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Changesets: spring

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develop 974f4ff8
Timestamp: 2018-04-08 20:33:13
Author: rt
Details ] Diff ]
-
mod - rts/Sim/Misc/SimObjectMemPool.h Diff ] File ]
maintenance 9b885bf6
Timestamp: 2018-04-08 20:27:25
Author: rt
Details ] Diff ]
fix udpconn send-overhead stats
mod - rts/System/Net/UDPConnection.cpp Diff ] File ]
mod - rts/System/Net/UDPConnection.h Diff ] File ]
develop c918ab32
Timestamp: 2018-04-08 20:27:25
Author: rt
Details ] Diff ]
fix udpconn send-overhead stats
mod - rts/System/Net/UDPConnection.cpp Diff ] File ]
mod - rts/System/Net/UDPConnection.h Diff ] File ]
maintenance 9b5c31f8
Timestamp: 2018-04-08 20:22:51
Author: rt
Details ] Diff ]
fiddle with simulation pools
STL dq chunk-size is terrible

Conflicts:
rts/Sim/Misc/SimObjectMemPool.h
mod - rts/Rendering/Env/Decals/GroundDecalHandler.cpp Diff ] File ]
mod - rts/Sim/Features/FeatureMemPool.h Diff ] File ]
mod - rts/Sim/Misc/SimObjectMemPool.h Diff ] File ]
mod - rts/Sim/Projectiles/ProjectileMemPool.h Diff ] File ]
mod - rts/Sim/Units/UnitMemPool.h Diff ] File ]
mod - rts/Sim/Weapons/WeaponMemPool.h Diff ] File ]
develop 3ef1c9f7
Timestamp: 2018-04-08 20:22:51
Author: rt
Details ] Diff ]
fiddle with simulation pools
STL dq chunk-size is terrible
mod - rts/Rendering/Env/Decals/GroundDecalHandler.cpp Diff ] File ]
mod - rts/Sim/Features/FeatureMemPool.h Diff ] File ]
mod - rts/Sim/Misc/SimObjectMemPool.h Diff ] File ]
mod - rts/Sim/Projectiles/ProjectileMemPool.h Diff ] File ]
mod - rts/Sim/Units/UnitMemPool.h Diff ] File ]
mod - rts/Sim/Weapons/WeaponMemPool.h Diff ] File ]
develop 1b943280
Timestamp: 2018-04-07 19:46:20
Author: rt
Details ] Diff ]
log sound cleanup
mod - rts/System/Sound/OpenAL/Sound.cpp Diff ] File ]
develop bec0de87
Timestamp: 2018-04-07 02:34:12
Author: rt
Details ] Diff ]
add /netmsgsmoothing
mod - rts/Game/UnsyncedGameCommands.cpp Diff ] File ]
develop 59c53a0d
Timestamp: 2018-04-06 18:36:07
Author: rt
Details ] Diff ]
clang silliness
mod - rts/Net/GameServer.cpp Diff ] File ]
mod - rts/Net/NetCommands.cpp Diff ] File ]
develop 132242f6
Timestamp: 2018-04-06 18:33:25
Author: rt
Details ] Diff ]
s/100/50
mod - rts/Lua/LuaHandle.cpp Diff ] File ]
develop 049354e2
Timestamp: 2018-04-06 18:07:28
Author: rt
Details ] Diff ]
fix valtest
mod - rts/Lua/LuaHandle.cpp Diff ] File ]
develop 7f106a63
Timestamp: 2018-04-06 17:54:11
Author: rt
Details ] Diff ]
deheapify g{s,u}, playerHandler
mod - rts/ExternalAI/AICallback.cpp Diff ] File ]
mod - rts/ExternalAI/EngineOutHandler.cpp Diff ] File ]
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/GlobalUnsynced.cpp Diff ] File ]
mod - rts/Game/GlobalUnsynced.h Diff ] File ]
mod - rts/Game/InMapDraw.cpp Diff ] File ]
mod - rts/Game/InMapDrawModel.cpp Diff ] File ]
mod - rts/Game/LoadScreen.cpp Diff ] File ]
mod - rts/Game/Players/Player.cpp Diff ] File ]
mod - rts/Game/Players/Player.h Diff ] File ]
mod - rts/Game/Players/PlayerHandler.cpp Diff ] File ]
mod - rts/Game/Players/PlayerHandler.h Diff ] File ]
