] File ]
mod - rts/Rendering/Fonts/CFontTexture.h Diff ] File ]
mod - rts/Rendering/Fonts/glFont.cpp Diff ] File ]
mod - rts/Rendering/Fonts/glFont.h Diff ] File ]
mod - rts/aGui/Gui.cpp Diff ] File ]
develop fc8f962e
Timestamp: 2017-10-31 18:15:54
Author: rt
Details ] Diff ]
fix 0005825 (addendum to ab61e514)
reformat and refactor (some of) the pile of garbage that is MobileCAI
mod - rts/Sim/Units/CommandAI/CommandAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/CommandAI.h Diff ] File ]
mod - rts/Sim/Units/CommandAI/MobileCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/MobileCAI.h Diff ] File ]
mod - rts/Sim/Units/UnitDef.h Diff ] File ]
develop b69ca090
Timestamp: 2017-10-31 18:14:04
Author: rt
Details ] Diff ]
add CHECK_OPT_EXT
mod - rts/Rendering/GlobalRendering.cpp Diff ] File ]
develop 70ce115c
Timestamp: 2017-10-31 18:12:59
Author: rt
Details ] Diff ]
SOP nlc
mod - rts/Sim/Misc/SimObjectMemPool.h Diff ] File ]
develop 62f40199
Timestamp: 2017-10-30 11:36:56
Author: Eshed
Committer: GitHub
Details ] Diff ]
AMD keeps on giving
mod - rts/Rendering/GlobalRendering.cpp Diff ] File ]
develop 624cb6bf
Timestamp: 2017-10-30 10:17:55
Author: Eshed
Committer: GitHub
Details ] Diff ]
AMD...

told ya :P
mod - rts/Rendering/GlobalRendering.cpp Diff ] File ]
develop ce39a84b
Timestamp: 2017-10-30 03:18:05
Author: Eshed
Details ] Diff ]
mingwlibs glew was updated to 2.1.0
mod - rts/Rendering/GlobalRendering.cpp Diff ] File ]
develop b2f7c1c5
Timestamp: 2017-10-30 03:17:47
Author: Eshed
Details ] Diff ]
minor creg
mod - rts/System/creg/creg.cpp Diff ] File ]
mod - rts/System/creg/creg.h Diff ] File ]
develop 9252e853
Timestamp: 2017-10-28 21:12:33
Author: Eshed
Details ] Diff ]
include shuffles
mod - rts/Game/UI/Groups/GroupHandler.cpp Diff ] File ]
mod - rts/Map/SMF/SMFGroundDrawer.cpp Diff ] File ]
mod - rts/Menu/LuaMenuController.cpp Diff ] File ]
mod - rts/Rendering/Env/Decals/DecalsDrawerGL4.cpp Diff ] File ]
mod - rts/Rendering/Env/Decals/LegacyTrackHandler.cpp Diff ] File ]
mod - rts/Rendering/Env/ITreeDrawer.cpp Diff ] File ]
mod - rts/Rendering/Env/IWater.cpp Diff ] File ]
mod - rts/Rendering/Env/Particles/Classes/BitmapMuzzleFlame.cpp Diff ] File ]
mod - rts/Rendering/Env/Particles/Classes/BubbleProjectile.cpp Diff ] File ]
mod - rts/Rendering/Env/Particles/Classes/DirtProjectile.cpp Diff ] File ]
mod - rts/Rendering/Env/Particles/Classes/ExploSpikeProjectile.cpp Diff ] File ]
mod - rts/Rendering/Env/Particles/Classes/GenericParticleProjectile.cpp Diff ] File ]
mod - rts/Rendering/Env/Particles/Classes/GeoSquareProjectile.cpp Diff ] File ]
mod - rts/Rendering/Env/Particles/Classes/GeoThermSmokeProjectile.cpp Diff ] File ]
mod - rts/Rendering/Env/Particles/Classes/HeatCloudProjectile.cpp Diff ] File ]
mod - rts/Rendering/Env/Particles/Classes/MuzzleFlame.cpp Diff ] File ]
mod - rts/Rendering/Env/Particles/Classes/NanoProjectile.cpp Diff ] File ]
mod - rts/Rendering/Env/Particles/Classes/RepulseGfx.cpp Diff ] File ]
mod - rts/Rendering/Env/Particles/Classes/SmokeProjectile.cpp Diff ] File ]
mod - rts/Rendering/Env/Particles/Classes/SmokeProjectile2.cpp Diff ] File ]
mod - rts/Rendering/Env/Particles/Classes/SmokeTrailProjectile.cpp Diff ] File ]
mod - rts/Rendering/Env/Particles/Classes/TracerProjectile.cpp Diff ] File ]
mod - rts/Rendering/Env/Particles/Classes/WakeProjectile.cpp Diff ] File ]
mod - rts/Rendering/FeatureDrawer.cpp Diff ] File ]
mod - rts/Rendering/GroundFlash.cpp Diff ] File ]
mod - rts/Rendering/Models/ModelRenderContainer.cpp Diff ] File ]
mod - rts/Rendering/UnitDrawer.cpp Diff ] File ]
mod - rts/Sim/Features/Feature.cpp Diff ] File ]
mod - rts/Sim/Misc/GeometricObjects.cpp Diff ] File ]
mod - rts/Sim/Misc/QuadField.cpp Diff ] File ]
