Changesets: spring
develop 974f4ff8
Timestamp: 2018-04-08 20:33:13 Author: rt [ Details ] [ Diff ] |
- | ||
mod - rts/Sim/Misc/SimObjectMemPool.h | [ Diff ] [ File ] | ||
maintenance 9b885bf6
Timestamp: 2018-04-08 20:27:25 Author: rt [ Details ] [ Diff ] |
fix udpconn send-overhead stats | ||
mod - rts/System/Net/UDPConnection.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Net/UDPConnection.h | [ Diff ] [ File ] | ||
develop c918ab32
Timestamp: 2018-04-08 20:27:25 Author: rt [ Details ] [ Diff ] |
fix udpconn send-overhead stats | ||
mod - rts/System/Net/UDPConnection.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Net/UDPConnection.h | [ Diff ] [ File ] | ||
maintenance 9b5c31f8
Timestamp: 2018-04-08 20:22:51 Author: rt [ Details ] [ Diff ] |
fiddle with simulation pools STL dq chunk-size is terrible Conflicts: rts/Sim/Misc/SimObjectMemPool.h |
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mod - rts/Rendering/Env/Decals/GroundDecalHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Features/FeatureMemPool.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/SimObjectMemPool.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/ProjectileMemPool.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitMemPool.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/WeaponMemPool.h | [ Diff ] [ File ] | ||
develop 3ef1c9f7
Timestamp: 2018-04-08 20:22:51 Author: rt [ Details ] [ Diff ] |
fiddle with simulation pools STL dq chunk-size is terrible |
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mod - rts/Rendering/Env/Decals/GroundDecalHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Features/FeatureMemPool.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/SimObjectMemPool.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/ProjectileMemPool.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitMemPool.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/WeaponMemPool.h | [ Diff ] [ File ] | ||
develop 1b943280
Timestamp: 2018-04-07 19:46:20 Author: rt [ Details ] [ Diff ] |
log sound cleanup | ||
mod - rts/System/Sound/OpenAL/Sound.cpp | [ Diff ] [ File ] | ||
develop bec0de87
Timestamp: 2018-04-07 02:34:12 Author: rt [ Details ] [ Diff ] |
add /netmsgsmoothing | ||
mod - rts/Game/UnsyncedGameCommands.cpp | [ Diff ] [ File ] | ||
develop 59c53a0d
Timestamp: 2018-04-06 18:36:07 Author: rt [ Details ] [ Diff ] |
clang silliness | ||
mod - rts/Net/GameServer.cpp | [ Diff ] [ File ] | ||
mod - rts/Net/NetCommands.cpp | [ Diff ] [ File ] | ||
develop 132242f6
Timestamp: 2018-04-06 18:33:25 Author: rt [ Details ] [ Diff ] |
s/100/50 | ||
mod - rts/Lua/LuaHandle.cpp | [ Diff ] [ File ] | ||
develop 049354e2
Timestamp: 2018-04-06 18:07:28 Author: rt [ Details ] [ Diff ] |
fix valtest | ||
mod - rts/Lua/LuaHandle.cpp | [ Diff ] [ File ] | ||
develop 7f106a63
Timestamp: 2018-04-06 17:54:11 Author: rt [ Details ] [ Diff ] |
deheapify g{s,u}, playerHandler | ||
mod - rts/ExternalAI/AICallback.cpp | [ Diff ] [ File ] | ||
mod - rts/ExternalAI/EngineOutHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/GlobalUnsynced.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/GlobalUnsynced.h | [ Diff ] [ File ] | ||
mod - rts/Game/InMapDraw.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/InMapDrawModel.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/LoadScreen.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/Players/Player.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/Players/Player.h | [ Diff ] [ File ] | ||
mod - rts/Game/Players/PlayerHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/Players/PlayerHandler.h | [ Diff ] [ File ] | ||
mod - rts/Game/PreGame.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/SelectedUnitsAI.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/SelectedUnitsHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/SyncedGameCommands.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/EndGameBox.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/GameSetupDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/MouseHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/PlayerRoster.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/PlayerRosterDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/QuitBox.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UnsyncedGameCommands.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaHandle.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaSyncedCtrl.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaSyncedRead.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUnsyncedCtrl.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUnsyncedRead.cpp | [ Diff ] [ File ] | ||
mod - rts/Net/NetCommands.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/HUDDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/TeamHighlight.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/GlobalSynced.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/GlobalSynced.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/Team.cpp | [ Diff ] [ File ] | ||
mod - rts/System/SpringApp.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Sync/SyncDebugger.cpp | [ Diff ] [ File ] | ||
develop 17c23c5c
Timestamp: 2018-04-05 23:45:03 Author: rt [ Details ] [ Diff ] |
reuse shadowHandler | ||
