spring: develop 2abef8ce | [ Diff ] [ Back to Repository ] | |||
Author | Committer | Branch | Timestamp | Parent |
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jcnossen | jcnossen | develop | 2006-07-22 01:29:39 | develop a46a0083 |
Changeset | * fixed sm3 terrain nodes having multiple render data objects when using texture caching git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1666 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Map/ReadMap.cpp | [ Diff ] [ File ] | |||
mod - rts/Map/ReadMap.h | [ Diff ] [ File ] | |||
mod - rts/Map/SM3/Sm3GroundDrawer.cpp | [ Diff ] [ File ] | |||
mod - rts/Map/SM3/Sm3Map.cpp | [ Diff ] [ File ] | |||
mod - rts/Map/SM3/Sm3Map.h | [ Diff ] [ File ] | |||
mod - rts/Map/SM3/terrain/Lightcalc.cpp | [ Diff ] [ File ] | |||
mod - rts/Map/SM3/terrain/Lightcalc.h | [ Diff ] [ File ] | |||
mod - rts/Map/SM3/terrain/QuadRenderData.cpp | [ Diff ] [ File ] | |||
mod - rts/Map/SM3/terrain/Terrain.cpp | [ Diff ] [ File ] | |||
mod - rts/Map/SM3/terrain/Terrain.h | [ Diff ] [ File ] | |||
mod - rts/Map/SM3/terrain/TerrainNode.h | [ Diff ] [ File ] | |||
mod - rts/Map/SM3/terrain/TerrainTexture.cpp | [ Diff ] [ File ] |