spring: develop b4be8c9a | [ Diff ] [ Back to Repository ] | |||
Author | Committer | Branch | Timestamp | Parent |
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jcnossen | jcnossen | develop | 2006-07-31 15:00:29 | develop 268416f0 |
Changeset | * partial implementation of rotated buildings, in steps of 90 degrees (Proof of concept provided by Sean Mirrsen) Current problems: * Ground decals are not rotated * Nanospray origins are not rotated * removed AIVAL_BLOCK_MAP, it would give AI's direct access to the CBuilding objects without even asking for the cheat interface * removed user defined team colored nanospray, because it's defined by the mod. Also ConfigHandler.GetInt() shouldn't be used in the middle of drawing for performance reasons. * changed AI interface CanBuildAt and ClosestBuildSite to support rotated buildings. git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@1698 37977431-3df6-0310-b722-df95706aa16b |
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mod - game/uikeys.txt | [ Diff ] [ File ] | |||
mod - rts/ExternalAI/AICallback.cpp | [ Diff ] [ File ] | |||
mod - rts/ExternalAI/AICallback.h | [ Diff ] [ File ] | |||
mod - rts/ExternalAI/IAICallback.h | [ Diff ] [ File ] | |||
mod - rts/ExternalAI/IGlobalAI.h | [ Diff ] [ File ] | |||
mod - rts/ExternalAI/IGroupAI.h | [ Diff ] [ File ] | |||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/GameHelper.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/GameHelper.h | [ Diff ] [ File ] | |||
mod - rts/Game/StartScripts/SpawnScript.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/UI/GUI/GUIgame.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/UI/GuiHandler.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/UI/GuiHandler.h | [ Diff ] [ File ] | |||
mod - rts/Map/BaseGroundDrawer.cpp | [ Diff ] [ File ] | |||
mod - rts/Rendering/GL/myGL.h | [ Diff ] [ File ] | |||
mod - rts/Rendering/UnitModels/UnitDrawer.cpp | [ Diff ] [ File ] | |||
mod - rts/Rendering/UnitModels/UnitDrawer.h | [ Diff ] [ File ] | |||
mod - rts/Sim/Objects/SolidObject.h | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/CommandAI/BuilderCAI.h | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/CommandAI/CommandAI.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/Unit.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/Unit.h | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/UnitDef.h | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/UnitDefHandler.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/UnitHandler.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/UnitHandler.h | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/UnitLoader.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/UnitLoader.h | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/UnitTypes/Builder.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/UnitTypes/Builder.h | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/UnitTypes/Building.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/UnitTypes/Factory.cpp | [ Diff ] [ File ] |