2025-08-25 08:05 CEST

spring: develop 309a73bc Diff ] Back to Repository ]
Author Committer Branch Timestamp Parent
jcnossen jcnossen develop 2005-12-16 17:11:48 develop 405f28ab
Changeset directory structure reorganised

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@486 37977431-3df6-0310-b722-df95706aa16b
add - rts/ExternalAI/AICallback.cpp Diff ] File ]
add - rts/ExternalAI/AICallback.h Diff ] File ]
add - rts/ExternalAI/AICheats.cpp Diff ] File ]
add - rts/ExternalAI/AICheats.h Diff ] File ]
add - rts/ExternalAI/GlobalAI.cpp Diff ] File ]
add - rts/ExternalAI/GlobalAI.h Diff ] File ]
add - rts/ExternalAI/GlobalAICallback.cpp Diff ] File ]
add - rts/ExternalAI/GlobalAICallback.h Diff ] File ]
add - rts/ExternalAI/GlobalAIHandler.cpp Diff ] File ]
add - rts/ExternalAI/GlobalAIHandler.h Diff ] File ]
add - rts/ExternalAI/Group.cpp Diff ] File ]
add - rts/ExternalAI/Group.h Diff ] File ]
add - rts/ExternalAI/GroupAiCallback.cpp Diff ] File ]
add - rts/ExternalAI/GroupAiCallback.h Diff ] File ]
add - rts/ExternalAI/GroupHandler.cpp Diff ] File ]
add - rts/ExternalAI/GroupHandler.h Diff ] File ]
add - rts/ExternalAI/IAICallback.h Diff ] File ]
add - rts/ExternalAI/IAICheats.h Diff ] File ]
add - rts/ExternalAI/IGlobalAI.h Diff ] File ]
add - rts/ExternalAI/IGlobalAICallback.h Diff ] File ]
add - rts/ExternalAI/IGroupAI.h Diff ] File ]
add - rts/ExternalAI/IGroupAiCallback.h Diff ] File ]
add - rts/Game/Camera.cpp Diff ] File ]
add - rts/Game/Camera.h Diff ] File ]
add - rts/Game/CameraController.cpp Diff ] File ]
add - rts/Game/CameraController.h Diff ] File ]
add - rts/Game/Game.cpp Diff ] File ]
add - rts/Game/Game.h Diff ] File ]
add - rts/Game/GameController.cpp Diff ] File ]
add - rts/Game/GameController.h Diff ] File ]
add - rts/Game/GameHelper.cpp Diff ] File ]
add - rts/Game/GameHelper.h Diff ] File ]
add - rts/Game/GameServer.cpp Diff ] File ]
add - rts/Game/GameServer.h Diff ] File ]
add - rts/Game/GameSetup.cpp Diff ] File ]
add - rts/Game/GameSetup.h Diff ] File ]
add - rts/Game/GameVersion.h Diff ] File ]
add - rts/Game/Player.cpp Diff ] File ]
add - rts/Game/Player.h Diff ] File ]
add - rts/Game/PreGame.cpp Diff ] File ]
add - rts/Game/PreGame.h Diff ] File ]
add - rts/Game/SelectedUnits.cpp Diff ] File ]
add - rts/Game/SelectedUnits.h Diff ] File ]
add - rts/Game/SelectedUnitsAI.cpp Diff ] File ]
add - rts/Game/SelectedUnitsAI.h Diff ] File ]
add - rts/Game/StartScripts/AirScript.cpp Diff ] File ]
add - rts/Game/StartScripts/AirScript.h Diff ] File ]
add - rts/Game/StartScripts/CommanderScript.cpp Diff ] File ]
add - rts/Game/StartScripts/CommanderScript.h Diff ] File ]
