Changesets: spring
develop 28389179
Timestamp: 2006-08-18 13:09:42 Author: tvo [ Details ] [ Diff ] |
* Fix crash bug if map failed to load. git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1872 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Map/ReadMap.cpp | [ Diff ] [ File ] | ||
develop 0a77fadb
Timestamp: 2006-08-18 12:21:36 Author: hollow [ Details ] [ Diff ] |
spring-gui: * Added RGB Color Selector for Battle Section * Added Ctrl+F in maps for search * Minor GUI tweaks / fixes * Lobby Code added ( Not used yet) * Added Dependency Python Image Library (PIL) git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1871 37977431-3df6-0310-b722-df95706aa16b |
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develop 0b3169d6
Timestamp: 2006-08-18 02:30:50 Author: tnowell [ Details ] [ Diff ] |
Support for CHANNEL command Support for CHANNELS command support for CHANNELEND command Now lists channels in teh channels tab when refresh channels is clicked MYSTATUS and CLIENTSTATUS commands now supported Users can now set their status manually overriding the lobby MOTD command supported SERVERMSG comm\nd supported SERVERMSGBOX command supported Fixed tab rotation order on login panel Added a server console (equiv of TASClient $local) to main view Added look n feel tab ready for skinning using basic Java swing themes Numerous GUI tweaks Basic recieval of Battle chat added git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1870 37977431-3df6-0310-b722-df95706aa16b |
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develop 720b45f0
Timestamp: 2006-08-17 23:38:39 Author: tvo [ Details ] [ Diff ] |
* Write the UnixFileSystemHandler::FindFiles(), so boost::filesystem is not used anymore now. * Also added a tiny bit documentation to WinFileSystemHandler. git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1868 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/System/Platform/FileSystem.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Platform/FileSystem.h | [ Diff ] [ File ] | ||
mod - rts/System/Platform/Linux/UnixFileSystemHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Platform/Linux/UnixFileSystemHandler.h | [ Diff ] [ File ] | ||
mod - rts/System/Platform/Win/WinFileSystemHandler.cpp | [ Diff ] [ File ] | ||
develop 948800f1
Timestamp: 2006-08-17 01:37:27 Author: jcnossen [ Details ] [ Diff ] |
* fixed sm3 shading on ATI cards for single pass. Multipass doesn't work yet because of missing sampler2DRect support on Radeons git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1867 37977431-3df6-0310-b722-df95706aa16b |
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mod - game/shaders/terrainFragmentShader.glsl | [ Diff ] [ File ] | ||
mod - game/shaders/terrainVertexShader.glsl | [ Diff ] [ File ] | ||
develop 8458bac8
Timestamp: 2006-08-16 23:56:40 Author: tnowell [ Details ] [ Diff ] |
Removed dist fodler from AFLobby. Netbeans autogenerates it if it isnt there and there shouldnt be binary data in the svn anyways git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1865 37977431-3df6-0310-b722-df95706aa16b |
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develop edc7d9fb
Timestamp: 2006-08-16 23:07:42 Author: tnowell [ Details ] [ Diff ] |
some changes in project settings git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1864 37977431-3df6-0310-b722-df95706aa16b |
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develop 0f61c9ef
Timestamp: 2006-08-16 23:00:38 Author: tnowell [ Details ] [ Diff ] |
- Reconciled the battlewindow into a single instance rather than allowing multiple random instances to eb spawned for testign purposes - Added a few GUI controls in anticipation of code for time limits, pre-pathing, and setting the suers status - Moved tabs from the top to the side in the main window and added a splitter control /divider - Created Host Battle panel in the tab control - Changed the tool bars graphic settings across the program - Added alphabetically sorted list boxes for users in the channel window - Rearranged the channel and pm windows and added splitter controls/dividers - Fixed a lot of resizing issues across the program - Fixed one or two issues with speed - Fixed one or two problems with pm and channel windows not opening - Added a seperate GUI event system so network traffic does not freeze up the GUI... - Gotten rid of the channel manager class git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1863 37977431-3df6-0310-b722-df95706aa16b |