mod - rts/Sim/Misc/Team.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/HoverAirMoveType.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/StrafeAirMoveType.cpp Diff ] File ]
mod - rts/Sim/Projectiles/ExplosionGenerator.cpp Diff ] File ]
mod - rts/Sim/Projectiles/PieceProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/Projectile.h Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/BeamLaserProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/EmgProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/ExplosiveProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/FireBallProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/FlameProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/LargeBeamLaserProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/LaserProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/LightningProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/WeaponProjectileFactory.cpp Diff ] File ]
mod - rts/Sim/Units/Scripts/UnitScript.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Builder.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Building.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/ExtractorBuilding.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Factory.cpp Diff ] File ]
mod - rts/Sim/Weapons/BeamLaser.cpp Diff ] File ]
mod - rts/Sim/Weapons/BombDropper.cpp Diff ] File ]
mod - rts/Sim/Weapons/Cannon.cpp Diff ] File ]
mod - rts/Sim/Weapons/DGunWeapon.cpp Diff ] File ]
mod - rts/Sim/Weapons/EmgCannon.cpp Diff ] File ]
mod - rts/Sim/Weapons/FlameThrower.cpp Diff ] File ]
mod - rts/Sim/Weapons/LaserCannon.cpp Diff ] File ]
mod - rts/Sim/Weapons/LightningCannon.cpp Diff ] File ]
mod - rts/Sim/Weapons/MeleeWeapon.cpp Diff ] File ]
mod - rts/Sim/Weapons/MissileLauncher.cpp Diff ] File ]
mod - rts/Sim/Weapons/NoWeapon.cpp Diff ] File ]
mod - rts/Sim/Weapons/PlasmaRepulser.cpp Diff ] File ]
mod - rts/Sim/Weapons/Rifle.cpp Diff ] File ]
mod - rts/Sim/Weapons/StarburstLauncher.cpp Diff ] File ]
mod - rts/Sim/Weapons/TorpedoLauncher.cpp Diff ] File ]
develop 1fca1b07
Timestamp: 2017-10-28 20:43:47
Author: Eshed
Details ] Diff ]
creg and mempool cleanup and tweaking

Only mention pools explicitly at the base class creg bind.
Removed some no longer needed things in memPool and refactor a bit to allow the above.
mod - rts/Rendering/Env/Particles/Classes/BitmapMuzzleFlame.cpp Diff ] File ]
mod - rts/Rendering/Env/Particles/Classes/BubbleProjectile.cpp Diff ] File ]
mod - rts/Rendering/Env/Particles/Classes/DirtProjectile.cpp Diff ] File ]
mod - rts/Rendering/Env/Particles/Classes/ExploSpikeProjectile.cpp Diff ] File ]
mod - rts/Rendering/Env/Particles/Classes/GenericParticleProjectile.cpp Diff ] File ]
mod - rts/Rendering/Env/Particles/Classes/GeoSquareProjectile.cpp Diff ] File ]
mod - rts/Rendering/Env/Particles/Classes/GeoThermSmokeProjectile.cpp Diff ] File ]
mod - rts/Rendering/Env/Particles/Classes/HeatCloudProjectile.cpp Diff ] File ]
mod - rts/Rendering/Env/Particles/Classes/MuzzleFlame.cpp Diff ] File ]
mod - rts/Rendering/Env/Particles/Classes/NanoProjectile.cpp Diff ] File ]
mod - rts/Rendering/Env/Particles/Classes/RepulseGfx.cpp Diff ] File ]
mod - rts/Rendering/Env/Particles/Classes/ShieldSegmentProjectile.cpp Diff ] File ]
mod - rts/Rendering/Env/Particles/Classes/SimpleParticleSystem.cpp Diff ] File ]
mod - rts/Rendering/Env/Particles/Classes/SmokeProjectile.cpp Diff ] File ]
mod - rts/Rendering/Env/Particles/Classes/SmokeProjectile2.cpp Diff ] File ]
mod - rts/Rendering/Env/Particles/Classes/SmokeTrailProjectile.cpp Diff ] File ]
mod - rts/Rendering/Env/Particles/Classes/SpherePartProjectile.cpp Diff ] File ]
mod - rts/Rendering/Env/Particles/Classes/TracerProjectile.cpp Diff ] File ]
mod - rts/Rendering/Env/Particles/Classes/WakeProjectile.cpp Diff ] File ]