add - rts/Game/StartScripts/CommanderScript2.cpp Diff ] File ]
add - rts/Game/StartScripts/CommanderScript2.h Diff ] File ]
add - rts/Game/StartScripts/EmptyScript.cpp Diff ] File ]
add - rts/Game/StartScripts/EmptyScript.h Diff ] File ]
add - rts/Game/StartScripts/GlobalAITestScript.cpp Diff ] File ]
add - rts/Game/StartScripts/GlobalAITestScript.h Diff ] File ]
add - rts/Game/StartScripts/LoadScript.cpp Diff ] File ]
add - rts/Game/StartScripts/LoadScript.h Diff ] File ]
add - rts/Game/StartScripts/SWTATestScrip.cpp Diff ] File ]
add - rts/Game/StartScripts/SWTATestScrip.h Diff ] File ]
add - rts/Game/StartScripts/Script.cpp Diff ] File ]
add - rts/Game/StartScripts/Script.h Diff ] File ]
add - rts/Game/StartScripts/ScriptHandler.cpp Diff ] File ]
add - rts/Game/StartScripts/ScriptHandler.h Diff ] File ]
add - rts/Game/StartScripts/SpawnScript.cpp Diff ] File ]
add - rts/Game/StartScripts/SpawnScript.h Diff ] File ]
add - rts/Game/StartScripts/TestScript.cpp Diff ] File ]
add - rts/Game/StartScripts/TestScript.h Diff ] File ]
add - rts/Game/StartScripts/YehaTestScript.cpp Diff ] File ]
add - rts/Game/StartScripts/YehaTestScript.h Diff ] File ]
add - rts/Game/Team.cpp Diff ] File ]
add - rts/Game/Team.h Diff ] File ]
add - rts/Game/UI/EndGameBox.cpp Diff ] File ]
add - rts/Game/UI/EndGameBox.h Diff ] File ]
add - rts/Game/UI/GUI/Functor.h Diff ] File ]
add - rts/Game/UI/GUI/GUICommandPool.cpp Diff ] File ]
add - rts/Game/UI/GUI/GUICommandPool.h Diff ] File ]
add - rts/Game/UI/GUI/GUIallyResourceBar.cpp Diff ] File ]
add - rts/Game/UI/GUI/GUIallyResourceBar.h Diff ] File ]
add - rts/Game/UI/GUI/GUIbuildMenu.cpp Diff ] File ]
add - rts/Game/UI/GUI/GUIbuildMenu.h Diff ] File ]
add - rts/Game/UI/GUI/GUIbutton.cpp Diff ] File ]
add - rts/Game/UI/GUI/GUIbutton.h Diff ] File ]
add - rts/Game/UI/GUI/GUIcenterBuildMenu.cpp Diff ] File ]
add - rts/Game/UI/GUI/GUIcenterBuildMenu.h Diff ] File ]
add - rts/Game/UI/GUI/GUIconsole.cpp Diff ] File ]
add - rts/Game/UI/GUI/GUIconsole.h Diff ] File ]
add - rts/Game/UI/GUI/GUIcontroller.cpp Diff ] File ]
add - rts/Game/UI/GUI/GUIcontroller.h Diff ] File ]
add - rts/Game/UI/GUI/GUIendgameDialog.cpp Diff ] File ]
add - rts/Game/UI/GUI/GUIendgameDialog.h Diff ] File ]
add - rts/Game/UI/GUI/GUIfont.cpp Diff ] File ]
add - rts/Game/UI/GUI/GUIfont.h Diff ] File ]
add - rts/Game/UI/GUI/GUIframe.cpp Diff ] File ]
add - rts/Game/UI/GUI/GUIframe.h Diff ] File ]
add - rts/Game/UI/GUI/GUIgame.cpp Diff ] File ]
add - rts/Game/UI/GUI/GUIgame.h Diff ] File ]
add - rts/Game/UI/GUI/GUIgraph.cpp Diff ] File ]