mod - rts/Game/PreGame.cpp Diff ] File ]
mod - rts/Game/SelectedUnitsAI.cpp Diff ] File ]
mod - rts/Game/SelectedUnitsHandler.cpp Diff ] File ]
mod - rts/Game/SyncedGameCommands.cpp Diff ] File ]
mod - rts/Game/UI/EndGameBox.cpp Diff ] File ]
mod - rts/Game/UI/GameSetupDrawer.cpp Diff ] File ]
mod - rts/Game/UI/MouseHandler.cpp Diff ] File ]
mod - rts/Game/UI/PlayerRoster.cpp Diff ] File ]
mod - rts/Game/UI/PlayerRosterDrawer.cpp Diff ] File ]
mod - rts/Game/UI/QuitBox.cpp Diff ] File ]
mod - rts/Game/UnsyncedGameCommands.cpp Diff ] File ]
mod - rts/Lua/LuaHandle.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedCtrl.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedRead.cpp Diff ] File ]
mod - rts/Lua/LuaUnsyncedCtrl.cpp Diff ] File ]
mod - rts/Lua/LuaUnsyncedRead.cpp Diff ] File ]
mod - rts/Net/NetCommands.cpp Diff ] File ]
mod - rts/Rendering/HUDDrawer.cpp Diff ] File ]
mod - rts/Rendering/TeamHighlight.cpp Diff ] File ]
mod - rts/Sim/Misc/GlobalSynced.cpp Diff ] File ]
mod - rts/Sim/Misc/GlobalSynced.h Diff ] File ]
mod - rts/Sim/Misc/Team.cpp Diff ] File ]
mod - rts/System/SpringApp.cpp Diff ] File ]
mod - rts/System/Sync/SyncDebugger.cpp Diff ] File ]
develop 17c23c5c
Timestamp: 2018-04-05 23:45:03
Author: rt
Details ] Diff ]
reuse shadowHandler
mod - rts/Game/UnsyncedGameCommands.cpp Diff ] File ]
mod - rts/Lua/LuaMaterial.cpp Diff ] File ]
mod - rts/Lua/LuaOpenGL.cpp Diff ] File ]
mod - rts/Lua/LuaOpenGLUtils.cpp Diff ] File ]
mod - rts/Lua/LuaUnsyncedRead.cpp Diff ] File ]
mod - rts/Map/SMF/SMFGroundDrawer.cpp Diff ] File ]
mod - rts/Map/SMF/SMFRenderState.cpp Diff ] File ]
mod - rts/Rendering/Env/AdvTreeDrawer.cpp Diff ] File ]
mod - rts/Rendering/Env/BumpWater.cpp Diff ] File ]
mod - rts/Rendering/Env/Decals/DecalsDrawerGL4.cpp Diff ] File ]
mod - rts/Rendering/Env/Decals/GroundDecalHandler.cpp Diff ] File ]
mod - rts/Rendering/Env/Decals/LegacyTrackHandler.cpp Diff ] File ]
mod - rts/Rendering/Env/DynWater.cpp Diff ] File ]
mod - rts/Rendering/Env/GrassDrawer.cpp Diff ] File ]
mod - rts/Rendering/Env/Particles/ProjectileDrawer.cpp Diff ] File ]
mod - rts/Rendering/FeatureDrawer.cpp Diff ] File ]
mod - rts/Rendering/LuaObjectDrawer.cpp Diff ] File ]
mod - rts/Rendering/ShadowHandler.cpp Diff ] File ]
mod - rts/Rendering/ShadowHandler.h Diff ] File ]
mod - rts/Rendering/UnitDrawer.cpp Diff ] File ]
mod - rts/Rendering/UnitDrawerState.cpp Diff ] File ]
mod - rts/Rendering/WorldDrawer.cpp Diff ] File ]
develop a2f894a6
Timestamp: 2018-04-05 19:34:44
Author: rt
Details ] Diff ]
reuse cubeMapHandler
mod - rts/Lua/LuaOpenGLUtils.cpp Diff ] File ]
mod - rts/Map/SMF/SMFRenderState.cpp Diff ] File ]
mod - rts/Rendering/Env/CubeMapHandler.cpp Diff ] File ]
mod - rts/Rendering/Env/CubeMapHandler.h Diff ] File ]
mod - rts/Rendering/Env/GrassDrawer.cpp Diff ] File ]
mod - rts/Rendering/GL/FBO.cpp Diff ] File ]
mod - rts/Rendering/Models/IModelParser.cpp Diff ] File ]
mod - rts/Rendering/UnitDrawer.cpp Diff ] File ]
mod - rts/Rendering/UnitDrawerState.cpp Diff ] File ]
mod - rts/Rendering/WorldDrawer.cpp Diff ] File ]
develop eafe606a