mod - rts/Rendering/Env/Particles/Classes/WreckProjectile.cpp Diff ] File ]
mod - rts/Rendering/GroundFlash.cpp Diff ] File ]
mod - rts/Sim/Features/Feature.cpp Diff ] File ]
mod - rts/Sim/Misc/SimObjectMemPool.h Diff ] File ]
mod - rts/Sim/Projectiles/ExpGenSpawnable.cpp Diff ] File ]
mod - rts/Sim/Projectiles/ExpGenSpawnable.h Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/BeamLaserProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/EmgProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/ExplosiveProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/FireBallProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/FlameProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/LargeBeamLaserProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/LaserProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/LightningProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/MissileProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/StarburstProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/TorpedoProjectile.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Builder.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Building.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/ExtractorBuilding.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Factory.cpp Diff ] File ]
mod - rts/Sim/Weapons/BeamLaser.cpp Diff ] File ]
mod - rts/Sim/Weapons/BombDropper.cpp Diff ] File ]
mod - rts/Sim/Weapons/Cannon.cpp Diff ] File ]
mod - rts/Sim/Weapons/DGunWeapon.cpp Diff ] File ]
mod - rts/Sim/Weapons/EmgCannon.cpp Diff ] File ]
mod - rts/Sim/Weapons/FlameThrower.cpp Diff ] File ]
mod - rts/Sim/Weapons/LaserCannon.cpp Diff ] File ]
mod - rts/Sim/Weapons/LightningCannon.cpp Diff ] File ]
mod - rts/Sim/Weapons/MeleeWeapon.cpp Diff ] File ]
mod - rts/Sim/Weapons/MissileLauncher.cpp Diff ] File ]
mod - rts/Sim/Weapons/NoWeapon.cpp Diff ] File ]
mod - rts/Sim/Weapons/PlasmaRepulser.cpp Diff ] File ]
mod - rts/Sim/Weapons/Rifle.cpp Diff ] File ]
mod - rts/Sim/Weapons/StarburstLauncher.cpp Diff ] File ]
mod - rts/Sim/Weapons/TorpedoLauncher.cpp Diff ] File ]
mod - rts/Sim/Weapons/Weapon.cpp Diff ] File ]
mod - rts/System/creg/creg.cpp Diff ] File ]
mod - rts/System/creg/creg.h Diff ] File ]
develop 823f5780
Timestamp: 2017-10-28 14:06:25
Author: rt
Details ] Diff ]
prevent 39be88df from happening again
mod - rts/Rendering/GL/RenderDataBuffer.cpp Diff ] File ]
develop 33b3a8d4
Timestamp: 2017-10-28 14:04:15
Author: rt
Details ] Diff ]
prevent 39be88df from happening again
mod - rts/Map/SMF/SMFGroundDrawer.cpp Diff ] File ]
mod - rts/Rendering/GL/RenderDataBuffer.cpp Diff ] File ]
develop a2adbe0e
Timestamp: 2017-10-28 13:24:44
Author: rt
Details ] Diff ]
fix crash on exit redux
mod - rts/Map/SMF/SMFGroundDrawer.cpp Diff ] File ]
develop ba83cd76
Timestamp: 2017-10-28 13:24:21
Author: rt
Details ] Diff ]
typedef stuff
mod - rts/Rendering/DefaultPathDrawer.cpp Diff ] File ]
mod - rts/Rendering/GL/RenderDataBuffer.cpp Diff ] File ]
mod - rts/Rendering/GL/RenderDataBuffer.hpp Diff ] File ]
mod - rts/Rendering/HUDDrawer.cpp Diff ] File ]
mod - rts/Rendering/Map/InfoTexture/Modern/AirLos.cpp Diff ] File ]
mod - rts/Rendering/Map/InfoTexture/Modern/Combiner.cpp Diff ] File ]
mod - rts/Rendering/Map/InfoTexture/Modern/Height.cpp Diff ] File ]
mod - rts/Rendering/Map/InfoTexture/Modern/Los.cpp Diff ] File ]
mod - rts/Rendering/Map/InfoTexture/Modern/MetalExtraction.cpp Diff ] File ]
mod - rts/Rendering/Map/InfoTexture/Modern/Radar.cpp Diff ] File ]
mod - rts/System/SplashScreen.cpp Diff ] File ]
develop 600f7be2
Timestamp: 2017-10-28 13:18:47
Author: Eshed
Details ] Diff ]
Revert "Fix crash on exit"

This reverts commit 39be88dfb655c254415306b37d178576bb2f1231.