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develop 21917a3f
Timestamp: 2006-08-16 22:44:22 Author: tvo [ Details ] [ Diff ] |
* Fix 'OpenAL: invalid value' error when units die (the volume == -1 error). * Fix a typo in groundmovetype.cpp * Fix a bug in CWeapon::AttackUnit() where wrong targetPos was used to check if targetting would succeed. git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1862 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Sim/MoveTypes/groundmovetype.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Unit.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/Weapon.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Platform/Linux/OpenALSound.cpp | [ Diff ] [ File ] | ||
develop a38e7ccc
Timestamp: 2006-08-16 18:26:18 Author: tvo [ Details ] [ Diff ] |
* Show ping in wallclock time instead of game time (ie. scale with speedFactor). * Clean up some indentation. git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1861 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Main.cpp | [ Diff ] [ File ] | ||
develop 9ccaf24f
Timestamp: 2006-08-16 01:13:59 Author: jcnossen [ Details ] [ Diff ] |
* updated unitsync vc7 project git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1858 37977431-3df6-0310-b722-df95706aa16b |
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mod - tools/unitsync/unitsync.vcproj | [ Diff ] [ File ] | ||
develop 0338408d
Timestamp: 2006-08-15 13:03:18 Author: tnowell [ Details ] [ Diff ] |
added nanoblobz data with corrected lwoercase filenames git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1857 37977431-3df6-0310-b722-df95706aa16b |
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add - game/AI/NTai/nanoblobz03series/Lord.txt | [ Diff ] [ File ] | ||
add - game/AI/NTai/nanoblobz03series/autofac.txt | [ Diff ] [ File ] | ||
add - game/AI/NTai/nanoblobz03series/mod.tdf | [ Diff ] [ File ] | ||
add - game/AI/NTai/nanoblobz03series/sheep.txt | [ Diff ] [ File ] | ||
develop dfcab110
Timestamp: 2006-08-15 12:59:52 Author: tnowell [ Details ] [ Diff ] |
deletign nanoblobz data so i can readd it with corrected lwoercase filenames git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1856 37977431-3df6-0310-b722-df95706aa16b |
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rm - game/AI/NTai/nanoblobs03series/AutoFac.txt | [ Diff ] [ File ] | ||
rm - game/AI/NTai/nanoblobs03series/Lord.txt | [ Diff ] [ File ] | ||
rm - game/AI/NTai/nanoblobs03series/Sheep.txt | [ Diff ] [ File ] | ||
rm - game/AI/NTai/nanoblobs03series/mod.tdf | [ Diff ] [ File ] | ||
develop 6d9f3379
Timestamp: 2006-08-15 11:55:41 Author: tnowell [ Details ] [ Diff ] |
Added no rule interpolation keywords to EE comamnder buildtree to rpevent runaway resource cosntruction at startup git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1855 37977431-3df6-0310-b722-df95706aa16b |
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mod - game/AI/NTai/EE/commander.txt | [ Diff ] [ File ] | ||
develop 609b3d5d
Timestamp: 2006-08-15 11:44:22 Author: tnowell [ Details ] [ Diff ] |
Updated the nanoblobz buildtree to make use fo megasheep and trirooks, and added demons and mega sheep to the auto facs and sheep build lists. git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1854 37977431-3df6-0310-b722-df95706aa16b |
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mod - game/AI/NTai/nanoblobs03series/AutoFac.txt | [ Diff ] [ File ] | ||
mod - game/AI/NTai/nanoblobs03series/Lord.txt | [ Diff ] [ File ] | ||
mod - game/AI/NTai/nanoblobs03series/Sheep.txt | [ Diff ] [ File ] | ||
mod - game/AI/NTai/nanoblobs03series/mod.tdf | [ Diff ] [ File ] | ||
develop 778f9336
Timestamp: 2006-08-15 11:31:14 Author: tvo [ Details ] [ Diff ] |