add - rts/Game/UI/GUI/GUIgraph.h Diff ] File ]
add - rts/Game/UI/GUI/GUIimage.cpp Diff ] File ]
add - rts/Game/UI/GUI/GUIimage.h Diff ] File ]
add - rts/Game/UI/GUI/GUIinfoSelection.cpp Diff ] File ]
add - rts/Game/UI/GUI/GUIinfoSelection.h Diff ] File ]
add - rts/Game/UI/GUI/GUIinput.cpp Diff ] File ]
add - rts/Game/UI/GUI/GUIinput.h Diff ] File ]
add - rts/Game/UI/GUI/GUIlabel.cpp Diff ] File ]
add - rts/Game/UI/GUI/GUIlabel.h Diff ] File ]
add - rts/Game/UI/GUI/GUImatrix.cpp Diff ] File ]
add - rts/Game/UI/GUI/GUImatrix.h Diff ] File ]
add - rts/Game/UI/GUI/GUIminimap.cpp Diff ] File ]
add - rts/Game/UI/GUI/GUIminimap.h Diff ] File ]
add - rts/Game/UI/GUI/GUIpane.cpp Diff ] File ]
add - rts/Game/UI/GUI/GUIpane.h Diff ] File ]
add - rts/Game/UI/GUI/GUIresourceBar.cpp Diff ] File ]
add - rts/Game/UI/GUI/GUIresourceBar.h Diff ] File ]
add - rts/Game/UI/GUI/GUIscrollbar.cpp Diff ] File ]
add - rts/Game/UI/GUI/GUIscrollbar.h Diff ] File ]
add - rts/Game/UI/GUI/GUIsharingDialog.cpp Diff ] File ]
add - rts/Game/UI/GUI/GUIsharingDialog.h Diff ] File ]
add - rts/Game/UI/GUI/GUIslider.cpp Diff ] File ]
add - rts/Game/UI/GUI/GUIslider.h Diff ] File ]
add - rts/Game/UI/GUI/GUIstateButton.cpp Diff ] File ]
add - rts/Game/UI/GUI/GUIstateButton.h Diff ] File ]
add - rts/Game/UI/GUI/GUIswitchBar.cpp Diff ] File ]
add - rts/Game/UI/GUI/GUIswitchBar.h Diff ] File ]
add - rts/Game/UI/GUI/GUItab.cpp Diff ] File ]
add - rts/Game/UI/GUI/GUItab.h Diff ] File ]
add - rts/Game/UI/GUI/GUItable.cpp Diff ] File ]
add - rts/Game/UI/GUI/GUItable.h Diff ] File ]
add - rts/Game/UI/GuiHandler.cpp Diff ] File ]
add - rts/Game/UI/GuiHandler.h Diff ] File ]
add - rts/Game/UI/GuiKeyReader.cpp Diff ] File ]
add - rts/Game/UI/GuiKeyReader.h Diff ] File ]
add - rts/Game/UI/InfoConsole.cpp Diff ] File ]
add - rts/Game/UI/InfoConsole.h Diff ] File ]
add - rts/Game/UI/InputReceiver.cpp Diff ] File ]
add - rts/Game/UI/InputReceiver.h Diff ] File ]
add - rts/Game/UI/MiniMap.cpp Diff ] File ]
add - rts/Game/UI/MiniMap.h Diff ] File ]
add - rts/Game/UI/MouseCursor.cpp Diff ] File ]
add - rts/Game/UI/MouseCursor.h Diff ] File ]
add - rts/Game/UI/MouseHandler.cpp Diff ] File ]
add - rts/Game/UI/MouseHandler.h Diff ] File ]
add - rts/Game/UI/NewGuiDefine.h Diff ] File ]
add - rts/Game/UI/ResourceBar.cpp Diff ] File ]
add - rts/Game/UI/ResourceBar.h Diff ] File ]
add - rts/Game/UI/SelectionKeyHandler.cpp Diff ] File ]
add - rts/Game/UI/SelectionKeyHandler.h Diff ] File ]
add - rts/Game/UI/ShareBox.cpp Diff ] File ]
add - rts/Game/UI/ShareBox.h Diff ] File ]
add - rts/Game/UI/StartPosSelecter.cpp Diff ] File ]
add - rts/Game/UI/StartPosSelecter.h Diff ] File ]
