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Changesets: spring

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develop c66c529b
Timestamp: 2018-02-09 17:21:17
Author: sprunk
Committer: rtri
Details ] Diff ]
Allow reading shield state of visible enemy units (#366)
mod - rts/Lua/LuaSyncedRead.cpp Diff ] File ]
develop 061f7a42
Timestamp: 2018-02-09 17:17:42
Author: rt
Details ] Diff ]
fix 0002354
Spring.GetUnitWeaponState(.., "reloadTime") now returns the unweighted time
Spring.GetUnitWeaponState(.., "reloadTimeXP") takes experience into account
mod - rts/Lua/LuaSyncedRead.cpp Diff ] File ]
develop 654a4040
Timestamp: 2018-02-09 17:15:01
Author: rt
Details ] Diff ]
fix bad move
mod - rts/Game/UI/CommandColors.cpp Diff ] File ]
develop 00e26fe2
Timestamp: 2018-02-08 18:44:59
Author: rt
Details ] Diff ]
fix KAIK build
mod - rts/lib/lua/src/lmathlib.cpp Diff ] File ]
develop e10e7d86
Timestamp: 2018-02-08 17:46:15
Author: rt
Details ] Diff ]
fix 0005841 add.
mod - rts/Game/UI/CommandColors.cpp Diff ] File ]
mod - rts/Game/UI/GuiHandler.cpp Diff ] File ]
mod - rts/Lua/LuaUnsyncedCtrl.cpp Diff ] File ]
develop 3ec84a4b
Timestamp: 2018-02-08 17:43:08
Author: rt
Details ] Diff ]
redirect math.random{seed} for unsynced Lua states
preseed Lua RNG on startup, not in LuaIntro config
mod - cont/base/springcontent/LuaIntro/config.lua Diff ] File ]
mod - rts/System/SpringApp.cpp Diff ] File ]
mod - rts/lib/lua/include/LuaInclude.h Diff ] File ]
mod - rts/lib/lua/include/LuaUser.cpp Diff ] File ]
mod - rts/lib/lua/include/LuaUser.h Diff ] File ]
mod - rts/lib/lua/src/lmathlib.cpp Diff ] File ]
develop 32eb6c4a
Timestamp: 2018-02-07 20:29:22
Author: rt
Details ] Diff ]
restore isHoverAttack callback
mod - AI/Wrappers/LegacyCpp/AIAICallback.cpp Diff ] File ]
mod - rts/ExternalAI/Interface/SSkirmishAICallback.h Diff ] File ]
mod - rts/ExternalAI/SSkirmishAICallbackImpl.cpp Diff ] File ]
mod - rts/ExternalAI/SSkirmishAICallbackImpl.h Diff ] File ]
develop b2a7fe22
Timestamp: 2018-02-07 20:13:56
Author: rt
Details ] Diff ]
update AI submodules
mod - AI/Skirmish/HughAI Diff ] File ]
mod - AI/Skirmish/Shard Diff ] File ]
develop a428436b
Timestamp: 2018-02-07 19:30:54
Author: rt
Details ] Diff ]
nuke UnitDefHandler::FindStartUnits
mod - rts/Sim/Units/UnitDefHandler.cpp Diff ] File ]
mod - rts/Sim/Units/UnitDefHandler.h Diff ] File ]
develop 2d74a52c
Timestamp: 2018-02-07 19:28:37
Author: rt
Details ] Diff ]
nuke internal UnitDef::techLevel nonsense
any AI's that still want this info can implement it themselves

send off deprecated callbacks from AI interface/legacy wrapper
mod - AI/Wrappers/LegacyCpp/AIAICallback.cpp Diff ] File ]
mod - AI/Wrappers/LegacyCpp/AIAICallback.h Diff ] File ]
mod - AI/Wrappers/LegacyCpp/IAICallback.h Diff ] File ]
mod - rts/ExternalAI/Interface/SSkirmishAICallback.h Diff ] File ]
mod - rts/ExternalAI/SSkirmishAICallbackImpl.cpp Diff ] File ]
mod - rts/ExternalAI/SSkirmishAICallbackImpl.h Diff ] File ]
mod - rts/Game/SelectedUnitsHandler.cpp Diff ] File ]
mod - rts/Game/UI/TooltipConsole.cpp Diff ] File ]
mod - rts/Lua/LuaUnitDefs.cpp Diff ] File ]
mod - rts/Sim/Units/UnitDef.cpp Diff ] File ]
mod - rts/Sim/Units/UnitDef.h Diff ] File ]
mod - rts/Sim/Units/UnitDefHandler.cpp Diff ] File ]
mod - rts/Sim/Units/UnitDefHandler.h Diff ] File ]
develop d1037788
Timestamp: 2018-02-07 17:14:53
Author: rt
Details ] Diff ]
reuse gboMap and bmMap
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/GameHelper.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedCtrl.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedRead.cpp Diff ] File ]
mod - rts/Map/BasicMapDamage.cpp Diff ] File ]
mod - rts/Sim/Misc/BuildingMaskMap.cpp Diff ] File ]
mod - rts/Sim/Misc/BuildingMaskMap.h Diff ] File ]
mod - rts/Sim/Misc/CollisionHandler.cpp Diff ] File ]
mod - rts/Sim/Misc/GroundBlockingObjectMap.cpp Diff ] File ]
mod - rts/Sim/Misc/GroundBlockingObjectMap.h Diff ] File ]
mod - rts/Sim/MoveTypes/HoverAirMoveType.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/MoveMath/MoveMath.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/StrafeAirMoveType.cpp Diff ] File ]
mod - rts/Sim/Objects/SolidObject.cpp Diff ] File ]
mod - rts/Sim/Objects/SolidObject.h Diff ] File ]
mod - rts/Sim/Path/Default/PathEstimator.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp Diff ] File ]
mod - rts/Sim/Units/Scripts/UnitScript.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Builder.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Factory.cpp Diff ] File ]
mod - rts/System/LoadSave/CregLoadSaveHandler.cpp Diff ] File ]
develop d7318937
Timestamp: 2018-02-07 03:32:23
Author: abma
Details ] Diff ]
fix compile warning: unused var
mod - rts/Rendering/Fonts/glFont.cpp Diff ] File ]
develop e2c849cf
Timestamp: 2018-02-06 18:55:28
Author: rt
Details ] Diff ]
reuse tally-vectors for Spring.GetTeamUnits*
mod - rts/Lua/LuaSyncedRead.cpp Diff ] File ]
develop ef6df34a
Timestamp: 2018-02-06 18:12:06
Author: sprunk
Committer: rtri
Details ] Diff ]
LuaHandler: `pcall` when loading config (0000364)