* Remove SmallDivide.sdd, maps in svn trunk is now considered wrong. Endusers need data tarball anyway and this just causes confusion as it means spring finds 2 SmallDivides with different checksums. git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1853 37977431-3df6-0310-b722-df95706aa16b |
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develop ebc220b9
Timestamp: 2006-08-15 11:25:44 Author: tvo [ Details ] [ Diff ] |
* Patch AAI to load from AI/AAI instead of aidll/globalai/aai. * Import AAI datafiles (with xtape case fixed, the rest seems fine) git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1852 37977431-3df6-0310-b722-df95706aa16b |
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mod - AI/Global/AAI/aidef.h | [ Diff ] [ File ] | ||
add - game/AI/AAI/AAI FAQ.txt | [ Diff ] [ File ] | ||
add - game/AI/AAI/AAI ReadMe.txt | [ Diff ] [ File ] | ||
add - game/AI/AAI/cfg/general.cfg | [ Diff ] [ File ] | ||
add - game/AI/AAI/cfg/help/example general.cfg | [ Diff ] [ File ] | ||
add - game/AI/AAI/cfg/help/example mod.cfg | [ Diff ] [ File ] | ||
add - game/AI/AAI/cfg/map/Altored_Divide.cfg | [ Diff ] [ File ] | ||
add - game/AI/AAI/cfg/map/Ashap_Plateau.cfg | [ Diff ] [ File ] | ||
add - game/AI/AAI/cfg/map/Battle_Holms_v4.cfg | [ Diff ] [ File ] | ||
add - game/AI/AAI/cfg/map/Blue Planet.cfg | [ Diff ] [ File ] | ||
add - game/AI/AAI/cfg/map/Canyon_Wasteland-v02.cfg | [ Diff ] [ File ] | ||
add - game/AI/AAI/cfg/map/CenterrockV11.cfg | [ Diff ] [ File ] | ||
add - game/AI/AAI/cfg/map/CenterrockV12.cfg | [ Diff ] [ File ] | ||
add - game/AI/AAI/cfg/map/Cliff Run-v01.cfg | [ Diff ] [ File ] | ||
add - game/AI/AAI/cfg/map/Coast To Coast Remake.cfg | [ Diff ] [ File ] | ||
add - game/AI/AAI/cfg/map/Comet Catcher Remake.cfg | [ Diff ] [ File ] | ||
add - game/AI/AAI/cfg/map/Core_Prime_Industrial_Area.cfg | [ Diff ] [ File ] | ||
add - game/AI/AAI/cfg/map/Craggy Hills v1.cfg | [ Diff ] [ File ] | ||
add - game/AI/AAI/cfg/map/Crossing_4_final.cfg | [ Diff ] [ File ] | ||
add - game/AI/AAI/cfg/map/Deserted_Gully-v02.cfg | [ Diff ] [ File ] | ||
add - game/AI/AAI/cfg/map/Dueling_Bases-v01.cfg | [ Diff ] [ File ] | ||
add - game/AI/AAI/cfg/map/Evergreen_Haven-v03.cfg | [ Diff ] [ File ] | ||
add - game/AI/AAI/cfg/map/FF-AsteroidBattle.cfg | [ Diff ] [ File ] | ||
add - game/AI/AAI/cfg/map/Flooded_Canyon-v2.cfg | [ Diff ] [ File ] | ||
add - game/AI/AAI/cfg/map/Flooded_Canyon-v3.cfg | [ Diff ] [ File ] | ||
add - game/AI/AAI/cfg/map/Foothills-v08.cfg | [ Diff ] [ File ] | ||
add - game/AI/AAI/cfg/map/Gods Of War 2 Remake V2.cfg | [ Diff ] [ File ] | ||
add - game/AI/AAI/cfg/map/Green Comet Basic.cfg | [ Diff ] [ File ] | ||
add - game/AI/AAI/cfg/map/Hells Pass.cfg | [ Diff ] [ File ] | ||
add - game/AI/AAI/cfg/map/Ice_Bergs_V2.cfg | [ Diff ] [ File ] | ||
add - game/AI/AAI/cfg/map/IslandAlpha.cfg | [ Diff ] [ File ] | ||
add - game/AI/AAI/cfg/map/MoonQ20.cfg | [ Diff ] [ File ] | ||
add - game/AI/AAI/cfg/map/No_Mans_Land-V03.cfg | [ Diff ] [ File ] | ||
add - game/AI/AAI/cfg/map/Painted Desert Remake V2.cfg | [ Diff ] [ File ] | ||
add - game/AI/AAI/cfg/map/Painted Desert Remake.cfg | [ Diff ] [ File ] | ||
add - game/AI/AAI/cfg/map/Plains_and_passes.cfg | [ Diff ] [ File ] | ||
add - game/AI/AAI/cfg/map/Raised_Divide_v1.cfg | [ Diff ] [ File ] | ||
add - game/AI/AAI/cfg/map/River Dale-v01.cfg | [ Diff ] [ File ] | ||
add - game/AI/AAI/cfg/map/Rush_Hour-By_Wired.cfg | [ Diff ] [ File ] | ||
add - game/AI/AAI/cfg/map/SailAway.cfg | [ Diff ] [ File ] | ||
add - game/AI/AAI/cfg/map/SmallDivide.cfg | [ Diff ] [ File ] | ||
add - game/AI/AAI/cfg/map/Vegan_Canyons-v01.cfg | [ Diff ] [ File ] | ||
add - game/AI/AAI/cfg/map/Whakamutunga_Riri-v01.cfg | [ Diff ] [ File ] | ||
add - game/AI/AAI/cfg/map/Winter_Wonderland.cfg | [ Diff ] [ File ] | ||
add - game/AI/AAI/cfg/map/aftershock.cfg | [ Diff ] [ File ] | ||
add - game/AI/AAI/cfg/map/cathralda.cfg | [ Diff ] [ File ] | ||
add - game/AI/AAI/cfg/mod/A-A-SBetaPack1.9B.cfg | [ Diff ] [ File ] | ||
add - game/AI/AAI/cfg/mod/AASF211.cfg | [ Diff ] [ File ] | ||
add - game/AI/AAI/cfg/mod/AASS211.cfg | [ Diff ] [ File ] | ||
add - game/AI/AAI/cfg/mod/BOTA_13.cfg | [ Diff ] [ File ] | ||
add - game/AI/AAI/cfg/mod/Expand&Exterminate v0.162.cfg | [ Diff ] [ File ] | ||
