Changesets: spring
develop 605a1118
Timestamp: 2006-04-15 21:09:38 Author: isokron [ Details ] [ Diff ] |
More dynwater changes git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1170 37977431-3df6-0310-b722-df95706aa16b |
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mod - game/shaders/dwDetailNormal.fp | [ Diff ] [ File ] | ||
mod - game/shaders/dwDetailNormal.vp | [ Diff ] [ File ] | ||
mod - game/shaders/waterDyn.fp | [ Diff ] [ File ] | ||
mod - game/shaders/waterDyn.vp | [ Diff ] [ File ] | ||
add - game/shaders/waterDynNT.vp | [ Diff ] [ File ] | ||
mod - game/shaders/waterDynWave.vp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/BaseWater.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/DynWater.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/DynWater.h | [ Diff ] [ File ] | ||
develop 4c69be5e
Timestamp: 2006-04-13 08:11:48 Author: krudat [ Details ] [ Diff ] |
Under construction S3O units glow green when advanced shading's on. git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1160 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Rendering/UnitModels/UnitDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/UnitModels/UnitDrawer.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Unit.cpp | [ Diff ] [ File ] | ||
develop 0a9c4107
Timestamp: 2006-04-13 03:26:59 Author: krudat [ Details ] [ Diff ] |
PieceProjectiles now made for S3O. git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1159 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Sim/Projectiles/PieceProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/PieceProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/COB/CobInstance.cpp | [ Diff ] [ File ] | ||
develop bb7e738e
Timestamp: 2006-04-11 16:53:07 Author: jcnossen [ Details ] [ Diff ] |
* added setting for "DepthBufferBits" git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1148 37977431-3df6-0310-b722-df95706aa16b |
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develop 51f52ace
Timestamp: 2006-04-11 14:57:20 Author: betalord [ Details ] [ Diff ] |
TASServer: channel mute list now gets updated when user renames his account git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1147 37977431-3df6-0310-b722-df95706aa16b |
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develop 01d0ae4e
Timestamp: 2006-04-11 08:59:17 Author: krudat [ Details ] [ Diff ] |
Use the S3O model's proper texture when showing construction orders. git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1146 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/UI/GuiHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/UnitModels/UnitDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/UnitModels/UnitDrawer.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Unit.cpp | [ Diff ] [ File ] | ||
develop 26c9adbf
Timestamp: 2006-04-11 05:38:22 Author: krudat [ Details ] [ Diff ] |
Fix Mantis 0000116: Cloakcosts are doubled git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1145 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Sim/Units/Unit.cpp | [ Diff ] [ File ] | ||
develop 9adfc4bd
Timestamp: 2006-04-11 05:31:32 Author: krudat [ Details ] [ Diff ] |
* Plaster over dying cryptically if we can't load a feature. * Warn (stdout) if we can't find the mod archive. git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1144 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/PreGame.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/FeatureHandler.cpp | [ Diff ] [ File ] | ||
develop cacc0aa5
Timestamp: 2006-04-11 05:00:51 Author: krudat [ Details ] [ Diff ] |
Direct control: * Also restore the old camera when the unit dies. * Restore the camera-locked state when releasing control, too. git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1143 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/Player.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/Player.h | [ Diff ] [ File ] | ||
mod - rts/Game/UI/MouseHandler.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Unit.cpp | [ Diff ] [ File ] | ||
develop 0e349739
Timestamp: 2006-04-09 18:38:40 Author: jcnossen [ Details ] [ Diff ] |
* changed ping display units to ms git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1139 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
develop 2b5a33f5
Timestamp: 2006-04-08 22:00:15 Author: isokron [ Details ] [ Diff ] |
Fixes some problems with dynamic water git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1137 37977431-3df6-0310-b722-df95706aa16b |
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add - game/bitmaps/hovershape.bmp | [ Diff ] [ File ] | ||
mod - game/shaders/dwgroundreflectinverted.vp | [ Diff ] [ File ] | ||
mod - game/shaders/dwgroundrefract.vp | [ Diff ] [ File ] | ||
mod - game/shaders/ground.vp | [ Diff ] [ File ] | ||
mod - game/shaders/groundFPshadow.fp | [ Diff ] [ File ] | ||
mod - game/shaders/waterDyn.fp | [ Diff ] [ File ] | ||
mod - game/shaders/waterDynWave.fp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/BaseWater.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/BaseWater.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/DynWater.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/DynWater.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/Map/BFGroundDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/FeatureHandler.cpp | [ Diff ] [ File ] | ||
develop 42865e81
Timestamp: 2006-04-08 17:00:41 Author: tvo [ Details ] [ Diff ] |
* Patch by Radtoo which fixes gcc 4.1 extra qualification errors. git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1136 37977431-3df6-0310-b722-df95706aa16b |
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mod - AI/Global/NTAI/Helpers/Log.h | [ Diff ] [ File ] | ||
mod - AI/Global/NTAI/helper.h | [ Diff ] [ File ] | ||
mod - rts/Game/UI/GUI/GUIcontroller.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/UnitModels/3DOParser.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Map/ReadMap.h | [ Diff ] [ File ] | ||
develop b233146d
Timestamp: 2006-04-07 03:28:12 Author: ace07 [ Details ] [ Diff ] |
updated omni so that you cannot join battles where you don't have the right mod's and maps git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1127 37977431-3df6-0310-b722-df95706aa16b |
