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Changesets: spring

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develop 605a1118
Timestamp: 2006-04-15 21:09:38
Author: isokron
Details ] Diff ]
More dynwater changes

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1170 37977431-3df6-0310-b722-df95706aa16b
mod - game/shaders/dwDetailNormal.fp Diff ] File ]
mod - game/shaders/dwDetailNormal.vp Diff ] File ]
mod - game/shaders/waterDyn.fp Diff ] File ]
mod - game/shaders/waterDyn.vp Diff ] File ]
add - game/shaders/waterDynNT.vp Diff ] File ]
mod - game/shaders/waterDynWave.vp Diff ] File ]
mod - rts/Rendering/Env/BaseWater.cpp Diff ] File ]
mod - rts/Rendering/Env/DynWater.cpp Diff ] File ]
mod - rts/Rendering/Env/DynWater.h Diff ] File ]
develop 4c69be5e
Timestamp: 2006-04-13 08:11:48
Author: krudat
Details ] Diff ]
Under construction S3O units glow green when advanced shading's on.


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1160 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Rendering/UnitModels/UnitDrawer.cpp Diff ] File ]
mod - rts/Rendering/UnitModels/UnitDrawer.h Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
develop 0a9c4107
Timestamp: 2006-04-13 03:26:59
Author: krudat
Details ] Diff ]
PieceProjectiles now made for S3O.


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1159 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Sim/Projectiles/PieceProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/PieceProjectile.h Diff ] File ]
mod - rts/Sim/Units/COB/CobInstance.cpp Diff ] File ]
develop bb7e738e
Timestamp: 2006-04-11 16:53:07
Author: jcnossen
Details ] Diff ]
* added setting for "DepthBufferBits"

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1148 37977431-3df6-0310-b722-df95706aa16b
develop 51f52ace
Timestamp: 2006-04-11 14:57:20
Author: betalord
Details ] Diff ]
TASServer: channel mute list now gets updated when user renames his account

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1147 37977431-3df6-0310-b722-df95706aa16b
develop 01d0ae4e
Timestamp: 2006-04-11 08:59:17
Author: krudat
Details ] Diff ]
Use the S3O model's proper texture when showing construction orders.

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1146 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/UI/GuiHandler.cpp Diff ] File ]
mod - rts/Rendering/UnitModels/UnitDrawer.cpp Diff ] File ]
mod - rts/Rendering/UnitModels/UnitDrawer.h Diff ] File ]
mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
develop 26c9adbf
Timestamp: 2006-04-11 05:38:22
Author: krudat
Details ] Diff ]
Fix Mantis 0000116: Cloakcosts are doubled

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1145 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
develop 9adfc4bd
Timestamp: 2006-04-11 05:31:32
Author: krudat
Details ] Diff ]
* Plaster over dying cryptically if we can't load a feature.
* Warn (stdout) if we can't find the mod archive.


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1144 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/PreGame.cpp Diff ] File ]
mod - rts/Sim/Misc/FeatureHandler.cpp Diff ] File ]
develop cacc0aa5
Timestamp: 2006-04-11 05:00:51
Author: krudat
Details ] Diff ]
Direct control:
* Also restore the old camera when the unit dies.
* Restore the camera-locked state when releasing control, too.


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1143 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/Player.cpp Diff ] File ]
mod - rts/Game/Player.h Diff ] File ]
mod - rts/Game/UI/MouseHandler.h Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
develop 0e349739
Timestamp: 2006-04-09 18:38:40
Author: jcnossen
Details ] Diff ]
* changed ping display units to ms

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1139 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/Game.cpp Diff ] File ]
develop 2b5a33f5
Timestamp: 2006-04-08 22:00:15
Author: isokron
Details ] Diff ]
Fixes some problems with dynamic water

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1137 37977431-3df6-0310-b722-df95706aa16b
add - game/bitmaps/hovershape.bmp Diff ] File ]
mod - game/shaders/dwgroundreflectinverted.vp Diff ] File ]
mod - game/shaders/dwgroundrefract.vp Diff ] File ]
mod - game/shaders/ground.vp Diff ] File ]
mod - game/shaders/groundFPshadow.fp Diff ] File ]
mod - game/shaders/waterDyn.fp Diff ] File ]
mod - game/shaders/waterDynWave.fp Diff ] File ]
mod - rts/Rendering/Env/BaseWater.cpp Diff ] File ]
mod - rts/Rendering/Env/BaseWater.h Diff ] File ]
mod - rts/Rendering/Env/DynWater.cpp Diff ] File ]
mod - rts/Rendering/Env/DynWater.h Diff ] File ]
mod - rts/Rendering/Map/BFGroundDrawer.cpp Diff ] File ]
mod - rts/Sim/Misc/FeatureHandler.cpp Diff ] File ]
develop 42865e81
Timestamp: 2006-04-08 17:00:41
Author: tvo
Details ] Diff ]
* Patch by Radtoo which fixes gcc 4.1 extra qualification errors.



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1136 37977431-3df6-0310-b722-df95706aa16b
mod - AI/Global/NTAI/Helpers/Log.h Diff ] File ]
mod - AI/Global/NTAI/helper.h Diff ] File ]
mod - rts/Game/UI/GUI/GUIcontroller.h Diff ] File ]
mod - rts/Rendering/UnitModels/3DOParser.h Diff ] File ]
mod - rts/Sim/Map/ReadMap.h Diff ] File ]
develop b233146d
Timestamp: 2006-04-07 03:28:12
Author: ace07
Details ] Diff ]
updated omni so that you cannot join battles where you don't have the right mod's and maps

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1127 37977431-3df6-0310-b722-df95706aa16b
develop e50cd9fc
Timestamp: 2006-04-07 00:51:07
Author: krudat
Details ] Diff ]
New configHandler setting: if MetalMapPalette=1, metal is blue rather than green.