add - rts/Game/UI/TooltipConsole.cpp Diff ] File ]
add - rts/Game/UI/TooltipConsole.h Diff ] File ]
add - rts/Game/command.h Diff ] File ]
add - rts/Rendering/Env/AdvSky.cpp Diff ] File ]
add - rts/Rendering/Env/AdvSky.h Diff ] File ]
add - rts/Rendering/Env/AdvTreeDrawer.cpp Diff ] File ]
add - rts/Rendering/Env/AdvTreeDrawer.h Diff ] File ]
add - rts/Rendering/Env/AdvTreeGenerator.cpp Diff ] File ]
add - rts/Rendering/Env/AdvTreeGenerator.h Diff ] File ]
add - rts/Rendering/Env/AdvWater.cpp Diff ] File ]
add - rts/Rendering/Env/AdvWater.h Diff ] File ]
add - rts/Rendering/Env/BaseSky.cpp Diff ] File ]
add - rts/Rendering/Env/BaseSky.h Diff ] File ]
add - rts/Rendering/Env/BaseTreeDrawer.cpp Diff ] File ]
add - rts/Rendering/Env/BaseTreeDrawer.h Diff ] File ]
add - rts/Rendering/Env/BaseWater.cpp Diff ] File ]
add - rts/Rendering/Env/BaseWater.h Diff ] File ]
add - rts/Rendering/Env/BasicSky.cpp Diff ] File ]
add - rts/Rendering/Env/BasicSky.h Diff ] File ]
add - rts/Rendering/Env/BasicTreeDrawer.cpp Diff ] File ]
add - rts/Rendering/Env/BasicTreeDrawer.h Diff ] File ]
add - rts/Rendering/Env/BasicWater.cpp Diff ] File ]
add - rts/Rendering/Env/BasicWater.h Diff ] File ]
add - rts/Rendering/Env/DynWater.cpp Diff ] File ]
add - rts/Rendering/Env/DynWater.h Diff ] File ]
add - rts/Rendering/Env/GrassDrawer.cpp Diff ] File ]
add - rts/Rendering/Env/GrassDrawer.h Diff ] File ]
add - rts/Rendering/Env/SkyBox.cpp Diff ] File ]
add - rts/Rendering/Env/SkyBox.h Diff ] File ]
add - rts/Rendering/ExplosionGraphics.cpp Diff ] File ]
add - rts/Rendering/ExplosionGraphics.h Diff ] File ]
add - rts/Rendering/FartextureHandler.cpp Diff ] File ]
add - rts/Rendering/FartextureHandler.h Diff ] File ]
add - rts/Rendering/GL/FBO.cpp Diff ] File ]
add - rts/Rendering/GL/FBO.h Diff ] File ]
add - rts/Rendering/GL/VertexArray.cpp Diff ] File ]
add - rts/Rendering/GL/VertexArray.h Diff ] File ]
add - rts/Rendering/GL/VertexArrayRange.cpp Diff ] File ]
add - rts/Rendering/GL/VertexArrayRange.h Diff ] File ]
add - rts/Rendering/GL/glExtra.cpp Diff ] File ]
add - rts/Rendering/GL/glExtra.h Diff ] File ]
add - rts/Rendering/GL/glFont.cpp Diff ] File ]
add - rts/Rendering/GL/glFont.h Diff ] File ]
add - rts/Rendering/GL/glList.cpp Diff ] File ]
add - rts/Rendering/GL/glList.h Diff ] File ]
add - rts/Rendering/GL/glTextBox.cpp Diff ] File ]
add - rts/Rendering/GL/glTextBox.h Diff ] File ]
add - rts/Rendering/GL/glh_genext.h Diff ] File ]
add - rts/Rendering/GL/myGL.cpp Diff ] File ]
add - rts/Rendering/GL/myGL.h Diff ] File ]
add - rts/Rendering/GroundDecalHandler.cpp Diff ] File ]