mod - rts/Game/UnsyncedGameCommands.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaMaterial.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaOpenGL.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaOpenGLUtils.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUnsyncedRead.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/SMF/SMFGroundDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/SMF/SMFRenderState.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/AdvTreeDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/BumpWater.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Decals/DecalsDrawerGL4.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Decals/GroundDecalHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Decals/LegacyTrackHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/DynWater.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/GrassDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/ProjectileDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/FeatureDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/LuaObjectDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/ShadowHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/ShadowHandler.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/UnitDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/UnitDrawerState.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/WorldDrawer.cpp | [ Diff ] [ File ] | ||
develop a2f894a6
Timestamp: 2018-04-05 19:34:44 Author: rt [ Details ] [ Diff ] |
reuse cubeMapHandler | ||
mod - rts/Lua/LuaOpenGLUtils.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/SMF/SMFRenderState.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/CubeMapHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/CubeMapHandler.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/GrassDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/GL/FBO.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Models/IModelParser.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/UnitDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/UnitDrawerState.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/WorldDrawer.cpp | [ Diff ] [ File ] | ||
develop eafe606a
Timestamp: 2018-04-05 01:34:15 Author: rt [ Details ] [ Diff ] |
- | ||
mod - rts/Lua/LuaHandle.cpp | [ Diff ] [ File ] | ||
develop a036e488
Timestamp: 2018-04-05 01:25:18 Author: rt [ Details ] [ Diff ] |
weigh gc period by speed-factor | ||
mod - rts/Lua/LuaHandle.cpp | [ Diff ] [ File ] | ||
develop 4de60240
Timestamp: 2018-04-04 19:56:08 Author: rt [ Details ] [ Diff ] |
use more fine-grained locking in modelParser (increases preload worker concurrency a bit) also put a cap on the number of 3DModel's to make the above simpler, can always be bumped |
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mod - rts/Rendering/Models/3DModel.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/Models/IModelParser.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Models/IModelParser.h | [ Diff ] [ File ] | ||
develop 38f1e780
Timestamp: 2018-04-03 23:14:20 Author: Eshed [ Details ] [ Diff ] |
remove CNamedTextures::Update() from LoadScreen LuaIntro can no longer queue textures to waitingTextures |
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mod - rts/Game/LoadScreen.cpp | [ Diff ] [ File ] | ||
develop 5c1f1be7
Timestamp: 2018-04-03 17:16:20 Author: rt [ Details ] [ Diff ] |
fix 0005948 | ||
mod - rts/Game/LoadScreen.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/LoadScreen.h | [ Diff ] [ File ] | ||
develop e0ece245
Timestamp: 2018-04-03 17:16:10 Author: rt [ Details ] [ Diff ] |
sound nlc | ||
mod - rts/System/Sound/OpenAL/Sound.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Sound/OpenAL/SoundSource.cpp | [ Diff ] [ File ] | ||
develop 358d6564
Timestamp: 2018-04-03 17:16:00 Author: rt [ Details ] [ Diff ] |
s/rangeAutoTargetBoost/autoTargetRangeBoost | ||
mod - rts/Game/GameHelper.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaSyncedCtrl.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaSyncedRead.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/Weapon.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/Weapon.h | [ Diff ] [ File ] | ||
develop d12dbb9f
Timestamp: 2018-04-03 01:38:27 Author: rt [ Details ] [ Diff ] |
fix 0005947 | ||
mod - rts/Sim/MoveTypes/MoveMath/MoveMath.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Path/Default/PathConstants.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Path/Default/PathFinder.cpp | [ Diff ] [ File ] | ||
develop 2c2dc87b
Timestamp: 2018-04-01 23:19:14 Author: rt [ Details ] [ Diff ] |
fix winbuild | ||
mod - rts/Lua/LuaUnsyncedCtrl.cpp | [ Diff ] [ File ] | ||
develop 48d7d868
Timestamp: 2018-04-01 22:46:54 Author: rt [ Details ] [ Diff ] |
reuse sound | ||
mod - rts/System/Sound/ISound.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Sound/ISound.h | [ Diff ] [ File ] | ||
mod - rts/System/Sound/OpenAL/Sound.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Sound/OpenAL/Sound.h | [ Diff ] [ File ] | ||
mod - rts/System/SpringApp.cpp | [ Diff ] [ File ] | ||
develop 913c7fcb
Timestamp: 2018-04-01 22:06:54 Author: rt [ Details ] [ Diff ] |
add. 37024a41 (cleanup null-check) | ||
mod - rts/ExternalAI/AICallback.cpp | [ Diff ] [ File ] | ||
develop ddd9f98d
Timestamp: 2018-04-01 16:33:30 Author: rt [ Details ] [ Diff ] |
add SetProjectileLuaDraw to Spring.{Unit,Feature}Rendering somewhat misplaced (and is only obeyed by weapon and piece projectiles), but performance matters |
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mod - rts/Lua/LuaObjectRendering.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaObjectRendering.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/ProjectileDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/Projectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/Projectile.h | [ Diff ] [ File ] | ||