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1126 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Sim/Map/MetalMap.cpp Diff ] File ]
develop 6c752818
Timestamp: 2006-04-06 19:36:24
Author: jcnossen
Details ] Diff ]
* added VSync setting using WGL_EXT_swap_control
* added controls to RtsSettings for VSync and FSAA settings


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1121 37977431-3df6-0310-b722-df95706aa16b
mod - rts/System/Main.cpp Diff ] File ]
develop cbf21df0
Timestamp: 2006-04-05 19:11:49
Author: jcnossen
Details ] Diff ]
* allowing passive AI cheats for global AI in multiplayer
* added some #include "StdAfx.h" for precompiled header on MSVC
* updated VS7 project file with new mapdamage and sound files.


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1109 37977431-3df6-0310-b722-df95706aa16b
mod - rts/ExternalAI/AICheats.cpp Diff ] File ]
mod - rts/ExternalAI/AICheats.h Diff ] File ]
mod - rts/ExternalAI/GlobalAICallback.cpp Diff ] File ]
mod - rts/ExternalAI/IAICheats.h Diff ] File ]
mod - rts/Sim/Map/MapDamage.cpp Diff ] File ]
mod - rts/Sim/Map/NoMapDamage.cpp Diff ] File ]
mod - rts/System/Sound.cpp Diff ] File ]
mod - rts/build/vstudio7/rts.vcproj Diff ] File ]
develop 0aed2dc5
Timestamp: 2006-04-04 17:51:21
Author: betalord
Details ] Diff ]
TASServer: FINDIP command will now also check last IP addresses used

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1102 37977431-3df6-0310-b722-df95706aa16b
develop 85922b81
Timestamp: 2006-04-03 06:31:40
Author: krudat
Details ] Diff ]
Sound:
Unit replies are always played at full volume.
Each order acknowledgement sound is played at most once in one frame.


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1101 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/SelectedUnits.cpp Diff ] File ]
mod - rts/Game/UI/MouseHandler.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/groundmovetype.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
mod - rts/System/Platform/Linux/OpenALSound.h Diff ] File ]
mod - rts/System/Platform/Win/DxSound.h Diff ] File ]
add - rts/System/Sound.cpp Diff ] File ]
mod - rts/System/Sound.h Diff ] File ]
develop e2c22911
Timestamp: 2006-04-03 02:19:48
Author: krudat
Details ] Diff ]
OpenALSound:
Work around sounds being played extremely quietly when globalVolume is 0.
Change how sounds played 'at the camera' are given to OpenAL.


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1100 37977431-3df6-0310-b722-df95706aa16b
mod - rts/System/Platform/Linux/OpenALSound.cpp Diff ] File ]
mod - rts/System/Platform/Linux/OpenALSound.h Diff ] File ]
develop a962c243
Timestamp: 2006-04-02 10:26:27
Author: krudat
Details ] Diff ]
Moved impulseFactor from weapon and helper->Explosion to DamageArray.
Unit deathblasts now respect impulseFactor.

Physics tags for weapons:
impulseFactor As before, a multiplier.
impulseBoost Adds to effective damage for knockback.
craterMult Multiplier on terrain deformation, defaults to old behaviour (same as impulseFactor)
craterBoost Adds to effective damage for cratering.


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1099 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/GameHelper.cpp Diff ] File ]
mod - rts/Game/GameHelper.h Diff ] File ]
mod - rts/Sim/Misc/DamageArray.h Diff ] File ]
mod - rts/Sim/Misc/DamageArrayHandler.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectile.cpp Diff ] File ]
mod - rts/Sim/Weapons/WeaponDefHandler.cpp Diff ] File ]
mod - rts/Sim/Weapons/WeaponDefHandler.h Diff ] File ]
develop 07987367
Timestamp: 2006-04-02 08:06:11
Author: krudat
Details ] Diff ]
Oops. Unmask mapHardness so it shows properly.

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1098 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Sim/Map/BasicMapDamage.h Diff ] File ]
develop eb6d260b
Timestamp: 2006-04-02 05:31:13
Author: krudat
Details ] Diff ]
Base MapDamage class for rev. 1096.

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1097 37977431-3df6-0310-b722-df95706aa16b
add - rts/Sim/Map/MapDamage.cpp Diff ] File ]
add - rts/Sim/Map/MapDamage.h Diff ] File ]
develop acabef31
Timestamp: 2006-04-02 05:29:16
Author: krudat
Details ] Diff ]
To disable terrain deformation:
Mapmakers: Put 'NotDeformable=1' in the .smd.
script.txt: Put 'DisableMapDamage=1' in with the other properties.



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1096 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/GameHelper.cpp Diff ] File ]
mod - rts/Game/GameSetup.cpp Diff ] File ]
mod - rts/Game/GameSetup.h Diff ] File ]
add - rts/Sim/Map/NoMapDamage.cpp Diff ] File ]
add - rts/Sim/Map/NoMapDamage.h Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Builder.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Builder.h Diff ] File ]
develop 4fcc4c55
Timestamp: 2006-04-01 23:22:39
Author: jcnossen
Details ] Diff ]
changed default mod filename from "xtapev3.sd7" to "xtape.sd7"

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1095 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/GameVersion.h Diff ] File ]
develop d853b615
Timestamp: 2006-04-01 20:15:38
Author: isokron
Details ] Diff ]
Somewhat better sunflare

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1092 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Rendering/Env/AdvSky.cpp Diff ] File ]
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