add - game/AI/AAI/cfg/mod/FF 1.17 S.cfg | [ Diff ] [ File ] | ||
add - game/AI/AAI/cfg/mod/FleabowlNR10.cfg | [ Diff ] [ File ] | ||
add - game/AI/AAI/cfg/mod/KuroTA-v047.cfg | [ Diff ] [ File ] | ||
add - game/AI/AAI/cfg/mod/OTA_Classic_TA.cfg | [ Diff ] [ File ] | ||
add - game/AI/AAI/cfg/mod/OTA_Shiny_TA.cfg | [ Diff ] [ File ] | ||
add - game/AI/AAI/cfg/mod/OTA_with_Evolva_models.cfg | [ Diff ] [ File ] | ||
add - game/AI/AAI/cfg/mod/OTA_with_UTASP_BP.cfg | [ Diff ] [ File ] | ||
add - game/AI/AAI/cfg/mod/SpringWD5B65.cfg | [ Diff ] [ File ] | ||
add - game/AI/AAI/cfg/mod/StarWars01.cfg | [ Diff ] [ File ] | ||
add - game/AI/AAI/cfg/mod/TLLv104.cfg | [ Diff ] [ File ] | ||
add - game/AI/AAI/cfg/mod/gundam annihilation 0.98b.cfg | [ Diff ] [ File ] | ||
add - game/AI/AAI/cfg/mod/xtape.cfg | [ Diff ] [ File ] | ||
develop 06e53c6e
Timestamp: 2006-08-15 10:10:54 Author: tvo [ Details ] [ Diff ] |
* Fix minor bug where file path wasn't updated when the file was moved between data directories but mtime stayed the same (with the UNIX multi datadir support). git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1850 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/System/FileSystem/ArchiveScanner.cpp | [ Diff ] [ File ] | ||
develop 353437e0
Timestamp: 2006-08-15 01:33:04 Author: tnowell [ Details ] [ Diff ] |
updates the default buildtree so as to not make runaway resource building on startup git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1849 37977431-3df6-0310-b722-df95706aa16b |
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mod - game/AI/NTai/Default/commander.txt | [ Diff ] [ File ] | ||
mod - game/AI/NTai/Default/mod.tdf | [ Diff ] [ File ] | ||
develop c061c5bb
Timestamp: 2006-08-15 00:04:39 Author: tvo [ Details ] [ Diff ] |
* Make that patch actually work when touching a file (instead of a dir). git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1848 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/System/FileSystem/ArchiveScanner.cpp | [ Diff ] [ File ] | ||
develop 89547405
Timestamp: 2006-08-14 23:53:13 Author: tvo [ Details ] [ Diff ] |
* patch by Anders Petersson <demitar at worldforge org> that makes archivescanner calculate .sdd checksums at load time instead of on the fly (and also cache them in archivescanner.txt). The CRC is recalculated if the recentmost mtime of all subdirs of the .sdd != the cache-entry-mtime. git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1847 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/System/FileSystem/ArchiveScanner.cpp | [ Diff ] [ File ] | ||
mod - rts/System/FileSystem/ArchiveScanner.h | [ Diff ] [ File ] | ||
develop 1ed53672
Timestamp: 2006-08-14 23:10:26 Author: jcnossen [ Details ] [ Diff ] |
* added sm3 map GLSL shaders git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1843 37977431-3df6-0310-b722-df95706aa16b |
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add - game/shaders/terrainCommon.glsl | [ Diff ] [ File ] | ||
add - game/shaders/terrainFragmentShader.glsl | [ Diff ] [ File ] | ||
add - game/shaders/terrainVertexShader.glsl | [ Diff ] [ File ] | ||
develop 6c3f338a
Timestamp: 2006-08-14 19:11:36 Author: trepan [ Details ] [ Diff ] |
copied casting from StdAfx.h/StringToLowerInPlace() to make it compile git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1842 37977431-3df6-0310-b722-df95706aa16b |
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mod - AI/Global/NTAI/Core/helper.cpp | [ Diff ] [ File ] | ||
develop e09f1e02
Timestamp: 2006-08-14 17:08:31 Author: betalord [ Details ] [ Diff ] |
TASClient: fixed transparency color of glyph on "team color" button git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1840 37977431-3df6-0310-b722-df95706aa16b |
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develop 59ef46f9
Timestamp: 2006-08-14 17:04:38 Author: tvo [ Details ] [ Diff ] |
* Fix vstudio8 project. Replace vclibs/boost with the boost compiled by Exit_Wound: http://fileuniverse.com/?p=showitem&ID=2416 git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1839 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/build/vstudio8/rts.vcproj | [ Diff ] [ File ] | ||