add - rts/Rendering/GroundDecalHandler.h Diff ] File ]
add - rts/Rendering/GroundFlash.cpp Diff ] File ]
add - rts/Rendering/GroundFlash.h Diff ] File ]
add - rts/Rendering/InMapDraw.cpp Diff ] File ]
add - rts/Rendering/InMapDraw.h Diff ] File ]
add - rts/Rendering/Map/BFGroundDrawer.cpp Diff ] File ]
add - rts/Rendering/Map/BFGroundDrawer.h Diff ] File ]
add - rts/Rendering/Map/BFGroundTextures.cpp Diff ] File ]
add - rts/Rendering/Map/BFGroundTextures.h Diff ] File ]
add - rts/Rendering/Map/BaseGroundDrawer.cpp Diff ] File ]
add - rts/Rendering/Map/BaseGroundDrawer.h Diff ] File ]
add - rts/Rendering/RepulseGfx.cpp Diff ] File ]
add - rts/Rendering/RepulseGfx.h Diff ] File ]
add - rts/Rendering/ShadowHandler.cpp Diff ] File ]
add - rts/Rendering/ShadowHandler.h Diff ] File ]
add - rts/Rendering/Textures/TAPalette.cpp Diff ] File ]
add - rts/Rendering/Textures/TAPalette.h Diff ] File ]
add - rts/Rendering/Textures/TextureFilters.h Diff ] File ]
add - rts/Rendering/Textures/TextureFilters_2xsai.cpp Diff ] File ]
add - rts/Rendering/Textures/TextureFilters_hq2x.cpp Diff ] File ]
add - rts/Rendering/Textures/TextureFilters_hq2x.h Diff ] File ]
add - rts/Rendering/Textures/TextureFilters_hq4x.cpp Diff ] File ]
add - rts/Rendering/Textures/TextureFilters_hq4x.h Diff ] File ]
add - rts/Rendering/Textures/TextureFilters_lq2x.h Diff ] File ]
add - rts/Rendering/Textures/TextureHandler.cpp Diff ] File ]
add - rts/Rendering/Textures/TextureHandler.h Diff ] File ]
add - rts/Rendering/Textures/nv_dds.cpp Diff ] File ]
add - rts/Rendering/Textures/nv_dds.h Diff ] File ]
add - rts/Rendering/UnitModels/3DModelParser.cpp Diff ] File ]
add - rts/Rendering/UnitModels/3DModelParser.h Diff ] File ]
add - rts/Rendering/UnitModels/3DOParser.cpp Diff ] File ]
add - rts/Rendering/UnitModels/3DOParser.h Diff ] File ]
add - rts/Rendering/UnitModels/Unit3DLoader.cpp Diff ] File ]
add - rts/Rendering/UnitModels/Unit3DLoader.h Diff ] File ]
add - rts/Rendering/UnitModels/UnitDrawer.cpp Diff ] File ]
add - rts/Rendering/UnitModels/UnitDrawer.h Diff ] File ]
add - rts/Rendering/UnitModels/s3o.h Diff ] File ]
add - rts/Rendering/UnitModels/s3oParser.cpp Diff ] File ]
add - rts/Rendering/UnitModels/s3oParser.h Diff ] File ]
add - rts/Sim/Map/Ground.cpp Diff ] File ]
add - rts/Sim/Map/Ground.h Diff ] File ]
add - rts/Sim/Map/MapDamage.cpp Diff ] File ]
add - rts/Sim/Map/MapDamage.h Diff ] File ]
add - rts/Sim/Map/MetalMap.cpp Diff ] File ]
add - rts/Sim/Map/MetalMap.h Diff ] File ]
add - rts/Sim/Map/ReadMap.cpp Diff ] File ]
add - rts/Sim/Map/ReadMap.h Diff ] File ]
add - rts/Sim/Map/SmfReadMap.cpp Diff ] File ]