Timestamp: 2018-04-05 01:34:15
Author: rt
Details ] Diff ]
-
mod - rts/Lua/LuaHandle.cpp Diff ] File ]
develop a036e488
Timestamp: 2018-04-05 01:25:18
Author: rt
Details ] Diff ]
weigh gc period by speed-factor
mod - rts/Lua/LuaHandle.cpp Diff ] File ]
develop 4de60240
Timestamp: 2018-04-04 19:56:08
Author: rt
Details ] Diff ]
use more fine-grained locking in modelParser
(increases preload worker concurrency a bit)

also put a cap on the number of 3DModel's to
make the above simpler, can always be bumped
mod - rts/Rendering/Models/3DModel.h Diff ] File ]
mod - rts/Rendering/Models/IModelParser.cpp Diff ] File ]
mod - rts/Rendering/Models/IModelParser.h Diff ] File ]
develop 38f1e780
Timestamp: 2018-04-03 23:14:20
Author: Eshed
Details ] Diff ]
remove CNamedTextures::Update() from LoadScreen

LuaIntro can no longer queue textures to waitingTextures
mod - rts/Game/LoadScreen.cpp Diff ] File ]
develop 5c1f1be7
Timestamp: 2018-04-03 17:16:20
Author: rt
Details ] Diff ]
fix 0005948
mod - rts/Game/LoadScreen.cpp Diff ] File ]
mod - rts/Game/LoadScreen.h Diff ] File ]
develop e0ece245
Timestamp: 2018-04-03 17:16:10
Author: rt
Details ] Diff ]
sound nlc
mod - rts/System/Sound/OpenAL/Sound.cpp Diff ] File ]
mod - rts/System/Sound/OpenAL/SoundSource.cpp Diff ] File ]
develop 358d6564
Timestamp: 2018-04-03 17:16:00
Author: rt
Details ] Diff ]
s/rangeAutoTargetBoost/autoTargetRangeBoost
mod - rts/Game/GameHelper.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedCtrl.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedRead.cpp Diff ] File ]
mod - rts/Sim/Weapons/Weapon.cpp Diff ] File ]
mod - rts/Sim/Weapons/Weapon.h Diff ] File ]
develop d12dbb9f
Timestamp: 2018-04-03 01:38:27
Author: rt
Details ] Diff ]
fix 0005947
mod - rts/Sim/MoveTypes/MoveMath/MoveMath.cpp Diff ] File ]
mod - rts/Sim/Path/Default/PathConstants.h Diff ] File ]
mod - rts/Sim/Path/Default/PathFinder.cpp Diff ] File ]
develop 2c2dc87b
Timestamp: 2018-04-01 23:19:14
Author: rt
Details ] Diff ]
fix winbuild
mod - rts/Lua/LuaUnsyncedCtrl.cpp Diff ] File ]
develop 48d7d868
Timestamp: 2018-04-01 22:46:54
Author: rt
Details ] Diff ]
reuse sound
mod - rts/System/Sound/ISound.cpp Diff ] File ]
mod - rts/System/Sound/ISound.h Diff ] File ]
mod - rts/System/Sound/OpenAL/Sound.cpp Diff ] File ]
mod - rts/System/Sound/OpenAL/Sound.h Diff ] File ]
mod - rts/System/SpringApp.cpp Diff ] File ]
develop 913c7fcb
Timestamp: 2018-04-01 22:06:54
Author: rt
Details ] Diff ]
add. 37024a41 (cleanup null-check)
mod - rts/ExternalAI/AICallback.cpp Diff ] File ]
develop ddd9f98d
Timestamp: 2018-04-01 16:33:30
Author: rt
Details ] Diff ]
add SetProjectileLuaDraw to Spring.{Unit,Feature}Rendering
somewhat misplaced (and is only obeyed by weapon and piece
projectiles), but performance matters
mod - rts/Lua/LuaObjectRendering.cpp Diff ] File ]
mod - rts/Lua/LuaObjectRendering.h Diff ] File ]
mod - rts/Rendering/Env/Particles/ProjectileDrawer.cpp Diff ] File ]
mod - rts/Sim/Projectiles/Projectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/Projectile.h Diff ] File ]
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