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develop e50cd9fc
Timestamp: 2006-04-07 00:51:07 Author: krudat [ Details ] [ Diff ] |
New configHandler setting: if MetalMapPalette=1, metal is blue rather than green. git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1126 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Sim/Map/MetalMap.cpp | [ Diff ] [ File ] | ||
develop 6c752818
Timestamp: 2006-04-06 19:36:24 Author: jcnossen [ Details ] [ Diff ] |
* added VSync setting using WGL_EXT_swap_control * added controls to RtsSettings for VSync and FSAA settings git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1121 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/System/Main.cpp | [ Diff ] [ File ] | ||
develop cbf21df0
Timestamp: 2006-04-05 19:11:49 Author: jcnossen [ Details ] [ Diff ] |
* allowing passive AI cheats for global AI in multiplayer * added some #include "StdAfx.h" for precompiled header on MSVC * updated VS7 project file with new mapdamage and sound files. git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1109 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/ExternalAI/AICheats.cpp | [ Diff ] [ File ] | ||
mod - rts/ExternalAI/AICheats.h | [ Diff ] [ File ] | ||
mod - rts/ExternalAI/GlobalAICallback.cpp | [ Diff ] [ File ] | ||
mod - rts/ExternalAI/IAICheats.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Map/MapDamage.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Map/NoMapDamage.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Sound.cpp | [ Diff ] [ File ] | ||
mod - rts/build/vstudio7/rts.vcproj | [ Diff ] [ File ] | ||
develop 0aed2dc5
Timestamp: 2006-04-04 17:51:21 Author: betalord [ Details ] [ Diff ] |
TASServer: FINDIP command will now also check last IP addresses used git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1102 37977431-3df6-0310-b722-df95706aa16b |
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develop 85922b81
Timestamp: 2006-04-03 06:31:40 Author: krudat [ Details ] [ Diff ] |
Sound: Unit replies are always played at full volume. Each order acknowledgement sound is played at most once in one frame. git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1101 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/SelectedUnits.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/MouseHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/MoveTypes/groundmovetype.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Unit.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Platform/Linux/OpenALSound.h | [ Diff ] [ File ] | ||
mod - rts/System/Platform/Win/DxSound.h | [ Diff ] [ File ] | ||
add - rts/System/Sound.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Sound.h | [ Diff ] [ File ] | ||
develop e2c22911
Timestamp: 2006-04-03 02:19:48 Author: krudat [ Details ] [ Diff ] |
OpenALSound: Work around sounds being played extremely quietly when globalVolume is 0. Change how sounds played 'at the camera' are given to OpenAL. git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1100 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/System/Platform/Linux/OpenALSound.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Platform/Linux/OpenALSound.h | [ Diff ] [ File ] | ||
develop a962c243
Timestamp: 2006-04-02 10:26:27 Author: krudat [ Details ] [ Diff ] |
Moved impulseFactor from weapon and helper->Explosion to DamageArray. Unit deathblasts now respect impulseFactor. Physics tags for weapons: impulseFactor As before, a multiplier. impulseBoost Adds to effective damage for knockback. craterMult Multiplier on terrain deformation, defaults to old behaviour (same as impulseFactor) craterBoost Adds to effective damage for cratering. git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1099 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/GameHelper.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/GameHelper.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/DamageArray.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/DamageArrayHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/WeaponDefHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/WeaponDefHandler.h | [ Diff ] [ File ] | ||
develop 07987367
Timestamp: 2006-04-02 08:06:11 Author: krudat [ Details ] [ Diff ] |
Oops. Unmask mapHardness so it shows properly. git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1098 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Sim/Map/BasicMapDamage.h | [ Diff ] [ File ] | ||
develop eb6d260b
Timestamp: 2006-04-02 05:31:13 Author: krudat [ Details ] [ Diff ] |
Base MapDamage class for rev. 1096. git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1097 37977431-3df6-0310-b722-df95706aa16b |
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add - rts/Sim/Map/MapDamage.cpp | [ Diff ] [ File ] | ||
add - rts/Sim/Map/MapDamage.h | [ Diff ] [ File ] | ||
develop acabef31
Timestamp: 2006-04-02 05:29:16 Author: krudat [ Details ] [ Diff ] |
To disable terrain deformation: Mapmakers: Put 'NotDeformable=1' in the .smd. script.txt: Put 'DisableMapDamage=1' in with the other properties. git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1096 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/GameHelper.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/GameSetup.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/GameSetup.h | [ Diff ] [ File ] | ||
add - rts/Sim/Map/NoMapDamage.cpp | [ Diff ] [ File ] | ||
add - rts/Sim/Map/NoMapDamage.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitTypes/Builder.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitTypes/Builder.h | [ Diff ] [ File ] | ||
develop 4fcc4c55
Timestamp: 2006-04-01 23:22:39 Author: jcnossen [ Details ] [ Diff ] |
changed default mod filename from "xtapev3.sd7" to "xtape.sd7" git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1095 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/GameVersion.h | [ Diff ] [ File ] | ||
develop d853b615
Timestamp: 2006-04-01 20:15:38 Author: isokron [ Details ] [ Diff ] |
Somewhat better sunflare git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1092 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Rendering/Env/AdvSky.cpp | [ Diff ] [ File ] | ||