add - rts/Sim/Map/SmfReadMap.h Diff ] File ]
add - rts/Sim/Map/mapfile.h Diff ] File ]
add - rts/Sim/Misc/AirBaseHandler.cpp Diff ] File ]
add - rts/Sim/Misc/AirBaseHandler.h Diff ] File ]
add - rts/Sim/Misc/CategoryHandler.cpp Diff ] File ]
add - rts/Sim/Misc/CategoryHandler.h Diff ] File ]
add - rts/Sim/Misc/DamageArray.h Diff ] File ]
add - rts/Sim/Misc/DamageArrayHandler.cpp Diff ] File ]
add - rts/Sim/Misc/DamageArrayHandler.h Diff ] File ]
add - rts/Sim/Misc/Feature.cpp Diff ] File ]
add - rts/Sim/Misc/Feature.h Diff ] File ]
add - rts/Sim/Misc/FeatureHandler.cpp Diff ] File ]
add - rts/Sim/Misc/FeatureHandler.h Diff ] File ]
add - rts/Sim/Misc/GeometricObjects.cpp Diff ] File ]
add - rts/Sim/Misc/GeometricObjects.h Diff ] File ]
add - rts/Sim/Misc/InterceptHandler.cpp Diff ] File ]
add - rts/Sim/Misc/InterceptHandler.h Diff ] File ]
add - rts/Sim/Misc/LosHandler.cpp Diff ] File ]
add - rts/Sim/Misc/LosHandler.h Diff ] File ]
add - rts/Sim/Misc/QuadField.cpp Diff ] File ]
add - rts/Sim/Misc/QuadField.h Diff ] File ]
add - rts/Sim/Misc/RadarHandler.cpp Diff ] File ]
add - rts/Sim/Misc/RadarHandler.h Diff ] File ]
add - rts/Sim/Misc/Wind.cpp Diff ] File ]
add - rts/Sim/Misc/Wind.h Diff ] File ]
add - rts/Sim/MoveTypes/AirMoveType.cpp Diff ] File ]
add - rts/Sim/MoveTypes/AirMoveType.h Diff ] File ]
add - rts/Sim/MoveTypes/Mobility.cpp Diff ] File ]
add - rts/Sim/MoveTypes/Mobility.h Diff ] File ]
add - rts/Sim/MoveTypes/MoveInfo.cpp Diff ] File ]
add - rts/Sim/MoveTypes/MoveInfo.h Diff ] File ]
add - rts/Sim/MoveTypes/MoveMath/GroundMoveMath.cpp Diff ] File ]
add - rts/Sim/MoveTypes/MoveMath/GroundMoveMath.h Diff ] File ]
add - rts/Sim/MoveTypes/MoveMath/HoverMoveMath.cpp Diff ] File ]
add - rts/Sim/MoveTypes/MoveMath/HoverMoveMath.h Diff ] File ]
add - rts/Sim/MoveTypes/MoveMath/MoveMath.cpp Diff ] File ]
add - rts/Sim/MoveTypes/MoveMath/MoveMath.h Diff ] File ]
add - rts/Sim/MoveTypes/MoveMath/ShipMoveMath.cpp Diff ] File ]
add - rts/Sim/MoveTypes/MoveMath/ShipMoveMath.h Diff ] File ]
add - rts/Sim/MoveTypes/MoveType.cpp Diff ] File ]
add - rts/Sim/MoveTypes/MoveType.h Diff ] File ]
add - rts/Sim/MoveTypes/TAAirMoveType.cpp Diff ] File ]
add - rts/Sim/MoveTypes/TAAirMoveType.h Diff ] File ]
add - rts/Sim/MoveTypes/groundmovetype.cpp Diff ] File ]
add - rts/Sim/MoveTypes/groundmovetype.h Diff ] File ]
add - rts/Sim/Objects/SolidObject.cpp Diff ] File ]
add - rts/Sim/Objects/SolidObject.h Diff ] File ]
add - rts/Sim/Objects/WorldObject.cpp Diff ] File ]
add - rts/Sim/Objects/WorldObject.h Diff ] File ]
add - rts/Sim/Path/IPath.h Diff ] File ]