* LuaHandler: `pcall` when loading config

* log type(rvalue) on error
mod - cont/base/springcontent/LuaHandler/handler.lua Diff ] File ]
develop 25c5162e
Timestamp: 2018-02-06 17:27:38
Author: sprunk
Committer: rtri
Details ] Diff ]
Add `Game.collisionFlags` Lua table (0000363)
mod - rts/Lua/LuaConstGame.cpp Diff ] File ]
develop 3bfcd793
Timestamp: 2018-02-06 17:25:18
Author: rt
Details ] Diff ]
fix 0005884
mod - rts/Sim/MoveTypes/GroundMoveType.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
develop 487d5e23
Timestamp: 2018-02-05 20:45:44
Author: rt
Details ] Diff ]
add. 1adc88cd8
mod - rts/Sim/Projectiles/WeaponProjectiles/WeaponProjectile.cpp Diff ] File ]
develop 1adc88cd
Timestamp: 2018-02-05 19:29:51
Author: rt
Details ] Diff ]
fix 0005716
add Weapon::{avoid,collision}Flags to Spring.{Get,Set}UnitWeaponState
these are bitfields, refer to the table below when setting new values

NOENEMIES = 1 << 0
NOFRIENDLIES = 1 << 1
NOFEATURES = 1 << 2
NONEUTRALS = 1 << 3
NOFIREBASES = 1 << 4
NOGROUND = 1 << 5
NOCLOAKED = 1 << 6
NOUNITS = NOENEMIES | NOFRIENDLIES | NONEUTRALS
mod - rts/Lua/LuaSyncedCtrl.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedRead.cpp Diff ] File ]
develop dae8a032
Timestamp: 2018-02-05 11:52:07
Author: rtri
Committer: GitHub
Details ] Diff ]
fix linux builds
mod - rts/Game/UI/HwMouseCursor.cpp Diff ] File ]
develop 9b69d5c8
Timestamp: 2018-02-05 02:29:29
Author: rt
Details ] Diff ]
fix win64 build
mod - rts/Game/UI/HwMouseCursor.cpp Diff ] File ]
mod - rts/Game/UI/MouseCursor.h Diff ] File ]
develop e378fc1f
Timestamp: 2018-02-05 02:22:39
Author: rt
Details ] Diff ]
-
mod - rts/Game/UI/MouseCursor.cpp Diff ] File ]
develop ea12fcca
Timestamp: 2018-02-05 02:20:03
Author: rt
Details ] Diff ]
store hwCursor inline
mod - rts/Game/UI/HwMouseCursor.cpp Diff ] File ]
mod - rts/Game/UI/HwMouseCursor.h Diff ] File ]
mod - rts/Game/UI/MouseCursor.cpp Diff ] File ]
mod - rts/Game/UI/MouseCursor.h Diff ] File ]
mod - rts/Game/UI/MouseHandler.cpp Diff ] File ]
develop 6fcad8d9
Timestamp: 2018-02-04 14:42:32
Author: rt
Details ] Diff ]
avoid copying demos to large temp strings when saving
mod - rts/System/LoadSave/DemoRecorder.cpp Diff ] File ]
develop 7e6e2cd0
Timestamp: 2018-02-03 12:17:26
Author: rt
Details ] Diff ]
nuke NamedTex list index queries
mod - rts/Rendering/Textures/NamedTextures.cpp Diff ] File ]
develop 5c097b6c
Timestamp: 2018-02-03 12:13:12
Author: rt
Details ] Diff ]
fix unitsync
mod - rts/Map/SMF/SMFMapFile.h Diff ] File ]
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