mod - rts/Map/SMF/SMFGroundDrawer.cpp Diff ] File ]
develop 39be88df
Timestamp: 2017-10-28 10:37:24
Author: Eshed
Details ] Diff ]
Fix crash on exit

Shader::GLSLProgramObject d'tor calls ::Release(true)
so objs can't be on stack
mod - rts/Map/SMF/SMFGroundDrawer.cpp Diff ] File ]
develop 4a1be12b
Timestamp: 2017-10-28 02:41:58
Author: Eshed
Details ] Diff ]
calculate lua strings hash on compile time when possible
mod - rts/Lua/LuaHashString.h Diff ] File ]
mod - rts/Lua/LuaSyncedRead.cpp Diff ] File ]
mod - rts/Lua/LuaUnitDefs.cpp Diff ] File ]
mod - rts/Lua/LuaUtils.cpp Diff ] File ]
mod - rts/Lua/LuaVFS.cpp Diff ] File ]
develop 5a81b70d
Timestamp: 2017-10-28 00:19:22
Author: rt
Details ] Diff ]
silence assert
mod - rts/Rendering/GL/RenderDataBuffer.cpp Diff ] File ]
develop a4aa5ca8
Timestamp: 2017-10-27 23:56:28
Author: rt
Details ] Diff ]
sacrifice enums for static_asserts
mod - rts/Sim/Path/Default/PathConstants.h Diff ] File ]
mod - rts/Sim/Path/Default/PathFinder.cpp Diff ] File ]
develop aab5ae5d
Timestamp: 2017-10-27 23:53:47
Author: Eshed
Details ] Diff ]
more constexpr
mod - rts/Game/UI/GameSetupDrawer.cpp Diff ] File ]
mod - rts/Rendering/DebugColVolDrawer.cpp Diff ] File ]
mod - rts/Rendering/Env/IWater.h Diff ] File ]
mod - rts/Rendering/Fonts/glFont.cpp Diff ] File ]
mod - rts/Rendering/GL/LightHandler.cpp Diff ] File ]
mod - rts/System/SplashScreen.cpp Diff ] File ]
mod - rts/System/float4.cpp Diff ] File ]
mod - rts/System/float4.h Diff ] File ]
develop d96ed332
Timestamp: 2017-10-27 23:30:56
Author: rt
Details ] Diff ]
convert infotex shaders
mod - cont/base/springcontent/shaders/GLSL/infoHeight.lua Diff ] File ]
mod - cont/base/springcontent/shaders/GLSL/infoLOS.lua Diff ] File ]
mod - cont/base/springcontent/shaders/GLSL/infoMetal.lua Diff ] File ]
mod - cont/base/springcontent/shaders/GLSL/infoPath.lua Diff ] File ]
mod - rts/Rendering/Map/InfoTexture/Modern/AirLos.cpp Diff ] File ]
mod - rts/Rendering/Map/InfoTexture/Modern/Combiner.cpp Diff ] File ]
mod - rts/Rendering/Map/InfoTexture/Modern/Height.cpp Diff ] File ]
mod - rts/Rendering/Map/InfoTexture/Modern/Los.cpp Diff ] File ]
mod - rts/Rendering/Map/InfoTexture/Modern/Metal.cpp Diff ] File ]
mod - rts/Rendering/Map/InfoTexture/Modern/Metal.h Diff ] File ]
mod - rts/Rendering/Map/InfoTexture/Modern/MetalExtraction.cpp Diff ] File ]
mod - rts/Rendering/Map/InfoTexture/Modern/Path.cpp Diff ] File ]
mod - rts/Rendering/Map/InfoTexture/Modern/Radar.cpp Diff ] File ]
develop 4b6db004
Timestamp: 2017-10-27 23:27:53
Author: Eshed
Details ] Diff ]
Add safety assertions
mod - rts/Sim/Path/Default/PathFinder.cpp Diff ] File ]
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